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The ultimate character creation module. You may create a character, make him/her any level you so choose and equip that character with any gear you wish. This is all done in a fully fleshed out setting with NPC's.
Here is a NWN module. Your city is under attack by zombies. Kill them all and save your city! This is my first module, so don't expect anything great.
Players enter the small town of Roland only to discover that the town is being over-run by... zombies!
This detective story starts out with a murder and then it is up to you to find proofs and witnesses. It contains a couple of sidequests as well.
A very good adventure, with excellent scripting. You start in the simple town of Waterhaven and venture into a cavern.
An Ancient Evil has awoken. This evil has mobilized the forces of the bugbear population. The Village of Wakaku stood in their way.
You enter the village from the road that leads to their mine and the people ask for a hero, will you answer their call?
The Village of Staedwall, a walled ocean border-town. This module is designed to be a launching point for all other modules/adventures in any campaign.
Vane Village Woods is a Action area with all creatures on a 15 minute timer. There is a small quest for the seven Vane's items. A large group is recommended to complete this adventure.
The Vancouver module for Neverwinter nights takes about 15 mins to complete. The author describes it as very fun, but with a few xcripting problems.
Urath is a world of legend based in Lore, where heroes use the accumulated lore of song and legend in a struggle with those who would use that power for evil.
Traveling the road towards the City of Holden, you come upon a small hamlet, Ikel. The road is blocked, perhaps you can help the residents of Ikel out, and continue your journey?
A fairly light romp through some forest and cavern areas. Designed as a one person adventure for levels 1 through 3.
Usually a peacefull town, Hillsford has been besieged by orcs and goblins and worse. The young adventurers must now save Hillsford from an impending doom and restore order.
Help rid a small frontier outpost of its troublesome neighbors, including orcs, ogres, and trolls. Action oriented.
Final Version of the Flarvendale mod.
Your city was invaded by an evil liche named Naizer and his undead brigade who not only killed your family but has taken the mayor wife hostage.
Your party has decided to traverse the dangerous She'ren Pass on your way back to civilization after adventuring and exploring ancient ruins in northern Faerun.
This is a hard quest for anyone. There are 18 areas as well as many twists and turns.
This is the final version of the first in a three part series. You must take the Trials of Galador to become a Ranger of Silvermoon and hold back the Orc invasion.
The town of greenwell has been over taken by 3 brothers. They control the trade, the forest, and the town. The king is scared and lives in his hall. People have been taken away in the night. Rumors of undead are about. Something must be done.
Traveling on a Caravan bound for Sundabar, a terrible storm has whipped up forcing Caravan Master Sergei Wetteel to pull in for the night in the tiny hamlet of Tragidor. For level 5-7.
You and your team have been sent to investigate a disturbance at a local community. Your orders are to contact a local farmer called Gillian who will let you know what's going on. Early reports indicate that something has been uncovered in his farm.
Part one of the Tomb of Jethar series for NWN.
This module is based on the original tournament style module by Gary Gygax.
This is a brilliant module all about a dungeon which has been taken over by breasts.
A Thieves hangout - anyone can join but only Rogue Class characters can buy XP and Thief Items from the shop with discounted pricing.
Like several others, I have decided to re-create the experience of Final Fantasy 1 using the power of the aurora tool set.
A module located in a remote valley where a large number of people are dying.
This module has lots of fun items to use, and is intended as an example module.
Three gems have been lost long ago. Master Nefarius seeks to get them back to forge a mighty weapon. He needs adventurers to help him in his undertaking. Will you help?
Converted from the pen and paper module of the same name. For level 1 characters.
This is another recreation of the Sunless Citadel by Bruce R. Cordell. The difference between mine and all the other recreations though, is that mine has more bells and whistles.
This module is based heavily on the original Ravenloft Module by Tracy and Laura Hickman. For centuries the land of Barovia has lived a cursed life. Now our heroes find themselves trapped within its borders, guests of the Count Strahd von Zarovich. Will t
A continuation of the Dagonmoor series. This is the journey home after the Rescue of Dagonmoor.
Come defend the City of Clearweather form mauruading humanoids, evil bandits, and nefarious undead. This is set in the 'ficticious' City of Clearweather and it's surrounding areas and is the first in a series of modules taking you from the Sword Coast to
The Salt Crypt is the first module set within the world of Ostia Prim, a campaign setting used by a real-life group of DnD addicts since 1987.
A Neverwinter Nights Unofficial module, created by Chris Merrick, the road to water deep is a hack and slash mod for level 8+ characters.
You are a young peasant in the small, frontier town of Berthold. Little do you know what adventure awaits you..
You are a young peasant in the small, frontier town of Berthold. Little do you know what adventure awaits you..
A begining group adventure. Includes many custom scripts including ondeath and ondying rules much closer to 3E rules but not as strict as HCR. Designed for a PnP group with a live DM required.
This module will allow you to customize your character, get some gold, gain levels, and buy stuff.
This is a fuly scripted module. Has one main plot and 3 side plots. For SP, I strongly recommend that you procure a henchmen. Designed for high level characters, 17+.
You receive a troubling note from your home town elder. Could war between the races really be just around the corner? There are six cities, 54 areas, race dependent quests, cool henchmen. Designed for levels 3-11.
3rd Module from Deathland Team Ideal for Level 1 - 20! Go to Dungeon Mistress Rondra and she tells you where to go and what to do, but don't forgett to visit the Deathlands Shopping Mall with 28 Merchants and over 150 unique items!
Time is of the essence when an urgent letter from the hometown of a childhood friend convinces you to put your personal affairs aside and travel afar to an important rendezvous.
An evil cult has taken up residence within the halls of an ancient temple. It's time for you to eradicate them.
The kingdom of Khalan needs you to defeat the evil dragon terrorising them.
The kingdom of Khalan needs you to defeat the mysterious dragon ravaging their village.
The door is a standalone module in which players must discover a way to open an ancient set of doors that block access to a mountain pass, and discover who closed them and why. The town of Weston depends on the commerce travelling through the pass for its
The Saerinyl Valley attracts adventuring types from all over Faerun. Essentially a haunted a forest valley, the patrons of the nearby Drunken Bard Inn are enthusiastic about the place and more than happy to share tales of their own exploits there. Being a
The Dead Outlook, a small town of undead are being picked on by a mean battle commander. It is your job to defend this poor town. About 2.5 hours of play LvL 12-20 1-6 people 11 Zones.
Lord Morgoth, ruler of the Far Keep seeks adventurers to help recover an item of power to help save his beloved.
After hearing about a village's undead problem, you make your way to the outskirts of town to a small graveyard in search of adventure. This is a Module for a small party of 1-3 characters with a level of 1-3.
a challenging module for a small party, made for Server vault mostly outdoor exploring, some puzzles and traps and much fighting on a simple quest.
The Crypt of Riddles, A Neverwinter Nights module for 1-6 players of levels 5-20. The DM's Readme has spoilers, in case you get stuck in the module. But here is a couple of hints. The Golems are hard of hearing. It helps if you [Shout] your answers.
This is a Bare Bones rendition of the "City or Neverwinter" Taken from the game with every thing but the maps removed.
After trudging through the rain and mud for hours, you see a flicker for light from what appears to be a building...
King Njaal is an evil man who terrorize his subjects. Your mission is to kill him. This module gives your low-level character a boost-up.
The Black Isle Mystery As dusk is approaching you are standing in the bow of a small ship. You are heading for a dark, rocky island. Rain and surf make it difficult to make out more than a silhouette of the island fort. Through the breeze and the splashin
Locked up in the cellar of an inn by an insane lord, you must escape if you wish to see the sun one more time.
First version of a new module for Never Winter Nights
Sylvan Lake Slavers is a module suitable for solo play, or by a group of characters 3rd to 7th level.
This is a rogue module, where there is not a single necessary battle, yet you could kill hundreds of guards. You can achieve up to seven different endings as well. EXP is awarded for sneaking by guards (through scripting), and for killing guards so skillf
This module was was designed as a short mini-adventure for a single party of three to eight PCs of levels 1-4.
This is a conversion of the 1st edition PnP module of the same name.
The town elders of Merry Weir offer a reward to anyone that can stop the frequent bandit raids from Mount Ziad.
This Module requires the Community Expansion Pack Version 1.01b installed to work. You can get the Community Expansion Pack here http://nwn.bioware.com/players/cep.html Siege Of The Witch Elves is a high action module. This quest is ideal for multip
Evil has taken over the local graveyard. Townsfolk and children are missing, the dead walk freely among the graves and crypts, and no one knows why. Unravel the mystery of the Shirewood Graveyard with your friends.
Evil has taken over the local graveyard. Townsfolk are missing, the dead walk freely among the graves and crypts, and no one knows why.
Shipwrecked is Book 1 of a 3 part trilogy of Neverwinter Nights adventures entitled "Dark Heart of Moonshae".
Shay's Inn is a small starting area (the inn), a goblin dungeon, a good-size orc dungeon and the beginnings of a small Ancient Ruins area.
Centuries after the tumultuous battle against Morcar's hordes, the realm of Zartorill faces another peril. The old king has been taken ill and looks certain to die, could this prove the ideal opportunity for someone from history to return and take advanta
The Shadowlords campaign spans five separate modules and takes a group of first level characters on a lengthy quest across FaerÃ»n and beyond. Along the way, they will meet up with interesting characters who will join their quest. Expect romance, intrigue
You are Shade, the thieves guild newest member, known more for his incredible tales than for his real accomplishments.
Sex themed humorous adventure for a high level female PC. Warning includes a lot of cartoon sex, cartoon nudity, and crude language. If you are at all prudish - do not download this module.
Seviss is a dynamic persistent world that features a detailed campaign setting that a DM/builder may use to develop adventures within and host 24/7 for community/friends or play on a periodic basis through saved games.
Here's a Module that includes Drow and a ton of other underdark creatures. It is recommended for two or more players at level three and above.
In Servants of the Spider Queen, you get a chance to take on the Drow in their own turf - but that's just the beginning.
Seloas City is like Sigil in most ways, except for much, much weirder.
The Vallenwood is usually a peaceful place, nestled between the Great Chasm and the human town of Faeryth.
Sandy Valley Days is a humorous Single-Player medium-roleplaying module designed for characters of levels 9-12.
As you step foot onto the Miller family premises, the pungent smell of undead assaults your senses. You are immediately thrown into an evening adventure where your reflexes must be quick, your wit sharp, and your endurance lasting.
This module is set primarily in the Dalelands of the Forgotten Realms, and is a mix of outdoor combat, dungeon crawl and hardcore roleplaying. Expect long dialogues with intricate plots, and be prepared to think creatively. There are 15 different areas, o
The road from Ostelor to Caer Camlin, the ancestral home of the kings of Gwynneth, leads through dark woods and the foothills of the "Pillars of the Sky". Since the recent troubles among the royal princes the road's security has been neglected. Wild anima
The River of Love has been poisoned and you must find a cure! Search through the Daron Forest and the Jax Plains for the cure. It may be a tough task, but it is for good money, and for a good cause. Note: This is for medium roleplaying, and has some actio
You must seek and find the Nine Legendary Hellblades, before they're handed out to the Nine Drow Elf Generals, who would the overwhelm the Sylvan elves and uspet the balance of the Alefgard City surroundings. Part 1 of 9.
With the Orcs attacking the city, nobody but the mages sensed the looming darkness from the ruins of Castle Lendor atop Bone Hill. Lot's of things to do. Level 1-20 will enjoy.
Quest for a medium skill set of armor, a couple of weapons, and rings.
The king is dead! And the queen is in trouble. She has chosen you to find the fabled Heartstone, which is buried somewhere within the Mountains of Ice.
If you are into Role Play modules packed with action than this is the one for you. This module has 3 long quests, over 100 scripts, tons of enemies, and is totally packed with adventure. A long Quest to kill Satan will make you hungry for more and more.
Penultima... its very name speaks of the mundane, the ordinary, the half-hearted. And for the longest time, that held true; even the bold and mighty adventurers of this valley kingdom would be spotted more often than not drinking coffee and arguing about
This is the recreation of the popular AD&D module, computer game, and book series now for Neverwinter Nights. This is the final version of the module.
Resembles Plane of Fear from Everquest. Just a module to challenge any bored level 20's out there.
eta version, still in testing. Let me know if you find any bugs.
What's so bad about a quiet farming life? Till the soil, plant your crops, have a rip-roaring village party after every harvest... why take up the sword in search of fame, glory, and adventure?
In order to combat the rising menace of international terrorism, Penultima crafted a grand stone wall to seal off Claustrophobia Pass from the nations to the west. Its name... PassGate Fortress.
You must make the Interplane(an information superhighway) safe for all.
The dramatic arc of Penultima's fate comes to a close in the ruins of a dark castle... Good luck. You'll need it. (Now available in final release version 1.0.)
Sucking up most of the central Penultiman plains is Johnson's Farms, one of the only corporate owned mass-production agricultural facilities in the forgotten realms.
The forest to the west of PUTS is unlike any other -- for starters, it glows purple during the day and six legged werehamsters prowl its depths. Magical hazmat isn't a pretty thing -- and you're about to get a look firsthand. Module is a mixture of intens
The Penultima University of Thaumatological Science (or PUTS) is one of the finest schools in the land, provided you define 'finest' with a very wide margin of error. But it has one notable feature... a magical library which only senior students and aides
Glod Gloddson has a problem. He's developed revolutionary new mining techniques and found a nice mine on the north side of Penultima... and shortly after he opened for business, a tribe of goblins moved in. Time to take out the trash.
Penultima City provides a series of shops and social locales where you can unload your loot and buy new items.
A serene and peaceful farming area known only as the Vale is under attack! Goblins, Bugbears (and worse) have invaded the Vale and your goal is to unravel the mystery and help the people who reside in this region. Several quests and areas to explore. Uniq
After hearing the stories of Pathan's challenges and that if one can pass the trials, they will be rich beyond there wildest dreams. You decide to travel to the north and see if there is any truth the stories you have heard in the taverns.
This download contains everything you need to either set up your own NWtactics server, do some solo practice and explore the maps before joining other servers, or play team tournament with a few friends on your LAN.
NWTactics is an effort to recreate the fun of popular FPS games in the Neverwinter Nights setting. The first release of this mod includes a 2Fort map that is inspired by Team Fortress.
Final version of this single player module. Can be played multiplayer if wanted. Designed to be first part of a campaign.
A single player quest best suited to players between level 18 and 20. A roleplay adventure leading to three different dungeons with an entire town to explore.
Padmewan's Non-Violent Diversions Part II First Hide-and-Seek, now this? What can be more fun than playing volleyball with nymphs and penguins in an idyllic valley?
Free the cursed town of Noldin from the clutches of an undead king.
This is a map for neverwinter nights. This may only work if you have all of the expansion.
A difficult dungeon crawl with one main quest, 2 smaller quests. Intended for 3 or more low level characters. Play smart or be dead.
Action-oriented dungeon crawl.
Build custom armor and weapons, deliver supplies and conquer four kingdoms. Full time AI fighting end economy with adjustable numbers. There's always a fight at Jimmy's Bar with or without you.
The Netherlends is a full scale module, taking players from level 1 to 17-20. The module features FULL implementation of the HCR RuleSet (it is the Official Module for HCR).
he last of his line, Baron Paytro NeMoren has left his dark past sealed for decades in the family's underground vault. Now, three years after his death, his will will be opened, and the secrets of the vault revealed.
Necromancer, Part 1: Allegiance (v1.02) This series of adventures is concerned with exploring the life of one remarkable individual, namely Merek Jard.
Story about the kingdom of Sap where a beast has added a tax, which if not paid, consumes the first born of everyone in the land. Your task, kill the beast after the death of your own spawn. Lots of area to cover, attention to detail pretty high, 4 quests
An adventure for single or multi player. Level 9 and up for the single and lvls 5-8 on multi. You have come to the small town of Falancor after answering a flyer by the Lord. You will be caught up in solving what is going on and trying to survive.
Monty Python Adventures Part 1: Arthur Meets a Moose (Executive Version). It's Python, it's silly, and it's finally finished, part 1 anyway.
An evil monk, known only as the Master has stolen your teachers magic halberd called Wind. You have tracked the Master to her lair, a six level pagoda with each level containing a martial arts master. You must defeat each of these opponents in order to re
"You like your stuff; we like our gold!" Presenting Neverwinter's very own shopping mall!
Merchant Square, Neverwinters very own shopping mall! Find every item you can buy in the game plus cool custom items for high level characters! "You like your stuff; we like out gold!"
A Neverwinter Nights adventure, based on table sessions. Located in Maztica and the first part of the series.
An adventure created with new characters in mind. 17 area's and 4 quests, this module is story oriented and RP is encouraged.
The Third Age, 2956 Upon learning of Sauron's renewal, Elrond reveals to the child 'Estel' his legacy and destiny in turn: that he is Aragorn, true son of Arathorn II and bearer of the burdensome blood of weak-willed Isildur. Aragorn leaves Rivendell unsu
Lone Wolf Chapter 2 - Mysteries in the Night Chapter 2 of a Module based on the Lone Wolf gamebook series.
This is the first chapter in my series 'The Chronicles of Lone Wolf', based on the Lone Wolf gamebook series of the '80's. Make sure you view the Readme included in the .zip, and follow the directions regarding the pregenerated characters, or you will hav
Kevin Nunn wrote this and ran it as an 'official' dungeon at Pacific-Con 1980. All credit should go to him. All I did was convert it for NWN.
This map is about an undead king with relationship problems and a village who could suffer because of it. There are a lot of places to explore in this level... 17 areas last I checked.
This tough module (levels 10-20) was designed for players that like massively multiplayer games and clearing respawning dungeons as groups. It was created by Myscha the sled dog, a designer well known from Unreal/Unreal Tournament.
You are a retired general in the Kingdom of Lucia, when you are suddenly awakened by your nephew with urgent news.
Visit the Fun, and Interesting Village of Joliet, and explore it's vast lands, lots of custom items, and custom designed clothing. Great adventures, and a great challenge
Waking to find that the local lord's son has been kidnapped, can you overcome a city of thieves and scoundrels to save him?
You've come to the city seeking to join The Shadowdwellers, a guild of rogues and mercenaries known for their skill, honor and unique brand of justice. But it is a dark time for the guild. One of their own, a highly skilled 'second story man' known as Ott
In the quiet windswept farming village of Watercress Pennisula peace rules supreme. Accessible only by boat they are not bothered by the harsh realities of the worlds greed or evil. Soon though they will realize just how lucky they truly are...
A fun Diablo tribute.
This module is a large one area dungeon that takes about 2 hours to clear. Its very challenging and is designed for 3 to 8 level 20 players. If you play it with just 3 people DO expect to die alot.
The previously unheard of Prince Warwick has emerged from a dark mysterious past to claim his fathers Throne as next heir.
The Gladiator Contest has begun. Beat the Mighty Moloch champion Minotaur and win the Champion Trophy! This is an ideal multiplayer skirmish game.
Hack and slash your way through the ruins of Morgoth's stronghold. Basically throws lots of monsters and loot at you.
This module places you in the port-city of Freeport and will lead through necromancers and undead cults, demons and mages, ruins and dungeons.
Foggy Vale is a small town with a few problems. You will get to help the townspeople and put some gold in your pocket. The module looks good and plays without a DM. There are 3 stores well-stocked for 1st-10th level characters. It takes at least 3 hours t
Along your adventures you come upon this small field... full of death... This mod is just for you and your friends to socialize and kill stuff.
You have been wandering the plains of Halbasad, on your way to the capital of Thorkreshi. Though the land here is known to be plagued by goblins you have been unmolested thus far.
After making your decision, you listen intently for Zachanie's judgement...
After making your legendary decision in Fate's Warning - Chapter One, you await Zachanie's judgement... This module is the second module in the Saire series for the EVIL side. It is best you play Fates Warning - Chapter One before playing this adventure.
After he slit the mans throat, the eighteen headed devil slowly turned his heads toward you, all in unison.
The Erien Farm has drowned in evil. Can you discover the fate of the family that lived there? Can you stop the evil? For either 1 4th level character or a party of 1st/2nd level characters. Enemy type is mainly Undead.
Goblins threaten a farmer, do you come to his aid?
Allegory! Theology! Deicide! Violence In General! 'Fane of the Old One' is an action-comedy adventure about the quest for Supreme Enlightenment, and everything that gets ruined along the way. Suitable for characters of levels 8 - 10. Angels fear to tread
This is an accurate recreation of the original twelve levels of Eye of the Beholder made by Westwood Studios in 1991. There's also a single secret level included!
This is the single player Quest 1 of the epic saga 'Evermore'.
An introductory adventure where players begin as captives of an orc tribe and must escape. Very basic, run with a DM for best effect, NPCs are unscripted other than basic intro conversation.
A module based on EverQuest.
A fun romp down the road to Cormyr. Great for building up low level characters quickly... and honestly.
It all starts with the simple quest of an adventurer. The full version a full soundtrack, voice acting, and intro movies.
A parody of the old game 'The Realm' with a little bit of everything mixed in.
Rumors of a fist sized Fire Opal have led you to an abandonded Bane Monastery. What happened here? And can you survive the horrors that await you? Module is DM'able, but also playable without a DM.
Very challenging for a level 14 cleric and wizard. Good items but not overpowered. Decent xp and gold as well.
A world of vampires, dragons, skeletons, shapechangers, outsiders ... all thrown into one intriguing storyline. Experience it for yourself.
You have washed ashore on Rethgaard, a small island west of Waterdeep, deeply wounded from the pirate attack on your vessel. There is but one task before you, recover your strength and find a way to Evermeet. The message you carry must be delivered to Que
The quest begins in Lord Piergeiron's castle, where the PCs are to receive honors for retrieving the gem from the previous module. Be sure to grab the Hak Pak as well.
The Shadowlords campaign continues in this module. You find yourself in the town of Waterdeep, also known as the City of Splendors. It is Midsummer Festival and the city stops to celebrate for the day. You have rented rooms at the Dancing Cyclops, relaxin
A Dragonlance-based module.
Beware, the faint of heart, perilous journeys lie before you. Prepare to step forth into a realm dominated by dragons and dragonspawn.
A rather challanging modulue made for level 20 characters in a group of 5 or more people
Doomchild 4: Expel is the last module in the Doomchild campaign. You should play all 4 modules in correct order for most fun. After the defeat of the lizardking, Silvery Moon became a safe place again. The ancient witch behind all this trouble however is
The third part of the Doomchild campaign! Play part 1 and 2 first. The city of Silvery Moon is in the hands of the evil lizardmen and you are send to the warzone to strike at the enemy and learn about their weaknesses. Only multiplay if you cooperate as a
After learning what happened to the missing Demia in Doomchild 1: Resurrection, you are now sent to the city of Silvery Moon, where the ruler of the city has been attacked. It is really recommended you seriously play DC 1 first (that includes talking to a
Module for low levels (can be solo-ed at level 4). First part in a campaign series. There are many undead in a little town recently and a girl is missing. Are these events somehow connected? It is your job to find out what is going on. Quite lineair reall
The party is dispatched to Dagonmoor, a town in the Grengold Forest to help the mayor with a problem. What the problem is, the party doesn't know.
The events surrounding the Haldagon Inn are now behind you. You have decided to make your way home to Klintersburrough for a much welcomed rest. As you pass through the forest, something feels strange. While you haven't encountered anything out of the ord
You come upon an inn after a long journey. You are travelling the country in search of adventure. You are very tired, and the inn looks warm and inviting ...
Help the dwarf recover the items he needs to brew his master ale! A small forest adventure including a crypt and cottage to explore. Two levels to the crypt, great ambiance and mood for this module.
This module is a large action-packed dungeon crawl adventure with lots of subtle and not-so-subtle humor. It is great for a quick game because experience is gained much more rapidly than in the default NWN rules, but is also suitable for a semi-persiste
Deathtrap Dunghole, mixes influences from Terry Pratchett's Discworld series and Steve Jackson's and Ian Livingstone's Final Fantasy Gamebook series. It's a parody of a few films, famous people and world issues set in a dungeon quest.
This module can be played solo everywhere but death mountain unless you cheat. Death mountain requires a party from wicked forest on.
This mod is meant to serve a similar function, except it attempts to capture the feel of a night-time campfire in the woods.
Tiny Daggerdale stands in the path of Zhentarim control of the North. The PC must foil the Zhentarim plot to conquer the tiny dale. This module is full of hard fought combat. All encounters are set to hard difficulty. No henchmen. No more goblin armies to
This is a is a big step up from the Advanced Halls Of Training. Instead of just buying your items and not being able to test them on anyone you can now simply go to the arena where they are random monster spawns of 108 different creature every 5 seconds a
The adventurers find themself passing through the quiet village of Wirktus. But upon speaking to some of the villagers, things are not all as they seem.
This is a remake of the classic PnP game I played. It is great for level 1-5 players.
Controlled Arena was designed to give plot and standard characters their own arenas.
This pack has the Helper Mods together in one file. Included are the DM Helper, Player Helper, and FX Wand. See more info on each Helper and what they do.
4 large quests with a wide variety of enemies and locations. The 4th quest is extremely difficult and should not be attempted alone.
PC vs PC chess with partial movegame. With features to setup and demonstrate chess problems and openings.
In here, you can cheat your way up.
This is a heavy hack and slash module with some quest. High end mob and unique loot. This is for a group a 3-5 level 16-20. Multiplayer only because if you play it single even with a level 20 you will die. And oh yes the design of the dungeon is base on C
Something wicked hides at the base of mount Thulth, deep within the Caverns of Thunder. Explore the caverns to discover the truth behind this evil presence.
Fight it out in a great looking castle interior. Nice large area is ideal for many players or for party vs. party battles. Worth checkin it out if you enjoy PvP battles.
This is the final version I am doing based on Erichs great work. This version has multiple arenas that change automagically each new round.
A Neverwinter adaptation of The Burning Plague module by Miguel Duran, which was posted on the WOTC web site. Help the folks of Duvik's Pass fight the mysterious plague which is destroying them.
Adventure in a desert region beset by hoards of undead warriors, arising from the ancient past. Explore a lost tomb of a mighty pharaoh from the distant past and meet the mummified guardians which protect his crypt!
Explore the village of Lockyer where many adventures await you -- Help a humble barmaid recover a lost amulet, and assist a local farmer to clear out an invading orc tribe. 15 Areas, 3 Quests, NPCs, Henchmen, Dragons!
Multiplayer version 1.3 of The Golden Dragon from Blackstone Publishing.
Explore the village of Lockyer, help recover a lost amulet, and assist a local farmer to clear out an invading orc tribe. 15 Areas, 3 Quests, NPCs, Henchmen, Dragons!
The time has come for you to begin your life as an adventurer. Grabbing your belongings you head to the crossroads of The Protectorates, the caravan stop of Haven. After proving your worth as an adventurer you encounter a woman with a story of petty reven
This is a module for beginning level characters either solo or multiplayer called Brightwood.
This heavily scripted module includes 2 main quests and 4 optional ones, with a number of engaging NPCs.
Capture the Flag! Two nations are locked in an epic struggle of...um...capturing each other's flag. If you're bored with the usual Arena style PvP, give this a try. V1.6 has the popular Crimson Sky modifications, plus many other important additions and fe
An open exploration world with no plot, but over 20 quests available, 1-20 hours gameplay.
Your tranquil life on the farm is soon to be disturbed as you join others in the borderlands whose homes come under attack.
Beneath the Church is a solo adventure for a level 6-7 character or two level 4-5 characters.
On a routine mission to the North west coast you and your party find that the entire Port of Eban has been wiped out. The mystery grows deeper and deeper as you explore the dark and twisted happenings in this sleepy port village.
The continuation of the "Trials of Galador" module...
You enter a small village, and soon learn that they have been victims of relentless raids from the barbarians to the North. They beseach you to assist them in vanquishing the maurading barbarians.
An update of my original. A re-draft of the tutorial module that came with the World Builders' Guide, toned down for beginning characters.
A faithful remake of the classic CRPG Ultima 4. Comments and suggestions are welcome. Be sure to grab the Hak Pak as well.
An unofficial conversion mod to bring the Dark Sun campaign setting to Neverwinter Nights.
Dungeon Romp in insane asylum. New Items, New opponents.
You play the role of an assassin in the city of Shander.
Aringdale's Plight HCR 2.5 is a multiplayer HARD CORE RULESET adventure designed for 4 to 6 character starting at 1st level.
This is a NWN Module designed to be used in PVP servers.
Features Include: 1) Working Scoreboard 2) Chairs players can sit in 3) Respawn back to starting point 4) Resurrection items in barrels 5) Several challenging monsters that a DM can place in the module 6) Secondary arena areas that a DM can choose
This is the first mod in the Anora's Demise series. It is suggested that you begin it with a level 1 character.
Help a lovely Lady recover a stolen item, along the way battling your way through wild beasts, rotting undead, vicious spiders, and the evil drow.
An Ancient Heart was created in the Forgotten Realm's Universe, in the country of Damara.
The city of Burle is having some problems with their new mine. Apparently, they happened upon a spiders lair, and the spiders weren't too happy to have guests. Add to this the bandits blocking the south road and the mayor out of town on business, and ther
Siege of Shadowdale is a module set in the home of Elminster himself, an exciting adventure with a careful blend of action, dialogue, and roleplaying.
This story is for a good character. Only single player, you will have to investigate and find who is the one troubling the peace and the happiness of Ossarnen.
The 'Akalabeth' mod is designed for many, many variations of gameplay. This involves all levels, classes and also the use of a DM, or no DM at all.
Against the Barrow King is an adaptation of the AEG module of the same name. Your party comes across a town beseiged by a cult and are asked to rid them of the cult and rescue their captured towns people.
You find yourself in a castle, with a heavy smell of evil hanging about. An old wizard had rid their town of evil, and locked them in an old castle.
Scaled encounters and a bit of RPing.
A solo adventure intended for 1 character of 3rd to 20th level. The adventure is story intensive and combat light.
While on a ship headed for Neverwinter, a terrible storm forces you to stop in the town of Riffton.
'Agent, you are to come to Great Platicus immediately and in secret. I need you.' Your Queen has called.
The people of Selendi are fighting a losing battle against an unknown enemy that is bent on wiping them out.
A short, lighthearted adventure featuring a small town, outdoor and underground environments. Help the town overcome a mysterious ravaging beast. Best with 4-6 characters around level 5.
The Sunless Citadel is designed to challenge 1st-level characters who will follow a path to a mysterious dungeon where evil has taken root and face a dark plot which threatens to spread across the land.