The adventurers find themself passing through the quiet village of Wirktus. But upon speaking to some of the villagers, things are not all as they seem.
The Crypt of Riddles, A Neverwinter Nights module for 1-6 players of levels 5-20. The DM's Readme has spoilers, in case you get stuck in the module. But here is a couple of hints. The Golems are hard of hearing. It helps if you [Shout] your answers.
Rumors of a fist sized Fire Opal have led you to an abandonded Bane Monastery. What happened here? And can you survive the horrors that await you? Module is DM'able, but also playable without a DM.
Very challenging for a level 14 cleric and wizard. Good items but not overpowered. Decent xp and gold as well.
A world of vampires, dragons, skeletons, shapechangers, outsiders ... all thrown into one intriguing storyline. Experience it for yourself.
You have washed ashore on Rethgaard, a small island west of Waterdeep, deeply wounded from the pirate attack on your vessel. There is but one task before you, recover your strength and find a way to Evermeet. The message you carry must be delivered to Que
The quest begins in Lord Piergeiron's castle, where the PCs are to receive honors for retrieving the gem from the previous module. Be sure to grab the Hak Pak as well.
Tiny Daggerdale stands in the path of Zhentarim control of the North. The PC must foil the Zhentarim plot to conquer the tiny dale. This module is full of hard fought combat. All encounters are set to hard difficulty. No henchmen. No more goblin armies to
This is a remake of the classic PnP game I played. It is great for level 1-5 players.
Your city was invaded by an evil liche named Naizer and his undead brigade who not only killed your family but has taken the mayor wife hostage.
Action-oriented dungeon crawl.
The Shadowlords campaign continues in this module. You find yourself in the town of Waterdeep, also known as the City of Splendors. It is Midsummer Festival and the city stops to celebrate for the day. You have rented rooms at the Dancing Cyclops, relaxin
A Dragonlance-based module.
Beware, the faint of heart, perilous journeys lie before you. Prepare to step forth into a realm dominated by dragons and dragonspawn.
A rather challanging modulue made for level 20 characters in a group of 5 or more people
Doomchild 4: Expel is the last module in the Doomchild campaign. You should play all 4 modules in correct order for most fun. After the defeat of the lizardking, Silvery Moon became a safe place again. The ancient witch behind all this trouble however is
The third part of the Doomchild campaign! Play part 1 and 2 first. The city of Silvery Moon is in the hands of the evil lizardmen and you are send to the warzone to strike at the enemy and learn about their weaknesses. Only multiplay if you cooperate as a
After learning what happened to the missing Demia in Doomchild 1: Resurrection, you are now sent to the city of Silvery Moon, where the ruler of the city has been attacked. It is really recommended you seriously play DC 1 first (that includes talking to a
Module for low levels (can be solo-ed at level 4). First part in a campaign series. There are many undead in a little town recently and a girl is missing. Are these events somehow connected? It is your job to find out what is going on. Quite lineair reall
Help the dwarf recover the items he needs to brew his master ale! A small forest adventure including a crypt and cottage to explore. Two levels to the crypt, great ambiance and mood for this module.
This module is a large action-packed dungeon crawl adventure with lots of subtle and not-so-subtle humor. It is great for a quick game because experience is gained much more rapidly than in the default NWN rules, but is also suitable for a semi-persiste
Deathtrap Dunghole, mixes influences from Terry Pratchett's Discworld series and Steve Jackson's and Ian Livingstone's Final Fantasy Gamebook series. It's a parody of a few films, famous people and world issues set in a dungeon quest.
This module can be played solo everywhere but death mountain unless you cheat. Death mountain requires a party from wicked forest on.
This mod is meant to serve a similar function, except it attempts to capture the feel of a night-time campfire in the woods.
This is a is a big step up from the Advanced Halls Of Training. Instead of just buying your items and not being able to test them on anyone you can now simply go to the arena where they are random monster spawns of 108 different creature every 5 seconds a
This pack has the Helper Mods together in one file. Included are the DM Helper, Player Helper, and FX Wand. See more info on each Helper and what they do.
4 large quests with a wide variety of enemies and locations. The 4th quest is extremely difficult and should not be attempted alone.
PC vs PC chess with partial movegame. With features to setup and demonstrate chess problems and openings.
In here, you can cheat your way up.
This is a heavy hack and slash module with some quest. High end mob and unique loot. This is for a group a 3-5 level 16-20. Multiplayer only because if you play it single even with a level 20 you will die. And oh yes the design of the dungeon is base on C
Something wicked hides at the base of mount Thulth, deep within the Caverns of Thunder. Explore the caverns to discover the truth behind this evil presence.
This is the final version I am doing based on Erichs great work. This version has multiple arenas that change automagically each new round.