Drox Operative

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8 downloads

Uploaded:10-28-2013

Drox Operative v1.030 Patch (Windows)

DroxPatch1030.exe | 5.46 MB


Patch Changes:

-all subraces (except 3 monsters) are now playable once unlocked - 5 extra starting attributes, 10% per point boost, different race slots (IotA)
-decreased Doom SpawnChance from 4.9 to 2.0 (IotA)
-Nemato and Storm will now attack each other (IotA)
-Ascarid will now attack Schism, Pulse, Backlash, and Patchwork Legion ships (IotA)
-increased doom missile multiplier from 4.0 to 6.0 (IotA)
-doubled radiation damage from Quake, Limax, and Grudge
-increased chances of quests carrying over across sectors (IotA)
-fixed level of ships like rebels (Tuidjy)
-made planet population/health stuff more consistent
-planet health now uses difficulty multipliers just like ships (DoomAngelBlade)
-missiles now have an automatic 25% bonus to attack
-can now get AI crew
-fixed a rare complicated crash when Backlash fight Ascarid (IotA)
-now emerged subraces, monster, and ancient races can be eliminated from the galaxy again (Tuidjy) (IotA)
-now have quality variations of crew equipment
-now system and sector map scrollbars are separate
-added race emerged message (IotA)
-now auto detect starting resolution better on Mac
-now show mark level of component in space and in inventory before identfying it (Evan)
-fixed light on Scavenger Titan (Tuidjy) (IotA)
-fixed zombie shader on planets (Tyrax Lightning)
-fixed player thrusters volume (DarthNihilus)
-added Marines full help topic (Steve)
-added vendor specialties full help topic (Steve)
-added to Nemato description (IotA)
-added to Ascarid description (IotA)
-added to Doom description (IotA)
-added to Wrecker description (IotA)
-now show race in unleash boss (supplies) quest title (Tuidjy) (IotA)
-Causes: Stealth is now localized correctly (DarthNihilus)
-"Can't use for another X seconds" is now localized correctly (DarthNihilus)
-removed danger level stuff from reaper and infection subraces (IotA)
-changed PROTOCOL_VERSION to 29
-changed saveVersion to 150

Download

1 downloads

Uploaded:10-28-2013

Drox Operative v1.030 Patch (Mac)

DroxMacPatch1030.zip | 9.44 MB


Patch Changes:

-all subraces (except 3 monsters) are now playable once unlocked - 5 extra starting attributes, 10% per point boost, different race slots (IotA)
-decreased Doom SpawnChance from 4.9 to 2.0 (IotA)
-Nemato and Storm will now attack each other (IotA)
-Ascarid will now attack Schism, Pulse, Backlash, and Patchwork Legion ships (IotA)
-increased doom missile multiplier from 4.0 to 6.0 (IotA)
-doubled radiation damage from Quake, Limax, and Grudge
-increased chances of quests carrying over across sectors (IotA)
-fixed level of ships like rebels (Tuidjy)
-made planet population/health stuff more consistent
-planet health now uses difficulty multipliers just like ships (DoomAngelBlade)
-missiles now have an automatic 25% bonus to attack
-can now get AI crew
-fixed a rare complicated crash when Backlash fight Ascarid (IotA)
-now emerged subraces, monster, and ancient races can be eliminated from the galaxy again (Tuidjy) (IotA)
-now have quality variations of crew equipment
-now system and sector map scrollbars are separate
-added race emerged message (IotA)
-now auto detect starting resolution better on Mac
-now show mark level of component in space and in inventory before identfying it (Evan)
-fixed light on Scavenger Titan (Tuidjy) (IotA)
-fixed zombie shader on planets (Tyrax Lightning)
-fixed player thrusters volume (DarthNihilus)
-added Marines full help topic (Steve)
-added vendor specialties full help topic (Steve)
-added to Nemato description (IotA)
-added to Ascarid description (IotA)
-added to Doom description (IotA)
-added to Wrecker description (IotA)
-now show race in unleash boss (supplies) quest title (Tuidjy) (IotA)
-Causes: Stealth is now localized correctly (DarthNihilus)
-"Can't use for another X seconds" is now localized correctly (DarthNihilus)
-removed danger level stuff from reaper and infection subraces (IotA)
-changed PROTOCOL_VERSION to 29
-changed saveVersion to 150

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11 downloads

Uploaded:10-17-2013

Drox Operative v1.028 Patch (Windows)

DroxPatch1028.exe | 5.44 MB

-added Trade Pact option for players only (automatically trades tech, contacts, and planet knowledge to race)
-added Free Info Pact option for players only (automatically gives tech, contacts, and planet knowledge to race)
-increased chances of ancient quests 4X (IotA)
-increased ancient ships structure and damage (IotA)
-added an inactive fighter mode where fighters won't fire at anything (Tuidjy)
-now ultimate difficulty is really 4 separate difficulty levels (big difficulty level between each one)
-added Empire Government Shutdown Galactic Karma event (IotA)
-now doing rebel quests annoys friends and makes enemies happy (demoss)
-decreased how much races will pay players to stop wars, start wars, and break treaties
-added ship name to achievements that are ship specific (ScrObot)
-improved the hide crappy loot option (goodgimp)
-can no longer solve quests or trade with races after losing sector (Steve)
-can no longer drop consumables on planets (they didn't work anyway) (Yindo)
-decreased win timer from 5 to 3 seconds (Steve)
-added Greenlight button
-changed PROTOCOL_VERSION to 27
-changed the polaron beam / em burst volume/pitch
-now giant pods draw before ships
-now Rumor is translated properly (DarthNihilus)

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2 downloads

Uploaded:10-17-2013

Drox Operative v1.028 Patch (Mac)

DroxMacPatch1028.zip | 9.41 MB

-added Trade Pact option for players only (automatically trades tech, contacts, and planet knowledge to race)
-added Free Info Pact option for players only (automatically gives tech, contacts, and planet knowledge to race)
-increased chances of ancient quests 4X (IotA)
-increased ancient ships structure and damage (IotA)
-added an inactive fighter mode where fighters won't fire at anything (Tuidjy)
-now ultimate difficulty is really 4 separate difficulty levels (big difficulty level between each one)
-added Empire Government Shutdown Galactic Karma event (IotA)
-now doing rebel quests annoys friends and makes enemies happy (demoss)
-decreased how much races will pay players to stop wars, start wars, and break treaties
-added ship name to achievements that are ship specific (ScrObot)
-improved the hide crappy loot option (goodgimp)
-can no longer solve quests or trade with races after losing sector (Steve)
-can no longer drop consumables on planets (they didn't work anyway) (Yindo)
-decreased win timer from 5 to 3 seconds (Steve)
-added Greenlight button
-changed PROTOCOL_VERSION to 27
-changed the polaron beam / em burst volume/pitch
-now giant pods draw before ships
-now Rumor is translated properly (DarthNihilus)

Download

8 downloads

Uploaded:10-08-2013

Drox Operative v1.027 Patch (Windows)

DroxPatch1027.exe | 5.44 MB

Patch includes game fixes and optimizations.

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2 downloads

Uploaded:10-08-2013

Drox Operative v1.027 Patch (Mac)

DroxMacPatch1027.zip | 9.41 MB

Patch includes game fixes and optimizations.

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22 downloads

Uploaded:08-26-2013

Drox Operative v1.020 Patch (PC)

DroxPatch1020.exe | 5.18 MB


1.020
-----

- fixed Shadow getting credits/minerals for lost ships more than once
- fixed an infinite loop if a help gets too large for screen and has no specified size (Laivasse)
- increased ancient behind bonus from 1.5 to 2.5
- changed it so game doesn't run before the player gets into the game
- decreased Shadow minerals/credit penalty from 0.5 to 0.9
- went back to lower quality components can have modifiers (causing problems with scavenger stuff) (Tuidjy)
- no longer announce each defection/reinforcement in galactic karma events (IotA)
- DPS now has a comma if large enough
- realigned some stats on character menu to fit larger numbers better (Tuidjy)

Download

5 downloads

Uploaded:08-26-2013

Drox Operative v1.020 Patch (Mac)

DroxMacPatch1020.zip | 9.09 MB


1.020
-----

- fixed Shadow getting credits/minerals for lost ships more than once
- fixed an infinite loop if a help gets too large for screen and has no specified size (Laivasse)
- increased ancient behind bonus from 1.5 to 2.5
- changed it so game doesn't run before the player gets into the game
- decreased Shadow minerals/credit penalty from 0.5 to 0.9
- went back to lower quality components can have modifiers (causing problems with scavenger stuff) (Tuidjy)
- no longer announce each defection/reinforcement in galactic karma events (IotA)
- DPS now has a comma if large enough
- realigned some stats on character menu to fit larger numbers better (Tuidjy)

Download

32 downloads

Uploaded:08-14-2013

Drox Operative v1.018 Patch (PC)

DroxPatch1018.exe | 5.17 MB

Patch includes additions to game features and bug fixes.

Download

4 downloads

Uploaded:08-14-2013

Drox Operative v1.018 Patch (Mac)

DroxMacPatch1018.zip | 9.07 MB

Patch includes additions to game features and bug fixes.

Download

5 downloads

Uploaded:08-07-2013

Drox Operative v1.017 Patch (PC)

DroxPatch1017.exe | 5.17 MB

Since the last official patch, the patch allows races to build stations near starlanes and wormholes (IotA), now gives quests better rewards based on destination distance, and fixes a bunch of other minor issues.

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31 downloads

Uploaded:04-16-2013

Drox Operative v1.009 Patch (PC)

DroxPatch1009.exe | 4.39 MB


Patch Changes:

- fixed some issues with player trade requests (Tuidjy)
- repulsar and tractor beams no longer work on planets (Tuidjy)
- fixed regen not getting setup properly when resuming a game where you waiting to resurrect (CaptainWinky)
- now repairing a component can cost more than it is worth
- Talon subrace no longer has repair discount (Tyrax Lightning)

Download

4 downloads

Uploaded:04-16-2013

Drox Operative v1.009 Patch (Mac)

DroxMacPatch1009.zip | 8.21 MB


Patch Changes:

- fixed some issues with player trade requests (Tuidjy)
- repulsar and tractor beams no longer work on planets (Tuidjy)
- fixed regen not getting setup properly when resuming a game where you waiting to resurrect (CaptainWinky)
- now repairing a component can cost more than it is worth
- Talon subrace no longer has repair discount (Tyrax Lightning)

Download

40 downloads

Uploaded:04-05-2013

Drox Operative v1.007 Patch (PC)

DroxPatch1007.exe | 4.39 MB

This patch fixes numerous gameplay issues and changes a few game features.

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4 downloads

Uploaded:04-05-2013

Drox Operative v1.007 Patch (Mac)

DroxMacPatch1007.zip | 8.2 MB

This patch fixes numerous gameplay issues and changes a few game features.

Download

41 downloads

Uploaded:03-20-2013

Drox Operative v1.006 Patch (PC)

DroxPatch1006.exe | 4.37 MB


1.006

- fixed brunt escort 3 model issue
- now higher end Hive, Human, and Fringe ships are bigger and have some color changes
- now higher end Lithosoid, Shadow, and Utopian ships are bigger and have some color changes

Download

5 downloads

Uploaded:03-20-2013

Drox Operative v1.006 Patch (Mac)

DroxMacPatch1006.zip | 8.15 MB


1.006

- fixed brunt escort 3 model issue
- now higher end Hive, Human, and Fringe ships are bigger and have some color changes
- now higher end Lithosoid, Shadow, and Utopian ships are bigger and have some color changes

Download

5 downloads

Uploaded:02-21-2013

Drox Operative v1.004 Patch (PC)

DroxPatch1004.exe | 4.23 MB

Since the last official patch, the patch adds new remote detonated mine weapons, adds gambling to human planets, fixes some multiplayer bugs, adds a way to ignore individual races, and fixes a bunch of minor issues.

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4 downloads

Uploaded:02-21-2013

Drox Operative v1.004 Patch (Mac)

DroxMacPatch1004.zip | 8 MB

Since the last official patch, the patch adds new remote detonated mine weapons, adds gambling to human planets, fixes some multiplayer bugs, adds a way to ignore individual races, and fixes a bunch of minor issues.

Download

41 downloads

Uploaded:02-07-2013

Drox Operative v1.002 Patch (PC)

droxpatch1002.zip | 4.17 MB


1.002
-----

added an option to turn off price comparisons and only use key attributes
added manual aimed ballistic weapons that fit in medium slots
can now solve quests directly from your quest menu
credit gifts and component donations now lower fear - makes sense and gives players a bit more control over fear wins
which components a planet sells is now much more likely to be race appropriate
planet's now use their level instead of the player's level for components
planets start with less components for sale
planets slowly restock components for sale
decreased beam range from 300.0 to 250.0
decreased ballistics speed from 400.0 to 350.0
changed stealth bonus from damage to attack and crushing blow
now higher attack values help you get more critical hits when using weapons that require attack to hit
increased freeze and virus weapons up to 75% of normal beam damage (nox)
fixed a couple race trading issues
donated components now also get sold over time to help the race make money
fixed the Human race from destroying wandering vendors
planets that get destroyed are valued less and less by the races now
missiles and ballistics should no longer auto target other projectiles (Valgor)
low quality components can no longer have a higher rarity
now offensive dampening field shows you specific numbers (this will work for other auras also) (nox)
now crew better than check checks total of attributes given, not each individual attribute
fixed close icon on diplomacy screen from closing 2 menus
added X close icons on Drox Info, Win Progress, and Lose Progress screens
no longer show green + on components until they are identified
added some color to race technology screen
changed PROTOCOL_VERSION to 12
made trade request/race statement sound quieter

Download

3 downloads

Uploaded:02-07-2013

Drox Operative v1.002 Patch (Mac)

DroxMacPatch1002_OSX.zip | 7.96 MB


1.002
-----

added an option to turn off price comparisons and only use key attributes
added manual aimed ballistic weapons that fit in medium slots
can now solve quests directly from your quest menu
credit gifts and component donations now lower fear - makes sense and gives players a bit more control over fear wins
which components a planet sells is now much more likely to be race appropriate
planet's now use their level instead of the player's level for components
planets start with less components for sale
planets slowly restock components for sale
decreased beam range from 300.0 to 250.0
decreased ballistics speed from 400.0 to 350.0
changed stealth bonus from damage to attack and crushing blow
now higher attack values help you get more critical hits when using weapons that require attack to hit
increased freeze and virus weapons up to 75% of normal beam damage (nox)
fixed a couple race trading issues
donated components now also get sold over time to help the race make money
fixed the Human race from destroying wandering vendors
planets that get destroyed are valued less and less by the races now
missiles and ballistics should no longer auto target other projectiles (Valgor)
low quality components can no longer have a higher rarity
now offensive dampening field shows you specific numbers (this will work for other auras also) (nox)
now crew better than check checks total of attributes given, not each individual attribute
fixed close icon on diplomacy screen from closing 2 menus
added X close icons on Drox Info, Win Progress, and Lose Progress screens
no longer show green + on components until they are identified
added some color to race technology screen
changed PROTOCOL_VERSION to 12
made trade request/race statement sound quieter

Download

1 downloads

Uploaded:11-29-2012

Drox Operative Beta v0.933 Patch (Mac)

DroxMacPatch0933.zip | 7.94 MB


Patch Changes:

now auto detect a better starting resolution (Windows only for now)
tornado suicide damage now diminished over distance (random_rolle/Steve)
increased starting credits for a level 1 race by 50%
changed PROTOCOL_VERSION to 11
fixed trading contact, tech, or planet data not improving relations (Steve/Evan/DrIstvaan)
fixed problems canceling waiting for server
updated manual
increased Drive Disruption speed debuff by 40% (random_rolle)
increased resistance components resistance levels by 33% (random_rolle/Anskier)
decreased Tachyon Storm, Radiation Storm, Nanomite Cloud, and Black Hole chances to be in line with other storms
decreased starting damage of tornado suicide attack
now ballistics lead the target a bit
decreased player ballistic speed from 600.0 to 400.0
increased ballistic range from 400.0 to 500.0
Offensive Dampening Field status effect duration now increased by 2 seconds each level (Evan)
moved engineering highlight text to a better place (Steve)
fixed some component text overlap issues (Steve)
fixed component highlight text not showing when you can't equip the component yet (ScrObot/Steve)
increased Doomsday spawn chance by 33% (Evan)
can now negotiate a peace treaty during a ceasefire (Evan)
made buy/sell part of needed component quest text standout a little more (Eduardo X)
added some more color to help topics (Steve)
added a help tip to confirm turn off help menu
now show if overloaded in player menu
fixed the tesla leech status effect icon (Evan)
fixed Military Win spelling (Roswitha)
fixed a couple typos in help topics
added beta tester names to credits

Download

10 downloads

Uploaded:11-29-2012

Drox Operative Beta v0.933 Patch (Windows)

DroxPatch0933.exe | 4.18 MB


Patch Changes:

now auto detect a better starting resolution (Windows only for now)
tornado suicide damage now diminished over distance (random_rolle/Steve)
increased starting credits for a level 1 race by 50%
changed PROTOCOL_VERSION to 11
fixed trading contact, tech, or planet data not improving relations (Steve/Evan/DrIstvaan)
fixed problems canceling waiting for server
updated manual
increased Drive Disruption speed debuff by 40% (random_rolle)
increased resistance components resistance levels by 33% (random_rolle/Anskier)
decreased Tachyon Storm, Radiation Storm, Nanomite Cloud, and Black Hole chances to be in line with other storms
decreased starting damage of tornado suicide attack
now ballistics lead the target a bit
decreased player ballistic speed from 600.0 to 400.0
increased ballistic range from 400.0 to 500.0
Offensive Dampening Field status effect duration now increased by 2 seconds each level (Evan)
moved engineering highlight text to a better place (Steve)
fixed some component text overlap issues (Steve)
fixed component highlight text not showing when you can't equip the component yet (ScrObot/Steve)
increased Doomsday spawn chance by 33% (Evan)
can now negotiate a peace treaty during a ceasefire (Evan)
made buy/sell part of needed component quest text standout a little more (Eduardo X)
added some more color to help topics (Steve)
added a help tip to confirm turn off help menu
now show if overloaded in player menu
fixed the tesla leech status effect icon (Evan)
fixed Military Win spelling (Roswitha)
fixed a couple typos in help topics
added beta tester names to credits

Download

9 downloads

Uploaded:11-05-2012

Drox Operative Beta v0.929 Patch (Mac)

DroxMacPatch0929.zip | 7.89 MB


Patch Changes:

improved the next/prev race buttons a little
made exit buttons on race relations and technology pages more consistent
increased damage of EM Burst and Lightning Cannon (Sedlex)
changed botnet benefit from +attack to *direct hit (Sedlex)
increased power load for Dynamic Frequency Generators by 50%
increased computer active boosts by about 50% (Sedlex)
fixed a rounding issue that sometimes results in a crew level up with not stat raised (Cheet4h/Crisses)
fixed a couple spacing problems in general tips dialog (ScrObot)
changed XP capitalization (ScrObot)
slight change to Asexual description (ScrObot)
fixed spelling error in advanced cargo topic (ScrObot)
improved boss quest text a little (ScrObot)
added a comma to ClearLevel text (ScrObot)
changed ignored to refused in blackmail text (ScrObot)
fixed plural issue in ArtifactOfDoom text (ScrObot)
fixed plural issue in BuildingFleet text (ScrObot/incognoscente)
reworded WarMonger quest text a little (ScrObot)
fixed punctuation issue in ExperimentGoneWrong text (ScrObot)
slight wording change in GeneticEngineering (ScrObot)
reworded CivilWar thanks text slightly (ScrObot)
reworded Coup text a little (ScrObot)
reworded Genetically Engineered Apes (ScrObot)
fixed a Gamma Ray Burst typo (ScrObot)
fixed OzoneDepletion typo (ScrObot)
fixed a MutantAnts crop failure typo (ScrObot)
reworded MagneticFieldShifting quest text some (ScrObot)
reworded MegaFlood quest text slightly (ScrObot)
fixed a Nuclear Winter quest text issue (ScrObot)
fixed a typo in SuperTornado text (ScrObot)
fixed layman's terms spelling (ScrObot)
fixed MutantAnts thanks text (ScrObot)
fixed existence spelling (ScrObot)
reworded Barbarian text a little (ScrObot)
reworded GeomagneticStorm text a little (ScrObot)
fixed general public spelling (ScrObot)
reworded ComputerVirusPeople text some (ScrObot)
fixed some punctuation in terraforming quests (ScrObot)
fixed some other minor quest typos (ScrObot)
fixed QuestTextNeededItemAsexualRebels not formatted correctly (ScrObot)
fixed QuestTextNeededItemTelepathsRebels not formatted correctly (ScrObot)
highlighting starlanes/wormholes on system map tells you quests in that system
highlighting starlanes/wormholes tells you quests in that system
fixed a fleet typo (incognoscente)
fixed a punctuation issue in Won Game help topic (incognoscente)
fixed punctuation of one of the Fringe dialog lines (incognoscente)
fixed the punctuation of a few comma splices in quest text (incognoscente)
fixed some spelling issues with ECM Spot Jammer (Roswitha)
changed fighters per bay: fighters (3), bombers (1), raiders (4), and drones (2)
changed structure/damage to make all fighters about as powerful as they were per bay
increased bomber damage to compensate better for slower missile time
added some new fighter, bomber, and raider bays to fill in some level gaps
changed PROTOCOL_VERSION to 10
kill race ships progress text is now smarter about plurals (incognoscente)
moving installed components to another installed slot no longer requires re-installation time (Crisses)
now starlane/wormhole locations match direction to system better
mouse scroll no longer affects game when in a full screen menu (incognoscente)
now dropped identified components show that they have been identified (Crisses/aReclusiveMind)
now stop all sounds when show loading screen
no longer get money sound if selling or buying fails for some reason (incognoscente/Crisses)
fixed getting ship components in anomaly message but none spawning (incognoscente/Crisses)
fixed ambush/rescue quest (incognoscente)
fixed renagades not spawning sometimes
fixed renegades spawning in wrong position if in first system
fixed rescue turn smuggler/pirate ship names changing (incognoscente)
fixed some cargo bay blinking issues (incognoscente)
Drox Operatives hotkey works on win and lose screens now
added achievement unlocked sound
added Bounty Hunters (they hunt Drox Operatives)
fixed ancient monster/weapon quests
rumored position text now tells you system name
decresed missile defense reuse time from 1.5 to 0.5 (Sedlex)
now won condition blinks on win progress screen (Steve)
added win type to win screens
now lose condition blinks on lose progress screen (Steve)
added loss type to lose screen
now lose timer highlight text is lose condition specific (Crisses)
made power load a little more obvious on equipment screen
toned down purple anomaly effects a little
now show X on race specific components that you can't equip (Crisses)
armor now takes twice as long to install
Talon, Legion, and Overlord no longer give clear system quests since they don't have general monster problems (Crisses)
Dryads will no longer give chemical, biological, nuclear weapon quests (Crisses)
fixed all of help topic ?s not highlighting correctly sometimes
can no longer install unidentified components (Crisses)
added text to pet stance to clarify difference between aggressive/defensive (Crisses)
typing in chat or the console no longer turns your ship (Crisses)
crew can now have bonuses other than crew points (Lyranaar)
centered stats on character menus
rewrote one of the win texts (Roswitha)
fixed some issues with picking up components near planets (Wanderer/dtolman/Sendrien)
improved planet explosion
fixed 2 "Trying to reference a userVar" warnings (Valgor)
fixed boss quests not spawning correctly
rewrote sound volume text slightly to make music volume more clear (Crisses)
only show selected arrows on main quest screen when a valid quest is selected (Steve/ScrObot)
now show a timer on main game screen if you have a quest with a timer (Jinsai)
ballistic shots from monsters are now straight instead of heat seeking (void)
made when hit/on hit components more clear which is which (Crisses)
now show the number of ships a race has when highlighting their icon
fixed renegade disappeared text (Roswitha)
reworded a Utopian Demand Rejected text (incognoscente)

Download

61 downloads

Uploaded:11-05-2012

Drox Operative Beta v0.929 Patch (Windows)

DroxPatch0929.exe | 4.14 MB


Patch Changes:

improved the next/prev race buttons a little
made exit buttons on race relations and technology pages more consistent
increased damage of EM Burst and Lightning Cannon (Sedlex)
changed botnet benefit from +attack to *direct hit (Sedlex)
increased power load for Dynamic Frequency Generators by 50%
increased computer active boosts by about 50% (Sedlex)
fixed a rounding issue that sometimes results in a crew level up with not stat raised (Cheet4h/Crisses)
fixed a couple spacing problems in general tips dialog (ScrObot)
changed XP capitalization (ScrObot)
slight change to Asexual description (ScrObot)
fixed spelling error in advanced cargo topic (ScrObot)
improved boss quest text a little (ScrObot)
added a comma to ClearLevel text (ScrObot)
changed ignored to refused in blackmail text (ScrObot)
fixed plural issue in ArtifactOfDoom text (ScrObot)
fixed plural issue in BuildingFleet text (ScrObot/incognoscente)
reworded WarMonger quest text a little (ScrObot)
fixed punctuation issue in ExperimentGoneWrong text (ScrObot)
slight wording change in GeneticEngineering (ScrObot)
reworded CivilWar thanks text slightly (ScrObot)
reworded Coup text a little (ScrObot)
reworded Genetically Engineered Apes (ScrObot)
fixed a Gamma Ray Burst typo (ScrObot)
fixed OzoneDepletion typo (ScrObot)
fixed a MutantAnts crop failure typo (ScrObot)
reworded MagneticFieldShifting quest text some (ScrObot)
reworded MegaFlood quest text slightly (ScrObot)
fixed a Nuclear Winter quest text issue (ScrObot)
fixed a typo in SuperTornado text (ScrObot)
fixed layman's terms spelling (ScrObot)
fixed MutantAnts thanks text (ScrObot)
fixed existence spelling (ScrObot)
reworded Barbarian text a little (ScrObot)
reworded GeomagneticStorm text a little (ScrObot)
fixed general public spelling (ScrObot)
reworded ComputerVirusPeople text some (ScrObot)
fixed some punctuation in terraforming quests (ScrObot)
fixed some other minor quest typos (ScrObot)
fixed QuestTextNeededItemAsexualRebels not formatted correctly (ScrObot)
fixed QuestTextNeededItemTelepathsRebels not formatted correctly (ScrObot)
highlighting starlanes/wormholes on system map tells you quests in that system
highlighting starlanes/wormholes tells you quests in that system
fixed a fleet typo (incognoscente)
fixed a punctuation issue in Won Game help topic (incognoscente)
fixed punctuation of one of the Fringe dialog lines (incognoscente)
fixed the punctuation of a few comma splices in quest text (incognoscente)
fixed some spelling issues with ECM Spot Jammer (Roswitha)
changed fighters per bay: fighters (3), bombers (1), raiders (4), and drones (2)
changed structure/damage to make all fighters about as powerful as they were per bay
increased bomber damage to compensate better for slower missile time
added some new fighter, bomber, and raider bays to fill in some level gaps
changed PROTOCOL_VERSION to 10
kill race ships progress text is now smarter about plurals (incognoscente)
moving installed components to another installed slot no longer requires re-installation time (Crisses)
now starlane/wormhole locations match direction to system better
mouse scroll no longer affects game when in a full screen menu (incognoscente)
now dropped identified components show that they have been identified (Crisses/aReclusiveMind)
now stop all sounds when show loading screen
no longer get money sound if selling or buying fails for some reason (incognoscente/Crisses)
fixed getting ship components in anomaly message but none spawning (incognoscente/Crisses)
fixed ambush/rescue quest (incognoscente)
fixed renagades not spawning sometimes
fixed renegades spawning in wrong position if in first system
fixed rescue turn smuggler/pirate ship names changing (incognoscente)
fixed some cargo bay blinking issues (incognoscente)
Drox Operatives hotkey works on win and lose screens now
added achievement unlocked sound
added Bounty Hunters (they hunt Drox Operatives)
fixed ancient monster/weapon quests
rumored position text now tells you system name
decresed missile defense reuse time from 1.5 to 0.5 (Sedlex)
now won condition blinks on win progress screen (Steve)
added win type to win screens
now lose condition blinks on lose progress screen (Steve)
added loss type to lose screen
now lose timer highlight text is lose condition specific (Crisses)
made power load a little more obvious on equipment screen
toned down purple anomaly effects a little
now show X on race specific components that you can't equip (Crisses)
armor now takes twice as long to install
Talon, Legion, and Overlord no longer give clear system quests since they don't have general monster problems (Crisses)
Dryads will no longer give chemical, biological, nuclear weapon quests (Crisses)
fixed all of help topic ?s not highlighting correctly sometimes
can no longer install unidentified components (Crisses)
added text to pet stance to clarify difference between aggressive/defensive (Crisses)
typing in chat or the console no longer turns your ship (Crisses)
crew can now have bonuses other than crew points (Lyranaar)
centered stats on character menus
rewrote one of the win texts (Roswitha)
fixed some issues with picking up components near planets (Wanderer/dtolman/Sendrien)
improved planet explosion
fixed 2 "Trying to reference a userVar" warnings (Valgor)
fixed boss quests not spawning correctly
rewrote sound volume text slightly to make music volume more clear (Crisses)
only show selected arrows on main quest screen when a valid quest is selected (Steve/ScrObot)
now show a timer on main game screen if you have a quest with a timer (Jinsai)
ballistic shots from monsters are now straight instead of heat seeking (void)
made when hit/on hit components more clear which is which (Crisses)
now show the number of ships a race has when highlighting their icon
fixed renegade disappeared text (Roswitha)
reworded a Utopian Demand Rejected text (incognoscente)

Download

2 downloads

Uploaded:10-29-2012

Drox Operative Beta v0.928 Patch (Mac)

DroxMacPatch0928.zip | 7.79 MB


Patch Changes:

moved focus on opening screen to right on focus planet
fixed closing tiny stash bags (ScrObot)
changed to a bigger explosion for anti-matter fields (Steve)
comets now have a new explosion (Steve)
fixed another way can get blank quests (Steve)
changed Food Grow Rate to Food Harvest Rate (Valgor)
changed Food Needed Rate to Food Consumption Rate (Valgor)
changed Worth to Planet Worth
fixed Ship Build Time Estimate capitalization (Valgor)
now show more accurate max relation number when highlighting race icons (Katrin)
fixed thanks and killed text for AntiNeutronium quest (Sedlex)
fixed EM Shockwave status effect (Sedlex)
fixed spacing in Super Tornadoes to Recession (Roswitha)
no longer show in escape pod warning (no longer relavent) (Sedlex)
now show xp gain on legend win highlight text
bomb damage now degrades over distance from explosion
mine damage now degrades over distance from explosion (not as much as bombs though)
decreased deadly aim critical hit boost from 0.25 to 0.15
now color code monster names correctly on planet attack messages (Roswitha/incognoscente)
fixed not showing unlocked challenges correctly (ScrObot)
added some circumstances text to max speed (ScrObot)
added reset to defaults button on message options screen (ScrObot)
added prev/next race buttons to many of the race screens (alstein)

Download

1 downloads

Uploaded:10-29-2012

Drox Operative Beta v0.928 Patch (Windows)

DroxPatch0928.exe | 4.04 MB


Patch Changes:

moved focus on opening screen to right on focus planet
fixed closing tiny stash bags (ScrObot)
changed to a bigger explosion for anti-matter fields (Steve)
comets now have a new explosion (Steve)
fixed another way can get blank quests (Steve)
changed Food Grow Rate to Food Harvest Rate (Valgor)
changed Food Needed Rate to Food Consumption Rate (Valgor)
changed Worth to Planet Worth
fixed Ship Build Time Estimate capitalization (Valgor)
now show more accurate max relation number when highlighting race icons (Katrin)
fixed thanks and killed text for AntiNeutronium quest (Sedlex)
fixed EM Shockwave status effect (Sedlex)
fixed spacing in Super Tornadoes to Recession (Roswitha)
no longer show in escape pod warning (no longer relavent) (Sedlex)
now show xp gain on legend win highlight text
bomb damage now degrades over distance from explosion
mine damage now degrades over distance from explosion (not as much as bombs though)
decreased deadly aim critical hit boost from 0.25 to 0.15
now color code monster names correctly on planet attack messages (Roswitha/incognoscente)
fixed not showing unlocked challenges correctly (ScrObot)
added some circumstances text to max speed (ScrObot)
added reset to defaults button on message options screen (ScrObot)
added prev/next race buttons to many of the race screens (alstein)

Download

6 downloads

Uploaded:10-17-2012

Drox Operative Beta v0.926 Patch (Mac)

DroxMacPatch0926.zip | 7.78 MB


Patch Changes:

fixed opening screen bleeding into choose ship, new ship, and choose sector screens
changed normal sector size to medium (not the default anymore so not really normal) (Steve)
sped up respawn if system has a player and a quest that the player has
increased chances of spawning monsters involved in quests
added 13 types of mine fields (Bluddy)
changed PROTOCOL_VERSION to 9
doubled asteroid field chances
create ships screen now clears name when shown (incognoscente)
now will lose target lock on purpose if target goes out of range (option to keep old way though) (Steve/Cheet4h/keith.lamothe)
now get closest enemy to cursor method won't lock on if out of range (snow)
weapon control components now speed up bombs, em, freezer, mine, and virus weapons (fluffybot)
fixed planets and npcs screwing up strongest monster defeated stuff (Shardz)
added highlight text to Play button
added better messages when trying to change race ship components (ScrObot)
increased min level for long teleporter trap
made fighter types more unique: interceptors get a 50% attack bonus, bombers shoot missiles, raiders are 40% faster, stealth fighters get a 50% defense bonus, and drones get a 50% acceleration and turn speed bonus (goodgimp/RoboAV)
added context sensitive help for quest screen
added context sensitive help for buy/sell screen
fixed map help menu
fixed background on help screen not blocking widescreen things on the right even though the graphic covers it
key is now drawn on system map also
added context sensitive help for map screen
moved buy/sell menu up slightly so could see at least 1 text message (Crisses)
made Done button on various quest menus more consistent
made secondary right click slots a bit more obvious by making them smaller and more alphaed out (Crisses)
can now hold down right click to continue attacking (Crisses/cpmartins)
now tell player when his attack misses (Wanderer/Moonshine Fox)
stars no longer take damage (Ripperjk/Waffles)
black boxes show up on minimap way better now
added a try again button to the hardcore death screen (ScrObot)
added a description for critical hit and direct hit when highlighting their values on other stats page (Waffles)
added a quick tip about consumables and NPCs
system has become too dangerous now mentions race (Crisses)
fixed character exports (html & vbulletin)
added tachyon storms - speeds up missiles, speeds up ships, and destroys shields (Bluddy)
added radiation storms - lots of radiation damage
added nanomite clouds - lots of explosion damage
added antimatter fields - explode on contact or damage (pnakotus/Aganazer)
added unstable black holes - damage and slow down
fixed an effect problem with the Pulsar Generator
added nebulas - permanent part of system, lessens chances of being seen, increases defense, and has an energy drain (Magitek/Valgor)
monster ships are no longer capped at 200 speed
improved the bonuses page
improved the other stats/main stats/bonuses buttons
added selection graphic to quest menus (Mivo)
level 1 now gets a small boost of items (Steve)
added a little to Quest Givers help topic about relations screen (Steve)
changed save version to 131
now quest button glows when you have an auto quest that you haven't looked at yet (kerzain)
improved selected notch graphic
reworded the game object help topic slightly (Steve)
added System Map full help topic
added Galaxy Map full help topic
added Minimap full help topic
improved the advanced race relations full help topic
fixed full help topics on map screen
fixed Direct Hit on bonuses page (ScrObot)
increased legend points lost when destroying a planet, freighter, cruise ship, diplomat ship, or colony ship (Sedlex)
decreased legend points lost when destroying a military race ship from -1.0 to -0.25 (Sedlex)

Download

2 downloads

Uploaded:10-17-2012

Drox Operative Beta v0.926 Patch (Windows)

DroxPatch0926.exe | 4.03 MB


Patch Changes:

fixed opening screen bleeding into choose ship, new ship, and choose sector screens
changed normal sector size to medium (not the default anymore so not really normal) (Steve)
sped up respawn if system has a player and a quest that the player has
increased chances of spawning monsters involved in quests
added 13 types of mine fields (Bluddy)
changed PROTOCOL_VERSION to 9
doubled asteroid field chances
create ships screen now clears name when shown (incognoscente)
now will lose target lock on purpose if target goes out of range (option to keep old way though) (Steve/Cheet4h/keith.lamothe)
now get closest enemy to cursor method won't lock on if out of range (snow)
weapon control components now speed up bombs, em, freezer, mine, and virus weapons (fluffybot)
fixed planets and npcs screwing up strongest monster defeated stuff (Shardz)
added highlight text to Play button
added better messages when trying to change race ship components (ScrObot)
increased min level for long teleporter trap
made fighter types more unique: interceptors get a 50% attack bonus, bombers shoot missiles, raiders are 40% faster, stealth fighters get a 50% defense bonus, and drones get a 50% acceleration and turn speed bonus (goodgimp/RoboAV)
added context sensitive help for quest screen
added context sensitive help for buy/sell screen
fixed map help menu
fixed background on help screen not blocking widescreen things on the right even though the graphic covers it
key is now drawn on system map also
added context sensitive help for map screen
moved buy/sell menu up slightly so could see at least 1 text message (Crisses)
made Done button on various quest menus more consistent
made secondary right click slots a bit more obvious by making them smaller and more alphaed out (Crisses)
can now hold down right click to continue attacking (Crisses/cpmartins)
now tell player when his attack misses (Wanderer/Moonshine Fox)
stars no longer take damage (Ripperjk/Waffles)
black boxes show up on minimap way better now
added a try again button to the hardcore death screen (ScrObot)
added a description for critical hit and direct hit when highlighting their values on other stats page (Waffles)
added a quick tip about consumables and NPCs
system has become too dangerous now mentions race (Crisses)
fixed character exports (html & vbulletin)
added tachyon storms - speeds up missiles, speeds up ships, and destroys shields (Bluddy)
added radiation storms - lots of radiation damage
added nanomite clouds - lots of explosion damage
added antimatter fields - explode on contact or damage (pnakotus/Aganazer)
added unstable black holes - damage and slow down
fixed an effect problem with the Pulsar Generator
added nebulas - permanent part of system, lessens chances of being seen, increases defense, and has an energy drain (Magitek/Valgor)
monster ships are no longer capped at 200 speed
improved the bonuses page
improved the other stats/main stats/bonuses buttons
added selection graphic to quest menus (Mivo)
level 1 now gets a small boost of items (Steve)
added a little to Quest Givers help topic about relations screen (Steve)
changed save version to 131
now quest button glows when you have an auto quest that you haven't looked at yet (kerzain)
improved selected notch graphic
reworded the game object help topic slightly (Steve)
added System Map full help topic
added Galaxy Map full help topic
added Minimap full help topic
improved the advanced race relations full help topic
fixed full help topics on map screen
fixed Direct Hit on bonuses page (ScrObot)
increased legend points lost when destroying a planet, freighter, cruise ship, diplomat ship, or colony ship (Sedlex)
decreased legend points lost when destroying a military race ship from -1.0 to -0.25 (Sedlex)

Download

1 downloads

Uploaded:10-11-2012

Drox Operative Beta v0.925 Patch (Mac)

DroxMacPatch0925.zip | 7.13 MB


Patch Changes:

increased crew happiness drop chance from 0.01 to 0.02
now each ship upgrade lose some defense
added tactical bonus skills - damage, critical hit, and direct hit
added helm bonus skills - defense, thrust
added structural bonus skills - armor and structure regen
added engineering bonus skills - energy and power load
added computers bonus skills - attack, defense, and shields regen
increased resistance components bonus by 50%
made ship tilting smoother
finally fixed normal components showing up in essential components section
fixed drakk/cortex hybrid quest (Valgor)
fixed being able to swap a carbo bay with something else and getting a normal component in a cargo bay slot (Valgor)
can now switch crew equipment directly without warning that can't have more than one
improved confirm war menu
reworded you were spaced intro a little (Roswitha)
reworded war quest text a little (Roswitha)
changed Immobiliser to Immobilizer (Roswitha)
ballistics (kinetic) now get 35% damage bonus against shields and 25% damage penalty against structure
missiles (explosion) now get 35% damage bonus against armor and 35% damage penalty against shields
EM now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
radiation now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
beams are consistent against all defenses
when a planet changes hands it now clears the stored damage done so doesn't blame the wrong race or player later
fixed not showing quests for system when changed to a different system on the system map (Roswitha)
fixed not being able to start challenges (Crisses)
fixed scroll bar on select other race screen (ScrObot)
now show the number of followers you have next to the aggressive/defensive icon
opening screen game can no longer be paused (Roswitha)
now selected item in many of the ui lists shows an arrow to make it easier to know which item is selected (ScrObot)
rearranged buttons on trade/negotiate screen
moved power axis label to right side of graph (Valgor)
you can now block monster upgrade messages (Roswitha)
made monsters needed for terraform quests more common (Steve)
can no longer get multiple system anomaly modifiers (Steve)
can no longer get multiple system storm modifiers
fixed beams lasting longer than they were supposed to
can no longer repair at planets when enemies are too close
fixed a don't have enough credits for repair print
fixed victimKilled not getting called correctly, causes lots of problems (ScrObot/Lollipop)
opening screen game can now be paused by menus again
fixed attacking with left click (Draciel)
added damage type hints to shields, armor plating, and structure highlight text on character menu (Crisses)
fixed scrollbar slightly on race text on create ship screen for translations (all_zebest)
fixed negative defense leading to block messages
now handle negative attack and defense values better

Download

1 downloads

Uploaded:10-11-2012

Drox Operative Beta v0.925 Patch (Windows)

DroxPatch0925.exe | 3.38 MB


Patch Changes:

increased crew happiness drop chance from 0.01 to 0.02
now each ship upgrade lose some defense
added tactical bonus skills - damage, critical hit, and direct hit
added helm bonus skills - defense, thrust
added structural bonus skills - armor and structure regen
added engineering bonus skills - energy and power load
added computers bonus skills - attack, defense, and shields regen
increased resistance components bonus by 50%
made ship tilting smoother
finally fixed normal components showing up in essential components section
fixed drakk/cortex hybrid quest (Valgor)
fixed being able to swap a carbo bay with something else and getting a normal component in a cargo bay slot (Valgor)
can now switch crew equipment directly without warning that can't have more than one
improved confirm war menu
reworded you were spaced intro a little (Roswitha)
reworded war quest text a little (Roswitha)
changed Immobiliser to Immobilizer (Roswitha)
ballistics (kinetic) now get 35% damage bonus against shields and 25% damage penalty against structure
missiles (explosion) now get 35% damage bonus against armor and 35% damage penalty against shields
EM now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
radiation now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
beams are consistent against all defenses
when a planet changes hands it now clears the stored damage done so doesn't blame the wrong race or player later
fixed not showing quests for system when changed to a different system on the system map (Roswitha)
fixed not being able to start challenges (Crisses)
fixed scroll bar on select other race screen (ScrObot)
now show the number of followers you have next to the aggressive/defensive icon
opening screen game can no longer be paused (Roswitha)
now selected item in many of the ui lists shows an arrow to make it easier to know which item is selected (ScrObot)
rearranged buttons on trade/negotiate screen
moved power axis label to right side of graph (Valgor)
you can now block monster upgrade messages (Roswitha)
made monsters needed for terraform quests more common (Steve)
can no longer get multiple system anomaly modifiers (Steve)
can no longer get multiple system storm modifiers
fixed beams lasting longer than they were supposed to
can no longer repair at planets when enemies are too close
fixed a don't have enough credits for repair print
fixed victimKilled not getting called correctly, causes lots of problems (ScrObot/Lollipop)
opening screen game can now be paused by menus again
fixed attacking with left click (Draciel)
added damage type hints to shields, armor plating, and structure highlight text on character menu (Crisses)
fixed scrollbar slightly on race text on create ship screen for translations (all_zebest)
fixed negative defense leading to block messages
now handle negative attack and defense values better

Download

3 downloads

Uploaded:10-08-2012

Drox Operative Beta v0.923 Patch (Mac)

DroxMacPatch0923.zip | 7.09 MB


Patch Changes:

fixed some stray black pixels around the new hourglass cursor (Valgor)
increased the size of Drakk colony ships (Valgor)
added message options and drox info to game help screen
fixed Doomsday Wave spacing in a few places (Valgor)
fixed ECM Sweep Jammer typo (Valgor)
added basic tech name, level, and tech name for each tech on tech page (Crisses)
made the opening screen cool :)
rearranged buttons on main menu some to take advantage of widescreen modes
now initial ships start a little ways off of the planet
mimics now keep their direction and velocity when transforming
added a way to inject a code into text to shift character vertically or horizontally
fixed alignment of hardcore character score (Steve)
fixed + hint that race has stuff to trade when you added all of it to a trade but didn't actually trade (Steve)
now hide vendor menus a little more consistently when clicking to move away (Steve)
made research quests a bit easier (research clues spawn more often and correct monsters more common) (aReclusiveMind/Steve)
decreased fighter launch, weapon dropped, shield hit, and polaron beam sound volumes (Steve)
added Allow Basic Mouse Move option (Zengrath)
fixed starlanes/wormholes to first system not color coding correctly (Crisses)
now researched anomalies give 0.1 legend points (Crisses)
increased points needed for economic win by about 11%
now get fear points for destroying Expert and Veteran ships
now get some of the fear/legend points when killing a named monster and the rest when turning in the quest (Crisses)
can now give friendly race ships consumables (Crisses)
fixed DoesntMeetRequirements translation
fixed starlane and traps with minimum model detail (incognoscente)
now when subraces split off they take a good chunk of credits with them
increased race base starting credits by about 50% (a lot at lvl 1, insignificant at lvl 100)
crew's max health now goes up when they level up
crew now get full health when they level up
now crew start with the correct health (Roswitha)
increased crew health to the same level as components

Download

2 downloads

Uploaded:10-08-2012

Drox Operative Beta v0.923 Patch (Windows)

DroxPatch0923.exe | 3.34 MB


Patch Changes:

fixed some stray black pixels around the new hourglass cursor (Valgor)
increased the size of Drakk colony ships (Valgor)
added message options and drox info to game help screen
fixed Doomsday Wave spacing in a few places (Valgor)
fixed ECM Sweep Jammer typo (Valgor)
added basic tech name, level, and tech name for each tech on tech page (Crisses)
made the opening screen cool :)
rearranged buttons on main menu some to take advantage of widescreen modes
now initial ships start a little ways off of the planet
mimics now keep their direction and velocity when transforming
added a way to inject a code into text to shift character vertically or horizontally
fixed alignment of hardcore character score (Steve)
fixed + hint that race has stuff to trade when you added all of it to a trade but didn't actually trade (Steve)
now hide vendor menus a little more consistently when clicking to move away (Steve)
made research quests a bit easier (research clues spawn more often and correct monsters more common) (aReclusiveMind/Steve)
decreased fighter launch, weapon dropped, shield hit, and polaron beam sound volumes (Steve)
added Allow Basic Mouse Move option (Zengrath)
fixed starlanes/wormholes to first system not color coding correctly (Crisses)
now researched anomalies give 0.1 legend points (Crisses)
increased points needed for economic win by about 11%
now get fear points for destroying Expert and Veteran ships
now get some of the fear/legend points when killing a named monster and the rest when turning in the quest (Crisses)
can now give friendly race ships consumables (Crisses)
fixed DoesntMeetRequirements translation
fixed starlane and traps with minimum model detail (incognoscente)
now when subraces split off they take a good chunk of credits with them
increased race base starting credits by about 50% (a lot at lvl 1, insignificant at lvl 100)
crew's max health now goes up when they level up
crew now get full health when they level up
now crew start with the correct health (Roswitha)
increased crew health to the same level as components

Download

8 downloads

Uploaded:10-02-2012

Drox Operative Beta v0.922 Patch

DroxPatch0922.exe | 3.33 MB


Patch Changes:

comets can be seen on radar much easier now (Crisses)
solving quests no longer hurts/helps relations with 3rd parties that haven't met the helped race (Roswitha)
decoys no longer stay around forever (eidolad)
fixed model that Gleria Chimera uses (Valgor)
fixed some issues with the Storm description (Valgor)
fixed some issues with the Swarm description (Valgor)
fixed some issues with the Tornado description (Valgor)
fixed some issues with the Claw description (Valgor)
fixed some issues with the Hyde description (Valgor)
fixed some issues with the Flame description (Valgor)
fixed some issues with the Lasher description (Valgor)
fixed some issues with the Ghost description (Valgor)
fixed some issues with the Quake description (Valgor)
fixed some issues with the Harbinger description (Valgor)
fixed some issues with the Grudge description (Valgor)
fixed some issues with the Obsidian description (Valgor)
fixed some issues with the Pulse description (Valgor)
fixed some issues with the Backlash description (Valgor)
fixed some issues with the Patchwork description (Valgor)
fixed some issues with the Venom description (Valgor)
fixed some issues with the Legion Lord description (Valgor)
fixed some issues with the Schistos description (Valgor)
fixed some issues with the Cryptospor description (Valgor)
fixed some issues with the Spiroc description (Valgor)
fixed some issues with the Acanth description (Valgor)
fixed some issues with the Gleria description (Valgor)
fixed some issues with the Limax description (Valgor)
fixed Repulsor Beam spelling (Valgor)
improved the borderless window descrition slightly (Valgor)
fixed somehow spelling in a couple places (Valgor)
added constrainMouse option (Windows only)
no longer count race specific slots in print out for the command stat
hopefully fixed a screenshot issue, alignment issue (pecet)
fixed ?. problem in one of the Cortex dialogs (Roswitha)
now show win condition journal stats (although they haven't been saving currectly)
fixed win condition stats
fixed bad translation of planet data when trading it (Valgor/Crisses)
added Diplomat, Brute Force, Economist, Shock and Awe, Legend, and Master achievements
added r_measureOverdraw (debugging purposes)
now get double fear points for destroying a race's home planet
colony and freighter ships now pick the best known tech, not just their level of tech
changed PROTOCOL_VERSION to 8
improved the hourglass cursor
can now check what technology each race has (only shows the highest of the main 10 types)
improved the lose, win, and drox menus a little
the less crew you have working, the faster they level up (Bluddy)
improved the various storm effects

Download

1 downloads

Uploaded:09-25-2012

Drox Operative Beta v0.921 Patch

DroxPatch0921.exe | 3.3 MB


fixed problem with trying to unlock achievements when there aren't any
added Genocide achievement
added Planet Destroyer achievement
changed Doomsday achievement icon
fixed steal technology quest making an incorrect item showing up on trade screen
increased cargo bay chances some more
fixed insurance-paid-for (Roswitha)
fixed imposter-controlled (Roswitha)
races no longer complain or praise about doing quests for races they haven't met yet (DarkTraveler)
fixed some effects showing up in the middle of nowhere (Roswitha)
added system name to incoming object announcements (Crisses)
red question mark on races now have a green * if they have a quest available in the player's system (Crisses)
kill race ships quests now get obsoleted if races end war (Crisses)
fixed a problem where sometimes the ! symbol would be over a planet with no completed quests (Roswitha)
changed PROTOCOL_VERSION to 7
now have an option to hide message types: attacks, resources (defaults on), rumors, and colonizations (defaults on)
now have an option to make message types important: treaty changes (defaults on)
now have an option to hide messages about specific races
now have an option to always show messages about specific races
can now make friends always important (defaults on)
can now make enemies always ignored
fixed "ship's name" issue
fixed "Something strange is going on, destroy as many Xs as it takes" plural issue (Roswitha)
reworded Ancient Monster quest text slightly (Roswitha)
fixed Ancient Monster killed by race text (Roswitha)
changed weapon units from meters to a generic units (NefariousKoel/viper34j)
now show a race's technology level when you highlight their icon on the relation screens (Lyranaar)
trading planet data now shows system name also (Lyranaar)
fixed scrollbar down arrows blinking when you were at the bottom of the list
added borderless window option in advanced graphics options (profanicus)
fixed a few settings not getting initialized correctly across a graphics restart

Download

3 downloads

Uploaded:09-14-2012

Drox Operative Beta v0.920 Patch

DroxPatch0920.exe | 3.28 MB


Patch Changes:

achievements are now permanent, immediate, and tell you when you have achieved them
effects are simulated better at lower frame rates
no longer create/free particle models each time (a bit faster and should fragment memory less)
no longer change color, texture coord, or vertex array setting if hasn't changed
ai has less of a chance to wake up other ai now
now each race has a max number of civilian ships they can have out at one time
non-leader ai ships no longer activate other ai
ai destroyed by ai away from the player no longer drop loot
once a race's total number of military ships gets above a certain size, each fleet has to be a little smaller
now cull out more effects when too far from players
first level can now be purged of entities
fixed a convuleted crash involving Backlash Missile Hacking and Patchwork Burn Thrower
now when run out of entities, try to purge some entities right away, but are careful to not purge the same level
fixed a few cases where we could get duplicate monsters
now only calculate race's power once a second (instead of every frame)
now cache numMilitaryShips value
check for lost ship and planets less
no longer try to add set status effects (not used and speed improvement when ignoring)
now ai far away from a player check active status less often
on actors, only update skills when the actor is awake
turned stamina stuff off (wasn't being used, but was slowing things down slightly)
removed an unnecessary check in updateTimers
turned off recently hurt stuff (wasn't being used, but was slowing things down slightly)
fixed a couple problems with ship build time estimate (Roswitha/Crisses)
improved the look of the some of the menus a little
can no longer install more than one of the same kind of passive weapon component
rewrote some of the UniqueRaidPlan quest texts (Roswitha)
rewrote giant spiders quest text (Roswitha)
fixed punctuation in Shadow enemy attacking planet dialog (Roswitha)
fixed missing TalkToMonster translation (Roswitha)
guard planet announce text now tells you system (Crisses)
colonize quests will now fail if declined once accepted (kizune)
long teleporter traps are no longer allowed on random objects (DarkTraveler)
decreased unstable wormhole chance on anomalies (DarkTraveler)
now show a green + on main relation and diplomacy screens if a race has something they want to buy from you (Crisses)
fixed plural issue with 0 (Roswitha)
fixed have broken free typo (Roswitha)
reworded Colonize quest text some (Roswitha)
planets, rifts, and stars now slow down projectiles (longshot)
now show race bonus text if you highlight race icon on either character screen (ShaggyMoose/graffen69)
changed Patchwork's fire type attack to thermal damage

Download

2 downloads

Uploaded:09-10-2012

Drox Operative Beta v0.919 Patch

DroxPatch0919.exe | 3.27 MB


Patch Changes

fixed a spacing problem in one of the Lithosoid race dialogs (Steve)
fixed escape not working on Drox screen (ScrObot)
added 5 more anomaly variations
fixed missing QuestAnnounceNeededItemUltimateWeapons translation (dtolman)
fixed super swarm thanks text (Roswitha)
fixed drug wave thanks test (Roswitha)
fixed containment field breach spelling (Roswitha)
fixed Armageddon monster spelling (Roswitha)
fixed WarCriminal translation (and other renegade types) (Roswitha)
fixed wishes to steal our collection typo (Roswitha)
fixed a problem where trying to install a 5th cargo bay sometimes the empty cargo bay disappears (alstein/Shrugging Khan)
Fringe's chaos is now a little more neutral
aggressive races are now more aggressive towards the weak or their desired war and less agressive towards everyone else
expansionist races now focus on scouting more and get some initial population boosts
fixed insidious spelling (Roswitha)
fixed missing plasma storm translations (ScrObot)
fixed a wording problem in destruction help topic (graffen69)
fixed a problem where sometimes a rescue ship's position doesn't match quest location (Grifman/Roswitha)
fixed at least one of the ways ships go back and forth through wormholes (Roswitha)
added missing Rotate translation (all_zebest)
now jump gates that are traded for are shared with other players (Schappelijk)
fixed Dryad faction with some monsters and some neutral npcs like wandering vendors (Steve)
increased Industrial racial trait minerals bonus from 1.5 to 2.0
increased Productive racial trait minerals/food bonus from 1.35 to 1.5
fixed a race starting position issue (may or may not spread them out more)
increased Brilliant racial trait tech bonus from 1.5 to 2.0
increased chances Shadow do espionage, propaganda, and sabotage (Sendrien)
scrollbar no longer lets you scroll past last line (roy7/ScrObot)
fixed QuestOptionalShort (Lyranaar)
can now right click on starlane and wormholes on system map to jump to the next map (Waffles)

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3 downloads

Uploaded:08-30-2012

Drox Operative Beta v0.918 Patch

DroxPatch0918.exe | 3.22 MB


Patch Changes:

improved temporal flux effect
rearranged journal a little to give more room
added 5 new anomaly effects
gave Drox Operatives screen a hotkey, defaults to O
fixed "systems have been corrupted" quest text (Roswitha)
fixed monster base of operations quest text (Roswitha)
fixed a couple typos in Semi-Hardcore description (Excellion)
can no longer repair, identify, buy, or sell from vendors that you can attack (PrimeIntellect)
planets around orange stars now have a better chance of being terran
planets around yellow stars now have a better chance of being paradise
planets around red stars now have a better chance of being dead
planets around white stars now have a better chance of being toxic
planets around cyan stars now have a better chance of being barren
planets around blue stars now have a better chance of being inferno
planets around yellow stars now have a better chance of being fertile
planets around cyan and blue stars now have a better chance of being mineral rich
planets around white stars now have a better chance of being credits rich
planets around red stars now have a better chance of being tech rich
orange and blur stars now have more planets than average
added yellow, purple, red, green, and blue anomaly level modifiers
increased the spawn rate of most cargo bays
improved rebel clone quest some (Roswitha)
removed an unneeded world from monster group quest text (Roswitha)
fixed missing legend reward on monster group quest (Crisses/Roswitha)
halved cloak bonuses
added race and system to rescue announce text (Crisses)
changed it so the more structure you have compared to your component max durabilities the more the structure takes damage as opposed to your components (% is shown on character screen structure highlight)
added new structure stuff to damage help topic
now relations are capped with races depending on your treaty level with them
cargo bays will now show better than texture (+) if better than any of your current cargo bays (Crisses)
thrust boost consumables now increased defense as well (Chumpy)
incoming objects quests now give 0.5 legend (Crisses)
plague quests now give 0.25 legend (Crisses)
changed planet map textures so that they would draw round on the minimap and system maps

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2 downloads

Uploaded:08-27-2012

Drox Operative Beta v0.917 Patch

DroxPatch0917.exe | 3.04 MB


Patch Changes:

now get a print like xp when picking up credits (Crisses)
monsters now do less damage to race ships/planets (also gives more control to balancing)
decreased Trypanos InvisibleDistance from 200.0 to 125.0 (RoboAV)
fixed MagneticFieldShifting thanks text
fixed a bunch of quests that were using the wrong parm in the thanks text
fixed Plasma Storms not doing damage correctly
increased Ion Storm and Plasma Storm damage by 50%
made outlines brighter again
made text on context sensitive help screens easier to read by adding a background behind text (Steve)
fixed beams not lessening damage across distance correctly
now destroyed, stable asteroids has a chance of dropping a component
updated won game help topic to include new win conditions
added new win/lose condition stuff to game objective help topic
fixed critical hit calculation not working correctly in some cases (Shadowy Figure/Moonshine Fox)
SpottedByEnemy now gets translated
fixed cloaking not adding damage bonus correctly (Shadowy Figure/Moonshine Fox)
fixed economic, fear, and legend points some times being screwy on client (Crisses)
fixed 2 high level challenges not loading correctly (RoboAV)
added minimenu to relations trade help screen
doubled spawn chance of higher level cargo bays
changed default sector size to tiny
random number of races will no longer pick the minimum
added more to the inventory context sensitive page
made ballistics weapons another 25% efficient compared to beam weapons but they now take a little durability damage per shot (ammo) (goodgimp)
now color code crew happiness values better
now put a green * in front of player's names that are in the same system as you (Crisses)
fixed missing PlayersListDesc translation
fixed some text in Super Rats quest (Roswitha)
planet value is no longer classified at any treaty level
changed planet value calculations to focus on minerals, money, and tech production
added ion and plasma storm system modifiers
you are now shown how many planets a race has when you highlight their icon or portrait on most race screens
changed PROTOCOL_VERSION to 6
now fit component text and currently equipped text on screen at same time a little better (Steve)
fixed X on component icons not always being correctly drawn when component was on vendor (Steve)
added a Drox Operatives screen (button between Win and Lose buttons)
added buttons so it's easy to get between Drox, Win, and Lose screens
moved Drox bonus info to Drox screen
decreased beam degradation over distance from 0.25 to 0.4

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4 downloads

Uploaded:08-22-2012

Drox Operative Beta v0.916 Patch

DroxPatch0916.exe | 3.03 MB


Patch Changes:

Small Tides now do as much damage as the big versions instead of half
made Claws about 20% faster
increased Hyde\'s health by 33%
increased Flame\'s eating bonuses by 50%
halved Lasher\'s firing time
increased Guardian\'s alert range 33%
Harbingers now spawn fighters twice as fast
increased Grudge missile dot damage by about 33%
Obsidian\'s triangulation buffs now increase their critical hits also
doubled Pulse\'s Stored Energy damage boost
increased Venom\'s virus debuffs by 25%
doubled Legion Lord\'s overclock boost
increased Schistos approach speed by about 15%
increased Cryptospor defense by 33%
doubled Spiroc turn boost
increased Baylisa missile defense chances by 50%
increased Gleria\'s damage by 50%, health by 100%, and xp by 200%
made Trypanos freeze beam more dangerous
increased Helic shields and armor by 50%
fixed Limax damage types
Limax beam weapons are now full strength no matter distance
fixed postponed quests being selectable (Crisses)
fixed comet jumping (fluffybot/ShaggyMoose/Steve)
improved the look of the arrows and circles on help screens
fixed tip to help topic not working on mac
changed help page coloring
increased how often Spirocs teleport
Spirocs now teleport a little farther which breaks incoming projectile locks (RoboAV)
increased health of some of the monster rarities
increased damage for all of the monster rarities
decreased attack/defense for all of the monster rarities
made legend ships bigger
improved many of the monster enhancements
now monsters with higher xp mult also have increased magic find
now show low health help topic when below 75% structure instead of 50% (Crisses)
added trade screen context sensitive help screen

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4 downloads

Uploaded:08-21-2012

Drox Operative Beta v0.915 Patch

DroxPatch0915.exe | 3 MB


Patch Changes:

added empty slot graphics to Buy/Sell menu
added a help system where you can see/read all of the full help topics
added help system button on help topic menu
shorten help topic system help topic a lot
renamed the topics that pop up to quick help topics
renamed the topics on the main help page to full help topics
moved Dynamic Galaxy from quick to full help topic
combined Moving, Attacking, and Targeting into one quick help topic (incognoscente)
moved Component Rarity to full help topic
moved Find Combat Percents to full help topic
moved Left/Right Click to full help topic
reworded race relations help topic (Roswitha)
added quick tips full help topic
changed Drox Operatives Command to Drox High Command in Level Up help topic
added better spacing to Dynamic Galaxy help topic
reworded and added better spacing to level up help topic
reworded and added better spacing to damage help topic
reworded and added better spacing to desctruction help topic
now postpone ship speed help topic until after permanent ship speed drops below 140
renamed and reworded components in space help topic (was Alt)
color coded put X components here messages
reworded slot types help topic and added color coding
added better spacing to Inventory help topic
made donation stuff easier to highlight
improved diplomacy request highlight text some
fixed Vendors help topic not showing up correctly
simplified Vendors help topic
added an advanced vendors topic
split cargo bays help topic into quick and full
fixed Quest Gives help topic not showing up correctly
simplified stash help topics some
created an advanced quest givers help topic
updated tip 1
chat buttons now tell you hotkey
added context sensitive help page for main game screen
improved movement full help topic
improved attacking full help topic
improved inventory screen full help topic
improved ship speed full help topic
added power load full help topic
improved cargo bays full help topic
added a starlanes & wormholes full help topic
fixed a crash that sometimes happens when guard planet fails
changed item to component in a few places
redid some of the cargo bay icons to be more consistent
added advanced jump gate full help topic
added context sensitive help page to diplomacy screen
added context sensitive help page to relations screen
added a Getting Around Basics full help topic
added a way to jump straight from quick help to full help topic
added Finding Components full help topic
added Hotkey Slots full help topic
no longer show reset help topics button unless in developer mode
added context sensitive help page for character screen
added context sensitive help page for 2nd character screen
now open bags and then buy-sell menu (order is important in a couple cases)
changed a couple who to whom (Roswitha)
fixed getting race name twice when highlighting their race symbol on some of the race screens
now find a free slot before accepting quest (pecet)
fixed inconsistent line wrapping on attribute highlight texts
localized level and Ship name on select ship menu (all_zebest)
fixed thanks text for system attack quests (Roswitha)
fixed a Deliver Weapons to rebels typo (Roswitha)
fixed some issues with \"Enemy achieved its objective\" text (Roswitha)
fixed \"don\'t appreciate your interactions\" typo (Roswitha)

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1 downloads

Uploaded:08-13-2012

Drox Operative Beta v0.914 Patch

DroxPatch0914.exe | 2.95 MB


Patch Changes:

fixed another eliminated races ships/planets staying issue
fixed spacing on select ship screen
added aggressive/defensive pet control option (jonasan)
now show shields and energy regen to 2 decimal places
fixed completely unprotected typo (Roswitha)
unrest type of quests no longer escalate when the planet is destroyed
now get legend points for Expert and Veteran monster kills (Roswitha/incognoscente)
increased crew pay and happiness increase by 50% (PrimeIntellect)
fixed telling player a component was needed for a quest for a race not known yet
no longer show don\'t meet requirements on components that can\'t be used or equipped
reworded Machinist quest a little (Roswitha)
fixed legend reward on meeting quest (Roswitha)
doubled legend win xp bonus (Worthstream)
monsters now get thermal resistance
fixed list of broken items having an extra line
races that start in harder systems no longer get a level bonus
put race ships\' armor back to normal (was just causing issues)
race ships now have 25% less attack and defense
wandering vendors should now have shields and use recharge stations
now color lose button red if in a losing state
now color win button green if won sector
now print win type to log
now print loss type to log
changed PROTOCOL_VERSION to 5
added bonus Drox High Command mission to keep a specific race alive
added bonus Drox High Command mission to destroy a specific race
now kill off quests on a conquered planet (Bluddy)
added a ship build time estimate to give players better information for protect planet quests
added a disruption icon
fixed a problem where some quests can\'t tell if they have been completed or not when loading
components in race specific slots now only use 50% power load (jonasan)
races no longer offer money to player for them to stop a war (Bluddy)
now specify where to pick up colony modules in quest text (Roswitha)
thrust boost components now get a defense boost like other thrust components (Chumpy)
race specified by Drox High Command to destroy now gets a bonus
races now try a little harder to keep out of multiple wars
now race ships use the correct crew (Chumpy/sbach2o)
can no longer look at npc equipment when too close to enemies (BQwoobie/RoboAV)
increased structure from structure components by 33%

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4 downloads

Uploaded:08-03-2012

Drox Operative Beta v0.913 Patch

DroxPatch0913.exe | 2.93 MB


Patch Changes:

fixed \"Add flavor to the pot\" text
added corruption thats slows down leading races some (the higher they are compared to the average power, the more corruption)
now race power bar is relative to strongest known race
fixed some race specific quests not staying race specific (incognoscente)
increased EconomicPointsNeededForWin from 3750.0 to 4500.0
now just about every quest has a direct impact to the quest giver\'s local economy
now when races have too much money they will start spending the excess on technology research
unrest, riots, rebellions, and civil wars now have a chance to escalate each other if more than one within same race
increased chances of ancient monster quests
changed PROTOCOL_VERSION to 4
added a few quests/events that can only happen to the most powerful race
added a few quests/events that can\'t happen to the most powerful race
races should turn on the leading race more often
weaker races should ban together more often now
fixed getting BaseLevelModifier sometimes
fixed world/level modifiers not working on ambient objects
decreased the level requirments for a few level modifiers
made some of the level modifiers a little more distinct
now if propaganda can\'t start unrest it will try to escalate current unrest
removed level requirement for rebellions and civil war
fixed a problem where sometimes would lose planet status effects from bad quests being deleted
fixed another issue with dimensional pocket levels (ShaggyMoose)
now only send discovered planet message to player that scanned the planet
race ships now have less armor plating and structure
tripled Patchwork monster\'s xp (jerebaldo1)
added a lose screen
you can now lose a sector if you cost the Drox Guild too much money (dying loses them money, but solved quests makes them money)
now show armor and structure regen to 2 decimal places (Crisses)
fixed PowerGridFailure thanks text (Roswitha)

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3 downloads

Uploaded:07-31-2012

Drox Operative Beta v0.912 Patch

DroxPatch0912.exe | 2.92 MB


Changes:

added steal tech war quest
added s_maxChannels user var
sped up sector loading (in my test sector with maxed out high level entities about 15% faster)
no longer spawn combat effects if too far away from the nearest player
fixed some highlight issues on relations screen (ScrObot)
fixed crew level up happiness print (aReclusiveMind)
game handles loading while in a escape pod better (Valgor)
can no longer escape in an escape pod that is installing (Chumpy)
added race statement icon (alstein)
fixed some problems with auto user slot stuff (Roswitha)
improved the laser cannon sound
fixed a couple ways that a race could be eliminated but still alive (Philexan/Luringen/jonasan/Cheet4h)
fixed some planet finds not getting printed correctly (ScrObot)
now if you interrupt a component install the install sound will stop correctly (Valgor)
no longer show \"EMPTY - put any kind of component here\" on npc slots (ScrObot)
now mention hidden npc components are classified (ScrObot)
no longer color code level names with unknown races
no longer show yellow * for quests in a level for an unknown race
now tell you on minimap, if highlighted, that some objects are farther away than they appear
installing or broken weapons are no longer included in DPS calculation
self destruct components are no longer included in DPS calculation (Chumpy)
now when low on crew attributes or level on components mentions your current level (Crisses)
improved a few more menus
changed don\'t meet requirements from a red overlay to a red X in lower left of component icon (ScrObot)
doubled resistance on resistance components
changed PROTOCOL_VERSION to 3
can now have per level modifiers (18 of them so far) (Chumpy)
now shields regen rate scales with shields level better (Nori)
fixed \"Greeting and salutations\" (incognoscente)
fixed mutant modifier text (incognoscente)
fixed \"pleased to see\" (incognoscente)
fixed \"Its only symptom\" (incognoscente)
fixed some Colony Collapse Disorder text (incognoscente)
fixed infrastructure spelling (incognoscente)
fixed Insane Renegade text (incognoscente)
fixed \"enhancing our people\" wording (incognoscente)
fixed \"The situation is out of\" wording (incognoscente)
fixed \"or some nonsense like\" wording (incognoscente)
fixed sunlight spelling in a bunch of places (incognoscente)
fixed \"Can\'t pick up cargo bays with components in them\" wording (incognoscente)
fixed some Telepath quest wording (incognoscente)
fixed some Riot quest wording (incognoscente)
fixed hungry and angry spelling in CropFailure quest (incognoscente)
fixed a SuperWheat comma issue (incognoscente)
shorten some of the GeneticEngineering quest announce text (incognoscente)
fixed chest gift level (incognoscente)
player positions should act like waypoints on the minimap now (Crisses)
decreased population growth a little
doubled unrest event chance
fixed different win rewards on challenge sectors (Worthstream)
added back to game button on beta screen (Crisses)
Storm attacks can now miss (cpmartins)

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8 downloads

Uploaded:07-26-2012

Drox Operative Beta v0.911 Patch

DroxPatch0911.exe | 2.77 MB


fixed a text problem with 2 of the clone quests (Shardz)
now races get their freighter back when the player rescues it
you can now pull out certain wins while the lose timer is ticking down (Lekon)
crew now get a happiness increase when they level up
hooked up last 5 race statement text
escape will now close console
now get xp debt and black boxes when killed by a race ship (fluffybot)
changed \"Your Character\" to \"Your Ship\" (void)
fixed CharacterExportedToHTML & CharacterExportedToVbulletin translations
fixed escape pod text in character export (Shardz)
translated win button text (all_zebest)
fixed fares spelling (Roswitha)
fixed some issues with the destroy the mutinous ship quest text (Roswitha)
now only announce a new race statement if there is no old one for that race (Roswitha)
can no longer get race statements from eliminated races (ShaggyMoose)
races are now smarter about how often they send statements
races will no longer send you statements if they haven\'t met you yet (Roswitha)
fixed an issue with peace talks quest (Roswitha)
added a protect planet quest (MOOMANiBE)
added a steal tech quest
made all Missile Defense components specify \"Can only fire at missiles\" (LostSoul)
increased anti-missile missiles speed from 275.0 to 325.0
increased anti-missile missiles turn speed from 300.0 to 600.0
fixed EM Shockwave (RoboAV)
added an Offensive Dampening Field component description (RoboAV)
made event text background a little more transparent (ScrObot)
fixed DiscoveredQuestLate translation (ScrObot)
fixed highlight area on held components and sell/repurchase (ScrObot)
races will no longer complain if you kill your own fighters (Crisses)
races will no longer ask for help to protect their planet when at war with the Drox (aReclusiveMind)
resistance tips now tell you which weapons cause that kind of damage (RoboAV)
fixed a bunch of issues with self destruct components (Chumpy)

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4 downloads

Uploaded:07-24-2012

Drox Operative Beta v0.910 Patch

DroxPatch0910.exe | 2.77 MB

Changes: - added a kill race ships quest (Chumpy) - added a distract race quest - added destroy planet quest (MOOMANiBE/Chumpy) - added race statement system - added peace talks quest - toned down a few item colors - now show list of quests available when you highlight system name on main game menu or map (Chumpy) - now show list of quests available when you highlight star on galaxy or jump gate map (LostSoul) - now yellow * shows quests in a level that you don\'t have (Scotty) - fixed the bounding box on win button (ScrObot) - fixed ship option word placement (ScrObot) - now starlanes and wormholes color code and add key to system name - weaker races now give better money and relation rewards for quests (up to 4X) - now show who can sell you a jump gate activation when highlighting a star in galaxy map - weaker races now have a better chance to target the leading race - races now more likely to send diplomats to other races that share the same desired war - races now more likely to give gifts to other races that share the same desired war - increased economic points needed for win by 50% - increased fear points needed for win by 20% - many quests will now transfer to a new planet if the original planet is destroyed (Virosa) - now relation drops with race if you destroy a ship or planet of theirs (jonasan) - now clear waypoints on a new sector correctly (ShaggyMoose) - now waypoint max is per system instead of per sector (gornova) - minimap always directs you towards jump gates, starlanes, and wormholes (they draw like waypoints) (gornova) - increased medium and large population losses - now cap how many characters you can type in on confirm delete character screen (ScrObot) - centered text a little better on confirm delete character screen (ScrObot) - escape key now gets rid of confirm delete character screen - reworded military win reward text a little (ScrObot) - fixed a translation problem in Gleria shipyard text (ShaggyMoose) - fixed thanks and killed text for GiantPod quest (ScrObot) - changed party member to fleet member (ShaggyMoose) - changed skill damage to weapon damage (ShaggyMoose) - added description to Tuned Radiation Neutralizer (Valgor) - money gain events are now weighted towards weaker races - money loss events are now weighted towards stronger races - decreased NewEventMaxTime from 195.0 to 180.0 - turned on non-startup, random quests - races no longer try to get into a war in the first 15 minutes of a new sector (Jab) - added MinModelDetail to allow individual models to force a minimum of tris - fixed stars losing too much detail with model detail slider (incognoscente) - decreased chance of races solving needed goods quests if player has quest - now won\'t start more than one declare war sound at once (Steve) - now won\'t start more than message alert sound at once (Cheet4h) - Leishma Stunners now just kill your movement (ShaggyMoose/robmack) - colony modules can no longer go into race specific slots (Von Paulus) - hooked up dialog for new race statement stuff for 5 races

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2 downloads

Uploaded:07-17-2012

Drox Operative v0.909 Patch

DroxPatch0909.exe | 2.5 MB


Patch Changes:

switched back to old font
made small reward chests a little better (half of medium reward chest)
fear win now gets a small tribute reward chest from each remaining race
legend win now gets an xp bonus
economic win now gives you half of guilds credits take as an additional reward
military win now gives you a extra rare+ race specific component from the last remaining race
added \"Meet any of the win conditions below to win the sector!\" to win screen (Steve)
increased number of components in reward chest by 50%
fixed an infinite loop when starting a new character after winning or losing a sector
now only bind texture if it has changed (in quick test speeds up by ~5%)
changed button on planet status screen from cancel to done
improved the look of the main game menu
made advanced options a little easier to read on set up secter screen
fixed some quests showing up as completed when they weren\'t
fixed asking someone to make peace with another race never working (Lyranaar/Steve)
made it so damage right after two races declare peace doesn\'t put them right back into a war
added war quests (just like random quests but only start while in war)
added scout enemy planet quest
added worth to planet status screen
fixed scenario spelling (justanotherjoe)
fixed a few issues with rumors at planet (Cheet4h)
fixed Dimensional Pocket levels (cpmartins)
decreased points needed for economic, fear, and legend wins (Xemu/Roswitha)
doubled the minimap range
increased how far you can see planets (not full level, but many times what it was before)
increased fog elimination radius another 20%
decreased thruster volume and capped max number played at once (Magitek)
moved win conditions screen to main game menu instead of off of relations screen
increased energy/energy regen per engineering point by 50%
race ships no longer get attack/defense from base monster and computers
slowed down quest escalation a little bit

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2 downloads

Uploaded:07-12-2012

Drox Operative v0.908 Patch

DroxPatch0908.exe | 2.15 MB


Patch Changes:

oned down a few flashing light effects on ships
winning conditions are now an or instead of an and
changed current win condition to military win (1 medium reward chest)
added diplomatic win condition back in (1 small reward chest per race alive)
races will no longer desire war with a fellow Drox ally (doesn\'t mean they won\'t go to war, just that they won\'t desire it)
added economic win condition (win if make Drox Guild enough money from sector, 1 medium reward chest)
quest credits reward, selling tech, selling race contacts, and selling planet info increases economic points
dying decreases economic points
added fear win condition (fear is useful to the Drox High Command, 1 medium reward chest)
many quests, destryoing race ships/planets, doomsday weapon use, genocide increase fear points
dying and some quests like rescue decrease fear points
added Legend win condition (Legends are also useful to the Drox High Command, 1 medium reward chest)
many quests increase Legend points
many quests, destryoing race ships/planets, doomsday weapon use, genocide decrease Legend points
discovering planets, secret dimensional pockets, systems, jump gates, races, and tech increases Legend points
fixed an issue with race saying they have a completed quest when they don\'t
improved some of the fonts
improved some ship damaged effects
improved menu layout/looks some more
fixed an issue with race saying they have an available quest when they don\'t
destroyed planets should now drop loot at the correct level (jonasan)
added win condition specific stats (not shown yet)
no longer get money or relation rewards for crew quests (also means you can safely do them for enemies)
fixed your first ship typo (Roswitha)
fixed rumors from planet screen not always showing correct victim races (ShaggyMoose)
fixed being able to highlight a few more things on win screen (ScrObot)
fixed QuestFailPlayerKilled translation (Roswitha)
fixed a \"Keep an eye on the sneaky shadow\" typo (graffen69)
translated Legend on power comparison screen (all_zebest)
ships needing rescued should no longer move (Valgor)
increased PowerRegenFromUnusedPowerLoad from 0.005 to 0.01

Download

4 downloads

Uploaded:06-25-2012

Drox Operative v0.903 Beta Patch

DroxPatch0903.exe | 1.76 MB

This patch addresses some of the new player learning curve, speeds up the end game, and fixes a bunch of other things.

Download

3 downloads

Uploaded:06-19-2012

Drox Operative v0.901 Beta Patch

DroxPatch0901.exe | 1.63 MB

This patch addresses some of the movement issues, running out of entities issues, and several other minor issues.

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