Half Life 2
This Will Help You Run Hlss On Steam. Read The Guide To Help You And This Works For All Steam Games, Mic Is Not Required. Does Not Work For Non-Steam Games.
The first of my faceposer tutorial series; shows you how to lipsynch to a sound file.
This Video Tutorial for Beginners has been made by Mapster. This is a tutorial on how to create your very first map using the Hammer editor supplied by steam which you can acquire by downloading source SDK.
A tutorial map about how glass is done in HL2.
Nine minute long .WMV video tutorial on installing, copying, and compiling the Half-Life 2 Source Code to create your own mod.
XSI Illuminated: Character is a comprehensive technical and artistic guide to creating character animation using Softimage|XSI.
VTM showing the basics of XSI Mod Tool
version 2 of an unofficial quick guide to HL2DM, written by Dean Krause, this file is an PDF file, so you need Adobe Reader..
A tutorial walking you through modeling a SPAS 12 in Milkshape3D.
Turning brushes and other objects into objects that are bound to the physics of Half-Life 2 is a really simple task, this video will show you how to do that.
Ladders have become a bit tougher and more complex now with Half-Life 2, you will have to create mounting points aswell something like a ladder-path.
A more complex setup with objects that have physics, is having them constrained to an angle, perhaps a swingdoor, or a board hanging in a rope for example.
You will learn how to make three kinds of glass here. Unbreakable, breakable like in Half-Life, and shattering, like in Half-Life 2. This can be used for anything breakable.
You see ropes lying around everywhere inside of the game.
Theese kinds of doors are the ones you see at supermarkets and stuff, they will slide into the wall, or up into the ceiling if you want them to. Very easy to setup.
To make your levels even a bit attractive you WILL need some texturing skills.
In this video you will hopefully learn the very basics of what the tools to your left are used for.
Hammer World Editor comes with an excellent terrain painter tool. With it you can easily adjust and create realistic looking terrain, such as hills and mountains.
Theese doors will not be affected by the physics in the game.
Nowdays making a level entirely out of brushes is impossible (if you want it to be good-looking).
The reflective water is one of the best looking effects in Half-Life2, considering how easy it is to do it sholud be used whenever it fits as a decoration for your levels.
What you need to do first when starting to make levels is learn how to use brushes efficiently and manipulate them as you want.
This tutorial is made to give you the basic understanding on how to navigate and customize your viewports inside of Valve Hammer Editor to make your own levels.
In this tutorial you will learn how to make a thrusting tube tank, including a nice explosion.
This tutorial will outline how to make basic doors, these include; Rotating triggered, up an down triggered and pivoted physical doors.
In this tutorial you will be directed through step by step how to build a bridge.
In this tutorial I will walk you through step by step how to setup a dynamic light which will be parented to a physical object which will react acordingly when shot and moved.
A video tutorial about how to make a basic room using Hammer.
Corners in real-life aint even a perfect 90o angle, if you look at any corner you will see that it's a bit rounded. This is one of the ways to do it for Half-Life 2.
Basicly it's just a sliding door but it has a piece of breakable glass kind of attached to it.