FEAR First Encounter Assault and Recon
This is a single player map that is very detailed. The map has a lot of AI to fight against and even stats out with a cinimatic show right at the start.
This map is a tribute to the Bunker map from Goldeneye for good old N64, but with several additions, like new alternative routes, controllable turrets, secrets and an outside area.
A small deathmatch map for 2 to 6 players. This is the creators first map he has made.
Here we have the second beta release of Avenger's Complex map.
This is the updated version 1.1 of Space Pirates. Many small fixes and tweaks have been made to improve the map.
Deathmatch map split over three floors: a basement, ground level, second floor.
Space Pirates is a Capture the Flag only map set in deep space between two opposing 1950's style 'Destination Moon' rocketships.
This map supports all MP-game modes the classic F.E.A.R. game has to offer. It is designed to be played by 2-8 players. The setting is the ancient rock fortress of Petra in Jordan.
This map I had a lot of fun making. It was a challenge to my self to try to make a map in under 8 hours and I made this in about 5 hours. I am very pleased in the ending result.
This is one of my tossed up maps to give an outdoory feel to my glass maps. Again it supports all the game types. At the bottom of the glass is a nice spinning fan blade waiting to chop you up.
After playing in a Low grav server I thought it would be wise to fix the map's glitches that made the map horrible for Low Grav matches. Besides graphical changes everything else remains the same.
In this Capture the Flag map you spawn with the enemies flag right next to you. When you spawn you have to remember to pick up the flag in your base and take it to the other team's base to score.
This map looks pleasing and fun to play but in the end it seems to just turn into another one of those ASP map. Once again, Yummy has loaded the map up with some crazy teleporters to defend your base.
If your one of those crazy gamers that like something different then this map will be for you.
This map is dark, very dark. Makes you wish there was a mod that let you have night vision because this map would be perfect for it.
This map is pretty big with many teleports and even a few sand traps for you to fall to your doom, just make sure you keep your shoes on.
Tempus is a map for every weapon, favoring not one, but all. You can use the ASP and snipe from the tower or run and gun it in the city temple.
This is a capture the flag type map.
This map reminded me of that one more for Half Life 2 called Gmod.
This map plays on all game types from DeathMatch to Capture the flag to even Control.
If your a gamer that doesn't like a map to have only one theme then this is what you have been waiting for. From the industial theme to an office theme this map has lots to offer.
This is an all round map that supports your big servers. The map is always changing from day to night and even has weather effects that change with it as well.
This is the second beta of Grid that has now been released. The map has been based off of the game Perfect Dark.
If you have played Perfect Dark you will recognize this map Grid in some aspects and more.
This map is based on the TV show called Heroes.
You are tossed in a hidden dark hole that contains a nuclear missile, just try not to blow the place up.
An outdoor and indoor arena map with lots of fire.
This map is made for melee attacks like any other dojo room would be made for.
This is a another map that make you feel small in a big world. The map also includes some hidden areas that will keep you guessing.
This map created by Layer boasts many fun modes of play. With an Interactive environment and random times of day. The map also has AI to give the two teams fits as well.
Tired of playing the same old style every time you play F.E.A.R.? This map will allow you to play a differently style ... soccer!
A sophisticated map so that players, while tracking enemy, could wander a bit in the ATC building.
This map is basically an apartment complex consisting of 4 apartments, an employee lounge, the roof, reception area, garage and of course all associated hallways and access routes.
Most of you by now know this map pretty well from its single player story and multiplayer map but this time you can finally play the map's single player story online!
This is another map made by RusTus ported over from No One Lives Forever 2. This map is a outdoor winter prison map that supports all gametypes.
This map is the multiplayer version of The Clone Crisis - Investigating the crisis.
This single-player map is the first part of an original story set in the F.E.A.R. universe. Features all new setting, scripted events, and voice acting. Discover the secrets under the floorboards in a mysterious abandoned mansion.
This map is one of 5chaap2k first maps to be released with F.E.A.R.. It is a small arena that provides lots of action. The file also includes the source file in the archive file.
This map was remade from the game No One Lives Forever 2. The map was called India in NOLF2 and was changed because of current events to Baghdad.
This is single player map for F.E.A.R. It follows the point man on a mission to uncover and destroy a suspected clone lab and escape.
This map is one of the few maps I have seen that has some thought behind it. This map has a few places where you can get to certain spots more then one way.
This map supports all game types set in a dark murky map.
These maps are from Quake 1 for F.E.A.R., these maps are in beta.
A lava filled map that supports TDM, CTF, Control, and Conquer All.
This map is designed for Team DeathMatch and has a tech design behind it.
The layout is the same as the sof1 map but the textures and special FX give it a completely different atmosphere. There are many interactive features throughout the level making it more interesting and fun to play than your average fragging map.
A great remake of a UT map with plenty of areas and rooms for you to kill.
This level is not considered a prequel, sequel, or continuation of the original game's story, but a "what if?".
Botz3000's Bunker in the newer and optimized version, Supporting DM, TDM, CTF, Control, Conquer All, Elimination and TeamElimination. New secrets and lots of destroyable things!
F.E.A.R. King of the Hill map. It's a single control point map that is playable as DM or TDM as well.
A Military Base which features plenty of outdoor and indoor areas for you to kick some F.E.A.R. butt!
This map is a fearless old abandoned gym with a boxing cage in the middle.
A small map with support for up to 16 players. However, it's been built for 1 vs 1 purposes and is a very balanced map with a "king of the hill" idea.
A darkly lit "tech" style map, sure to bring some faces of joy to the F.E.A.R. scene. Supports up to 16 players. This map is another second place winner in the map contest.
This is one of the second place winners in the map contest! For this map Tyler A has won a NVIDIA GeForce 7 Series Video Cards!
This is a "oldschool" map where you begin with a pistol instead of the weapon of your choice. There are no medkits placed in this map, but dead players still drop one.
A pre cold war installation, now used for military special projects. The Base located at an "unknown" location finds itself under seige!
Try out this F.E.A.R. map contest submission by TutonicMonkey called DownTheDrain.
This is one of the third place winners in the map contest from FearMaps.com.
A creepy mansion, long abandoned. An underground facility of unknown purpose. A fight to the death. Residential Evil is a 2-6 player map, based loosely on a certain classic video game series.
This map takes place inside a helicopter hanger complex. It plays 2-16 players (DM/TDM), with plenty of areas to sneak around and also some larger areas.
A nice map made by Botz3000. This map is compatible with all game modes except CTF. This map is based on 'Facility', one of my favorite Goldeneye maps for the classic Nintento 64, second to Compound, of course.
Map supporting multiple game types, including slowmo, deathmatch, and control.
This map is based on 'Facility', one of my favorite Goldeneye maps for the classic Nintento 64.
This map is a modfication of the Dead Wood map.
FEAR MP level. Supports SlowMo/DM/Control.
It is an original design that is quite simple. I used all in game materials and prefabs. It should work well with about 8-12 players.
The halo fever has cought wave onto F.E.A.R. with a great remake of Beaver Creek. Even if your not a Halo fan you will enjoy playing this map with all its eye candy to spair.
This is a glass map which most of you might remember for Counter Strike. Basically the ground is glass and you have two ways to kill, shoot the player or shoot the glass.
This is a F.E.A.R. remake of the much loved Soldier of Forture map. This map is Capture The Flag mode only.
This industrial map is mainly made for team deathmatch but also is good for normal deathmatch.
This map is very player interactive and supports all game types.
This is The_One attempt to bring some good ol love from UT99 into the world of F.E.A.R..
This is a map that will allow you play "Nade Tennis". The object is to throw all the grenades over the middle of the net.
A very small CTF map that gets really crazy with six or more players. With super weapons inside the bases it makes it really hard to get to the flag.
This is a great map for showing off how terrain works in F.E.A.R. but falls short of any real game play. Your able to go inside the Depot and on top of it by traveling up the mountains.
This map is hard to dominate because there is a wide verity of weapons everywhere for anyone to grab. If you need to snip someone on the top of the map just grab your ASP rifle.
This map is a dark Quake 3 kind of feel to the map. Its got a lot of small corridors with even more turns. One of the best parts about this map where the skeletons are.
This map is another one of Attila indoor/outdoor maps with quite a few areas to protect your base from people trying to get your flag.
This map is an outdoor and indoor map allowing multiple ways to get the flag. Two building each holding one of the teams flags and trying to find the right way into the base will be hard.
An Office with a warehouse. Has a lot of hidden stuff and the layout is very nicely done.
The Armacham Technology Corporate Mainframe building. The effects in this map and the models, especially the lightcycle look very cool. Check this out!
A very detailed CTF map that even works with Slow Mo. With only a couple ways to defend and capture the flag it makes this game really tense.
This map will work very nice with teams fighting on both ends of the map or you could just go all out on deathmatch.
Blow up or be blown up is the name of the game here. Nothing but gernades and proxy mines are in this map.
The first ever custom map for FEAR! This map was made by Trenthian who works at VUG as a tester and was lucky enough to use the tools.