Halo Combat Evolved
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Halo Ce timberland.map mod...typical Timberland map with all the normal weapons and vehicles except as listed below.
This map has modded vehicels,80 bots, and of course a red scareb weapon. 20 of the bots have this weapon though so watch out!
A Halo CE map with Zombies every where.
This is a Halo CE map mainly to just walk around in. Really, you are just an infection flood!
Halo CE dangercanyon.map mod....Typical Danger Canyon map with all the normal weapons and vehicles except as what is listed below.
Halo CE gephyrophobia.map mod...Typical Gephyrophobia map with all the normal weapons and vehicles except as listed below.
Halo CE infinity.map mod...A typical Infinity map with all the normal weapons and vehicles.
This map is a remake and update of my prior "Augury" map. This version was designed to alleviate problems in the original layout. This map was going to be a CMT map, but no such luck.
This is a small, simple, symmetric map with a covie theme. The flag rooms are on the third floor on each side, reachable either through ramps along the sides of the map, or through a set of teleporters at either end of the map. Covenant debris litters the
A major update to one of my first maps, Atephobia. The layout has gotten a major overhaul and all the structures are rebuilt and redesigned. It is a large, asymmetric outdoor map designed for vehicle use, but with a teleporter network to give players mobi
This is the first 2 maps of the Metroid Online stuff. It's really really good and contains New Weapons, new maps, and a Samus model only available to this map.
This is a map that has taken Halo CE's engine, and has replaced all the models with Modern Combat weapons, and bipeds. The map is wide, and made for Slayer variants.
Nukem is a remote nuclear facility that was in construction on a moon that orbited the first halo. It didn't get very far in construction; the marines were told to pull out of the first halo following the outbreak of flood.
Evolved Forerunner architecture, lies dormant in this desolate snowy canyon.
An underground map with lava flows and other stuff.
Now Imagine: Two islands, hugeass-size apart (give or take a blood gulch), with a giant forerunner structure inbetween.
Unable to use either a covenant or Allied forces ship to escape Halo, the flood construct a fleet of giant ships from living flood tissue and set forth into the galaxy.
This is one of many rainwater collection and purification facilities on halo. It is a very small map with a base at each end. Features animated revolving doors. Multiple underground waterways.
Alot of things have been cut for release(including the elite biped), and will be added in later releases.
A deep walled sloping canyon with bases and some cover. Originally based on Cover Canyon 2 - (Unknown author). Race path allows for gunners to reveal their skill, or to get out and walk.
A box canyon plays host to two tall bases that stare blanky back at eachother across a vast expanse.
A CMT variation of coagulation. New weapons include the halo 2 battle rifle from the CMT Single Player levels, and the Halo 3 Assault Rifle and spartan laser.
A long map with 2 bases at either end. It has some real time Reflection on most of the surfaces.
Set at the top of a mountain with the two bases on opposing sides with a deep crater between them feed by a waterfall and stream.
Hogarena is a small, but roomy map, but just roomy enought for a Warthog or more to freely move around. It consists of 2 bases, and each has its own miniature armory (which consists of Rockets, C4, Feul-Rod Cannons, and Snipers).
Immure2 is a complete remake of the original immure. It seems to be completely retextured and revamped for a complete new immure experience.
Snowtorn Cove is the snow-themed variant of the Wartorn Cove series of maps. This map has numerous symmetric and asymmetric elements. Each side of the map is different.
Deep within an impenetrable valley covered by coagulated pinelands lays two secret shrines of the forest hidden by a dense layer of mist. Parting these two shines, a mysterious waterfall fuels the mist which cloaks these shrines.
Our first map modded weapon spawn pointslots of rockets and snipers on base. Modded vehicles tank and banshee anout 7 banshess and 5 tanks per team.
This is a rather unusual mod you don't see everyday. The creator put 2 "towers" of bots in beaver creek that shoot at each other. But thats not the best part, he has also added several sounds to go with different reactions of the bots.
A remote pumping station built by the forerunners used to keep Halo's water moving. It's located at the top towering cliffs. The cliff is carved with a path along the top with a water way dividing the level in half.
The map will support all game types for 16 players. It is not a huge map so there may be some very intense fire fights. Each base has a chain and rocket turret for defense.
A medium sized map featuring two bases on opposing sides of a canyon connected on two levels by bridges. Its an excellent map for CTF or slayer.
Red Feather Ranch - A UNSC combat training site found deep in the Colorado mountains.
A mountain stream cuts a deep gorge passageway between two bases. Both bases have different capture points and advantages.
It is danger canyon taken over by flood infection forms, combat human forms and rocks. There are serious lag issues in the middle of the map when the map has been running for about 5 mins.
A medium gulch size map designed of all types of game play. The right balance for CTF, Roads for race, Sniper towers and sniper positions for slayer, Odd ball has been converted over to special game type (Surprise).
A map that takes place in ultra modern day Iraq, with the U Shaped Covenent dropships and other vehciles of both UNSC and Covenent orgin.
A Classic Halo, U-Shaped canyon with forerunner bases built into the snow frozen cliffs. Supports most gametypes.
Battle atop an old Forerunner mining facility on Halo's tallest mountain with weapons like the flamethrower, sniper, and shotty. There are four levels with teleporters on each level leading to the top so you can snipe.
The map it self is surrounded by tall brick walls. Within these walls are hastly dug out trenches and caves (in the center) and 4 buildings (one in each corner.
By downloading this map, you will be able to engage the enemy inside an apartment.
A foresty map with...an exploding Coka Cola can! *this map is a tutuorial map*.
In the lush canyons on Halo, a battle takes place among the long abandoned Forerunner structures.
This is a giant maze if you will, ala Pacman. This would be awesome for 1v1 races.
Same as crater pit, but now works for all gametypes and has teleporters and more equipment.
Grove is set in the lush canyons of Halo, among long-abandoned Forerunner structures. The red side features high cliffs and a winding path over a mountain. The blue side features tunnels and a natural bridge.
A very big and awesome Halo map from Killer. The ctf and Slayer spawn points are all in base.
This is a large, indoor and outdoor map with some inspiration from the pre-Xbox builds of Halo. This map contains slightly modded weapons and vehicles, collision damage, and other similar aleterations.
A map that is for you to practice different types of jumps to reach your destination on this map.
A reasonably large twisting chasm cut from the rock face with tunnels and passageways.
This map has a distinctive symmetrical layout set up preferably for CTF and Slayer matches for 4 to 16 players. It includes a large exterior set up for vehicular, aerial and long ranged combat.
All game types do work. Them includes a civilian warthog, and 2 LAAG stationary gun turrets.
Map is set up for 16 players CTF/Slayer.
This is a map that is a big maze. There are no vehicles, or weapons on map. You get what you start with, so use it wisely.
This map is an AWESOME CTF course!! Including all the weapons from Bussacap and more.
Bussacap is a city style map with some awesome new weapons and vehicles.
A large canyon with many AI's and a maze to top it all off.
Red and Blue AI grunts against each other on Blood Gulch, armed with Needlers and are hungry for the blood of the other team! Watch them battle it out, or jump in and shoot 'em.
Here it is, Grunt Attack 2! Obviously, this is the sequel to Grunt Attack, my popular CE mod. It has been well updated, with lots of new changes.
A large canyon where the UNSC sends Marines that went crazy from the battles on Halo. There are many vehicles on this map, including: Lamborghinis, Helicopters, and Hover Tanks, along with the other vehicles.
This map is a long stretch of road perfect for drags in both warthogs and ghosts. Although the graphics of the map aren't the best it is still pretty fun!
This is a conversion of the level "Halo"(a30) into a Halo CE multiplayer level.
This is like the level 343 Guilty Spark, except for Halo CE, except its only part of the level with the Light Bridges. Good battles are ensured to happen!
The outdoors of this map is like the second level 'Halo', its rectangular with Warthogs.
This massive structure was once used as a UNSC training facility in the newer days of Halo. Marines could skydive, learn the tatics of their hogs, and train for manuvering with the newly aquired covenate ghost.
A perfect conversion of the warthog run.
This is a indoor map from CPT xROUGEx. It contains 4 rooms, 2 bases, 1 center, and 1 upstairs room.
This is basically an indoor map with 3 rooms - 2 bases, and a center. Use teleporters in order to go across room to room.
Two winding circular bases, little is known about this place besides that it lies somewhere in the outer rings of halo.
An awesome race track with quads/ATV for use. Would be awesome for a 8 man game.
A small map from avp DRAGON from the exterior of 343 guilty spark.
On the UNSC ship 'Horizon' a small research vessel is released to observer odd anomalies from a sector of an odd floating structure, later they find out they have stumbled across an odd forerunner gas facility which has been abandoned for cemetery’s.
UNSC Forces found a small place of worship on a far planet, the creators of this place are unknown. Now the UNSC use it as a testing place for SPARTAN's.
Deep in the swamps of halo, this place is littered with UNSC and Covenant aircrafts.
An island, alone, in the gloomiest place on halo, what its purpose is, is unknown, yet it seems to have an odd look and design to it.
Deep under the massive structures of halo, and battles on the surface, this forerunner generator powers one of the many energy.
This map is for fans of the level "The Silent Cartographer" in Halo. This map resembles Death Island, but is smaller in size. This is a good map for both on-foot and vehicular battles.
The underlying concept behind Portent is a battle for higher ground. Players overlooking their opposition will feel safe and empowered, while other players struggle to gain the advantage.
Here's the public gamma of Separated, my current project that will be done soon. The map features the Draco, which is what I like to call a "Portable Base". Also included is a test of hand-held missile launcher and the Firefly.
This is the exact bloodgulch as is in Halo CE, but with cartoon-like cel-shading.
This is a map with original Halo vehicles. It's at night and kind of looks like a Halloween type map.
This is a map with some caves and such, but instead of the Master Cheif, it features..... Shadow the Hedegehog.
An odd map that reminds me of a cross between Timberland and the SP campaign level Halo. It lags a little bit but is otherwise stable.
This is a modded blood gulch. It adds some trees and changes the ground textures slightly. This is a good map if you want to play Blood Gulch with a little more cover on the way to the opposing base.
This the same Sonic Mario v7 map, but this one adds bot support.
This map takes weapons from the megaman, sonic, mario, and other game universes and combines them into a good map.
This map only supports the slayer gametype, and that is because it is a cooperative map. There are 50 ai that spawn and they are very hard to kill by yourself.
This is a map that is built into a large cave type structure. It sort of looks like a mid evil dungeon/cave. A very nice map. It supports all types of gameplay.
No Remorse is a great map for slayer, oddball, race, and other game types suited to tight confined maps. This map consisits of many hiding spaces, small paths, halls, overhangs, and rooms.
This is an updated map for Halo CE of the famous map Beaver Creek.
This is a fun map that reminded me of Halo 2 map Regret. It's fairly large, and set in a valley. This is an excellent map for vehicle lovers.
Its a map with alot of new weaponry, and is HUGE, and only supported on Slayer.
The sequel to area 54. as you can obviously tell from the other 3, there are lots of AI people to kill. but they are also very tough as usual.
The suquel to area 53, in which you are trying to once again, escape death.
Area 52 is a small enclose map, and somewhere, there is a hidden base, Area 52. It has alien test subjects, and some really hard to kill AI.
An Artic based map, with alot of really cool custom made weapons.
Bacons Racetrack with a few more options that the other version. this version has rocket turrets, so you can shoot down your enemy while your racing., also included, are com new vehicle.
A small racetrack designed by Burtakin. it has a fighting pit, adn a good amount of warthogs and ATV Mogooses.
This is a symmetrical map with 3 bridges crossing a chasm in the middle. There is one bridge in the center and 2 smaller ones on the side. This is a good map for CTF, oddball, and other game types with small groups.
A Bloodgulch map, that is slightly different. it will NOT replace your old BG map. It's the bloodgulch map, but all of its weapons are edited. you can find out why they are all edited.
Flood paint ball is a modded map with all players as flood combat forms with paintball guns.
A map, set on the a big chunk of debris of the first Halo, after it was destroyed.
A new map for everyone. It's called Augury. Using Halo style buildings, this is a symetrical outdoors map with Halo classic weapons.
The Master Chief is trapped in a flood-infested city block, and must escape.
A symmetrical map for games of slayer, team slayer, odd ball, and race with up to 8 people.
A series of suspended pathways and bases on an island with pertruding waterfalls and a beach.
This file will replace the "Wizard" with this new one.
Really neat and dark level for Blood Gulch. One of the scarest and hardest to fight in.
It is based on an early Covenant outpost that was visted by a prisoner. The map includes immure's famous vehicle from the movie, "The Island" ; the wasp.
This map is from the second level of the halo campaigns. Note that it is only up to the part right after the light bridge.
Hydration is an excellent map with new weapons and multiple paths to the red and blue bases.
This map was made from the ground up just for slayer games, but it is sutiable for small CTF games. I would not reccomend anymore than 10 people on this map.
I went and made 2 of the regular MP maps into an H2 form. The Gephy was a request from the TSE clan and Dangercaynon is a beta.
A variant of Beavercreek. Basically the map has been turned into a swamp like the 6th campaign level. This is the only CE map to date with Hunter Bipeds.
Jangle is a well made map with nearly every weapon and vehicle edited. The map is has a very dark jungle setting with steep hills around the map.
The map is based in a canyon with bases in opposite corners of the map. The bases are small with 3 ramps and one entrance into the inside of the base.
Dioptase is a well made map designed for CTF and slayer game types with upto 6 players. The map is extremly small, so more than 6 people on this map will ruin the game.
Phantom is a nice, medium sized map that mainly suits CTF games but is good for other game types. The map as 2 bases, the ones from ice fields, at opposite corners of the map.