Elder Scrolls IV Oblivion
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SHOWING RESULTS FOR: "" in "Dungeons"
Sheogorath's Mithril Island (1)
Adds a small island off the coast of Anvil which has some enemies, a magnificant waterfall and an ancient ruin which will lead you to the great "King Slayer" sword.
Arena Armory (1.0)
This mod adds a armory to the arena. The armory contains some chest for you to store things in, some weapons hanging on the wall, some pieces of Steel armor and a table with some food and stuff.
Arena Expanded (1.0)
This mod from Jack93419 adds some new features to the Arena Bloodworks.
Hell On Earth Part II, The Island of Fire (1.0)
This is the second part of what will be a 3 part series. This mod was developed for high leveled characters, and as such you should NOT attempt the mod unless you are above level 20.
Gates to Paradise
This new mod is the child of the recent PotD that was of Paradise (Floydian1's word) and of the kind attitude towards people who can't or won't mod.
Paradise Arena (1.0)
Paradise Arena is a magical place in the beautiful land of Aestherius. The player stumbles upon a portal near the Imperial Sewers' Southeast exit which leads to this strange land.
Stonehenge (1.7)
Stonhenge, Druid Isle, player house above Stonehenge or on The Isle Of The Druid's water fall, one sword two Druid preist & various things hidden in water and various places look around were across from IC south of Fort Empire.
The Eagle's Trail
The Eagle's Trail adds new lands, locations, NPCs, items and storylines. It also introduces the idea of the Emerald Eagles and the Burning Blades battle for another world.
Darbinshire Cave v1.0
There is an ancient and secret Imperial stronghold, built into some of the cavernous areas of the Valus Mountains. The builders of Darbinshire Keep were entombed here after a massive cave in.
Dwemer Dungeon (2.4)
This mod should make the previous version better. You need the other version as well as this one.
Ring's Lair.7z (1.0)
This MOD adds a dungeon between the Hero Hill and Swampy Cave near Cheydinhal. This dungeon includes a nice variety of monsters with some special loot.
The Black Marsh: Swampmoth Island (beta)
This is the sequel to my earlier Snakehead Island mod. The idea is to create areas of the Black Marsh for the player to explore.
Settlements Redone: Gottshaw (0.9)
Settlements Redone is a project by the Oblivion@DEEP modding group that aims to add various villages to inns whose positions would make the growth of a village logical.
Kingdom of Almar - (cleaned) (1.5)
Almar is a kingdom run by woodelves under Tamriel. Its capital city is Tiriel and it is the home of an ancient yet secret Druid culture.
The Ruins of Aeris Zulf v1.0
Built on a small island in the Shivering Isles, are the ruins of an ancient city. Look for the map marker near the Fringe. In this dungeon crawl you can expect to find Zealot's throughout the entire dungeon.
Mother's Shrine Version 1.2 (1.2)
This is just a small place that I thought was cool. I was going to replace the Dark Brotherhood Traitor's basement, but I decided not to because I just decided to play with it instead.
Gray Fox Tunnel
It is a tunnel that connects the Imperial City Waterfront and the Anvil Castle Smithy in an unrealistically short tunnel. It's just for fun, so its easier for the Gray Fox to Sneak from the Thieves Guild to the best fence in the game.
Gothico's shop (Beta)
This is a Beta, that makes a whole new section of shops in the market district in Imperial City.. this secret shop is in teh pond at one of the entrance sides of the district.
Dwemer Dungeon (2.0)
This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer.
Faregyl Village (0.85)
All this Mini-Mod does is add a small Hamlet to what was, that's right, I said "was", the Faregyl Inn, which is now the Village of Faregyl.
Darker Dungeons v1.0
This mod makes all "Combat Areas," except Oblivion dungeons and worldspaces (I.E. Sewers, Forts, Ruins, mines, and caverns) have absolutely no ambience light.
Practice Hall (2.0)
The new practice hall contains a person in a pen marked "essential" which you can practice on.
Dwemer dungeon
This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer.
Crypt of Decay v1.1
Garinof has created Crypt of Decay, a dungeon crawl, nothing more, nothing less. It isn't small so don't expect to run through it in 30 minutes or less like the vanilla Oblivion dungeons.
Niflheim v1.0
Ruins of ancient vampire located just north of Inn of Ill Omen, featuring creepy traps and terrifying tunnels in well designed dungeon. Multiple leveled.
The Secret Practice Hall (Final)
There's a small practice hall close to 'The Divine Elegance' shop, which includes practice dolls, targets in three sizes, mats, a bedroll and two chairs. Not very fancy, but there are custom weapons purely for practice (no damage).
Fort DragonShire v1.0
A 6 level fort ruin dungeon, connected to a three level Ayleid Ruin. Includes a secret home on the 3rd Ayleid level. Mauraders, falling down in the Secret cave, and traps are the only threats here.
Fort Black Blade v0.5
This mod from xNIGHTSHADEx adds a large Fort Ruin to the Gold Road near the Brina Cross Inn. It is inhabited by lots...LOTS of bandits and a few marauders to make interesting scenes.
Tolawayl Ayleid City v1.0
This Mod is a large dungeon with 3 levels (More to Come). The first is a city, the second is an underground sewer system, and the third is a cave used in a secret daedric cult.
Ghostpath: Reawakened Beta 0.7
Far removed from Cyrodiil and Oblivion, there exists a being of unimaginable might who is called the "Pallbearer of Creation".
Torynwyll
For years now adventurers have been seeking the treasures within it's now infamous depths, only to never return to "cash in".
Settlements Redone: Gottshaw (0.8)
This mod transforms the vanilla Inn of Gottshaw into a small trade town with six new residents and six homes, one of them an additional building to house traveling merchant groups.
Children of Rourken Episode 1: Secret of Enourk
This mod is part one of my Children of Rourken mod. This mod adds 7 level Alyeid ruin Enourk north of Fanacas.
Cello978's Yazac Mine v0.2
This mod from Cello978 adds a two level necromancer cave just north of bravil.
Cello978's Fort Black Blood v0.1
This mod from Cello978 adds a 2 level fort just outside of Bruma along the road to Cloud Ruler Temple.
Cave Of Virtue v1.0
There are two brothers named Roklil and Karvich Vakan. Together, they discovered the cave so they are the rightful owners of it. Go talk to Roklil and help them clear this cave, you will find that the reward is quite satisfying.
Levin Shuu v1.0
This mod from Mulder_Pie adds a one-level Ayleid ruin called Levin Shuu to the game. The ruin is located East of the Arcane University and contains only creatures- no humans.
Hackdirt: Abyss of the Deep Ones v1.0
This mod is my small attempt to add a greater sense of closure to the co-called 'Colovian Incident' while increasing the sense of mystery and atmosphere.
The Bandit Tomb
A Recently Discovered Lost Bandit Tomb shows the Existance of a Great Enchanter who led the bandits before his downfall. Besides the Town of Kvatch locating this tomb, the Bandits have also.....who will discover the treasures within first?
Evil Ayelid City v0.1
This is an ayelid city with undead enemies. It has nothing to do with Evil Cave.
Praise Be The Nine v1.0
This mod adds a sanctuary under the Temple of the One with all the wayshrines (this is helpful for the Knights of the Nine Pilgrimage ;P) and the statues of the nine. No monsters or quests.
Cello978's Yazac Mine v0.1
This mod from Cello978 adds a two level necromancer cave just north of bravil.
CDEP - Underpall Cave v0.5
The visual overhaul of Underpall Cave. Such levels like Underpall Cave itself, Underpall Cave: Reflecting Chamber and small part of Underpall Keep: North Wing have been modified.
Ruins of Brenfa
A new dungeon crawl with a little quest in the Shivering Isles. The ruins of Brenfa are located near Cylarne.If you get to its end, you are rewarded with a powerful sword, Brenf´s Sword.
Fort Baltsine v1.0
This mod adds the dungeon "Fort Baltsine" to the game world. The dungeon is located along the Niben, not too far from Bravil (Map marker is already visible). Fort Baltsine was once the main stopping point for imperial navel patrols.
Brendi
This mod adds an Ayleid ruin in Jerral Mountains. Contains some new traps, so watch your step!
Craze Maze v2.0
A new dungeon-crawl (A three-leveled maze) with a powerful boss (The minotaur) in the Fringe. Both the maze and the minotaur are challenging, but not unbalanced.
MWR Hard Cave
This adds a Crypt/tomb where it is supposed to be a buried emperor with treasures. The creatures in this cave is supposed to protect the treasures and his body.
Ungarim's Hideout v2.0
Ungarim's Hideout is a four level Conjurer dungeon that starts out as a cave, and then progresses into a fort.
Alkwynd
A quick, dirty Ayleid dungeon. Filled with 'dead,' un-friendly things.
DS Underwater Den
This mod from Da Socks adds an underwater den near anvil light house. The layout is quite similar to my other mod, a cosey den so you can expect this cave to be a similar style to that one.
Chets Goblin King Lair v1.0
A high level dungeon located next to Serpents Trail featuring Giant Goblins, Cave Ogres, Worgs, a vast treasure horde and unique magic items. All balanced and play tested using my non-cheat characters. This mod requires Shivering Isles to work right.
DS- 2 Hideouts
Makes two hideouts at Sedor and Howling Cave. Howling Cave is east of Blood Crust Cavern. Blood Crust Cavern is to the east of Skingrad Castle.
Asmethican v1.0
This is my very first mod and it's a Crypt/Ayleid dungeon. Since this is the first version there are alot of glitches/non-walls and no roof ;)
DS Cosey Den
A very cosey cave south east of marsh punk camp. look for the camp map marker near the panther river. the place looks quite nice if you have the video settings with HDR lighting and low brightness.









