Elder Scrolls III Morrowind
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Eldafire is now Drunk! Please take it easy on me, this is my first working mod.
Better Looking Morrowind changes all by converting the landscape of the Ashlands, Molag Amur, and Red Mountain into a green heaven of trees and grass.
The textures for these heads are a culmination of my style that has developed from the making of thousands of heads (to date,that is).
The plugin adds an island with dozens of interiors, populated by dozens of new types of monsters, filled with dozens of new objects with hundreds of new icones.
This mod balances hand-to-hand and unarmored combat, making it more fun to play a monk-like character.
This mod adds a "small" shop to Vivec, Arena Compound where you can buy tapestries and carpets in oriental style.
Adds a dungeon near the Fringe, infested with Zealots and their Flesh Atronach buddies. A difficult, dark and atmospheric battles, complete with appropriate loot and creatures and traps.
Golden weapons with reflection,gloss and bump maps New models 40 weapons,2 gods,2 full daedric armour pieces,golden stautes to buy plus 10 new helms of Aedric Dedric make go vos look for lea fam shop
A simple quest continuation in which Vodunius Nuccius' house is put up for sale after he has left Seyda Neen. Original Mod by G.B. Jackson, minor fixes by Gilyan Andrethi.
Sick and tired of hunting for Exclusive and Quality potions? Down to your last soul gem and no way to get another without consoling it in? Well then!
There within the frozen crystal one will find the hospitality of Holly and Ivy's Holiday Shoppe: Weapons, Armours, and Gifts for all Occasions!
Here is the Official Plugins Collection for The Elder Scrolls III: MORROWIND.
The Secret Master's Apparatus Hunt from dragonfire69691 adds the four secret master's apparatus items to the game.
This mod alters the money and is mainly a combination of other great mods.
For those who prefer that their Ascadian Isles have a more tropical look, this mod adds palm trees and other tropical plants, 505 in total.
A collection of 9 splash screens for The Elder Scrolls III: Morrowind. They stick to the design of the original Bethesda images.
This is my humle attempt too make a lite version only containing the affected cells.
Witchwood is a new landmass to the west of RavenRock, alongside the Hirstaang Forest Coast. It is a new place to explore with one new wilderness quest that has no journal entries.
This mods adds 6 retextures of the common tilset in the CS as well as uses those new tilesets for the bedrooms of the inns in Caldera, Pelagiad and Ebonheart.
This adds your own personal army of ninjas! Now you can destroy entire towns without barely lifting a finger.
This mod adds a dremora merchant next to the Zergonipal shrine south of Rotheran and NNE of Red Mountain in the ashlands. He is the only merchant who sells the two rarest daedric items in the game: daedric arrows and darts. He even has more money than the
Adds a set of Weapons and some ornamental armor to the World of Morrowind, included is a scripted sheathe Sword, a shortsword, a switchblade, a throwing knife, and an Ornamental Pauldron that is a shortsword sheathe, all Altair-style.
What is it?: Adds a shop near the front gate to Balmora that has a LOT of weapons, along with one of my own creations.
Better looking dancers in Suran, with tops and sarongs and a new dance. Requires Better Bodies from Psychodog Studios.
Hey people. I recently started playing Morrowind again and the first thing i downloaded from the community was my favorite "house" ever... the treehouse done by Stormwyynd.
This is an Asian theme mod which provides playable male and female faces and hairs for the Bosmer race based on Asian Celebrities. There are 6 males with 6 hairs and 6 females with 6 hairs.
This is the conversion of the official DUNE part III resource module to be used in Morrowind. It contains models and textures used in the Oblivion "Dune" project and is a resource pack.
A new playable race, Aureals (inspired by the Golden Saints that were featured in TESIV ala the Shivering Isles expansion)
A collection of 48 new chandeliers, sconces, and table lamps for Morrowind.
When you fire an arrow, bolt, or thrown weapon,there is a 95% chance it will be recovered from the corpse.It is assumed that the other 5% will become broken or otherwise damaged beyond use.
This mod contains several new game elements, which make combat more delicious.
Off the path heading North from Vivec's Foreign Quarters, you'll find a strange Dwemer Door on the largest Mushroom near the water. Step inside the small door and the Dwemer Size Machine will shrink you to fit comfortably inside the Flying Mushroom Shop.
This mod from Princess Stomper adds litter and fungus to the east side of Balmora for that "ghetto" effect, as described by the NPCs in the game.
This mod from Arcimaestro Antares adds a dangerous wood in Vvardenfell. Go to the Zainab Camp and speak with the wise woman about "Morrowind Lore". She will tell you more about it.
Ever thought it was a bit too easy to have all that free stuff to grab on the way out of the Census office? This mod simply adds a new guard to the dining room area.
This mod adds a huge waterfall just north of balmora, just follow the path. Full credit goes to me, Jakey.
These are a couple of splash screens based on my Dark Brotherhood Replacer mod. I released them separately so as to avoid making that mod's filesize bigger.
A new playable BB-based race, Water Seraphs.
This mod adds an item that will teleport you to 67 locations across Vvardenfell, Solsteim and Mournhold.
This is a compilation of every available head and hair pack I could find. There is over 500 heads and 150 hair styles. None of these were made by me I just stuck them together.
Molag Sod is a mod for Morrowind, that attempts to add new content for the player to discover, without interfering with the original content, or deviating from the original settings, scenery and lore.
I loved Vality's Ascadian Isles mod, but I completely hated the leaftexture. So I changed the trees back to the original but a huge frame hit was the result. So I decided to change the leaftexture myself. This is the result.
This mod adds a new armor called the star walker armor. It's available to buy at meldors armor shop in balmora.
I'ev downgraded this mod to work on morrowind!
This mod is just a test. It adds soulgems, irradiating magic energy. It is just a visual effect, nothing more. It is very early version, so we offer it for public testing.
Improvement on Max a.k.a. ~NOBODY~'s Complete Morrowind Full (with his permission).
It just occurred to me that I never shared this beyond the Bethesda forums when I made it over a year ago - a male version of the race and snappy armor.
A personal mod hand-placing sharks to the seas surrounding Vvardenfell. I liked ABoT's Water Life, but decided I'd prefer to lose the FPS hit and keep the sharks. The sharks themselves are the work of Cait.
This mod adds 2 Animated Gondoliers in Vivec. The Gondoliers do nothing but going furth and back. They are not living, simply scenic.
Adds Daedric Potion Brewers to Wolverine Hall in Sadrith Mora. The potion brewers can make standard "exclusive" potions given the correct ingredients.
This is a head and hair mod for playable Redguards. There are 6 males and 6 females with some new hairstyles. I hope you enjoy playing with them as much as I did making them.
This plugin adds restore magicka potions to most mages'guilds, apothecaries and alchemists in Vvardenfell.
Do you think that things in MW take too much time to respawn? This mini-mod shortens the respawning time from four to one month. Enjoy!
A new shipment of armour,fit for Assassins and Thieves alike, has arrived at Hodlismod's Amoury in Caldera.
Adds a fishing pole called Simple Fishing Pole for sale in Thongar's Tradehouse in Khuul, and Fatleg's Drop Off in Hla Oad. The pole has a script with a random result - a catch will add fish scales to the player's inventory.
This mod adds ambient sounds to most of Morrowind's populated places - towns and villages, taverns, guilds, temples and other public places.
A number of new creatures. These are the main reason for the mod. They can be used by anyone as resources but credit MUST BE GIVEN, please.
This plugin from Marcussss unlocks all classes in Morrowind for when creating a new character.
This mod adds a new hairstyle for the players use. It is NOT a hair replacer and will not modify any existing hairs from either original Morrowind or any mods.
This mod includes 10 of my mods. All the mods of the series "Privileges" and "Services".
This is a very simple mod from Drackolus O'Dell (Salomandyre). It makes all the metal buckets pick-upable. Buckets are 8 (pounds? Never know, Bethesda never picked a weight system) and are worth 20 Septims.
Would you like some cozy old fashioned braided rugs? If so this plugin adds 48 rugs, included are: 21 oval braided, 22 long braided & 6 small mats.
This mod adds a new star sign, and a chest with some items that the author thinks would give you the best advantage at the start of the game.
This mod from Daniel adds three new splash images derived from wallpapers available at elderscrolls.com. It adds a splash image for the Dremora, Bonewalker and Dreugh to the loading screen.
This file from wogya adds a transportation system between the Sixth House bases, based on the Sixth House bells, and a small misc quest to get access to this system.
Ever get sick of the same old colors for your Health, Magicka, and Fatigue? Well, I do. This file changes them to Green Health, Orange Magicka, & Purplish Blue.
Ever get sick of the same old colors for your Health, Magicka, and Fatigue? Well, I do. This file changes them to Blue Health, Fushia Magicka, & Yellow Fatigue.
This plugin regenerates magicka constantly, the ammount of magicka for second depends on willpower and intelligence. The regeneration is slower than in Oblivion but is more realistic.
Living Cities of Vvardenfell puts many of the NPCs of Morrowind on daily schedules. NPCs will move about over the course of day, going to work, temple, the local tavern, or simply wandering around town.
Four mini mods bundled in one zip. Small parts of a larger WIP.
Presenting, Lady Serena and JamesW's Dwemer Sky Glider! Breathing new life into a classic.
A simple static mesh of Sotha Sil, pre-ownage. Good for statues, and... not much else.
This automates plant picking. Instead of opening when you click on it, the plants will automatically be picked and placed in your inventory.
Adds a quest to go with Jojjo's mod Frostmourne. Frostmourne meshes and Texture credit goes to Jojjo.
It adds two new weapons a long sword and a warhammer.
This mod would not work for me with Tribunal or Bloodmoon running although It did run under vanilla Morrowind so I made a few changes to make it run.
A new sword mesh with 3 textures.
A set of katana-like weapons based on "The Souba" (Kadaj's weapon in Final Fantasy 7: Advent Children) Iron, Steel, Dwarven, Elven, Ebony, Daedric, Black Hand, Forged, Akaviri, Glass, Silver variants available.
This is a modder's resource. Feel free to use these meshes in any way you want.
This mod allows the player to perform necromancy in a realistic, roleplaying way.
The mod has a customizable chance of causing 1-6 points of damage to anyone in an area of affect while walking in a thunderstorm.
Ever since I first found the Wolf and Snow Wolf armors in Bloodmoon, I was always puzzled by the look of the helmets...
Adds a new house near Pelagiad in Dwemer style. Cozy, and even with a Dwemer bed thanks to Midgetalien. Slightly hidden and in water, but easy enough to find.
Adds a metal bucket that is to be used like a lobster pot it's nothing big it runs like the Simply Fish mods fishing pole I made it because as a Born and raised Floridian I wanted to be able to go lobster fishing so I opened up TES construction and got to
This mini-mod adds some transportation, in the form of an hot air balloons.
This mod revamps the South Wall Cornerclub with the goal of creating an atmospheric and believable base for the Thieves Guild to operate in in Balmora. Adds several new NPCs, quests, and hopefully enlivens the general atmosphere.
This mod installs an advanced AI Module into the Shock Centurion the player can receive from Baladas.
This mod adds a house to the outskirts of Pelagiad.
This mod affects Dwemer ruins “Odrosal”,” Vemynal” & “Dagoth Ur” in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac’s Tools and destroy Dagoth Ur a much more involved task.
A texture replacer for the statue of Boethiah in Morrowind. Westly's Master Head Pack used for the face with permission.
This is a model of an iron stove to be used in a mod.
I'd always wanted a good Telvanni texture replacer, but all the ones I could find changed the appearance far too drastically for my tastes.
This mod changes the Staff enchantment values, making a mage char class alot more fun to play.
WARNING! This could be seen as a cheat, except for that you have to pay for everything Sam sells.
This simple mod adds a shack close to Seyda Neen (south of the lighthouse).
Have you ever said something to someone that they didn't like? You know not to say that anymore, don't you? But in Morrowind when you try to butter someone up and you say the wrong thing, you just shrug it off and say it again,weird huh?
Every enchanter knows the tale of the Quill of Feyfolken. Everything written with the quill posesses magical qualities.
This is just some textures and meshes that replaces the old Azura statue, with one that is smoother and has better textures. No ESP or ESM files.
The only available Argonian breathing toggle did not work without some fiddling in the CS. So I made one myself! And while I was at it I made a Khajiit one as well.
Four crates which can be activated to sort all your ingredients into them based on the broad categories listed in the game: Vegetable Products, Animal Products, Mineral Products, and Exotic Products.
This replaces the Bittercup mesh with a new one that is reflective and bump mapped and much cooler. No ESP is required.
The mod places a staff manager in EbonheartCouncil Chamber, he will arrange the recruitment of staff for you.
This mod adds some skeletons in the Tombs of Vvardenfell that may actually arise and attack. There is a 50% of chance each skeleton will arise or will lie on the ground as a corpse.
This texture pack has been produced from the work of the community of Morrowind.
This mod places a shop in Balmora which includes: Staffs ranging from the death staff which has two uses before it needs to be recharged to lightning,fire etc which do even amounts of damage, Magic Arrows, a bow, and a dagger, and Magic Clothing, and l
Adds Alchemy Stockpile Kegs to the Guild of Mages in Balmora. These kegs will automatically restock ingredients from your inventory if at least one of each ingredient is already present in the keg.
Using Reavances Better Daedric Armour and the Playable Dremora's head and Hair Meshes I have given each type of Dremora encountered in Morrowind its own unique appearance. You will encounter both Glow mapped and non-Glow mapped Armor wearing Dremora.
After seeing an excellent texture replacer for Trueflame, I gathered the incentive to make a whole new mesh for it. This is simply a replacer of meshes and textures. There is no plug-in needed. There are also reflections and bump-mapping involved to enh
This is a high-res texture pack for Bethesda's computer game Morrowind. It retextures the Dwemer ruins.
This mod replace Nerevar's Blade and Sword of Almalexia. Now they got more "technological" and detailed, dwemeri-stylish appearance. Some new effects added, textures improved.
Replaces the original Mehrunes' Razor with a new model using reflect and bump mapping. No .esp required.
A modders resource that adds 20 new crates, to increase the variety of available crates. There's only TWO in the original game, for crying out loud.
To the west of Seyda Neen, along the bitter coast, there lives a hermit by the name of Thexn Akaasul.
A retexture of more to come. If I missed anything exclusively West Gash, comment and lemme know. Please dont include plants as I havent/wont retex them. Thanks and enjoy.
Replaces the particle effect of the storm atronach with a new full body effect. This replaces the mesh of the storm atronach, so make sure to back up xatronach_storm.nif first
This is Not the Cyrodiil from Oblivion. So if that is what you want, you will be disappointed. This is Rsawarhawks work I only updated it with some of MJY's Imperial architechture resource meshes. It is still not complete, but I encourage anyone else to t
So I love playing various mods that make enchanting a little more versatile. Unfortunately, I noticed that the vast majority increase the enchantment value of clothes and items but fail to give any source of souls big enough to more than use various encha
100% of the magicka regeneration have been made by : Glassboy and all the credits goes to him. I just modified his regeneration script and I added magicka incresing algorithm that increse your magicka depending on players level, intelligence, willpower an
This mod places ten male and ten female wooden placeable mannequins into a storeroom in Hla Oad that are free to take.
This mod randomly replaces many of the "Folded Cloth" objects with newly coloured ones. There should be an even spread of colours, including the original blue ones. Cloths in the player's inventory won't be changed.
These were generally meant for people who want more control over which strain of vampirism they gain and for people who want vampirism and/or lycanthropy without having to get ganked by vampires and/or werewolves for ten minutes.
This mod allows several 'objects' to show up as distant statics, which they didn't before (Ghostfence, Silt Striders, etc.)
This mod allows the player to travel to and from several places in Morrowind.
A simple mod that adds more clutter to Dock, Mooring and boat deck areas.
This plugin adds Telindil, an Altmer Armour Trader to Seyda Neen. He has 5000 gold, and loves everyone, so he'll pay you a reasonable price for your armour.
This is a collection of 8 of my smaller mods that I did for myself. They are not worthy to be published on web individually, so I thought to upload them all together :)
This mod from Starwarsguy9875 adds a christmas tree outside of the pawnbrokers shop in balmora, it has a few blue lanterns in it an some ambient light (orange, red green) At day, you can't really tell it's on, but at night, it's a sight.
This adds a small docking area to Seyda Neen, with four storage shacks and four NPCs, including two travel NPCs providing a total of eight destinations: Solstheim, Mournhold, Vivec, Ebonheart, Gnaar Mok, Khuul, Sadrith Mora, and Molag Mar.
This time around, instead of overpowered items and a house, we have a chest that provides the player with some starting equipment.
Sequel to Evermoon's 'Alternate Beginnings', this mod expands upon it by adding 13 new choices to the already existing 5 to make a total of 18.
This is just a simple esp. It slightly rearranges the city of Balmora to give it a more dense feel to it.
In my opinion, this mod makes the Balmora river much nicer looking.
This file from Tshultze is a fix for the New Beginnings Mod which adds a few items to help any new players inside the census courtyard, a new birthsign, and some other things (possibly).
Once you have the Boots of Blinding Speed just go to the Mages Guild in Caldera and speak to Folms Mirel, the Dunmer Enchanter, about "Boots of Blinding Speed" and he'll offer to transfer the enchantment from the boots on to a belt.
This download includes 2 esp file and 2 READMEs: "Smith's Sevices", by Arcimaestro Antares and "Daedric Forge" by C-Euro.
With this plugin from Arcimaestro Antares, you may hire a scout to transport you to most of the places in Vvardenfell.
I've made a bike mesh based on the first bike made in history which is simply two wheels and a seat so you can go down hills faster.
With this plugin, you may ask the agents in Morrowind to offer their special services.
This mod from Indalus adds wayshrines throughout the roads of Vvardenfell, but only on those roads leading to civilisation.
Natural healing allows you to regenerate health, the amount you regenerate is based on how much health you currently have..
That's right another movie mod from W4rbird. This one is is for Tribunal, and is integrated into the game itself (as opposed to seperate as Bird's other movies were).
This mod adds items to leveled lists that have a generic weapon effect and naming to them. Be sure to merge leveled lists.
With this plugin from Arcimaestro Antares, you can select as target an NPC and then hire the Guild of Thieves to steal the NPC's items.
An updated version of New Beginnings has hit the inbox. This version contains all the perks of the original plus, a house and a quest associated to the house. The house itself is located just outside the castle in Caldera.
You're in the city. You press the 't' key to rest, but you're not even tired - you just want to know what time is. But you get that incredibly annoying error message telling you you're not allowed to rest here. Wouldn't it be easier to just ask somebody?
Wererock created a mod that adds a ring that, when equipped, causes you to become a vampire until you take it off.
This mod from Evil Weevil changes the standard muddy looking default texture that you see when you go into the wilderness cells to the sand you see at the coast under the water. This mod was made to go with Vanilla Morrowind textures.
This mod from Cantina Boy changes some miscellaneous art. It makes some new magic icons, inspired by Rob B.’s Alternate Enchanted Item Icons, a good mod.
This ring from edison12345 keeps you from turning into a werewolf at night if equipped. It is found on the crate of the 3 witches in solstheim.
Similar to Yacoby's Distant Land Interior Fix, this plug-in aims to correct the MGE Infinite View Distance in weather other than clear or cloudy.
A mod from Arcimaestro Antares that includes 2 .esp files. It adds a mask for thieves and adds a room under the guild of Balmora with thiefs teachers and dummies for practice of fight and steal.
Now gold has weight. Each septim' weight is 0.01 MWU.
This mod from Rundwulf Wolf-Shield adds a ring to allow you to return to Asgard.
This patch for v1.2 adds the proper icon texture files. Thanks to Spirited for the fix!
This version of CJW-Craigor's mod fixed the rejuvinate script so the effect won't stay permanent if you leave the cell and added one of each swimsuit to the closet, so you can wear them without consoling them in.
This plugin from Arcimaestro Antares modifies the inside of Tel Uvirith and the area around it, and adds some quests.
Find the Boatmaster in Ald Velothi. He will teach you to row and sail, then introduce you to some quests. These quests will earn you a longboat and a few homes if you want them.
This mod from Ginge13 add three floating "Skeleton Containers" to the CS.
This simple little mod from Shade the Bandit allows you to recruit NPCs having a disposition of 100. Two topics are added to every NPC in the game: "follow me" and "wait here."
Ever wish you could stage a full-scale invasion of your stronghold? Now you can. This mod from Shade the Bandit adds Invadius Maximus to the Balmora Morag Tong Guild. He sells summoning rubies and two invasion rings.
This mod from GarouX creates a Goblet that can change you into either a Vampire or a Werewolf, but choose wisely, for if you choose, you don't get to choose again!
Now you can share inventory items between savegames using MWSE with a simple spellcast. It's really that simple.
This mod from Fallen Paladin adds new leveled lists to containers around the island and in shops. You may also have a chance to find rare weapons and armor.
Let's you sprint at increased speed in return for increased fatigue drain. The higher your athletics skill, the more of a speed boost you'll get.
AnOldFriend made some high-resolution female Better Bodies skins, with absolutely gorgeous underwear on the Clean version.
My first mod so please be gentle(Not my first mod that I made, just the first one that I tried to make and stick with and release
Adds Indoril Greaves to the Construction Set.
Boosts attack up to 25 points of "fortify attack" depending on how long the attack button has been held(assuming it is the left mouse button).
On request, this mod was created to replace the original trollbone helmet with one that covers about half of the character's face, instead of just sitting on their head, and is purely cosmetic.
Adds Anduril from LOTR, and Souunga and Tenseiga from Inuasha to the game.
This mod adds an NPC, Feyiin to the region around Seyda Neen. He needs help and will reward you for your efforts.
Farm it adds a small Hla Oad type village to the small Nimawia bay also it has a boat in seyda neen that takes you to the village.
This is a downgrade from CKemus keyblde mod! I DID NOT MAKE THIS!! All credit for thsi weapon goes to said person.
Produces a strange sword form the bleach world into morrowind!!
This is my first mod it adds another set of boats that can ferry you between Nimawia and Tel Mora so you don't have to spend so much time getting to Jolda's to sell your pearl harvest I take no credit for this all credit goes to Psycholex and the authors
This small mod slightly alters placement of the quest-related item "Lugrub's Axe" in the "Gnisis, Underground Stream" cell to play nice with the bounding box of a Better Bodies corpse.
The ultimate portable house mod! Now you can carry everything you own with you to anywhere. Uses only "vanilla" textures and meshes but is compatible with a lot of other mods including Better Bodies, Better Heads, Nom, etc.
This is a very simple mod that makes the spell Mephala's Skill as it was originally. After version 1.2 of Morrowind, the spell was changed so that it no longer contained the Fortify Shortblade effect.
Steel Shields with Heraldic Symbols.
Leather Shields with Heraldic Symbols.
It adds expansions to every town but the only town I've done is Seyda Neen. None of the Required mods are on the site so search them.
Nimawia Pearl Farm is a little, simple mod that should allow the player to take up the role as a Pearl Farmer.
This adds a simple but functional living space for the Patriarch of the Tribunal Temple.
Wooden Shields with Heraldic Symbols.
New enchantments for armor.
Gold Daedric Armor and God Helms Which Each Have a Power; stats, summon creatures, and one for unusual effects.
Adds various new types of 'mini-mogs' to the game. All are treated as creatures, hostile creatures.
This mod makes Ajira (Balmora, Mages Guild, Khajiit) sells -3 Standard Restore Magicka Potions.
The same as the official plugin, Siege of Firemoth, except all outside skeletons are replaced with daedric knights.
This mod makes every window on Solstheim glow. Exterior ones glow at night, and interior ones glow at day.
This mod is an optimized (and completely rewritten) version Horatio's excellent "dodge" mod. Makes unarmored a much more powerful skill by adding a sanctuary bonus.
With the dwarf race mode you have a complete new race with cool abilities.
This mod simply adds a house on the outskirts of Pelagiad, along the road, shouldn't be hard to miss.
This here's for fixing the encumbrance bug that some players may be afflicted with when using mods that adjust item weights.
This mod gives you a vacation home in Suran along the extended Waterfront.
When I made this, I just wanted the trees in the Grazelands to look good, it's one of my favorite regions, and I was tired of seeing those shabby, sickly trees in it, it's supposed to be a blooming live region.
This plug-in adds some maps of the sewers in Mournhold, you can buy them from two book shops: one in Vivec and the other in Mournhold.
Changes the look of the Helm of Tohan.
This mod adds the missing mesh and texture (included on the Construction Set CD but not used in game) to the Dwemer books. It comes with two ESPs one for just Morrowind and one for Morrowind & Tribunal.
Wolf Greaves. Ice Female Gauntlets. Snow Bear Boots.
This mod adds a new class called the pirates.. It also adds a pirate shop in Balmora.
Just removes the "Beast Race" flag from Khajiit and Argonians, allowing them to wear gear on their feet and heads. Cleaned with Tesame.
Simply makes orcs bigger and grey colored.
This mod adds 13 new NPC. They found out that there are before unknown races of cliffracer... Bigger, stronger, but easy to command them.
Annoyed you couldn't BRPatch your Tamriel Rebuilt books and use Book Rotate with all the loot from Firewatch? Well, now you can.
Adds Altair's switch blade from the game Assassin's Creed. The blade is set as a shield and is sold on a guy hiding behind the smith's shop in Caldera. I'll make a weapon version soon.
Dranis, a hlaalu town. Dranis is a new town set in the grazelands, south of tel vos, and east of zainab camp. The town rivals balmora in size and includes a mini-quest, and 2 new weapons, and alos around 20 new spells.
This mod adds a starter house in the North part of seydna neen.
Adds a companion durzog named fluffy to a new cell called fluffy's cave that you can get to through a door at the bottem of the stairs in the vacent manor in mournhold's godsreach district.
Tired of the same "That's very generous of you" or "That does it" message when you persuade people? Well so was I, so I created a mod to add more! Quite simple, but it works.
You can take the darthg Nihilus.
Replaces the original Mehrunes' Razor with a new model like the Oblivion version using reflect and bump mapping. No .esp required.
This is a retexture for the bitter coast region.
This is a little dungeon/quest mod, it adds a small island in the Sheogorath Region and a NPC in Dagon Fel, The End of The World.
Adds modern ‘companion’ functions based on Grumpy et al’s scripts to Calvus Horatius (the companion in Tribunal), plus warping to the pets sold by Rerlas in the Great Bazaar in Mournhold.
Replaces the original models and textures of Imperial coins with the better ones. One side has a dragon while the other has the face of Tiber Septim. If you like "shiny" gold, this is the mod for you.
This simple mod lowers the volume of the majority of UI sounds, such as picking up/dropping and equippping/unequipping items in your inventory.
This is just for newbies of morrowind it adds a barrel in balmora that gives you something nice.
This mod simply changes the race names to be lore correct.
Rumors have been spreading to the far corners of the land of an ancient legend. Local adventurer's may be able to turn a small profit if they choose to investigate.
Just a Hlaalu staircase retextured to suit your imperial needs. This is just a resource and includes only the model.
This mod adds 4, count em, 4 new houses to Morrowind.
This mod replace's the standard creature version of the Dremora with an updated Model using Reavance's Better Daedric Armour and the Playable Dremora.
This mod alters 11 GMSTs to make Morrowind less of a stat-crunch when leveling your character.
This mod adds a special glass staff to Caius Cosade's house in Balmora. The staff will allow the player to become completley invisible, making it easier to steal things.
This is a mod that raises your encumbrance to 50 x your weight, instead of the measly 5 X that you get unmodded.
The netgun & pistol are now completely useless without ammo. The pistol ammo paralyze targets and deal shock damage. The net burdens the enemy, making them immobile while damaging their life.
This mod adds a chest, labeled "Your Possessions" to the census office at the beginning of Morrowind after the point where you've created your character.
Immersive chargen is a mod that is built upon the initial start of the game, the arrival by prison boat.
This plugin adds a storage room under the Balmora Mage's Guild. *Shock* It's a very simple plugin for those too lazy to make themselves a storage room as organized as this one. The room consists of many containers all with a 10000 pound weight limit.
I just added a hobo underneath Madach tradehouse in Gnisis names J-man. This is my first mod and it's not much, I just always thought that was a good place for a hobo...
Ever wanted to listen to your music ingame, without the bother of minimising all the time? Well now you can!
This file from armajaro adds Mai'q to the center of Caldera.
This mod aims to change many aspects of the Ashlanders and make them a little more important to the game. As they should have been. It adds quests, new houses (Mostly Yurts) and enemies to defeat.
Adds new special abilities and powers to the PC dependent on class.
This mod, which can be used with vanilla Morrowind or any/all of the expansions, will add a book to the mages guild in Balmora that will tell you how many of a creature you have killed.
This mod adds a small tunnel system operated by the Thieves Guild. Based in Balmora, it has access to three different points; one in Gnisis, one in Tel Mora, and one in Vivec.