Halo Combat Evolved
An underground map with lava flows and other stuff.
A box canyon plays host to two tall bases that stare blanky back at eachother across a vast expanse.
A long map with 2 bases at either end. It has some real time Reflection on most of the surfaces.
This is a giant maze if you will, ala Pacman. This would be awesome for 1v1 races.
A reasonably large twisting chasm cut from the rock face with tunnels and passageways.
This map has a distinctive symmetrical layout set up preferably for CTF and Slayer matches for 4 to 16 players. It includes a large exterior set up for vehicular, aerial and long ranged combat.
All game types do work. Them includes a civilian warthog, and 2 LAAG stationary gun turrets.
This is like the level 343 Guilty Spark, except for Halo CE, except its only part of the level with the Light Bridges. Good battles are ensured to happen!
The underlying concept behind Portent is a battle for higher ground. Players overlooking their opposition will feel safe and empowered, while other players struggle to gain the advantage.
This is a map with some caves and such, but instead of the Master Cheif, it features..... Shadow the Hedegehog.
A series of suspended pathways and bases on an island with pertruding waterfalls and a beach.
Phantom is a nice, medium sized map that mainly suits CTF games but is good for other game types. The map as 2 bases, the ones from ice fields, at opposite corners of the map.