Medieval 2 Total War Kingdoms
Medieval 2: Total War Kingdoms Retrofit Mod
The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW. This mod can be used as it is, or as a base to create additional M2TW: Kingdoms mods.
Lands To Conquer Gold
Lands to Conquer is a mod that is aimed at improving the gameplay of Medieval II: Total War. The Gold version of the mod uses the Kingdoms expansion to add in new features and other things to improve the mod.
Falcom Total War 3 : The Total Conquest 1.2
It improves the game by providing a world map with 13 new factions. The map goes from the Americas to Japan, and from Greenland to Australia.
You need :
- Medieval 2 Total War installed without modification on the data folder
- Kingdoms installed with update 1.05
New Factions :
- Empire of Mali
- Kingdom of the Great Zimbabwe
- Apache
- Maya Empire
- Inca Empire
- Western Chalukya Empire
- Chola Empire
- Khmer Empire
- Srivijaya Empire
- Kingdom of Ryukyu
- Empire of Japan
- Empire of Song China
- Jurchens
Campaign Map :
- The map covers 6 continents
- 195 Provinces to conquer, names written in native languages
- Cities as much historical as possible and based from medieval demographic studies
- Forts and watch towers
- New buildings
- Simulation of the Great Wall of China with impassable mountains and fixed watchtowers
Other :
- New religions : Buddhism, Hinduism and Shinto
- Little tweaks in the AI for better intercontinental warfare
- Cities name change in function of the owner (ex. Konstantinoupolis -> Istanbul, Nanjing -> Yanshan/Zhongdu,...)
- Naval invasions
- New Historical Events
- Historical rulers for the most of the factions
- 1 turn = 1/2 year
- Mongols, Aztecs and Papal States playable from the start
- Papal States can declare Crusades
- Technology tree remade
- Several new units
Eras Total Conquest 2.3.5 part 1
The purpose of the mod is to allow the player to start in different eras; each with its own unique mix of different factions, start positions, and technologies. Currently there are 10 campaign which start in 970, 1080, 1200, 1220, 1300, 1330, 1400, 1453, 1500, and 1547.
The 970, 1080, 1200, 1300, 1400, and 1500 campaigns cover Europe, the Near East and North Africa; the 1220, 1330, and 1453 campaigns cover Europe, Africa, the Middle East, and India; the 1230 and 1326 campaigns cover all of Africa, Europe, and Asia; and the 1547 campaign covers the whole world.
To install the 2.3.3 version you need to do the following.
1) Download the conquest 2.3.5.part1.rar, conquest 2.3.5.part2.rar, and conquest 2.3.5.part3.rar.
2) Unpack the conquest 2.3.5.part1.rar in your 'Medieval II Total War' folder. The default location of the 'Medieval II Total War' folder is 'C:\Program Files\SEGA\Medieval II Total War'.
3) Double click on the 'conquest 2.3.5.exe' and unpack it in your 'Medieval II Total War' folder. The default location of the 'Medieval II Total War' folder is 'C:\Program Files\SEGA\Medieval II Total War'.
4) To start the mod go to your in your 'Medieval II Total War' folder (default location 'C:\Program Files\SEGA\Medieval II Total War') and double click on the 'conquest XP.bat' it you're using XP or 'conquest VISTA.bat' if you're using Vista or Windows 7.
This will bring up the Eras Menu. Select the campaign you want to play (type either 'A', 'B', 'C', 'D', 'E', '1', '2', or '3' and press 'enter' or 'return').
If the Eras Menu closes after loading the files but the mod doesn't start then double click on the 'conquest.bat' and on the Eras Menu type '0' (zero).
Medieval II: Total War Mod: Third Age - Total War v3.1
Main features:
- 25 new and unique custom settlements
- Several new units
- New High Elves
- New battlefield textures
- New skies, water and weather
- New campaign map textures & features
- More settlements
- New gameplay elements (The One Ring, Palantirs, Autonomous regions, Invasions, more culture-specific gameplay, etc..)
- New battle AI
- Slightly improved campaign AI
- New music and voices
- new characters
- added buildings, changed techtrees
- balance changes
- and more...
Kingdoms Grand Campaign Mod Patch 4.1
Kingdoms Grand Campaign Mod is a huge expanded campaign for Medieval II Total War Kingdoms expansion. The mod focuses on increasing the size of the Grand Campaign.
Eras Total Conquest 2.3.5 part 2
The purpose of the mod is to allow the player to start in different eras; each with its own unique mix of different factions, start positions, and technologies. Currently there are 10 campaign which start in 970, 1080, 1200, 1220, 1300, 1330, 1400, 1453, 1500, and 1547.
The 970, 1080, 1200, 1300, 1400, and 1500 campaigns cover Europe, the Near East and North Africa; the 1220, 1330, and 1453 campaigns cover Europe, Africa, the Middle East, and India; the 1230 and 1326 campaigns cover all of Africa, Europe, and Asia; and the 1547 campaign covers the whole world.
To install the 2.3.3 version you need to do the following.
1) Download the conquest 2.3.5.part1.rar, conquest 2.3.5.part2.rar, and conquest 2.3.5.part3.rar.
2) Unpack the conquest 2.3.5.part1.rar in your 'Medieval II Total War' folder. The default location of the 'Medieval II Total War' folder is 'C:\Program Files\SEGA\Medieval II Total War'.
3) Double click on the 'conquest 2.3.5.exe' and unpack it in your 'Medieval II Total War' folder. The default location of the 'Medieval II Total War' folder is 'C:\Program Files\SEGA\Medieval II Total War'.
4) To start the mod go to your in your 'Medieval II Total War' folder (default location 'C:\Program Files\SEGA\Medieval II Total War') and double click on the 'conquest XP.bat' it you're using XP or 'conquest VISTA.bat' if you're using Vista or Windows 7.
This will bring up the Eras Menu. Select the campaign you want to play (type either 'A', 'B', 'C', 'D', 'E', '1', '2', or '3' and press 'enter' or 'return').
If the Eras Menu closes after loading the files but the mod doesn't start then double click on the 'conquest.bat' and on the Eras Menu type '0' (zero).
Eras Total Conquest 2.3.5 part 3
The purpose of the mod is to allow the player to start in different eras; each with its own unique mix of different factions, start positions, and technologies. Currently there are 10 campaign which start in 970, 1080, 1200, 1220, 1300, 1330, 1400, 1453, 1500, and 1547.
The 970, 1080, 1200, 1300, 1400, and 1500 campaigns cover Europe, the Near East and North Africa; the 1220, 1330, and 1453 campaigns cover Europe, Africa, the Middle East, and India; the 1230 and 1326 campaigns cover all of Africa, Europe, and Asia; and the 1547 campaign covers the whole world.
To install the 2.3.3 version you need to do the following.
1) Download the conquest 2.3.5.part1.rar, conquest 2.3.5.part2.rar, and conquest 2.3.5.part3.rar.
2) Unpack the conquest 2.3.5.part1.rar in your 'Medieval II Total War' folder. The default location of the 'Medieval II Total War' folder is 'C:\Program Files\SEGA\Medieval II Total War'.
3) Double click on the 'conquest 2.3.5.exe' and unpack it in your 'Medieval II Total War' folder. The default location of the 'Medieval II Total War' folder is 'C:\Program Files\SEGA\Medieval II Total War'.
4) To start the mod go to your in your 'Medieval II Total War' folder (default location 'C:\Program Files\SEGA\Medieval II Total War') and double click on the 'conquest XP.bat' it you're using XP or 'conquest VISTA.bat' if you're using Vista or Windows 7.
This will bring up the Eras Menu. Select the campaign you want to play (type either 'A', 'B', 'C', 'D', 'E', '1', '2', or '3' and press 'enter' or 'return').
If the Eras Menu closes after loading the files but the mod doesn't start then double click on the 'conquest.bat' and on the Eras Menu type '0' (zero).
Teutonic Campaign
This is a cheat to create units instantly for Teutonic Campaign in Medieval 2: Total War - Kingdoms.
Hyrule: Total War v2.1
This version adds seven new factions to the campaign, NPC membership treaties, and more.
All previews from Europa Barbarorum II
Includes previews until the beginning of 2012
http://forums.totalwar.org/vb/forumdisplay.php?235-Europa-Barbarorum-II
Falcom Total War 3 : The Total Conquest 1.2.2
The map covers most of the world from the Americas to Japan, and Greenland to Australia.
It adds 3 new religions and 13 new playable factions.
You need :
- Medieval 2 Total War installed without modification on the data folder
- Kingdoms installed with update 1.05
New Factions :
- Empire of Mali
- Kingdom of the Great Zimbabwe
- Apache
- Maya Empire
- Inca Empire
- Western Chalukya Empire
- Chola Empire
- Khmer Empire
- Srivijaya Empire
- Kingdom of Ryukyu
- Empire of Japan
- Empire of Song China
- Jurchens
Campaign Map :
- The map covers 6 continents
- 195 Provinces to conquer, names written in native languages
- Cities as much historical as possible and based from medieval demographic studies
- Forts and watch towers
- New buildings
- Simulation of the Great Wall of China with impassable mountains and fixed watchtowers
Other :
- New religions : Buddhism, Hinduism and Shinto
- Little tweaks in the AI for better intercontinental warfare
- Cities name change in function of the owner (ex. Konstantinoupolis -> Istanbul, Nanjing -> Yanshan/Zhongdu,...)
- Naval invasions
- New Historical Events
- Historical rulers for the most of the factions
- 1 turn = 1/2 year
- Mongols, Aztecs and Papal States playable from the start
- Papal States can declare Crusades
- Technology tree remade
- Several new units
- New music
Lands to Conquer v4.0
Lands to Conquer is a mod that is aimed at improving the gameplay of Medieval II: Total War.
otherworld_r7.rar
A mod for Medieva II: Total War Kingdoms expansion
Crimson Tide 4.2 PATCH
4.0 required, this is a patch to 4.2 correcting bugs.
Deutsches Sprachpaket v0.1
Deutsches Sprachpaket v0.1Beta für DLV v5.0 Kingdoms BugFixer_01 by 3pleX alias VanSeeD.
Medieval II: Total War Kingdoms Mod - Hyrule: Total War v2.0
The Hero of Time has chosen to return to the past, a choice that ultimately has ruined the charts of history and sent Hyrule into chaos. Major wars that were already decided have unmade themselves, allowing fallen armies a second chance at these critical events in Hyrule's history. This is where you, the player, comes in.
Falcom Total War 3 : The Total Conquest 1.2.2 (Patch)
If you do not have Falcom Total War 3 yet installed or an older version installed, you have to download the full 1.2.2 version of the mod. It corrects some text bugs and add more music to the mod.
Crimson Tide 3 NO DIRT
Crimson Tide 3 without the dirt, just blood
Warriors of Crom Full Video
This is the full lenght version of the video "The Warriors of Crom", a promotion of the Total War clan "Warriors of Crom".
PRO DEO ET REGE Roman Trailer
PRO DEO ET REGE is a modification for the game Medieval 2 Total War. This video shows the Roman faction. All units of this faction are specially modelled for this mod.
Crusades
A cheat that creates units instantly for Medieval 2: Total War - Knigdoms campaign "Crusades".
Crimson Tide v2.0
Crimson Tide v2.0 is a blood mod for Medieval 2 Total War Kingdoms.
Heroes, Hordes & Beyond - Part 3
See forum site for more information.
http://www.twcenter.net/forums/showthread.php?t=323346
Heroes, Hordes & Beyond - Part 2
See forum site for more information.
http://www.twcenter.net/forums/showthread.php?t=323346
Heroes, Hordes & Beyond - Part 1
See forum site for more information.
http://www.twcenter.net/forums/showthread.php?t=323346
Crimson Tide 2.5 NO DIRT
Crimson Tide 2.5 with no dirt, just lots of blood!
DLV v5.01 German v0.20Beta
Deutsches Sprachpaket v0.20_Beta für DLV v5.0 Kingdoms BugFixer_01.






