First part of a three part series of "Making of Grimlands" with some of the guys from the development team covering variou topics and features of the game.
Beta testers can look forward to around three-times as much game content with CBT2. There are mercenaries and mutants to fight in far-off settlements which they have taken control of. In addition to this the number of dungeons has grown to 23. With the new version there's been a comprehensive renewal of the interface, substantially more intelligent opponents, a reworked shooter feeling, and improved graphic effects.
Twenty years after devastating earthquakes lay the Earth to waste, humanity is fighting hard for its survival. Those cities that did not crumble in the quakes have been flattened in the bitter struggles for power that have ensued. Roving bands of marauders, mutants and psychopaths wander the streets. In this devastated world there is only one goal: survival!
Those cities that did not crumble in the quakes have been flattened in the bitter struggles for power that have ensued. Roving bands of marauders, mutants and psychopathic robbers wander the streets, looking for trouble. In this inhospitable post-apocalyptic scenario there's only one goal: survival!