Mind-Killer is designed for Doom 3 Single Player only; This mod is a continuation of MrBigMr's single player modding projects that include: Weapon Mod for Soldier of Fortune 2 and Beyond the Call of Duty for Call of Duty.
This mod changes the default machine gun so its more powerful. You now have 150 bullets per clip, much higher damage,and a cool plasma effect. It's also now black instead of a puke green. Now includes flashlight built on.
Installation instructions found inside.
As stated in the comment section for the earlier release of this mod, Bearpole has returned with a non-beta version to add to your Doom III gaming adventure!
The Mmod is a Mod For Beapole.com.ar Oficcial You have Friends, Have New Maps, Have Score, Have New Enemy "The King", and have Ct Enemys XD!!
Here's a rather interesting mod from Herr_W. Cartoons? Monkey's? Donuts? What's not to like!
This mod has VERY cool stuff in it like a pet mod and weapons mod, weapon skins, fire power, and rocket chaingun too.
This mod is comprised of SDK enhancements that introduce some new features that were previously not supported by the game, along with various new audio visual enhancements.
It does exactly what it sounds like: makes monsters fight when hurt by another monster.
New version of this excellent mod. Some bugs were fixed, added the Trent Reznor sound pack, jumping height was raised and some changes were made to the plasma rifle. Very nice. Keep up the good work, Mr. Big Mister.
This is a little mod to increase the level of gore in the game. It replaces standard blood particles with huge blood fountains and improves standard blood tga files.
With the Nitro Gore Mod the quantity of spilled blood of the opponents increases and the corpses of all opponents as well as NPCs remain even after extensive treatment with various tools / weapons and thanks to the badass Ragdoll physics are thrown around