Elder Scrolls IV Oblivion
Created by the Conjuror of some reknown, Caranen Inoril, the Mimic was going to be the next craze in home defense against thieves. A mixture of creatures souls and inanimate objects it could be anything, always there as your loyal guard dog.
This release features a ton of textures custom-made for MMM; loads of new creatures and variants; lots of new craftable items; new and unique spells, ingredients, loot, and behavioural AI for creatures and more.
Adds a little mini-quest sorta thingy, not really a quest but a thing to do and battle. I think getting the Fin Gleam helmet was always a little too easy, just memorize the place and get it.
The new MMM 1.31 is a big release and features new and updated AI, creatures, loot, behaviour, Hunters ingredients and much more.
Saiden Storm has updated his mod, Akatosh Mount to v1.8. See the features below.
This mod add's a completely voice acted quest to the game which ends with the player getting a skeletal horse. This is also a modder's resource to be used as you see fit.
This mod is intended for gamers who want some more creatures. There are six in this mod: Cave Dreugh, Cave Lion, Snow Rat, Snow Leopard, Panther, and a neon ram.
Ziras Horse Stable opened in near Skingrad. It is possible to buy new horses. The horses: not wander, essential, their speed is equal to the speed of the Black horse.
A Super Spriggan is located just behind Bleak Flats Cave. It's twice the size of a normal spriggan and is many times stronger. You may need a few companions to kill this powerful enemy.
This is Taj the Wooly Mammoth and (non-wooly) Mammoth versions, he comes in 4 different types.
This mod alters the behaviour of animals in Tamriel, to be more realistic.
I always found the vanilla oblivion Dagon rather... Anti-climactic. But no more! The new textures will replace his old ones, attempting to give him a more menacing look.
Think you're up for a supreme challenge? I just created the most difficult monster available at the beginning of the game. It's called a Super Troll, and it looks just like a regular troll, but is much tougher.
This is a modders resource, I've included an esp that adds the 14 new rats in the construction set, but they are nowhere else in game.
This mod adds two giant rideable Trolls to the game, a Snow Troll and a Shadow Troll. They have new Textures and behave like Horses, stabled outside the city and follow to locations.
This mod features a small Mage Guild quest, but is classfied under "Creatures" because the imps remain around Balmora after the quest has been completed and are a good source of some basic loot - if you can catch them!
This mod adds MrSiika's farm animals to the world, think of these animals as free ranging.
Based on a suggestion by Cheesecheest (and information from exiledassassin), CDM-Pack Animals attempts to recreate the Packrat concept from Tribunal.
This Mod contains three .esp files, each of which relates to a different creature in Cyrodiil.
This small mod add The Legendery Unicorn in Weye. The Unicorn can NOT die. If you knock it unconscious you have to take his horn. The horn has a powerful effect.
This mod from Dianne Walker adds Dremora with great looking hair and horns to compliment Slof's Dremora skins. I have left the orginal dremora enemys as they are, all this mod adds is a chance for my Better Looking ones to appear.
This mod adds a not-too-easy species of mudcrabs to the leveled list. These mudcrabs also have a leader (the rare mudcrab elder) who calls the mudcrab councilors every spring to meet with them.
This mod from Travman8 makes all non quest related creatures, highmen, goblin jim, and undead (not daedra)respawn after a few days. Now you really can play as the same character forever!
This mod from Windsurfer main aim is to improve the underwater aspect of oblivion to make you actualy enjoy being underwater. The original underwater landscape was so boring, just rocks and sand!
This mod from Mithril97 adds a spell that summons Epona, Link's horse from The Legend of Zelda series. It comes complete with ocarina sound effects and a catchy remix of the Gerudo Valley theme.
In short, this mod adds around 20 new creatures, erases the dependancy of creatures on the player's level, and adds creatures spawning in randomly numbered groups.
This patch updates Martigen's Monster Mod from the initial release to v1.5.