Elder Scrolls III Morrowind
- Ashes of Apocalypse
- Blade of Death
- Bug Fixes
- Dance of the Three Legged Guar
- Dawn of Darkness
- Exile Spirits of the Underworld
- Gkouriks Lair
- Guilds and Factions
- Harsh Lands
- Huge Mods
- Iredior Conspiracies
- Modders Resources
- Models and Textures
- Morrowind 2011
- Morrowind Overhaul
- Morrowind Rebirth
- Morrowind Stargate
- Mournhold Expanded
- Nchzrardumz A Dwemeri Adventure
- Races and Classes
- Sea of Destiny
- Sotha Sil Expanded
- Sound Packs
- Stores and Merchants
- Tamriel Rebuilt
- Total Conversion
Eldafire is now Drunk! Please take it easy on me, this is my first working mod.
This is a small to medium sized dungeon, suited for high level characters, with a few traps and surprises, new enemies, as well as some new weapons and items to loot.
MGSO Personalization/Tweaking guide. It helps you to customize and optimize the modpack!
Better Looking Morrowind changes all by converting the landscape of the Ashlands, Molag Amur, and Red Mountain into a green heaven of trees and grass.
This is a pluginless replacer consisting of meshes and textures to replace the original default Morrowind heads and hairs, to include both the Tribunal and Bloodmoon expansions.
A patch taking the Ashes of Apocalypse mod to v1.1.
Here is the full document with all the mods included + links and original author's name!
Ever get annoyed by the fact that the Ten Pace Boots don't actually appear on your character? I did.
This mod balances hand-to-hand and unarmored combat, making it more fun to play a monk-like character.
Adds zangetsu shikai to Morrowind, with a mini quest along the way.
A mod that adds capes to the game. The salesman is located near Arillie's Tradehouse.
This mod (from Tabasco AKA SGO) adds a merchant to the Molag Mar Temple. For a fee he will teach you the dreaded Wrath spells of the leaders of the Sixth House!
The Nord House is a pretty subterranen cottage, consisting of 3 layers, Main, Armoury and the Lower section. Look at the north side of the cliffs east of balmora.
I mainly did this mod to update some of Gorg's necklaces on a new mesh so that all races can wear them including custom races.
Vampiric Citadel & New Armors v1.1 This plugin adds a new rebuilt Citadel: about 20 new vampires, about 10 new armors (included a Vampiric Armor enchanted with the DARK POWERS of vampires!), new textures of high quality, new models, new items, new
A simple quest continuation in which Vodunius Nuccius' house is put up for sale after he has left Seyda Neen. Original Mod by G.B. Jackson, minor fixes by Gilyan Andrethi.
WARNING! This could be seen as a cheat, except for that you have to pay for everything Sam sells.
This mod adds an inn, called the Wayside Inn, in the (-2, -6) cell, at the crossroads between Balmora and Pelagiad. It has all the stuff that inns usually have, as well as a quest - there might be more of those in future updates.
This plugin adds a new dock (wharf) area to the small bay behind the Seyda Neen (GROAN, I know) lighthouse.
A simple mod that adds more clutter to Dock, Mooring and boat deck areas.
This mod compiles all of Quorn's armor and weapon resources into one file, and adds them into the leveled lists so they fit in seamlessly with the game.
This is just a simple dungeon using the genmod tool. There is a trap door opening east of the Seyda Neen Silt Strider port.
The textures for these heads are a culmination of my style that has developed from the making of thousands of heads (to date,that is).
This small mod adds a quest that can be taken from Firalmo, a High Elf living in Sadrith Mora. The quest can be started by finding Firalmo and talking to him directly, or by asking around Sadrith Mora for "latest rumors".
Combining my marksman merchant(Bond Golgo) with 2 more merchants in Balmora. Father Rorry in the temple in Balmora. He offers holy artifacts to help those monk or priest type class. Shortie, a odd thief in the thieves guild in Balmora.
The mod requires morrowind only!! It adds a new race and it's best played once you enable race menu.
Spirit's lean to and cave - a simple getaway when you don't feel like battling monsters.
This is a slightly modified version of Bud_Lyte_kNight's scripted version of Acidbasick's Animated Practice Dummies 1.0. Only the script has been changed.
This mod from Slartibartfast remodels and retextures the island of Solstheim with the emphasis strongly on photo-realism.
This version adds several enchanted items into the Morrowind gameworld when starting a new game. Also included are some new and interesting books.
This is a major modification for morrowind with over 80 unique cells, and somewhere in the neighborhood of 150-220 unique NPCs.
This is a blacksmithing mod that allows you to create your own armor! The system i've created is similar to the blacksmithing system used in Ultima Online.
FIRST THINGS FIRST: The mods included in this package were NOT created by Kingpix. The credits list that you can find here includes every single modder who made this possible! I also want to thank the morrowind modding community for the huge work they did in those past 8 (almost 9!) years. I have personally contacted mod authors and received approval to use their mods in this package. I was unable to contact some mod authors, and have done my best to abide by their wishes as specified in their mod's readmes. "Morrowind Sounds and Graphics Overhaul" is the first pack. It contains mods that will alter and enhance the visual graphics and the sounds of the game. The aim of this project is to make more people around the world appreciate this huge game by giving them a simple installation file which includes everything they will need to play Morrowind with gorgeous graphics and sounds. I’ve tried to keep Morrowind’s “feeling”; therefore, the mods/meshes/textures I chose are the ones that I think are most faithful to the original colours and environment. A benefit of this compilations is that players don’t need to go through the “download every single mod out there and try it” phase of customizing Morrowind. The pack is intended for people who would prefer not to hand-pick mods out of the thousands of mods available. Modding Morrowind can be overwhelming for some people, and they might want to start out with a compilation before they feel comfortable picking and choosing mods on their own. UPDATES: Please note that this pack will be often updated with new versions of the mod included, bugfixes, and so on. These updates will be available as patches. After 3 or 4 patches, I will create a new version of this compilation package.
Molag Sod is a mod for Morrowind, that attempts to add new content for the player to discover, without interfering with the original content, or deviating from the original settings, scenery and lore.
This mod adds a dremora merchant next to the Zergonipal shrine south of Rotheran and NNE of Red Mountain in the ashlands. He is the only merchant who sells the two rarest daedric items in the game: daedric arrows and darts. He even has more money than the
This mod adds Crate in Vivec Temple Quarter witch holds strong Medium weighted Adamantium armor set.It can be very useful to all classes expect spellcasters.Chest is on the end of the stairway.
This is a very simple mod that adds a use to one of Morrowind's many miscellaneous items; the muck shovel. You now need to have a muck shovel in your inventory in order to harvest muck.
Adds a cozy room accessible through a door in the Balmora Mages Guild. I saw some other mage-y type room/house mods but I didn't like them, so I made my own =)
Traveler's Respite is a mod that adds a building to Suran. It has a variety of services available, including a sparring partner. It also has a quest with it uncovering some odd happenings at the respite.
This mod adds wearable skulls to just about every skeleton and skeletal corpse in the game. The skulls are 2 pound light helmets.
Ever get lost playing a mod or need a little help? I've taken the Wizards' Islands walkthru and turned it into an ingame book.
When you fire an arrow, bolt, or thrown weapon,there is a 95% chance it will be recovered from the corpse.It is assumed that the other 5% will become broken or otherwise damaged beyond use.
All this simple mod does is add a building under where the ship is in the beginning. In the room is some chests of all of the armor and weapons in the game.
This mod from Click adds 4 Jedi Robes, 6 Lightsabers, and 3 Jedi Classes. All the Robes are ingame, and one lightsaber is to. This mod is better with Better Bodies, but isn't dependant on it.
This file from vanir90210 replaces the major boats with Greek Trireme's. It doesn't require any expansions and it's not fully done yet.
Adds an NPC that will upgrade your daedric armor and weapons... for a cost. He can be found on the top floor of Ghorak Manor in Caldera.
Allows NPCs to give more specific endgame dialogue.
Pelagiad has recently opened a Church for all you Catholics out there. It is Advent so the church is plain with some purple banners, some candles, a Father of the church 2 high priests, 2 money collectors, and a few other religious items.
This mod from Dagoth Jeff adds three helpful chests near the ring barrel in Seyda Neen. They should make MOD TESTING easier. Census staff now offers more services.
This is a set of fixes to bugs I've discovered that were *not* fixed by the Unofficial Morrowind patch. Hopefully this will be helpful for hunting down the remaining bugs in the un-modded engine...
Some people could have noticed this bug when they marked in Magas Volar and returned for a second Daedric Crescent: when they equiped the amulet to return to Tel Fyr the game crashed! This fix changes the script of the amulet so it will work.
A contingent of knights have set up shop in front of the Balmora Pawnbroker. Their wares include suits of high quality chainmail armor and various blades of equally sound construction. The armor was inspired by historical Norse and medieval gear.
This mod from Angus adds a trapdoor to a tomb which he created in Balmora. There are 5 enemies in the tomb and 3 NPC's that are good.
See why the guards thought Fargoth's Engraved Ring of Healing was worth stealing! This mod changes the enchantment on the ring you're forced to pick up during the opening sequence.
This mod takes the previously released mod of Helms Deep by Vamp666 and adds a much needed battle to it.
This mod from Master1076 adds a Abandoned Temple to Ascadian Isle Region, 1,-9 follow the road to Vivec from Pelagiad and you will see the temple on the way.
You're in the city. You press the 't' key to rest, but you're not even tired - you just want to know what time is. But you get that incredibly annoying error message telling you you're not allowed to rest here. Wouldn't it be easier to just ask somebody?
This mod from Midgetalien is a compliation of my pelt trader, pelt prices and pelt prices addon. It adds traders around solsthiem and ups the price of pelts and meat from animals to make hunting them more worth while and rewarding.
This mod from Midgetalien gives the player a selective choice in Boots of Blinding speed. What that means is the player can select what type of armour they wish the boots of blinding speed to be.
This mod Midgetalien just makes the enchanments on the pants shirt and ring that caius gives you in the MQ to constent effect. It always bothered me that you get little in the way of rewards from him during the main quest.
This mod from Danjb adds several "Thieves' Guild Stash" chests, similar to the Fighters' Guild Equipment Chests and Mages' Guild Supply Chests, next to some of the higher-ranking thieves.
Adds a dungeon near the Fringe, infested with Zealots and their Flesh Atronach buddies. A difficult, dark and atmospheric battles, complete with appropriate loot and creatures and traps.
A suit of armor my brother and I were asked to make. It was originally based on the Warlord's Chain Armor from WoW, but it kind of ended up differently at the end. No matter we still used that name. - JonDeere and Trosh Lirgg
This brings my Chinese style backflags, to the game. There are 6 different sets of flags, 3 of one type and three of the other.
This mod from Makairu adds two houses, one in suran and one outside of Seyda Neen. All required mods are included.
Raven created this mod that will add an amulet that (when worn) will summon a Snow Wolf to aid you (constant effect).
This mod from Chris Mosley adds escorts to all the fighters guild halls. They will transport you to the other guild halls. There is one in each guild hall.
Ever thought it was a bit too easy to have all that free stuff to grab on the way out of the Census office? This mod simply adds a new guard to the dining room area.
This plugin repairs the walls of Fort Frostmoth as the Bloodmoon main quest progresses. I got tired of the Empire never fixing their fort.
A set of master chief armor from Tehr4p3.
Golden weapons with reflection,gloss and bump maps New models 40 weapons,2 gods,2 full daedric armour pieces,golden stautes to buy plus 10 new helms of Aedric Dedric make go vos look for lea fam shop
This mod creates a huge fortress, that hovers over Caldera.
All this tower is, is a Black brick wizard-spire style tower, with a nice, cozy Telvanni-style interior. It's just a neat place for your spell-slinging character (and his or her companion to hang his/her Wizard's Hat.
This mod adds new Faces and Hairstyles to Morrowind. About 650 heads of all races have been redone with new faces and/or hairstyles.
This download has all of the missing files from the mod, including the gunshot sounds.
This plugin turns the whole Vvardenfell into a winter wonderland with snow-covered ground, winter trees, snow and blizzard storms. new version with more wintry stuff.
The plugin adds an island with dozens of interiors, populated by dozens of new types of monsters, filled with dozens of new objects with hundreds of new icones.
Leather Shields with Heraldic Symbols.
Morrowind Stargate is a mod for The Elder Scrolls 3 Morrowind. Based on stargate universe, the mod adds a full quest trought the Stargate. Morrowind Stargate intend to be a real RPG mod for Stargate, and not only a FPS.
Replaces the original Mehrunes' Razor with a new model using reflect and bump mapping. No .esp required.
This is the final version of the Desert Region 2: The Final Frontier! It's a great sequel to the Morrowind mod, Desert Region.
The Elskjiver Mod has three lush islands inhabited by sturdy Nordic tribesmen who remained after their ancestors were defeated by the Dunmer. And now they have truly taken their place rulers of the Isles of Elskjiver and Elivagor.
This is currently only a simple companion mod. In future versions I hope to add a couple of quests a house for you and Kimu and more.
This mod places ten male and ten female wooden placeable mannequins into a storeroom in Hla Oad that are free to take.
Four seasonal dresses available from Xera the Dryad, you can find her just south of the Telvanni Canton in Vivec.
This mod alters the Cliff Racer, and it's Diseased variation.
A mod from Danjb simply changes all references to "pants" to "trousers", for all those English players out there.
This is a fairly simple mod that hopefully adds a bit of realism to the game. Now whenever you drink a potion, you get to keep the bottle! Most bottles are junk, but better potions come in bottles worth a little more.
A little armor I made in my spare time. It has world art, but no icons, as I dont know how to do that.
These were generally meant for people who want more control over which strain of vampirism they gain and for people who want vampirism and/or lycanthropy without having to get ganked by vampires and/or werewolves for ten minutes.
Well a pretty simple mod that adds a handy scroll that lists all the Master Trainers and where to find them. I tried to keep this "lore" friendly.
Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.
This was one of several interiors originally made by me for Adras, for his Ravenhold Castle Mod. Work has appartently ceased on that mod.
Inspired by documents for modding that stated everyone will at some point make a Seyda Neen house, I just had to try my had at it as the starting point of my mod contributions. The included ESP adds an Abandoned Shack to Seyda Neen.
This combines the following mods together: WGI-M9, Text Patch, Key Replacer, and Key Renamer.
Realistic Colour Config for Morrowind (RCC4MW) is a mod that is applied (uncharacteristically) directly to the Morrowind.ini file, changing some of the defaults for colour, fog, and lighting options.
Offers convenient travel by guar train between Balmora, Pelagiad and Vivec.
Adds a NPC in Ebonheart who is willing to sell a large mansion just north of the city. However this mansion holds a dark secret within its walls. Do you have what it takes to master immortality? Or will you fall victim to its dark seduction?
A script designed to gain actual spear skill and endurance when equipping a 1-handed spear which is wielded as a longblade upon level-up. In order to understand this application thoroughly, you MUST read the readme.
This is my second retexture mod, and I think it looks pretty good. Once again the icons are just red Colovian Fure Helms because I can't make decent icons.
I had never made this kind of mod before (A retex), so I thought I'd try making one.
This is Srikandi's mod which has been lost to the modding community full recognition goes to Srikandi for this I have tried emailing her for permission to upload for the benefit of the community but she is off the net email addy no longer works.
Become a Citizen and mix in with the locals, get a profession and live life as you want.
This mod from Wild Bama Boy simply adds seven playable classes to the game. Hero, Paladin, Berserker, Murderer, Cleric, Mercenary, and Ranger.
This version adds the missing icons, updates the meshes and the Esp files re-dated to avoid conflicts.
Simply adds a new class the Death Knight to Morrowind it is a hybrid warrior/spellcaster. It was inspired by the Warcraft games (obviously). In the description of the Death Knight in-game it mentions the Cult of the Damned, I'll try to update it later.
Adds a new floating house complete with entrance room, study, garden and bedroom for your convenience. It's pretty obvious where it is once you get to Balmora. I will be adding more to this so don't worry if it looks bare.
Pundaabs are airborne mud homes built by hanging dried and hollowed out mud spheres from a ball of netting containing koda flowers, which have properties that can cause levitation. Pundaabs are said to have originated in the Bitter Coast region.
This mod adds a new playable class to the game: the Harlot. The idea behind this class is one easily levelable outside of combat, which can quickly get money using mercantilism and speechcraft.
A simple mod from J.J. Burton that has medium versions of daedric armours. Note: This file requires Tribunal.
Adds a stairway to nowhere as the title suggests. It's located just out side Ebonheart and it's hard to miss.
Makes all Vampires immune to sun damage. In other words, it makes the negative effect of the vampires go away. enjoy your fun in the sun!
Blood and Sliver adds two swords to the game.
This resource has new armor pieces, updates older pieces and adds new icons to the chitin armor set. Figured as chitin is one of the more common armors in vvardenfell, there should be more styles to it like the bonemold. You can use and distribute this as
Fixes a bug where Edwinna Elbert, in the Ald-ruhn Mages Guild, would not accept a rare book (Secrets of Dwemer Animunculi) – and react accordingly – in a number of cases, including if you had completed any duties for her, or were the Arch-Mage.
This mod from Xaax adds a body-guard ring to the world of Morrowind. It is not very fancy, and doesn't have complex scripts and such, since it is my first.
This mod from Z999z3mystorys adds a NPC in the Balmora Fighter's guild that will upgrade your ebony armor and weapons, for a price.
The Imperial Belt, Indoril Belt and Templar Belt have been given their correct icons and slightly better-than-average enchantment values.
This fix adds the original belt to the imperial steel cuirass armor. It's included in the original mesh, but isn't skinned correctly, this fix adds it to the game as intended with the concept art.
A collection of bugfixes which address various issues regarding the availability of ingredients "in the wild".
The ebonites are an ancient all female race from the deepest of ebony mines. Due to the disturbances at red mountain, they have started walking the surface world. Now you can play as one!
This mod from Nahtaivel replaces the old Dagoth Ur model with a retextured one. The new Dagoth Ur now has fiery glow mapped eyes and golden tattoos so he's a lot cooler now.
Summoned skeleton archers are identifiable by their lack of shield. They start with iron arrows and a small number of standard magical arrows (random, not levelled) - if they run out of arrows, they will engage in combat as best they can.
A Necromancer appears in Pelagiad by the name of Rinoro M'Karesh and it is up to you to find the items he is looking for....There are rewards!
Are you tired of lugging around stuff that you want to enchant, but it wont hold a good enchantment? Well, this adds 5 Super-Enchantable Rings to a small chest right when you come into ra'virr's in Balmora.
Upgrade your glass armor and weapons to be 25% more effective! A new NPC is added that will upgrade your glass armor and weapons, for a price. he's located in the lower tower of dusk in ghostgate. See Readme for more info.
This mod adds the sounds of fifteen animals to Morrowind. While this is intended as an expansion pack for version 1.1 of the Swiveller's Immersive Sounds Morrowind mod, it can also be used as a standalone music replacer or add-on.
This mod is pretty simple. It adds some things to Seyda Neen, and a couple small things elsewhere - “elsewhere” meaning pretty much in the middle of nowhere, so I could avoid causing trouble with other mods.
It always bothered me that everyone could use a GrandMaster set of tools having even the tiniest amount of skill. This mod is an attempt to change the way player has access to the alchemy apparatus.
This simple mod changes the weight of the soul gems to 0.10 and Azura's Star to 1.0.
Ever get tired of having to choose between a good looking armor and one that ACTUALLY protects you? Well those days have come to an end. This mod changes the ratings on over 200 pieces of armor, so you can now wear armor for how it looks.
This plugin is mainly a resource for players searching for character class ideas (especially for use with mods).
MCA Lore Correct 5.1 gives names to all those NPCs added by the famous Morrowind Comes Alive mod by Neoptolemus.
This plugin from Marcussss unlocks all classes in Morrowind for when creating a new character.
This is a combination of all my Yasgar's Weapons mods, into 1 mod.
This mod from NewtC adds a more exotic cepholopod texture to the game. It has brighter (and original) textures.
In the Caldera Governor's Hall in Odral Helvi's room, you will find a chest - locked and trapped as well. This chest contains 3 swords: one version for one handed users and 2 versions for 2 handed users.
This mod from Denina significantly increases the levels of Imperial guards, Hlaalu guards, Redoran Guards, Telvanni guards and Ordinators. You might want to think twice before resisting arrest or looting the Great House vaults in Vivec.
This mod from Sain29 adds some new abilities for Mages, Fighters, and Rangers.
A hideout located north of Caldera. Hideout comes with a telaport room bed and your own personal smith.
The first part of "Bronzebone's Simple Companion Mods". No, this is not a mod that lets you study the Dwemer. It's a quest/companion mod. A simple one.
This file adds twenty-seven new classes to Morrowind, some of which were based off classes from Nintendo's Fire Emblem.
This mod from Sigmund adds a new playable class, the Dancer, to the game, along with an accompanying birthsign, "The Dancer". It also adds an NPC Dancer who offers training to the "House of Earthly Delights" in Suran.
This plugin from Paylardo! adds The Juggernaut, a massive ship, to the outskirting waters of Vvardenfell, as well as a small quest and a prelude to a larger quest sequence that may be developed in later mods.
This mod from Yasgar Yasgram adds Cleric Merchant, and playable Cleric Class. The merchant is in the fighters guild on lower level. Has a few items, hopefully not uber. Note - Tribunal is required.
Here is another pocket mod from Saania. Somewhere, in one of the many guild of mages in vvardenfell is an amulet that will teleport you to your own study.
Based on the Oblivion quest, "Seeking your Roots" Find Nirnroot and trade it for an Elixer of Exploration.
This is a modder's resource and does not add anything in game. Instead the plug-in adds three things to the CS.
It`s actually replacer Creature Kwama. New meshes With Bump map, Glow Map and map effects are added.
I created this mod not to cheat but out of the frustration of putting four lousy pieces of ebony in one crate. Now with my Limitless Storage Mod you can organize your loot in all the containers, now they can hold up to almost 10 million pounds each.
I found it disappointing that there were many styles of common clothes, but only one or two exquisite items of each type so I decided to make some of the common clothes and expensive clothes into exquisite counterparts.
This mod from Grim_Wolf88 adds a suit of enchanted Indoril armor to the game made for my televanni character with benefits mostly aimed for mage characters.
The objective of this quest is to kill a man named Thrangor Rotheran, whose extremely powerful.
A simple travel nexus from Nkuvu. Trap doors added to several locations, all connecting to a single hub. A travel stone is included for quick teleportation back to the Nexus.
This mod add banks in Morrowind. You can buy houses and take out loans and there are safety deposit boxes too.
This mod from DrSilent adds a library building just north of Pelagiad, on the south shore of Lake Amaya.
This mod from korean77777 adds a knife, helmet, bracers, and cuirass to the game and can be found in seyda neen in a barrel. This is my 2nd modeling attempt ever, so don't expect much.
This mod from Camdude adds a new island south of Vvardenfell called "Paradise Island' which I have the intention to use as a home for mods. Travel to there can be found in Hla Oad.
This plugin from Lord Indoril Nerevar is a heavy artillery for cheaters. Incredible enchantments, powerful weapons, friendly trainers, infinite gold, accessible ingredients, mightly companion, place to sleep and store the spoils, almost everything a cheat
This mod from Truthsnark adds a set of armor to the game inspired by the Jounin armor from the anime series Naruto, using Braddock's J-ninja meshes.
This pack makes all the Morrowind NPC classes available to play (with descriptions!), and also adds 27 of my own classes (also with descriptions!)
This mod makes all the Ash Vampire have a unique look. There is no change to stats or scripts.
This mod contains several new game elements, which make combat more delicious.
This is a simple resource pack that adds 7 candles to the CS. They are not in the game anywhere. I was unhappy with Vanilla Morrowind's candle choices so I wanted my own.
Attempted Resurgences is a book series that actually had the premise as a fan-fic role-play, which I thought the plot was interesting enough to make a book series out of.
This makes the NPCs at Tel Uvirith (a Telvanni's stronghold) less generic by giving them unique dialogue. Also 11 other NPCs like Aryon and Divayth Fyr have new, unique dialogue, so it is usable by non-Telvanni PCs as well.
These are replacement textures for all but a few of the creatures in Bloodmoon.
This mod from Azzemmell increases the AR and damage on chitin (AR 30, dam X2). It also changes damage on staves, clubs, spears, halberds, and several other weapons and armor.
This mod from EvilSpanker is a simple evaluation mod, asking for feedback on my overly Uber Armor that I plan to place in Dungeons that I'm still working on.
This mod from Camdude adds a new island south of Seyda Neen (-3, -18 area).
I have always wondered why the skeletal creatures are always equipped with a generic iron shield. This small plug-in tries to fix this issue: from now and for ever, every skeletal creature in the game will be equipped with the Skull Shield.
This mod adds an NPC named 'Cheeky Mynx' to the top of the lighthouse in Seyda Neen.
In Balmora, go under the silt strider and look towards the wall, you should see a high elf. From him you can buy items needed to call a bonewalker, skeleton and ghost.
Well Campers here is My take on Textures for Corprus Stalker & Lame Corprus.
This mod makes all NPC classes playable and also adds quite a few brand new playable classes to the game.
You ever wondered why when you are a master of magic and god you can't grow telvanni towers? well now you can! This adds 9 spells to the game allowing you to grow telvanni towers ANYWHERE.
This mod includes: 4 Shacks, 15 NPC's, Morag Tong Guild Hall, in Seyda Neen, Street market where is Pawnbroker, Dock (so you can go to Hla Oad and Ebonheart), Skooma/Moon Sugar trader, and "Imperial Goods" shop.
This resource from quorn adds boots, greaves, pauldrons, and bracers to the trollbone armor set.
This mod from ManualIntelligence replaces goblets with transparent goblets. No new textures added. I guess I'll make one big plug-in soon that contains all of my BetterGlasses plug-ins.
This mod includes 10 of my mods. All the mods of the series "Privileges" and "Services".
This mod adds a new book to the game, 8 hand placed copies, and 2 copies in two of the "Books Generally for Sale" chests.
This adds gauntlets and boots to complete the Imperial Chain Armor set, save for a shield.
A Morrowind mod which adds a vast crypt buried under Seyda Neen. Great monster slashing fun through dungeons, something not seen enough in Morrowind.
This mod from Holey Studios adds 35 classes to Elder Scrolls 3: Morrowind.
This mod from nzdawghaus simply adds the Companion Share option to Corky and Fjorgeir, who you meet during some of the Hlaalu quests. Also changes Corky to a Pack Guar, and he will now follow some basic commands (Stay & Come).
A few potions I made - they look like quills and there is only one of each (aundae berne quarne thingy) also there is a cure vampirism potion (not 100% sure it works though).
Yet another texture replacement for Morrowind. This mod replaces all the default Dwemer Ruin textures in Morrowind.
Ever notice how the best light armor was better than the best medium? Or how if you had full daedric you couldn't move? Made looting places a right pain didn't it? A while ago I decided to do something about it.
This mod from Dbfuru adds a mini-Quest to the game, made for novice mages in mind. The ring fortifies magicka, I forgot exactly how much, but it is about 50 to 100 magicka.
Balmora University is one of few locations on Vvardenfell where proper education can be sought.
The Secret Master's Apparatus Hunt from dragonfire69691 adds the four secret master's apparatus items to the game.
Better Clothing Names Tribunal and Bloodmoon Addon from dragonfire69691 changes all the generic clothing added by Tribunal and Bloodmoon to give them more unique names.
With this plugin from Arcimaestro Antares, you may ask the apotecaries in Morrowind to prepare potions for you, even if they don't have them for sale.
This mod from Shasta Thorne adds 14 books that were in The Elder Scrolls: Battlespire, but not included in Morrowind. All texts were cut and pasted from the Imperial Library website run by Qwerty and Raptormeat.
The mod from apbsbf adds three new NPCs to the game: Bongo, a Bosmer Battlemage, Sevar, a Nord Warrior, and Escar, the Dunmer Assasin.
This is a very simple mod from Drackolus O'Dell (Salomandyre). It makes all the metal buckets pick-upable. Buckets are 8 (pounds? Never know, Bethesda never picked a weight system) and are worth 20 Septims.
This mod from Westly adds a Better Body compatible version of the Dark Brotherhood armour that replaces the original Dark Brotherhood armour that shipped with Tribunal :).
This plugin adds items to the game of Morrowind that are sold by Irgola at the Pawnshop in Caldera.
Just a simple compainion mod I made using Grumpy's compainion template. No great dialouge either. Simple. Find him at Arilles Tradehouse in Seyda Neen.
This mod from Renegade3745 adds a black coat with red clouds on it from the Naruto anime.
An Assasin has set up his own little shop in Balmora and is selling his NEW invisible armour plus other average things. You can see straight through your character.
This mod adds a set of daedric armor, excluding the helmets, hidden throughout Vvardenfell.
This mod from Petiboy adds the Great House Dagoth bonemold armor variant to the game, the Neen'Enamor (name based on Majra's Dunmeri Translator, means True Pride).
Upon first entering the museum after installing this plugin, it may be necessary to use the "ra" console command to update the guards' positions properly (if any appear to be stuck in the furniture).
This spell pack includes alot of the spells that weren't put in the game. Some of the spells that one of the npcs sells are directly from the Vivec God and Dagoth Ur themselves!
Another mod from Tshultze, this one is is a quest to find the treasure of the famous Red Belly.
This mod from TakeMeToYourLizard ensures all merchants who buy armor will no longer equip it when they do so and that they will place your stuff where it belongs: in the barter menu ready to sell.
This mod adds 8 companions for you to play with, though it is recommended that you only use a few at a time due to their ability to get stuck in interiors and such.
This mod adds a new star sign, and a chest with some items that the author thinks would give you the best advantage at the start of the game.
This mod from Midgetalien adds archers prongs to the smith of balmora, arrile in seyda neen and a trader in ald Rhun. Also adds the prongs to levelled lists so you can find them while exploring.
This mod from Nicholiathan is a quested house mod. I built it for my own use to combine the things I wanted in a house mod. Features of intrest include a working library.
This mod from longears34 simply makes the full ABC's in the book "abc's for barbarians". It has been cleaned with TESTOOL.
This is a small quest about famous liar in Tamriel - M'Aiq the Liar.
This mod from JonJon adds armor sets, similar to Diablo. Repalces umbra and puts a new npc where he spawns. Umbra now spawns in Balmora on the road to Caldera.
I always thought that Morrowind needed some good Fences in the thieves guild. They had pawnbrokers before but they had almost no barter gold and they wouldn't buy moon sugar or skooma from you.
With this plugin, if you are a member of the guild of mages of rank journeyman or higher, you can promote the lower rank members in the guild to a higher rank, you can expel the lower rank members from the guild and more.
Here's a small house just across the bridge that has a bed for resting, some bonemold armor and a couple of swords.
Elven Mail Armor is medium armor of high elven design. It essentially fills the void of high end armor for the medium armor class.
This mod from Evil Weevil completes the suit of Argony Armor found in Cyrax's wonderful mod Argony Armor.
With this plugin, if you are the Archmage, members of the guild will not try to kill you anymore, if you touch a fork on the table!!!
A house has been built just outside the gates of Balmora, near the Silt Strider. The Duke ordered the house erected for the coming of the Nerevar.
This plug-in file from J-Whitt changes the Thief and the Warrior birthsigns' effects to be a little bit better. Their effects were changed to what TES IV: Oblivion had of them.
This plug-in file from J-Whitt changes the slaves that you can purchase in Tel Aruhn so that you can now access their inventories and tell them if you want them to follow you or wait at their current location for you.
This is a pack of 3 more mp3s I have made based on music from Daggerfall, this time focused on darker ambient pieces.
This mod from Walther adds pick up and drop sounds to several items.
Ever just want to kill every one in a town at once? Or heal you and your companions at the same time? Well here's your chance.
I tend to like playing thief/assassing characters but was always frustrated that chitin only comes in white. I set out to create a darker lite armor that might serve my purposes. This mod is the result.
This adds a Elven Longbow to your game.
This mod from Rhineville adds a chest filled with the armor (and a book explaining why it's there) and a note explaining where the armor is in the bushes along the west path just outside of Suran.
This mod changes the armor and durability of the Wolf, Snow Wolf, Bear, Snow Bear, and the Ice armor, but not the Nordic Mail.
This is a simple resource mod that includes body part meshes for a skeleton race.
This mod from James Fraser makes all the moss and vines in original Morrowind into harvestable alchemy ingredients.
This mod from Cyrax aka XXN adds Argony armor in the game - retextured pieces of glass armour.
This mod from Holey Studios adds thirty classes to Morrowind.
This sounds set consists of several replacements for Bethesda's original creature sounds.
This is an ALPHA. It is incomplete, but playable with at least 20 hours of new game play.
A simple mesh replacer that stops the expensive and extravagant gloves from clipping through robes. Clipping still occurs with Hurdy Gurdy and NioLiv's robe meshes.
Raemanity - Another Side of Lady Rae. This is a clothing mod, that displays clothes that aren't the usual ones made by Lady Rae. They're grey, they're blue, you don't need sunglasses to look at them.
This adds one merchant, and updates another.
This plug-in adds 2 New Staffs, a new Birthsign, a new Class, and 2 new spells.
Just a small birthsign that dosent make you a true vampire but still have all the abilities as a vampire. That means no nobody talking to you and no sun damage, it also includes the vampire fly spell.
This mod renames all books that begin with "A" or "The" so that they store in correct alphabetical order by title in inventory & containers. Some other books are also renamed so that they are grouped with other books of their set.
This mod renames all books that begin with "A" or "The" so that they store in correct alphabetical order by title in inventory & containers. Some other books are also renamed so that they are grouped with other books of their set.
This plugin from Gilan Nerano adds a trivial amount of dialogue, a few items to Bivale Teneran's clothing shop, and an ashlander clothier to the west of the city.
The hardest shield to find, and it's very bad. This mod makes it better, that's all...
Banopr has created a mod that enhances the summoning of Daedra.
This modders resource includes 16 new meshes, and 3 new textures. There are 12 different sets of the meshes, under 7 different categories
A mod from Holey Studios that adds thirty classes to Elder Scrolls 3: Morrowind.
Traverse the Planes and uncover an ancient druidic cult to find their artifacts, including the Longbow of the Elements: a bow with several types of unlimited ammunition. The arrows that it produces and fires, you guessed it, do elemental damage.
This mod from RundwulfWulfsson adds a set of encahnted Nordic Mail Armor and a few weapons to a chest outside one of the buildings in Skaal Village.
This plugin from Jayson adds the missing armor to match the Dragonbone Cuirass available in the game. The armor added include the greaves, the boots, the gauntlets, and the pauldrons. These pieces are scattered throughout Vvardenfell.
This mod from Slartibartfast adds 4 styles of Hoplite shield to Alusaron's inventory in Vivec Foreign Quarter.
This is the 'light' version of Breton Hunk Companion. It attaches Emma's/Grumpy's companion system to Sorcha Ravenlock's Breton Hunk. The companion uses the 'Beryl' template.
Start a new character and choose the hedgehog race.
This mod from Xeth-Ban makes Rasha (the argonian who wants you to deliver his shirts) put on a new shirt when he hands over the ones he want you to deliver. No more argonian standing around in the wilderness with nothing but his pants.
This mod from Xeth-Ban makes Uncle Sweetshare sell moon sugar. It requires Bloodmoon as Sweetshare is a Bloodmoon NPC.
This mod from ajeffreys adds a small room, near to the seyda neen lighthouse for low level characters to store any junk they have. It also has a bed for resting. It should not conflict with any mods.
This mod from RundwulfWulfsson adds an axe to the game at Fort Frostmoth.
This mod from Shade the Bandit & Wasabi adds a new unique helmet, the Tarnhelm, to the table in Gentleman Jim Stacey's hideaway once you become the Master Thief.
This weapon 'resource' adds two hunting rifles and one revolver to the game. All weapons are set up as crossbows and include animated display cases
This mod from Prince Maethis adds a very simple lvl 10 orc companion and a small mountain in the sea just north of Castle Karstaag in Solsthiem.
This mod makes all the ferns in original Morrowind into usable alchemy ingredients.
Living Cities of Vvardenfell puts many of the NPCs of Morrowind on daily schedules. NPCs will move about over the course of day, going to work, temple, the local tavern, or simply wandering around town.
This mod from James Fraser uses scripted harvesting, allowing you to collect either some or all of the swamp scum from a pond. Harvesting it all will permanently clean that pond!
This mod from James Fraser changes all the loose bones in Morrowind into usable alchemy ingredients.
Shade the Bandit created this mod that adds a Midnight Helm to the table in Gentleman Jim Stacey's hideaway once you become the Master Thief.
This mod adds bottles of water for sale. Bottles of water obtainable from kegs. And water that can be "drunk" from barrels and urns.
This mod from Dan deLion provides a house with storage and display space that has doors leading to seven interior cells around the island.
Shah Mar created a mod that adds a house to Morrowind, in Suran. Plenty of storage room. A Hidden manor, and some dancing girls.
This mod from Marbred simply adds Kupo Nuts, which are magical explosive seeds.
Fixes the missing Imperial Templar upper arms meshes on the pauldrons. Bethesda made these meshes and textures... they just didnt include them.
This mod adds a robe to somewhere in Caldera (think of a place there that would have creepy-crawlies!). The robe is a retexture by me, of CanadianIce's 'Female Necromantic Robe'(mesh made by Hurdy Gurdy).
The latest build of the Iredior beta. This mod adds the city of Iredior and surrounding coastal area to the Morrowind gameworld. It includes over 250 NPCs each with their own unique persona, new factions and quests.
This mod from Angelic Valkyrie makes interiors of dungeons, mines, caves, tombs, etc, dark. Now you can have a use for all those useless torches you keep finding.
MGE is a project that wraps the various DirectX dlls used by Morrowind. Despite it's name, it wraps the input and sound dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders.
This mods adds some St. Patrick's Day items to a shop outside Sunslave. Requires version 1.1 or above.
This mod from Yacoby adds a set of female Blue Platemail armour to the armourer in Ald-Ruhn. It requires Better Bodies.
Exile: Spirits of the Underworld is a underground world for The Elder Scrolls 3: Morrowind.
Places a Woman that sells all weapons and armor dont stell from her she has a body gaurd with 1200 in health so watch out for him.
Piracy along Vvardenfell's eastern coast is about to become a problem for the empire. Socucius Ergalla, of the census and excise office in Seyda Neen, calls for the player to infiltrate the pirates, and find out where they get their information about the
This mod for Morrowind creates a Dragoth Ur just on the Outskirts of Caldera.
This mod adds more than 200 cells, 50 or so of which are exteriors, more than 100 new NPCs all with unqiue dialogue, and five quest series.
This mod is Version 2 of the Castle Vianden mod. It's based on an existing castle in Vianden Luxemburg.
A small but prosperous multi-cultural township one day from the mainland by boat via Gnaar Mok. Wander the bustling streets, stop by the local tavern and catch up on some of the local lore and rumors.
The Frankenfell pre-alfa mod introduces a part of the final mod's island to Vvardenfell. A readme is included
A Patch for a music mod created by EvilGreebo for Morrowind.
Well, this is a 3d grass plugin that md authors can stick into morrowind.
Just a little plugin that changes the Imperial Armour into something looking more like that of Imperial Rome!
This plugin adds an Island north of dragon fell. It can be reached by "Amazon Isle Contact" at 4 docks: Ebonheart, TelBranora, DragonFel, and Khuul.
This is a basic house mod, created primarily for show and not so much for functionality.
This mod adds an item that will teleport you to 67 locations across Vvardenfell, Solsteim and Mournhold.
Find new enemies and creatures to fight, new exciting areas to explore, and gain access to a vast array of new weapons and armor. Whatever you decide to do, you're guaranteed to find something new and interesting in nearly every corner of the gameworld.
A new year brings a new version of Sotha Sil.
Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the game world. Rebirth is close..don't miss it.
Morrowind Rebirth is a huge mod that will transform Vvardenfell into something very special, a world full with detail & life. This is the first part of Morrowind Rebirth, that will offer a big overhaul to the Ascadian Isles, parts of Bitter Coast & parts of West Gash. More areas will see a transformation in the months to come! The following cities have been reworked: Caldera, Balmora, Suran, Dren Plantation, Pelagiad, Ebonheart & Seyda Neen.
Well, I made these for fun and probably was not going to release them. Although they are not put into the game, they are set up with enchantments in the CS already.
Early version of Harsh Lands for TES3 Morrowind (no quests) lots to see though
This has the AOA 1.1 file in the download. It seems to be missing from AOA downloads.
This automates plant picking. Instead of opening when you click on it, the plants will automatically be picked and placed in your inventory.
My first mod so please be gentle(Not my first mod that I made, just the first one that I tried to make and stick with and release
I loved Vality's Ascadian Isles mod, but I completely hated the leaftexture. So I changed the trees back to the original but a huge frame hit was the result. So I decided to change the leaftexture myself. This is the result.
Witchwood is a new landmass to the west of RavenRock, alongside the Hirstaang Forest Coast. It is a new place to explore with one new wilderness quest that has no journal entries.
This is a modder's resource. Feel free to use these meshes in any way you want.
This mod allows the player to perform necromancy in a realistic, roleplaying way.
Improvement on Max a.k.a. ~NOBODY~'s Complete Morrowind Full (with his permission).
The mod has a customizable chance of causing 1-6 points of damage to anyone in an area of affect while walking in a thunderstorm.
Ever since I first found the Wolf and Snow Wolf armors in Bloodmoon, I was always puzzled by the look of the helmets...
It just occurred to me that I never shared this beyond the Bethesda forums when I made it over a year ago - a male version of the race and snappy armor.
Adds a new house near Pelagiad in Dwemer style. Cozy, and even with a Dwemer bed thanks to Midgetalien. Slightly hidden and in water, but easy enough to find.
This is my first mod it adds another set of boats that can ferry you between Nimawia and Tel Mora so you don't have to spend so much time getting to Jolda's to sell your pearl harvest I take no credit for this all credit goes to Psycholex and the authors
This small mod slightly alters placement of the quest-related item "Lugrub's Axe" in the "Gnisis, Underground Stream" cell to play nice with the bounding box of a Better Bodies corpse.
The ultimate portable house mod! Now you can carry everything you own with you to anywhere. Uses only "vanilla" textures and meshes but is compatible with a lot of other mods including Better Bodies, Better Heads, Nom, etc.
Adds a metal bucket that is to be used like a lobster pot it's nothing big it runs like the Simply Fish mods fishing pole I made it because as a Born and raised Floridian I wanted to be able to go lobster fishing so I opened up TES construction and got to
This mini-mod adds some transportation, in the form of an hot air balloons.
A personal mod hand-placing sharks to the seas surrounding Vvardenfell. I liked ABoT's Water Life, but decided I'd prefer to lose the FPS hit and keep the sharks. The sharks themselves are the work of Cait.
This is a very simple mod that makes the spell Mephala's Skill as it was originally. After version 1.2 of Morrowind, the spell was changed so that it no longer contained the Fortify Shortblade effect.
Steel Shields with Heraldic Symbols.
This adds your own personal army of ninjas! Now you can destroy entire towns without barely lifting a finger.
It adds expansions to every town but the only town I've done is Seyda Neen. None of the Required mods are on the site so search them.
Nimawia Pearl Farm is a little, simple mod that should allow the player to take up the role as a Pearl Farmer.
This adds a simple but functional living space for the Patriarch of the Tribunal Temple.
This mod installs an advanced AI Module into the Shock Centurion the player can receive from Baladas.
Wooden Shields with Heraldic Symbols.
New enchantments for armor.
Gold Daedric Armor and God Helms Which Each Have a Power; stats, summon creatures, and one for unusual effects.
This mod affects Dwemer ruins “Odrosal”,” Vemynal” & “Dagoth Ur” in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac’s Tools and destroy Dagoth Ur a much more involved task.
This is a model of an iron stove to be used in a mod.
I'd always wanted a good Telvanni texture replacer, but all the ones I could find changed the appearance far too drastically for my tastes.
This mod makes Ajira (Balmora, Mages Guild, Khajiit) sells -3 Standard Restore Magicka Potions.
The same as the official plugin, Siege of Firemoth, except all outside skeletons are replaced with daedric knights.
This mod changes the Staff enchantment values, making a mage char class alot more fun to play.
This simple mod adds a shack close to Seyda Neen (south of the lighthouse).
This mod makes every window on Solstheim glow. Exterior ones glow at night, and interior ones glow at day.
This mod is an optimized (and completely rewritten) version Horatio's excellent "dodge" mod. Makes unarmored a much more powerful skill by adding a sanctuary bonus.
With the dwarf race mode you have a complete new race with cool abilities.
Have you ever said something to someone that they didn't like? You know not to say that anymore, don't you? But in Morrowind when you try to butter someone up and you say the wrong thing, you just shrug it off and say it again,weird huh?
Every enchanter knows the tale of the Quill of Feyfolken. Everything written with the quill posesses magical qualities.
This mod simply adds a house on the outskirts of Pelagiad, along the road, shouldn't be hard to miss.
Adds a set of Weapons and some ornamental armor to the World of Morrowind, included is a scripted sheathe Sword, a shortsword, a switchblade, a throwing knife, and an Ornamental Pauldron that is a shortsword sheathe, all Altair-style.
This here's for fixing the encumbrance bug that some players may be afflicted with when using mods that adjust item weights.
This mod adds 2 Animated Gondoliers in Vivec. The Gondoliers do nothing but going furth and back. They are not living, simply scenic.
What is it?: Adds a shop near the front gate to Balmora that has a LOT of weapons, along with one of my own creations.
This mod gives you a vacation home in Suran along the extended Waterfront.
When I made this, I just wanted the trees in the Grazelands to look good, it's one of my favorite regions, and I was tired of seeing those shabby, sickly trees in it, it's supposed to be a blooming live region.
This plug-in adds some maps of the sewers in Mournhold, you can buy them from two book shops: one in Vivec and the other in Mournhold.
Changes the look of the Helm of Tohan.
This mod adds the missing mesh and texture (included on the Construction Set CD but not used in game) to the Dwemer books. It comes with two ESPs one for just Morrowind and one for Morrowind & Tribunal.
Wolf Greaves. Ice Female Gauntlets. Snow Bear Boots.
This is just some textures and meshes that replaces the old Azura statue, with one that is smoother and has better textures. No ESP or ESM files.
The only available Argonian breathing toggle did not work without some fiddling in the CS. So I made one myself! And while I was at it I made a Khajiit one as well.
This mod adds a new class called the pirates.. It also adds a pirate shop in Balmora.
Four crates which can be activated to sort all your ingredients into them based on the broad categories listed in the game: Vegetable Products, Animal Products, Mineral Products, and Exotic Products.
This replaces the Bittercup mesh with a new one that is reflective and bump mapped and much cooler. No ESP is required.
The mod places a staff manager in EbonheartCouncil Chamber, he will arrange the recruitment of staff for you.
Just removes the "Beast Race" flag from Khajiit and Argonians, allowing them to wear gear on their feet and heads. Cleaned with Tesame.
Hey people. I recently started playing Morrowind again and the first thing i downloaded from the community was my favorite "house" ever... the treehouse done by Stormwyynd.
This mod adds some skeletons in the Tombs of Vvardenfell that may actually arise and attack. There is a 50% of chance each skeleton will arise or will lie on the ground as a corpse.
This is an Asian theme mod which provides playable male and female faces and hairs for the Bosmer race based on Asian Celebrities. There are 6 males with 6 hairs and 6 females with 6 hairs.
This is the conversion of the official DUNE part III resource module to be used in Morrowind. It contains models and textures used in the Oblivion "Dune" project and is a resource pack.
This texture pack has been produced from the work of the community of Morrowind.
This is a head and hair mod for playable Redguards. There are 6 males and 6 females with some new hairstyles. I hope you enjoy playing with them as much as I did making them.
This plugin adds restore magicka potions to most mages'guilds, apothecaries and alchemists in Vvardenfell.
Sick and tired of hunting for Exclusive and Quality potions? Down to your last soul gem and no way to get another without consoling it in? Well then!
Do you think that things in MW take too much time to respawn? This mini-mod shortens the respawning time from four to one month. Enjoy!
This mod places a shop in Balmora which includes: Staffs ranging from the death staff which has two uses before it needs to be recharged to lightning,fire etc which do even amounts of damage, Magic Arrows, a bow, and a dagger, and Magic Clothing, and l
Adds Alchemy Stockpile Kegs to the Guild of Mages in Balmora. These kegs will automatically restock ingredients from your inventory if at least one of each ingredient is already present in the keg.
Simply makes orcs bigger and grey colored.
Using Reavances Better Daedric Armour and the Playable Dremora's head and Hair Meshes I have given each type of Dremora encountered in Morrowind its own unique appearance. You will encounter both Glow mapped and non-Glow mapped Armor wearing Dremora.
After seeing an excellent texture replacer for Trueflame, I gathered the incentive to make a whole new mesh for it. This is simply a replacer of meshes and textures. There is no plug-in needed. There are also reflections and bump-mapping involved to enh
This mod adds 13 new NPC. They found out that there are before unknown races of cliffracer... Bigger, stronger, but easy to command them.
Annoyed you couldn't BRPatch your Tamriel Rebuilt books and use Book Rotate with all the loot from Firewatch? Well, now you can.
Adds Altair's switch blade from the game Assassin's Creed. The blade is set as a shield and is sold on a guy hiding behind the smith's shop in Caldera. I'll make a weapon version soon.
A new shipment of armour,fit for Assassins and Thieves alike, has arrived at Hodlismod's Amoury in Caldera.
A new playable race, Aureals (inspired by the Golden Saints that were featured in TESIV ala the Shivering Isles expansion)
Adds a fishing pole called Simple Fishing Pole for sale in Thongar's Tradehouse in Khuul, and Fatleg's Drop Off in Hla Oad. The pole has a script with a random result - a catch will add fish scales to the player's inventory.
This is a high-res texture pack for Bethesda's computer game Morrowind. It retextures the Dwemer ruins.
Dranis, a hlaalu town. Dranis is a new town set in the grazelands, south of tel vos, and east of zainab camp. The town rivals balmora in size and includes a mini-quest, and 2 new weapons, and alos around 20 new spells.
This mod adds a starter house in the North part of seydna neen.
Adds a companion durzog named fluffy to a new cell called fluffy's cave that you can get to through a door at the bottem of the stairs in the vacent manor in mournhold's godsreach district.
Tired of the same "That's very generous of you" or "That does it" message when you persuade people? Well so was I, so I created a mod to add more! Quite simple, but it works.
You can take the darthg Nihilus.
A collection of 48 new chandeliers, sconces, and table lamps for Morrowind.
Replaces the original Mehrunes' Razor with a new model like the Oblivion version using reflect and bump mapping. No .esp required.
This is a little dungeon/quest mod, it adds a small island in the Sheogorath Region and a NPC in Dagon Fel, The End of The World.
This mod adds a "small" shop to Vivec, Arena Compound where you can buy tapestries and carpets in oriental style.
This mod adds ambient sounds to most of Morrowind's populated places - towns and villages, taverns, guilds, temples and other public places.
Adds modern ‘companion’ functions based on Grumpy et al’s scripts to Calvus Horatius (the companion in Tribunal), plus warping to the pets sold by Rerlas in the Great Bazaar in Mournhold.
Replaces the original models and textures of Imperial coins with the better ones. One side has a dragon while the other has the face of Tiber Septim. If you like "shiny" gold, this is the mod for you.
This simple mod lowers the volume of the majority of UI sounds, such as picking up/dropping and equippping/unequipping items in your inventory.
This is just for newbies of morrowind it adds a barrel in balmora that gives you something nice.
This mod simply changes the race names to be lore correct.
Rumors have been spreading to the far corners of the land of an ancient legend. Local adventurer's may be able to turn a small profit if they choose to investigate.
Just a Hlaalu staircase retextured to suit your imperial needs. This is just a resource and includes only the model.
A modders resource that adds 20 new crates, to increase the variety of available crates. There's only TWO in the original game, for crying out loud.
This mod adds 4, count em, 4 new houses to Morrowind.
This mod replace's the standard creature version of the Dremora with an updated Model using Reavance's Better Daedric Armour and the Playable Dremora.
To the west of Seyda Neen, along the bitter coast, there lives a hermit by the name of Thexn Akaasul.
This mod alters 11 GMSTs to make Morrowind less of a stat-crunch when leveling your character.
Replaces the particle effect of the storm atronach with a new full body effect. This replaces the mesh of the storm atronach, so make sure to back up xatronach_storm.nif first
This mod adds a special glass staff to Caius Cosade's house in Balmora. The staff will allow the player to become completley invisible, making it easier to steal things.
This is a mod that raises your encumbrance to 50 x your weight, instead of the measly 5 X that you get unmodded.
So I love playing various mods that make enchanting a little more versatile. Unfortunately, I noticed that the vast majority increase the enchantment value of clothes and items but fail to give any source of souls big enough to more than use various encha
In the Helmet of Doom, Galbedir seeks a volunteer to go to a dangerous island full of dangerous people.
This is just a difficulty fix for the mod, plus it makes the mod fully playable without a doubt. Confusing quest solutions are in the ReadMe included in the download.
Version 3.0 of Desert Region 2: The Final Frontier gives the mod a proper ending. This mod will not be developed anymore.
This is a door fix to Version 2.0. Now, you can get out of the Moscow Catacombs.
Apparently certain installs have a missing DLL error. This patch (a self-extracting 7z) should fix that, if extracted into the base R12 directory. It has the missing DLL, and should appease MGE's request without an update of your directX.
Desert Region 2: The Final Frontier is a great sequel to the Morrowind mod, Desert Region. This simply decreases the difficulty of the mod. It replaces superjumping with collision walking. Now, you can get those White Orbs in Vahen City!
This patch updates Rule 12 to version 0.2c. It includes more clothes, Blue River Settlement, and Oxide Oasis is almost finished. There is much more land built, Copper Roads started, IDs changed almost completely. Various other major and minor edits.
Philagoth's Seyda Neen Shack is a house mod which happens to be my very first mod.
This mod fixes certain bugs in the mod. Now, you can play the mod without cheating.
100% of the magicka regeneration have been made by : Glassboy and all the credits goes to him. I just modified his regeneration script and I added magicka incresing algorithm that increse your magicka depending on players level, intelligence, willpower an
This is an addition to the previous version. It's been a while since I made Version 1.0. Here, you can get a taste of what happens next in the Ashes of Apocalypse mod.
This is the final sector of Desert Region. It fixes all errors in Desert Region and you are also congratulated by Pecker the Rat. Good luck!
This adds a small landmass north of Vvardenfell which goes by the name of Desert Region. Explore fun new places including a small underground mine, a barren forest, a giant arena and a war factory.
This patch for Desert Region fixes common errors in the mod. You should now play without any worries.
This adds a small landmass north of Vvardenfell which goes by the name of Desert Region. Explore fun new places including a small underground mine, a barren forest, a giant arena and a war factory.
Underwater Dwarven house with Dwemer companion. One (twin) bedroom, bathroom, kitchen/dining room, living room and display hall to a new area beneath Balmora.
This is a redesign of the Wolverine House mod I released back in early 2005. The three bedrooms now have themes - the Fae Room is 'fairytale', with the room almost overtaken by nature.
This mod adds new carriable campfire near the stairs of silt silder at Balmora. It can serve for many things,from adding some light in dark dungeons, to adding a little spirit in your adventure trough dangerous wilderness of Morrowind.
The netgun & pistol are now completely useless without ammo. The pistol ammo paralyze targets and deal shock damage. The net burdens the enemy, making them immobile while damaging their life.
This house is located southeast of Fort Moonmoth, and west of the Fields of Kummu along the northwestern shore of Lake Amaya, along the main road from Balmora to Suran.
Minor update to bring new team members up to the most recent version.
This file adds a REALLY easy-made room named St.Havoc, that serves as a storage with shelves, a practice dummie, museum display tables, tables, spear holders and a place to put your potions...no new meshes or textures.
This mod adds an Imperial Guard to the Caldera Guild of Mages Tower and a Hlaalu Guard to Ralds Oril's shop on BTB's request.
This mod adds 150 new types of undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope.
This adds a NPC named Zea the Impossible near Seyda Neen. He is right outside the town, behind a pile of rocks.
This mod changes several game settings to make it easier.
If you bring so many pieces of a certain armor together, then they will allow the player to achieve certain bonuses. Say for example, a player equips 5 pieces of chitin armor.
This mod randomly replaces many of the "Folded Cloth" objects with newly coloured ones. There should be an even spread of colours, including the original blue ones. Cloths in the player's inventory won't be changed.
This mod adds a chest, labeled "Your Possessions" to the census office at the beginning of Morrowind after the point where you've created your character.
Talk to an old sea captain at Ebonheart to travel to a boat out at sea, The Dragon, where all is not as it seems...
Immersive chargen is a mod that is built upon the initial start of the game, the arrival by prison boat.
This mod adds several new creatures to levelled lists in Morrowind.
Replaces the default Argonian and Khajiit bodies with Better Bodies meshes. Textures are based off of Bethesda's originals.
I decided that I'd spend an afternoon making the sort of Seyda Neen shack that your character might actually want to live in. This one is very ordinary at first glance - it's just a little shack - but the inside is much bigger than the outside.
This mod adds a quest surrounding the famous Creeper of Caldera, in which the player helps him become reunited with some old friends so they can reform their old band!
The Imperial Legion wants to remind outlaws who's in charge. Talk to Larrius Varro at Fort Moonmoth about the Legion to get hired to bear the Imperial flag.
With this mod, you can purchase a cheap bundle of fake coins from Habasi Sugar-Lips of the South Wall Cornerclub in Balmora for use in trade - but beware! There is a small chance you will be discovered by merchants and reported to the guards.
This very simple mod will move Socucius Ergalla and Sellus Gravius to behind their respective desks, rather than each of them standing in front.
Adds enemies and guards to the wilderness! No longer will you be less than entertained on those long journeys. Also each of these new enemies have different types that stay close to your level and prove adiquet loot.
Places a Hlallu house just South of Seyda Neen and West of Ebonheart. To get to the house you can swim, or go to Ebonheart, and there is a small rowboat at the end of the right peir that acts as a door to the lakehouse.
This simple mod adds Town Criers to several towns and cities in Morrowind. They can usually be found either roaming the town or standing by the gates, and can be heard ringing a bell.
Adds an observatory tower to Moonmoth Legion Fort, occupied by a mysterious old man.
This mod from Danjb tweaks a number of settings in the game to make money much harder to come by, in an attempt to stop the player having so much money that it is rendereed completely pointless.
Annoyed by attacking Ordinators simply because you are using their holy armor from their revered order? This is your solution!
Like name tells this mod adds something new to Vivec. There is actually two mods: People to the streets of Vivec and We sell houses.
This mod from Cygnus adds the Weapon Shop to the game, as well as a bunch of new weapons and shields.
Adds a gruelingly detailed cave to the West Gash region, located South Southeast of Dushariran, a daedric shrine. It's a big cave, that I haven't completely finished, but I want testers because I don't feel like testing it myself.
This mod from Ringwall gives every race in the game more racial powers.
Better textures for redware. I tried to make it look the same as the original, since I like it the way it was. This enhances the textures without giving it a complete make over.
This mod adds the Slayer Race as well as the Soul Reaver and Death Blade weapons to the game, there are 3 esps.
It`s Actually replacer Rats. New meshes With Bump map, Glow Map, Detail Map and map effects are added.
This mod changes and replaces all Imperial weapons. New meshes With Bump map, Glow Map and map effects are added.
This mod from Xeng You adds a sword and house/fortress in the grazelands sadly enough the mod conflicts with Pegas Horse Ranch.
Removes cliff racers from the leveled creature lists. Non destructive and actually works.
A simple one DDS file that replaces the original comberry texture.
This is just as it says, Fire Place Screens for decorating your abode. There are 7 designs and each comes in large & small for a total of 14 screens.
Sick of carrying lots of mana pots? No place to rest? Then this spell is the way to recover your mana (at the cost of life).
This simple mod adds the need to find shelter in order to sleep in rough weather.
When I was playing Morrowind one day I noticed that all the undead zombie characters had some kind of soulgem. So I had an idea of a mod that made a lower level soulgem into a greater level soulgem.
This is a very simple mod that adds an NPC to Seyda Neen named Ados Abass. Talk to Ados and he'll offer you a little job recovering Seyda Neen's local resources.
This mod adds the ability to bribe guards to let you go with all your stolen goods, and to apologize to NPCs you may have offended, as well as being able to ask them - or threaten them - for money.
This plugin adds a storage room under the Balmora Mage's Guild. *Shock* It's a very simple plugin for those too lazy to make themselves a storage room as organized as this one. The room consists of many containers all with a 10000 pound weight limit.
Seyda Shack adds, wait for it, a new shack in Seyda Neen for the player to buy. However, this mod has a twist.
This is a simple house in Balmora suitable for putting stuff in it or having a party in it :P It is in the Market Square in Balmora, quite easy to find, it got 2 stories so you got plenty of space to put stuff in also it's good with the furniture mod!
This is a simple mod that adds Freelance Adventurers to Morrowind.
This is a simple mod that adds Freelance Adventurers to Morrowind.
All this is is a simple texture replacement for the main menu of Morrowind.
This is an nice house North of pelagiad with an extra in the Basement A.k.a TOMB and the house is unfurnished.
This mod adds many more slaughterfish of different varieties to the game world. The smallest of which are a minor inconvenience, the largest of which can be a serious threat to even high level players.
This mod simply adds my new "Redwood Bow" to the First building of the Seyda Neen Census and Excise building. The part where you can find the dagger and the lockpick and such things.
I am creating a village on the Northern face of the island in between Skaal Village and Castle Karstaag.
As you can probably tell, it makes some changes to our favorite scamp from Caldera. However, it is not a cheat, and was never intended to be used that way. Basically, Creeper now buys everything.
This version fixed a small dialog error that game the topic 'special set of jewelry' to everybody.
Breaks up the continuous playing of music in Morrowind by providing the user with various silent mp3 files to add into the game.
This mod simply adds salaries to most of the vanilla guilds (Except to the ones that don't make any sense having them, such as Ashlander tribes or Thieves Guild).
Hastrel James Harrison Jarol IV is selling his recently deceased father's estate for the sum of 100,000 gold.
I just added a hobo underneath Madach tradehouse in Gnisis names J-man. This is my first mod and it's not much, I just always thought that was a good place for a hobo...
This spell basically allows you to regenerate magicka anywhere, but at a cost. All of your attributes (except for luck) are drained 25 points for 20 seconds.
This mod allows several 'objects' to show up as distant statics, which they didn't before (Ghostfence, Silt Striders, etc.)
Darkwater Shack is a quest set in Seyda Neen with the end result being the Darkwater Shack, a place for newer players to stay in Seyda Neen. It involves murder, skooma, and a bit of lore.
This mod allows the player to travel to and from several places in Morrowind.
MMIL is a mod-user resource that informs mod users of the impact many of the mods they may be using may have on their gaming experience.
This mod from Brucinater adds 10 healers that can cure you, or heal you to major cities in Vvardenfall. A list of healer's locations and other info is in readme.
This pack contains three esps and are made as a "Modders Resource Only" and add nothing to game play.
This mod adds a flintlock pistol, with a mold to create ammo from scrap metal or raw ebony. This is a beta to test the weapon and it is not placed in the game.
Ever noticed how disorganized the Imperial Legion is? None of their armor matches and, as a result, there is no true rank identification.
Ever wanted to listen to your music ingame, without the bother of minimising all the time? Well now you can!
As I was traveling around Solstheim, I had the idea that it would be useful to have people who will get you to Skaal and Thrisk, instead of you having to walk there. This mod adds three NPCs that allow you to travel around Solstheim.
This mod from riki626 adds guns into the world and other stuff a new race and armor + weapons you'll find Riki(me)in balmora and gun seller too there read the read me for info how to kill me.
Mage Friendly Daedra - allows mages to cast destructive spells on to daedra without the spell being reflected. All daedra and some dagoth creatures now have spell absorbtion instead of reflection.
This file from armajaro adds Mai'q to the center of Caldera.
Useable Kegstands changes all Kegstands to useable ones that dispense drinks! All you need is some gold and an empty bottle to make them work. Simply activate them and pay and you will recieve a bottle filled with your drink.
This is a house mod by me, V1v3c, that adds a kind of house to Odai, the river going through Balmora.
This adds new spell that summons dwemer aidbot. Bot heals you when you are wounded ( health 20 or lower ).
This plugin adds an NPC to the Forge of Hilgonbrand who will create Daedric armor for the PC, if given the right materials. This area can be found in the Omaren Ancestral Tomb east of Sadrith Mora.
This is a simple modder's resource by me, V1v3c, that adds white versions of the default rope bridges to the Construction Set.
A small house built for a warrior with Barter services, repair services, and training services. Located outside caldera. See readme for more details.
A simple idea of Balmora being infested with zombies and a group of survivors with a chest full of weapons.
This mod from Snowm4n adds a new ancestral tomb to the west of Balmora. This is meant for low level players. In the end there will be a boss and a nice treasure.
A small shack outside Seyda Neen. Great for beginner and also handy for the level 50's ;)
This mod from Z999z3mystorys will prevent Dark brotherhood assassins from attacking you in your sleep as long as this mod is active. When you want them to attack again simply disable the mod and go back to your save file.
This simple mod gives you ownership of a shack in Seyda Neen.
This mod adds elemental particle effects (fire, ice, earth, water, light, dark) to your Morrowind character. They are purely visual and have no affect on gameplay what so ever.
This mod aims to change many aspects of the Ashlanders and make them a little more important to the game. As they should have been. It adds quests, new houses (Mostly Yurts) and enemies to defeat.
This adds a tower (kind of)to Balmora. Inside is a bedroom, trophy room, alchemy/enchanting lab, teleportation system and trader.
This plug-in adds a house to Balmora, in which you can sleep and store things, with a little riddle-hunt to find the key.
Provides new textures for the mages guild sign and the Alchemist's shops. No esp, texture replacer.
This is a house in a long abandoned Ancestral Tomb near Pelagiad. I made it a long time ago as a personal house mod for my character Grania, and decided to tweak it a little, add a story, and release it.
When you step out of Balmora you will find sword sticking up from ground and when you pick it up you will be teleportet to Oblivion and you must get yourself to top level.
This is large Island and city using the wizards island mod although this is larger. This is not a complete island and it is for others who do not want to have to create an entire island when trying to make something.
Adds a underground hideout to Seyda Neen and Vivec, Foreign Quarter Canalworks.
Quest giver just inside door of Moonmoth Legion Fort. Percious Proviticus, an Imperial Guard sends you to Fallensarano, to retrieve a ring.
This mod adds a throwing version of all the base war hammers in the game. The higher the quality of the hammer, the more strength it takes to throw it effectively.
Yorick's Tower is an imperial style castle built on a rock cluster directly west of Ouada Samsi mouth, near Gnisis. Depending on your taste, you might find it "medium-sized" or "large".
This mod adds what everybody has been asking for....an AK-47. It also puts some of a smuggler boss' Henchmen in random places.
Adds several Bandits to Vvardenfel. In Version 1.1, they can be found in the Grazelands, Bitter Coast, Sheogorad, Ashlands, Molag Amur, Ascadian Isles, and West Gash regions.
Adds new special abilities and powers to the PC dependent on class.
This mod from Ex-D adds a smith, Norusi Rarayn, in Ald'ruhn, next to Braynas Hlervu's house. By talking to him, you'll find that he can make netch armory for you, simply by bringing him the right amount of netch skins.
This mod will add a small house near Balmora that was designed for you to store your gear (and potentially make homey) without the worry of it being too big.
This mod, which can be used with vanilla Morrowind or any/all of the expansions, will add a book to the mages guild in Balmora that will tell you how many of a creature you have killed.
A simple mod that adds a Dwemer ruin off the coast by Gnisis. It is suitable for any levels that you can usually enter Dwemer ruins with, and has basic Dwemer equipment.
This simple mod adds three throwing bottle weapons with area effect fire, frost and shock damage. Feel free to add the bottles to a mod or to your game with player-> additem "firebottle", "frostbottle" or "shockbottle".
This mod adds a Small Imperial style pub in Seyda Neen. The pub is a small, underground establishment meant as a base for the Outlanders gang, who are trying to fight the Commona Tong.
This mod from Mesmer adds a book to the Vivec Library in the Temple District describing an Ashland legend named Kerrivor. The book tells you everything you need to know.
This mod regenerates magick with the same formula used in Oblivion. It works from the selection of birthsign in the character creation. Also it works with an already started game.
This is my first mod. It adds some stairs behind the Hlaalu Council Manor. If you follow the stairs up the mountain you come to a quite big house. That house is now yours!
This mod is meant to make the lucky lockup more interactive and part of the game. I felt that the lucky lockup was a place that many people looked over, mainly because its just a pub with nothing special, and a little bit small.
This mod adds 5 new houses for you to become the new resident of. There're homes in Pelagiad, Ald-Ruhn, Sadrith Mora, a Yurt in the middle of the Grazelands, and a Dwemer Ruin home NE of Mount Kand.
This mod adds 5 new houses for you to become the new resident of. There're homes in Pelagiad, Ald-Ruhn, Sadrith Mora, a Yurt in the middle of the Grazelands, and a Dwemer Ruin home NE of Mount Kand.
In Morrowind, the gold coins look too green. This mod changes the textures and icon of the gold coins with more golden ones.
Increases the "Hello" rating of the female Redoran Guards to 30 (was zero), and gives the female Guard in Sarethi Manor a skirt to match with the other Redoran Guards.
A small house on the east side of the river at the northern end by the guardhouse in Balmora. Contains a mage who will transport you to 4 different places for a fee and a merchant with some gold.
This mod from Jondera adds 9 new items - 6 weapons, a robe, an amulet, and a book.
This mod from Sluijs adds a raven rock-style house just outside the silt strider port in balmora, the house has plenty of storage, but no pre-set items (with the exception of a hidden treasure).
This mods add leaves to the bare trees of the original game.
This mod from vanir90210 adds Grenades to the game. If your a purist, read the readme. Actually, read the readme anyway.
This mod adds the unused Axe Queen of Bats to the game as part of a Telvanni House quest. You do not need to be a member of House Telvanni to do this quest however. Just look around Galom Daeus.
Spend large amounts of money to acquire a powerful weapon, It's starts out weak but with more and more money it can be upgraded. If you thought you had more money than you know what to do with before, you won't after installing this mod.
Contains: Atronach Store, Atronach Store Addon, and Atronach Store Robe Fix. This is to save people the trouble of downloading all of them seperately.
THIS REQUIRES ATRONACH STORE. This adds several new items such as: Storm atronach hammer, Frost atronach claymore, and Flame atronach axe.
From a far away land, came a breton merchant. He set up store in the Gnisis market and is now selling strange items he claims to be forged from atronach souls.
These are the files for Morrowind, Tribunal, Bloodmoon, and/or Weapon Rotate.
This is a patch for the weapons added by HelioS' Assassin's Armory mod.
This is a patch for the weapons added by PirateLord's Creatures 9 mod.
This mod changes various skills, attributes and tweaks.
My Minor Fix Compilation contains various fixes mainly improving the guards as well as altering misc. items weight.
This mod requires morrowind, Tribunal, Bloodmoon, Vampire Realism II, Vampiric Hunger III, Vampire Embrace and Vampire weakness weather dependant v1.7 onwards.
All 2-Handed weapons are now 1-Handed, With exception to marksman. Arrille has them in his possession.
The steel broadsword uses the imperial broadsword mesh and icons. this will give the steel broadsword unique mesh and icon that will fit the steel weaponry set.
This pack from Keazen replaces all textures for the robes, no modify meshes, no esp.
A simple texture replacer for Mournhold. The textures are mostly similar to the original ones, but they are much higher res. No .esp needed.
Mournhold rebuild is a mod designed to remake various aspects of Mournhold. This is a partial release of the final mod. This mod includes: new interiors, new quest with many ways to complete it, and greatly improved the Godsreach area.
This mod from Faalen is an attempt to bring adventure back into Bethesda's concept of creature merchants.
This mod from quorn adds 3 new models for the dremora lord, each with the different daedra helms (terror, inspiration, god). Each uses the dremora animations.
This mod adds a small tunnel system operated by the Thieves Guild. Based in Balmora, it has access to three different points; one in Gnisis, one in Tel Mora, and one in Vivec.
This once was a completely hidden and secret hideout your grandfather used during the storms and in other emergencies (like a safehouse). You have remodeled it to be a training center for your needs.
Deepsnow Manor adds a new house with awesome services, and an underground bar. Transport from Fort Frostmoth is included and when I decide to release version 1.0 complete, there will be quests, but for now, its just a place to chill.
This plugin adds the fabled Sword of the Chimer to the game, a powerful sword with a fire weakness and fire damage enchantment. To receive it, you must complete a quest that requires travel across Vvardenfell.
Egyptian-inspired Vivec/Velothi texture replacer from tygirwulf.
This mod provides five new desks based off the original Bethesda furniture models.
An updated version of Mr. Swiveller's common house retextures.
This mod creates an object called the electric drum in pelagiad, halfway tavern. The drum can play 3 different pieces of music.
This is a modder's resource. It adds nothing to the game. This .esp attempts to save time and effort while creating other mods.
This mod adds 6 new outfits for female characters, this time you can find them to the clothier Vérara Rendo (Suran).
This mod just adds 3 npcs to the game, no quests no thing..... just you need to find them and kill them, and you will get a uber sword.
This plugin adds Telindil, an Altmer Armour Trader to Seyda Neen. He has 5000 gold, and loves everyone, so he'll pay you a reasonable price for your armour.
This mod from Lachaln adds more than the title promises....
This is a simple house located in Sadrith Mora, behind Tel Naga. I designed it as a place for my Telvanni Mage to start out, without anything too large or fancy. I did my best to make it blend in with and appear like other houses in the game.
A mod from Prince Maethis that adds a vacant Telvanni apartment above the temple in Vos. Just teleport up to it and move right in.
This is a small mod which adds a very small one room shack to the outskirts of Hla Oad and another small one room shack to the outside of the Balmora Temple.
Created 2 new crossbows (need meshes/texes/icons and prolly intensive scripting to get them to work) based off of the Half-Life Portal Gun.
This mod from friendshoe adds a shrine to Boethiah somewhere off the coast of Morrowind. All items are geared for stealth characters.
What this does is add a shack onto the docks of Fort Frostmoth on Sothsthiem Island.
A new trader Rundwulf Wulfsson and his wife Brunnhild Guntersdatter will be found just outside the entrance to Fort Frostmoth.
Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random.
This is a drag and drop texture replacer for castle imperial textures! No scripts; just remember to back up your textures beforehand if you don't like these :P
This mod adds a type of weapon: lances (new meshes & textures). The lance is inspired on the historical medieval weapons. They have a small heraldic banner near the tip.
Osiem, a high-ranking imperial officer, has recently moved to Morrowind. This plugin adds him and his house to the Ebonheart area.
This is a small mod that simply fixes up the haunted manor in St.Olms. You can use it however you like, much like the haunted manor before, but it gives it a more comfortable feeling.
A new shop called "Your friendly bakery" has opened near the entrance to the pelagiad castle.
This is my second quest mod, and is a bit more complex than the first one I made, but this time there are no fights. This is more of a small exploration mod, suitable for low-levels (decent rewards).
This mod allows some basic quests to end by cleaning up journal entries.
This mod from Keazen adds 6 new outfits to sell, you can find them to the clothier Bivale Ténéran (Ald'ruhn).
When you get corprus, Caius Cosades gives you a dwemmer artifact to use to sweeten up Lord Fyr. He also tells you that it is 'worth a fortune' but to be careful since smuggling dwemer items can carry the death penalty.
There have always been masses of complaints about Morrowind's uniform scripting. This mod aims to fix the 2 biggest: the Legion and Ordinator uniforms.
When I discovered the Unofficial Morrowind Patch, it was a blessing, except for one thing... Vampire Fly still depended on the Alteration skill... I decided to take action, editing vampire dust's effects along the way.
Just a simple tweak. It changes the Figher's Guild favored skills to Long Blade, Axe, Spear, Blunt Weapon, Block, Armorer, and Athletics.
This is a high-res texture pack for Bethesda's computer game Morrowind. It was designed to complement the other "Swiveller's Soils" texture packs, yet as it affects many in-game locations I decided to release it independently of the other two packs.
This is a high-res texture pack for Bethesda's computer game Morrowind. It sets out to change Molag Amur, the Foyadas, and Red Mountain from a land of ash and brimstone into a desert-like wasteland.
This is a high-res texture pack for Bethesda's computer game Morrowind. It sets out to change the terrain in the Ashland region from nasty & bleak to pleasant & green.
Some spears, darts and swords have been converted to arrows and bolts. They're located in a basket in the Census Office, and Arille has more.
This is a collection of 8 of my smaller mods that I did for myself. They are not worthy to be published on web individually, so I thought to upload them all together :)
This mod from Starwarsguy9875 adds a christmas tree outside of the pawnbrokers shop in balmora, it has a few blue lanterns in it an some ambient light (orange, red green) At day, you can't really tell it's on, but at night, it's a sight.
This adds a small docking area to Seyda Neen, with four storage shacks and four NPCs, including two travel NPCs providing a total of eight destinations: Solstheim, Mournhold, Vivec, Ebonheart, Gnaar Mok, Khuul, Sadrith Mora, and Molag Mar.
The Tel Denim mod adds a telvanni occupied Dwemer Ruin on the slopes of Red Mountain.
It is old (2005) small fun plugin. It adds eight new miskItems and one weapon.
It's a small house, consisting of 3 small rooms. There is a vault with many chests and some display room, a small alchemy area (copied from my balmora temple mod), large desk, library, bed, and other standard things.
Small hideaway for hermits and of-land characters. Locaded near Seyda Neen.
This mod adds a house that is free in Sadrith Mora, near the merchants. It has a bed, a chest, a sack, a place to put your items on display with a small chest on it, a chair, a basket, and 3 crates.
This mod from Sluijs adds a small, but dangerous, dwemer ruin west of seyda neen (between the town and processus vitelus' body). Intended for high level characters. Since the dungeon is REALLY dark, I've added a barrel of torches to your left as you enter
New meshes With Bump map, Glow Map, DetailMap and map effects are added.
This is a complete remodel of the game's UI. Inventory menus, options menus, loading menus (not splash screens) etc.
This is a huge house mod that I made for one of my characters. The building of it went so smoothly and turned out so well that I decided it was worth sharing with the community.
There within the frozen crystal one will find the hospitality of Holly and Ivy's Holiday Shoppe: Weapons, Armours, and Gifts for all Occasions!
This mod completely augments the original. It now tilts more to the evil wizard or necromancer as it has some 6th house goodies here and there.
Murderers, Vampires, Rapists and Thieves! Be prepared to jump with calamitous joy as a new home has been prepared just for you.
This mod adds a cozy magically inclined loft to the lower part of the first census office you reach as soon as you step off the boat.
This mod from Arcturius adds a little cave for lower leveled characters to call home.
A castle based heavily on the Ragnarok Online castle Repherion. Details can be found in the readme.
It`s Actually replaces Creature Hunger's. New meshes With Bump map, Glow Map and map effects are added.
It`s Actually replacer Creature Atronach's. New meshes With Bump map, Glow Map and map effects are added.
A brand spankin' new blood sprite as of November 29, 2007. I know it's been done twice before, but here's my take on it.
If you've ever worn the Ten Pace Boots, you'll notice that you're missing something... everything below the knee. Bethesda *did* provide a mesh for the Ten Pace Boots, but there was a problem with it.
This mod adds the head of a classic young high elf woman to the game.
This mod adds a marksman merchant in the Balmora Fighters Guild. He is also a trainer as well.
A Template for a Sky Town of some sort. It has a courtyard, buildings and docks set up.
Talk or bribe the ashlander guar tamers to reveal the secrets of smart mountable guars...
It`s Actually replacer Creature Scamp's. New meshes With Bump map, Glow Map and map effects are added.
This is the sword Tensa Zangetsu from the anime Bleach. It's just a mesh, texture & icon. There is no esp. as it's meant to be a modders resource.
This time around, instead of overpowered items and a house, we have a chest that provides the player with some starting equipment.
I always noticed that everyone who creates a visual effect weapon generally make either fire or ice. Well, I wanted to see something different. So, I made several of my own visual effect swords.
Ever wanted to burn down Balmora? Pelagiad? Anywhere? Well, this is your mod. An Imperial in the South Wall Cornerclub in Balmora now sells firelighters.
This mod from Gaigun adds my Alchemist character as a NPC who will sell alchemy material as well as train in CONJURATION, RESTORATION, and ALCHEMY.
This mod from Ziana makes the skeleton key (Thieves Guild reward) much tougher. (One million uses.)
This changes the curse (which is added to your character after you equip and then try to unequip the dagger on the table) slightly and adds a book to Jobasha's Rare books. It also adds another chest that opens to a riddle.
This modders resource has scripts and examples of how to implement the following functions in Morrwinds langugage.
Sequel to Evermoon's 'Alternate Beginnings', this mod expands upon it by adding 13 new choices to the already existing 5 to make a total of 18.
This mod is inspired from Catherine799 tree house mod, this one is placed just outside seyda neen on a small hill at the bottom of the mountains, you should be able to see it from the last few houses in seyda neen.
This mod adds a small house outside Balmora to left of the stilt strider.
Low people were sent by the great houses to run their dirty business. They are provided by huge amounts of gold pieces so they are little suspicious.
A small hide-out from Tref that is located in Vivec, St. Olms Underworks.
I cleaned it So no GMSTs. It's located near vivec at Ascadian Isles Region 1, -10. This is my second mod and I'm doing waaaaay better.
This mod adds one female breton head and two female breton hair meshes.
This mod from korean77777 adds one Khajiit head to the game.
This is just a simple esp. It slightly rearranges the city of Balmora to give it a more dense feel to it.
In my opinion, this mod makes the Balmora river much nicer looking.
This file from Tshultze is a fix for the New Beginnings Mod which adds a few items to help any new players inside the census courtyard, a new birthsign, and some other things (possibly).
This mod adds a mysterious building in the fields of kummu, and a door in a hill next to it.
I have placed a big tree with a Telvanni-style door and interior in Balmora. It also includes a pet guard and a small garden in the front yard. I didn't add any quests for it; just a house and a talking guard.
This file from Tshultze adds a basement to the traveller's respite. This replaces the original file so don't use both at once.
This mod from Dinmenel adds two areas to the Dwemer ruin Arkngthunch-Sturdumz, north of Gnisis, making the area suitable for optional housing.
This mod from Bmj adds a house outside of Caldera. It includes a pot and chest used to make helms and potions; a locking chest and a refilling chest.
This mod from Catherine799 adds a Treehouse outside of Pelagiad. It is an update from my original mod, Balmora Treehouse (but it doesn't require this mod to run).
This mage with heavy armor wanted to create a new world better than Mournhold. So he bought a door and enchanted it. He used his powers to make a world but failed. Instead he made Gnat.
This mod from Donselaar adds a very little quest to Seyda Neen which ends up giving you a house to live in. This house is situated in the area behind the light house.
This is a large Imperial Keep, placed North of Ebonheart. The keep is more of a small village, and consists of 54 cells and 61 NPCS. Each NPC has their own unique dialogue, topics and greetings.
This file from korean77777 adds a s.a.k. with usb, spoon, file, scissors, and magnifying glass.
This file from korean77777 adds a swiss army knife into the game. It can be found in the seyddaneen census and excise office.
This mod from Yellowdude adds a magical amulet that allows the wearer to control the weather.
Ever hate it when you join both the Fighter Guild and the Thief Guild at the same time only to realize there is a quest that make 2 guilds conflict with each other? Yes it is the Codebook Quest.
This plugin is an edit of the excellent Real Katana 1.2 plugin by karstux.
This mod adds 15 High Resolution Re-textures of Karstux's katanas to Meldor in Balmora, also includes one Ninjato.
This mod simply adds a new race of snow tigers to the game, nothing more, nothing less.
Two more werewolf textures for your use, with matching 1st person hands. Couldn't add em to the other one 'cause the file size was too big.
Well when I got the Sword of White Woe it wasn't white, and it used a very ugly mesh, so I opened up nifskope and found the Daedric katana, and retextured it white and gold, as I think a blade of that callaber should be.
A very simple mod from Moonwalker that adds NPCs to the temples in Ald-ruhn, Balmora, Ghostgate, Gnisis and Vivec's High Fane, allowing you to travel between them.
This is a fixed version of Alternate Beginnings by Evermoon, so 90% of the credit goes to them.
These are replacement textures for all but a few of the creatures in Bloodmoon.
This mod adds a heavy ebony crossbow to Sirollus Saccus in the Hawkmoth Legion Garrison in Ebonheart. The crossbow is deadly (70-85 points of damage) but VERY slow (it takes about 5-6secs to reload).
This Plug-in from Zerfetzer runs a script which adds 4% magicka per level to your magicka pool. It works basically like the fortify max magicka ability, but it is not build up on it to provide more accuracy.
This mod prevents spawned MCA npc's to dissapear when they become your victim, thrall or child.
Retexes and makes glass weapons a bit transparent. Mostly effects just the "crystall" part that has cracks and isn't transparent at all.
These are replacement textures for all but a few of the creatures in Tribunal.
I know there's already Magicka regeneration mods out there, and health too - but I never quite liked the way they were done, so I went ahead and made my own. This one does both Health and Magicka.
An older mod of mine, a simple house mod, no scripts, no NPCs (a dog), minor freebies, no spoilers, no overpowering items. Sunset Manor sits on the shores of Niben Bay east of Fort Grief, northwest and very close to Cadlew Chapel.
Here is the Official Plugins Collection for The Elder Scrolls III: MORROWIND.
Replaces the creeper with a retextured version to make him different than the other scamps. He wears better clothes and has glow-mapped eyes.
Children are strangely being kidnapped one by one. A man somewhere around Caldera is luring them with his candys, sweets and puddings. Can you unravel the mystery behind one of Morrowind's most mastermind pedophiles?
This is a plug-in for the German version of Morrowind, which adds some merchants within Vivec.
Two very wealthy Khajiits have a very nasty problem. Their house is built over an Ancient Tomb! Will you be able to help Balmora's newest arrivals?
This mod from Semihuman adds a few items to the trader in Seyda neen. You will also notice somthing strange about the "apparent" skull of the shopkeepers father.
The Forgotten Mine is an Ancient Mining Location used by the skeletal spirits of the Dwemer. The entrance of the mine is outside Suran, near the Silt Strider.
You may find his mano, but there is already an owner... Khjaiit has won it from Big Head and you'll have to do something to get it. (Or just lock pick lol) There is more information in the ReadMe.
There's quite a big Farm near Vivec. The owner, an old Ashlander, feels the end of his life approaching and decides to make one last journey to the Ashlander Camp where he was born.
The esp this file contains doesn't add anything to the game, all it does is assign the meshes and stuff.
Alters the amount of time that lapses when you travel by boat or strider.
This mod adds a quite small but very practical harbour in Seyda Neen.
Once you have the Boots of Blinding Speed just go to the Mages Guild in Caldera and speak to Folms Mirel, the Dunmer Enchanter, about "Boots of Blinding Speed" and he'll offer to transfer the enchantment from the boots on to a belt.
This simply replaces the menu_morrowind.dds texture with a much larger and much more detailed version. I made it completely from scratch.
This mod changes atmosphere in the begining to a much better one. It removes tutorial messages during character generation, changes starting weather, changes starting time, and changes starting music.
ManualIntelligence created this mod that replaces bottles with transparent ones.
This mod from HedgeHog-12 changes and replaces all Daedric armors with new meshes - Bump map, Glow Map and map effects are added.
This download includes 2 esp file and 2 READMEs: "Smith's Sevices", by Arcimaestro Antares and "Daedric Forge" by C-Euro.
This mod from Archmagister Gesar adds a simple little bachelor home to the Grazelands Region.
I have made a cozy little manor at the top of Tel Uvirith for those who wants added simplicity in luxury such as this. As the mod also alters the exterior of the tower any other mod who does the same will probably not be compatible.
Adds a cozy apartment and alchemy laboratory to the Vivec Foreign Quarter Canton Plaza. Intended for very advanced herbalists, botanists, and mages; will be overpowering for young characters, so your self-control might need exercising.
This makes the NPCs of the Bloodmoon expansion (Solstheim mostly) less generic. New dialogue in Solstheim specific topics is added, and the existing dialogue is refiltered in many cases to stop annoying conversations.
This mod adds empty soul gems of all qualities to 14 Enchanter Service providers across Vvardenfell. The soul gems will restock as long as you don't steal them. This mod expands on my "Galbedir Soulgems" mod.
Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.
With the release of Westly's Better Bodies Golden Saint Race, he kindly gave me permission to make a replacement for the stock creature.
Welcome to dun, a small dungeon crawl that should NOT be attempted by low or medium level characters, unless you have a deathwish...
Smaller, less abrasive compass arrow. The 'arrow head' spins around the little circle.
Dremora race based on Oblivion. It includes 3 new body textures, 4 new faces textures, and 2 new hair styles.
This mod adds new "wretched" versions of normal dwemer animunculi. These creatures have been added to most of the dwemer leveled lists, and all have chance of giving the player the common disease "Tetanus".
This mod from Geofizz adds the Maboroshi. A human-cat hybrid race based off of Better Bodies. Designed as a PC race with limited NPC support.
Start your character at the Mournhold Royal Palace as the banished heir to the the Morrowind throne. Complete the Tribunal main quest to earn back your right to live in the palace.
With this plugin from Arcimaestro Antares, you may hire a scout to transport you to most of the places in Vvardenfell.
These are just some weapon meshes I made, they are untextured and haven't been tested in any way. They can be used in any way you wish as they are a resource.
Philip Troy has created a mod that extends first dungeon, Addamasartus.
This mod from Saania adds a cozy home in Khuul (it's not tiny don't worry...). It is furnished and lighted nicely. The sword I left there is kind of a cheat so you don't have to use it...
This is essentially a clothing mod. Female clothes only. NOT Lore correct. There is a weapon available that goes with each outfit, all are on display in the store.
The third Generic-No-More Mod from Mista Mod Testa. This one replaces all of the generic misc item names. Such as plates, flasks, and bottles. Enjoy!
This mod from PsyWave adds some ninja weapons and tools to Morrowind. It adds a Steel Ninjato and a parry version of it.
Better Clothing Names Tribunal Addon from dragonfire69691 changes all the generic clothing added by Tribunal to give them more unique names.
Better Clothing Names Bloodmoon Addon from dragonfire69691 changes the generic clothing from Bloodmoon to give them more unique names.
This mod from Lucror makes every regular creature (non-daedra, non-undead) passive (does not attack you on sight).
This plug in from dragonfire69691 adds a new NPC to Seyda Neen. Her name is Alexi Nuccius, wife of Vodunius Nuccius. She doesn't do anything special, she is just there to look good.
This mod from Shon for Morrowind enables the beast races to have unique shadows.
Modernwind is a large project whose goal is to transform Morrowind into a more modern setting while keeping the base lore and fantastic setting intact.
Better Clothing Names gives all the generic clothing names unique names.
This mod from Dianne Walker adds music, drinkers, dancers and drunks to the Balmora Taverns, there is very little dialogue but what is there is relevent to the type of npc.
Attempts to prevent the player from venturing to some of Vvardenfell's most popular locations to get rich and powerful with little or no effort by ridding them of daedric, ebony, and glass loot.
I've made a bike mesh based on the first bike made in history which is simply two wheels and a seat so you can go down hills faster.
This Mod from Lucror adds a small House/Apartment above the Lucky Lockup Tavern in Balmora. To get in search for the key and a note behind the crates in the alley behind the Mages Guild in Balmora.
With this plugin, you may ask the agents in Morrowind to offer their special services.
The Shadow Rogues are a race of fallen Imperials, brainwashed by the Dark Brotherhood. Transported to an Outer Realm by Dark Brotherhood Magicians they were twisted into the dark ways of the Brotherhood.
This mod from Mandamus adds several new female hairstyles, available in eleven different colors, for all the races from vanilla Morrowind - except Khajiits and Argonians.
This mod from Indalus adds wayshrines throughout the roads of Vvardenfell, but only on those roads leading to civilisation.
This mod from Drackolus O'Dell (Salomandyre) allows you to open and close the doors on the dwemer stoves. This only replaces the original ones in the game -- the ones added by mods or the expansions are still the same.
This plugin from Westly adds: A new playable Better Body race, the M'harjaan, to the world of TESIII: Morrowind, Many female and male head and hair options, and Vampire heads for both male and female characters.
This plugin from Westly adds a new playable Better Body beast race, the Shadow Wing, to the world of TESIII: Morrowind.
This plugin from Westly adds 3 new Khajiit races, the Cathay-Raht jaguar-men, the large Suthay-Raht tiger berserker, and the mysterious Dagi-Raht.
This mod from Neolin_Windblade adds a house under the dock at Fort Frostmoth that you can acquire through a short quest.
Tel Nechim is a new town in the east of Vvardenfell, where there are a number of quests for the player to go through. Including a main quest. - Antiscamp
This mod from Renegade3745 adds a bit more furniture to the Factors Estate. Including a refurnished master bedroom, a full pantry, and a lot more storage space without being too overdone i think.
With this mod enabled, dremora will, beginning at player level 25, have a very, very small chance of dropping Daedric armor.
A small weapons mod from Darknut. The modding includes new textures as well as some meshe modification.
This mod from Ostar adds 72 new books and updates 4 others.
This is a new house located outside of Balmora, inside a cave with some nifty extras apart from the usual.
This mod adds small pirate looking house south west of Vivec. It is still a beta and I will maybe create a whole pirate looking town there.
This house mod from Soltis includes: a complete interior rebuild, modified steam centurion guards taht attack monsters, slight modifications to Uvirith's Grave and the merchants' houses and plenty more.
Natural healing allows you to regenerate health, the amount you regenerate is based on how much health you currently have..
This file adds two creatures to Elder Scrolls 3: Morrowind. The first is the Greater Bonelord, a frost mage. It has a ranged frost spell. The second is the Ghoul, a close quater combat creature.
This plugin simply adds a house on top of a hill north west of Dagon Fel if looking from the boat.
This mod allows you to have the spells that are on the scrolls that the enchanters/merchants sell. There are 5 NPCs that placed in various locations in Morrowind. View the readme file included for further details.
A new update on the New Beginnings mod, by Tshultze.
That's right another movie mod from W4rbird. This one is is for Tribunal, and is integrated into the game itself (as opposed to seperate as Bird's other movies were).
A mysterious person has left a trail of clues across Vvardenfell leading to a powerful axe called Iakris. Follow the clues to claim the axe.
This mod adds items to leveled lists that have a generic weapon effect and naming to them. Be sure to merge leveled lists.
This mod from Bors139 adds a replica of the morag tong base in balmora (minus the owned items) to make your charactor in to any clan of vampire (included in name) or a werewolf (in name).
I didn't get the idea until I started playing Oblivion, strangely enough, and then it hit me: why not create a script that causes your intelligence to grow based on 10% of your intelligence?
This mod from Jeremy Sanders reduces the base value of the feather effect by 1/10, and increases the duration of the stock feather spells to 100 seconds. Far more utilitous.
This tweak from Nintendofreak103 changes ebony armor into a medium armor and changes armor rating from 60 to 70 filling the gap of a powerfull medium armor.
This mod retextures the redware, the peachware, the green pot, kwama eggs, drums and the rolling pin.
This file from Ginge13 adds the Rich equivalent of the Small Plain stairs that are used for interior building in to the CS.
With this plugin from Arcimaestro Antares, you can select as target an NPC and then hire the Guild of Thieves to steal the NPC's items.
This mod adds a house to the island north of Ebonheart. It has all of the services a mage could need. Spells, spellmaking, enchanting, ingredients and training.
This mod from Jonjon adds a home to the skaal village near the well. Also adds a npc outside the new home that will transport you to two locations.
An updated version of New Beginnings has hit the inbox. This version contains all the perks of the original plus, a house and a quest associated to the house. The house itself is located just outside the castle in Caldera.
This mod from Ginge13 simply changes the name of the Elf races to their "mer" alternatives, e.g. Bosmer instead of Wood Elf.
A small underground house located in (or under rather) Balmora. This will make a good starter home for low level thieves/rogues, but there's not much here for higher level characters.
This mod from JonJon adds yet another shack to seyda neen and it will conflict with any other seyda neen mod that adds new buildings or anything else there.
This mod from Denina adds passive cliff racers to 13 leveled creature lists, starting at level 4.
This mod from BlueBit adds a low-level home near the Seyda Neen lighthouse, hidden from view, some lore around town, and a backstory to the home.
This mod from Princess Stomper adds litter and fungus to the east side of Balmora for that "ghetto" effect, as described by the NPCs in the game.
This mod from Princess Stomper adds a "magic tent just outside the Ald'ruhn city gates. Through use of... um... clever lighting, the interior is deceptively spacious.
This mod from Midgetalien adds an unenchanted version of the bipolar blade to the smith in mournhold. It comes in two vaqrieties, longblade and longblade two handed.
This mod from Midgetalien adds centurion archers from tribunal into morrowind dwemer ruins via the leveled lists. Just makes more creatures for you to kill.
This plugin from Phijama adds four themed bowsets to the game. Amber, Green Amber, Ebony and Ivory.
A cozy hideaway for a thief sort of character, nestled away in the Llando Ancestral Tomb, located in the scenic Ashlands Region south of the Urshilaku Camp and halfway to Valenvaryon (Ashlands Region, -2, 17).
This mod from BlueBit was inspired by the movie 300, and I'm sure once you guys saw the movie you immediately wanted to make a Spartan, but there was no way you could get a spear and a shield, well now you can!
I have always thought there should be another, smaller, more delicate version of the many elf ears in Morrowind. These new elf ears were a gift to me from Gagatek.
This mod adds 6 new quests, some big, some small, that lets you replace the Telvanni Councilors. The mod also adds 6 mini-chores for the play to do for the new councilors.
Bothered by getting tired in order to... become less tired? Stamina.esp will convert all instances of "fatigue" into "stamina" in Morrowind, Tribunal, and Bloodmoon.
The plugin may be considered a cheat to some, but I tried to balance it out, so the items shouldn't be too overpowered.
This mod from Thraal adds a few items that I have made to a chest in Khuul.
My first house mod, an updated version of it. A house designed with some starter's equipment for beginners or anyone who just wants a small house. Located just outside the walls west of Caldera.
St. Delyns' Peak is located at -14,3 and is easily visable as their is a giant statue of St. Delyn at the Peak of the Mountain, find the entrance near by and enjoy.
A fairly simple cottage on a small island near the Vivec docks and siltstrider. Phineus Venym sells souvenirs on the roadside just up from the dock, he can tell you about The Key.
In this mod from Arcimaestro Antares, when you choose "go to jail", you will go to the closest jail or to an Imperial Ebony Mine.
This is a imp. town with a smith, mages guild, few shops, houses, and a manor with a basement for storing all that junk that all of us want to store.
War Against the Dark Brotherhood takes five (basic game) Morag Tong-only quests where the Morag Tong is warring against the Dark Brotherhood and makes them available for a non-Morag Tong PC.
This is a large store in Vivec that has furniture, plants, and toys. It also features such things as sitting NPCs and cups of water.
Dark Ebonheart is a exact replication of Ebonheart... however, this Ebonheart is ruled by a dark ruler, one who has created much evil in the fort.
With this plugin from Arcimaestro Antares, you can finally say to other Npcs, what they told you many times: You violated the law!
This mod from Danjb adds a quest surrounding the famous "Note to Hrisskar", which, until now, did nothing.
This mod from Rastamage makes the Gloves of the Bal Molagmer that you get from Gentleman Jim Stacey into something worthwhile.
Wererock created a mod that adds a ring that, when equipped, causes you to become a vampire until you take it off.
This mod from konnajb is based on the fact that you can always buy enchanted scroll's but if you ever try to enchant a scroll yourself,piece of paper for instance, you get the enchantment level of only 1-5 points which is ridiculous.
This is a house that I made, mainly with the idea of releasing it unfinished. Includes retextured Hlaalu exterior and interior peices as well as some retexed furniture that isn't placed in-game.
This is a series of modular plug-ins designed to reduce to amount of cash available in the game.
This is a simple tweak from Moon-and-Star Tweak affecting the enchantment on the Moon-and-Star ring in the main quest.
This mod from quorn adds bonemold weapons as a resource. Bonemold appears to have the same strength as steel ingame, the weapons are rated around the same.
Go to my old friend Wayn in the Fighter's Guild in Balmora, and he'll tell you about some items with interesting enchantments he has in stock, that just may help you in your role as a pragmatic soldier of fortune.
This will replace all bed textures with new improved textures.
This will replace all daedric ruin textures.
This will replace all tapestries and rugs in Morrowind.
This replaces the textures of the imperial castles.
All Velothi textures (Vivec, etc.), Velothi statues, and Vivec sewers have been replaced!
This mod from Evil Weevil changes the standard muddy looking default texture that you see when you go into the wilderness cells to the sand you see at the coast under the water. This mod was made to go with Vanilla Morrowind textures.
Lots of new hair for all human and elf races. Meshes and base textures by iReni, aka Rin, Ren, Louis. See Readme for more details. - Kateri
The fabled weapon Mehrunes' Razor was a letdown for me. To make it more worthy of a Daedra, I upped its poison damage but, more importantly, the weakness to poison it created.
This is my second texture mod and it is a modder resource, nothing is added to the game. It add 14 Persian and Caucasian rugs.
This is my first texture mod and it is a modders resource, nothing is added to the game. It adds 24 edited medieval and reinessance tapestries.
This is my next Daedric retexture. It's pretty simple, but I thought it should be done. To get the bow, you make a deal with a dremora on a Daedric watch tower near Balmora.
This mod from Harborgolfer adds 58 new playable faces to all non-beast races. 54 female and 4 male.
This mod alters the money and is mainly a combination of other great mods.
The Morrowind Music Overdose - new music for Morrowind. Composed and performed by Jon Babb (that's me) and the Johnson City Symphony Orchestra. (JC symphony for short.)
This file from Avrahama simply replaces the original Battle and Explorer mp3's to give you total silence instead of the Morrowind Soundtracks.
This mod from Melchior adds an Asian style house to the Grazelands region.
This mod adds a script to glass, ebony, deadric and indoril armour. The script makes it so that your skill level for that armour's weight class has to be a certain high for it to be wearable.
This mod from Lord Gildor adds a Dwemer Light Ballista and ballista bolts for sale at Fara's Hole in the Wall, in Sadrith Mora.
This mod from Cantina Boy changes some miscellaneous art. It makes some new magic icons, inspired by Rob B.’s Alternate Enchanted Item Icons, a good mod.
This mod simply adds some armingers to ghost gate. They are high levels and will not be killed easy, just what Ghostgate should have had to begin with!
What the Madd Leveler mod does is strip out any need to plan your character out in advance. Your statistics will increase automatically as you use your skills, and you won't need to worry about trying to obtain 5x multipliers for leveling up.
Resource pack containing (five) 3rd person and (one) 1st person nif files replacing the standard Better Body hands with various long nailed ones.
This Morrowind plugin - my first offering to the Morrowind modding community - is designed for players with a strong affinity for the Cyrodiilic Empire.
A simple retexture from Greg Schick of the Daedric Longbow. It just never really looked Daedric to me.
This small simple mod puts a small shop in Seyda Neen which sells one handed halberds.
This ancient home has been around since early Morrowind days. It was my first mod for Morrowind and has gotten lots of adjustments over the years, and has even had to suffer a big move from another location to its final location in Suran.
This mod aims to provide a rich and engaging sound experience which has little, if any, impact on game performance, even on lower-end machines.
This mod from Denina adds a quiet room in Ghostgate, Tower of Dusk for the player to use as a drop-off point/retreat. The room itself is simple as it's only meant to be used as a temporary stop.
Zarrexaij created a mod that adds a new weapon, the osmium dagger. You must go through a quest to get it.
Snakes... on a Plane... of Oblivion. It's a fairly short quest mod, taking place mostly in and around the Deadlands, Mehrunes Dagon's Oblivion Sphere.
Some centuries ago, a powerful Telvanni Sorcerer, trapped a Lord Flame Atronach, minion of Lord Molag Bal, into a magical sword.
This mod from Cantina Boy changes the old Dwemer coins to new ones.
This mod from Pav_the_eternal adds a small shack next to the lighthouse in Seyda Neen, it's free, but you have to do a simple quest for a nord wandering the town.
A mod from pigtrifle that adds an ebony claymore to the game (umbra sword mesh) using the actual ebony textures, not the umbra ones.
This ring from edison12345 keeps you from turning into a werewolf at night if equipped. It is found on the crate of the 3 witches in solstheim.
Athkarni created a mod that adds a tomb to the Fields of Kummu, complete with books about it inside.
This mod replaces many of the default weapons meshes with cleaner versions. It should not invalidate old saves, or replace any of the existing files.
This mod from DagothNerevar82 lets you join Great House Indoril one of two houses on the mainland. Once your a member of House Indoril you'll be able to wear their armor without being attacked.
A short quest for high level charachter ( that can unlock doors of 80–90pts each and levitate).
Similar to Yacoby's Distant Land Interior Fix, this plug-in aims to correct the MGE Infinite View Distance in weather other than clear or cloudy.
Grigori Daemons are native to the Outer Void and only appear when the Cosmic Balance starts to swing towards either Good or Evil.
Dr.G created a mod that adds A killable Giant vivec to Tauryon's house in Ald-Ruhn.
Introducing the amazing rotated spear of Hircine.
This mod was just a random idea that came into my head, it contains 3 versions: Redoran Guards with Katanas, Redoran Guards with Shields, and Redoran Guards with Katanas and Shields.
The Encumbrance Mod makes the encumbrance aspect of Morrowind a little bit more realistic. It makes it how ever much you can carry is only double or triple your strength.
The weapons included are as follows: a buster sword, a dragon longsword (sell 4 100k pls?), a claymore, two fable-esque greatmaces, an energy sword, and an energy sword handle
This file from G. B. Jackson extends the Vodunius Nuccius miscellaneous quest in Syeda Neen.
This is a modders resource from CJW-Craigor that creates a few variations of the Azura and Boethiah daedric statues. There are 3 variations for Azura, and 5 for Boethiah.
This pack from Clavis replaces the Stronghold textures with browner ones that fit with the terrain a bit better.
This mod from mkomko89 takes aLL cliff racers out of Morrowind. No exceptions. One more reason to not go to Solsthiem.
This mod from Arcimaestro Antares adds a dangerous wood in Vvardenfell. Go to the Zainab Camp and speak with the wise woman about "Morrowind Lore". She will tell you more about it.
KAGZ has created a mod that brings a new sword model to the game. You must travel to Arvel Plantation and look for anything new or strange.
This mod from Unknown_006 is an update of my earlier version, the one that was ludicrously difficult. Anyway, this mod adds a dungeon tower on the grazelands/ashlands region that is populated by vampires and other things.
This mod from Evil Weevil adds seven Glass Shortswords to the game six enchanted, and one normal. All are random weapons.
This mod from AlephPrime adds a new Faction called the Order of the Phoenix and their HQ which is an Airship docked above the Vivec's Arena.
This mod from Cantina Boy changes the old keys to new color coded ones.
This mod from Cantina Boy changes the old gold. It puts a better texture on high poly meshes. I got tired of the old gold stacks so I made messy ones.
A mod from pigtrifle that adds a buster sword to Irgolas shop in Caldera.
The Devil's Gun (when loaded with bullets) is a firearm, so it's more powerful than a crossbow, but a lot slower to reload.
This mod from Denina places a small, Nordic house in front of the light house in Seyda Neen. It is intended for starting characters and as a drop off point for higher characters.
This mod from KAGZ brings approx 250 of Caits new cats and kittens to the game.
This is a modders resource. The file contains three scripts that can be used in a mod where you want the npc to turn into a skeleton when the player gets close to the that npc.
This mod is intended solely as a modder's resource. It retextures and slightly edits some of Veet's velothi style architecture. The models are now set to use standard velothi textures.
This mod from KAGZ brings Caits new bird models into the game. There are 2 Goldfinches, 2 Sparrows, a Robin and a Chickdee.
Re-textures Daedroth's in game with much better looking textures.
Re-textures Ice Atronach's in game with much better looking textures. Now Ice Atronach's look like real Ice, tough I gave them a less fierce face.
This mod from Mr. Moose creates a body guard shop in Balmora.
This mod from PetrusOctavianus sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate. This means that NPCs will cast *only* the spells that are in in their spell selection.
This plugin intends to keep the game challenging for higher level player characters. For example atronarchs, ogrims, ogrim titans, dremora lords etc. always looked menacing, but never were a challenge for higher level characters.
This is a modified set of animation files, based on the first Beta released some time ago. Major changes to the original set include: Changes to the basic stances and attacks for all weapons except the bow and arrow.
This mod from Biscuit adds a fairly large house, simply called My House, to Balmora near the silt strider.
Introducing the first chapter of my mod, Tales of Morrowind, The Tales of Seyda Neen! Now on version 1.1!
Re-textures Wild Guars in game with much better looking textures.
It's here 10 quests in a new guild of fighters in Caldera. The difficulty is a sliding scale. The quests start out simplistic like in Balmora, others are more difficult as you continue to progress. Some quests have multiple.
A file from Alan that replaces Kwama worker textures with more attractive ones (for my likes).
The mod adds a fairly simple retexture from one of the famous "Rhedd" heads and a "new" ponytail mesh.
A mod from Arcimaestro Antares that includes 2 .esp files. It adds a mask for thieves and adds a room under the guild of Balmora with thiefs teachers and dummies for practice of fight and steal.
This mod from wildman gives the Dark Brotherhood Assassins a random chance of wearing full faced helm, Cap w/ goggles, or just goggles.
A barrel is next to the basement door of Arille's trade house with the gun sitting on top of it. Equipping the gun adds 6 bullets to your inventory, equip the bullets to shoot.
A little house for the seafaring sort of character. There's a cozy area to relax by the fire, a place to sleep reminiscent of a ship's cabin, and a private tavern with a piratical theme for you and your Morrowind friends to hang out in.
This mod from pigtrifle adds and expands the Balmora Guild of mages.
Necromancers! Alchemists! Do you need Gravedust for potions? Do you need skulls for your dark rituals? A ready source of both is now availiable: ashpits!
Just four dungeons for Seyda Neen for level 2+ Characters - playtested with a lvl 3.
A gigantic tunnel system connecting numerous places.
I was disappointed in Morrowind's lack of massive, sprawling cities (vivec seemed a little too "clean"), so I decided to try to make my own.
This mod reduces your bounty over time. Bounties above 100,000 will not be reduced.
Brighten up balmora! Shine up suran! With this texture replacer, all hlaalu textures are brought to a whiter sheen.
This mod allows you to summon a nightmare to ride once you have found the scroll which contains the spell. It also contains a similar spell for summoning a ghostly steed, if you want a mount of a more undead nature.
Replaces the default hlaalu textures with a brighter white stone. Also changes the green amber windows with blue versions.
This mod will automatically equip the best helmet in your inventory when you draw a weapon or ready a spell or magic item, and will unequip that same helmet when you put your weapon or magic away. This mod is similar to my other "toggle" mod: Shield Toggl
Based on the original bookshelf models these 2 shelves have 3 shelves & are sized to hold large books (the folio sized books still require a slight downscale).
This mod adds ten new hairstyles for all the races (except Khajiits and Argonians) from vanilla Morrowind - available in five different colours, 50 in all.
This patch fixes the console item cheat to get the Valkyrie's items.
Re-colours of 15 Stock Creatures from Morrowind and 4 from Tribunal.
This mod expands Sottilde's Code Book quest in Morrowind. Alternatively, the player may choose to help the Thieves Guild by giving the codebook to Habasi,which will get Sottilde kicked out of the guild for general incompetence.
Now gold has weight. Each septim' weight is 0.01 MWU.
Missing files patch.
Simply use this esp instead of the one of your choice in the main package. It will move the retreat to the village proper and behind the wall of the Fortification. The well is in the center of the village.
Walk to the opposite side of the Thirsk Mead hall from where the smithy is and you will see your beautiful new cabin retreat, along with a new well.
Lowers the spawn chances of added MCA NPCs, and makes an attempt to streamline the scripts, taking out 'willspawnothers' code in order to combat the frame rate issues many people have with MCA.
This plug-in adds the Elemental as a playable character.
This plug-in adds the Valkyrie as a playable character.
It starts in Caldera and takes you to several key places in Vvardenfell, including some remote and hidden. There is greed and corruption festering in higher echelons of Imperial rule. There are secrets and rumors of a great discovery of a mysterious power
Several improvements to the basic game, should make the game more interesting. Edited prices of several items - changed basic stats - recharging magicka - better drops, and bundles of arrows and bolts.
This is a fixed version of Pozzo's Rise of House Telvanni. This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen the House.
A simple mod that adds a house outside Balmora. A replica of each True Flame and Hope's Fire. And a bed that looks like(and is)a silt strider covered in pillows.
This is just a small, quick mod of a house in the southern area of Seyda Neen.
This mod will automatically equip the best shield in your inventory when you draw or switch to a one-handed weapon and unequip any equipped shield when you sheathe your weapon.
Improves the sounds made by the three Hollow Stalagmites in the Chamber of Song (encountered during Bloodmoon's main quest). These new sounds are similar in tone but are clearer and sound better than the originals.
This is a small mod from Earth Wyrm to replace the meshes, textures and icons of the soulgems in 'TESIII: Morrowind'.
This file from wogya adds a transportation system between the Sixth House bases, based on the Sixth House bells, and a small misc quest to get access to this system.
This mod from Chris M. adds 9 new classes to Morrowind: Dark Crusader, Dark Wizard, Illusionist, Marksman, Mercenary, Murderer, Paladin, Swordsmaster, and Templar.
This is just a small, quick mod from snake138 of a house in the southern area of Seyda Neen.
This is a screen capture of the opening screen in TGA format and the same resolution as the splash loading screens.
An activator bottle for each potion effect to gather the ingredients to make that potion from alchemy jars.
This mod from The hunter adds a Mansion made of crates to the landing above the silt strider in Gnisis. Consult the readme before playing for some tips and special things about it.
This is a modders resource that adds 20 256x512 tapestries based on paintings by John William Waterhouse.
This mod from Rundwulf Wolf-Shield adds a ring to allow you to return to Asgard.
A simple mod from Cadre that just adds a Military combat knife to Morrowind. Basically for those who would like a little modern weaponry in their game like I do.
For those who prefer that their Ascadian Isles have a more tropical look, this mod adds palm trees and other tropical plants, 505 in total.
This patch for v1.2 adds the proper icon texture files. Thanks to Spirited for the fix!
This version of CJW-Craigor's mod fixed the rejuvinate script so the effect won't stay permanent if you leave the cell and added one of each swimsuit to the closet, so you can wear them without consoling them in.
This plugin from Arcimaestro Antares modifies the inside of Tel Uvirith and the area around it, and adds some quests.
This mod from Samichael adds a house to Pelagiad which has teleport doors to every major city in the game plus a Player House.
I recently discovered that in vanilla Morrowind, the Sixth House creatures are not immune to normal weaponry and for some reason I always thought they were. So, I made this little mod to make them so.
This mod from GhostNull replaces all the original enchanted arrows and bolts from the game with particle effect versions. Will not affect self-enchanted arrows or bolts, though.
A long time ago, the Tribunal created the Almsivi Grail. It was used to channel the forces that sustained the Ghostfence, but it's location was lost. If you can find the book then the quest will begin.
This mod from Chris M. adds many spells from all of the Final Fantasy games. A merchant named the "Unknown Traveler" will sell you the spells.
The mod adds a new weapon called the Gunblade, its the Revolver Model that is Wielded by Squall from FF8.
Ever get sick of the same old colors for your Health, Magicka, and Fatigue? Well, I do. This file changes them to Green Health, Orange Magicka, & Purplish Blue.
Ever get sick of the same old colors for your Health, Magicka, and Fatigue? Well, I do. This file changes them to Blue Health, Fushia Magicka, & Yellow Fatigue.
Bitter coast manor adds a new mansion to the bitter coast by the Shurdan-raplay egg mine. It adds Me, and some of the friends that I know who also have the game.
A collection of 9 splash screens for The Elder Scrolls III: Morrowind. They stick to the design of the original Bethesda images.
This mod from Chris M. adds throwable snakes into the world of Morrowind. The snakes can be bought from a merchant in Seyda Neen.
Take off Dagoth Ur's mask! Battle the real man!
Lost forever in the Azura's Coast, this ancient Dwemer mortuary structure has housed the dead and riches of the lost race of dwarves for millenia.
The Caldera Imperial Guards have finally caught up with Irgola's underhanded ways, and now they need your help to handle the situation. Just travel to Caldera and check the latest rumors.
Traverse the Planes and uncover an ancient druidic cult to find their artifacts, including the Longbow of the Elements: a bow with several types of unlimited ammunition.
A small fix to make the heads of Morag Tong and Dark Brotherhood in Vvardenfell tougher.
Bitter coast manor adds a new mansion to the bitter coast by the Shurdan-raplay egg mine.
This mod adds from the first gameload an item called magic helper. It has a very long script that makes the item do many things to help you.
This plugin regenerates magicka constantly, the ammount of magicka for second depends on willpower and intelligence. The regeneration is slower than in Oblivion but is more realistic.
This mod from Samichael adds the following classes: The Brawler, the Evil Adviser, the Native, the Disciple, the Paladin, the Merchant Prince, the Contract Killer, the Bushranger, the Invoker, and the Warchief Class.
bob196045 has created a basement added to Casius' House in Balmora.
This file includes 7 new meshes, and 3 new textures. There are 8 sets in four different categories (explained in the readme). No ESP.
This plugin from razorfett147 adds 5 new blood types to the Morrowind game engine, allowing for a greater diversity of hit effects among game creatures.
This mod from orimbar adds a house to Balmora. Inside you will find a comfortable home.
This mod from Xeth-Ban adds a quite large manor to the isle of Solstheim, it includes a great hall building(wich is the manor itself)a kitchen building, a guest house, servant quarters, two of those small bloodmoon food storage buildings.
This mod from GhostNull replaces all the original enchanted arrows and bolts from the game with particle effect versions. It will not affect self-enchanted arrows or bolts, though.
This mod from Velothi adds a miner outside a caved-in mine somewhere on the isles around Seyda Neen. This miner has in his possession all the gold of the caved in mine, and will buy everything from you if you wish.
Well I always liked Bethesda's Area Effect Arrow plugin, but there where various small things I didn't like with it that I fixed in this mod.
This is for those who want Vivec to look like an NPC but still want him to be a Creature, who cant be persuaded and can still have his Soul Trapped.
This mod from Night Rider simply adds a few guards to Ghost Gate. All the guards are a high level and will respawn. The Guard Captainhas Full Templar armour.
Xeth-Ban has created a mod that makes character generation happen at night, giving chargen a very different feel.
This mod heavily increases the power of Umbra the orc making him a MUCH greater challenge than before.
Snake138 created a small cavern in the northern area of Balmora.
Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
This mod is very similar to my crossbow mod. It adds the following: Daedric Throwing Stars (Ebony retexture), Daedric Throwing Knives (Tantos), and Daedric Throwing Axes (War Axes).
This mod from Shon replaces the segmented Argonian bodies with smooth deforming ones with a continuous texture. It also gives the Argonians a new unique shadow.
This adds unique dialogue, personality, and background to every Redoran NPC not yet covered by a previous LGNPC mod, as well as many other NPCs important to House Redoran quests.
This mod from Leperking adds a playable goblin race using Better Bodies as well as head/hair models by Zulzadug and Gorg.
The Staff of Magnus and the Daedric Crescent blade are beautiful weapons. I decided they would be even better if glowmapped - this mod is the result.
Less Generic NPCs for Vivec - Redoran Compound. Each NPC (33 total) has been given their own unique dialogue, background, and personality. Includes eleven new quests.
An unenchanted scroll seller has set up her stall in Suran, where you can buy a scroll with a higher enchant rating on them. The price will range from scroll to scroll.