Quake
- 1on1 Maps
- Deathmatch
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- Miscellaneous
- Single Player
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- Team Deathmatch
- Trick Map
Carved in Flesh Map
A single player, three level Quake map from Shaun [Kona] Ross.
Fort Driant
The action takes place on Earth, in a military base. Your mission is to enter the base, disable the nuclear reactor, and escape... alive as far as possible...
Quake Castle Of The Dark Ages Map
A singleplayer Quake map from JPLambert.
Dawn of Eternity Map
A one level map from Necros. If the ending doesn't make you scream (or curse), make no mistake there is something wrong with you!
Q1EDGE
This map was originally built for the Quake 1 arcade game a conversion of "The Edge" for Quake2. I added some teleporters to it in hopes of speeding up gameplay and help prevent camping.
Fort Driant (Fullvis)
The action takes place on Earth, in a military base. Your mission is to enter the base, disable the nuclear reactor, and escape... alive as far as possible...
Stark Monstrosity - Quoth 2
I have finished this massive base map. Requires Quoth 2.1 to be installed. This map is about as big and detailed as I could possibly ever make a map without breaking engine limits.
The Doom Hangar
The Doom Hangar is a Small Quake level of the Hangar, introducing the ZDoomGl models.
APSP2 - Plumbers Don't Wear Ties
The base pack map has been released. I wanted to encourage exploratory gameplay, so be prepared to search around a bit to find items and sometimes your way through the map.
Tchak (the Tomb Of Chak Toh Ich´ak)
This is a new single player from scratch with a mix of lots of textures, but the intension was to create a small Maya city and I think they worked well together.
Unlikely Escape
Here are four good speedmaps by Drew, Lurker, st3ady and Trinca.
Speedmapping Pack 146: Vondur Iceberg
Lurker lurks in Vondur's basement, Spirit pushes Vondur into some spirit and st3ady ices his first time (which hopefully marks the beginning of a steady speedmapping participants).
SM145: Tropical Island
This time negke and Zwiffle compete in whose map sucks more.
Speed Mapping Pack 144: Super Collider 128
Here is the latest speed mapping pack to hit the classic Quake scene, Speed Mapping Pack 144: Super Collider 128! This time you'll get five levels from the talent of bambuz, Lurker, negke, Spirit and Zwiffle that will take you through a fresh look at this
Pain Giver
Tiddles has released Pain Giver, a deathmatch map for Quake.
Chapter Necros 2 for Quoth 2
This map was originally intended for inclusion with the Lost Chapters pack. It's not great, but has some nice visuals and a bit of a unique take on the Knave theme.
Evil Exhumed
Little is known about the facility except that it was constructed to study some newly discovered ruins. Scientists working the dig site were reportedly quite excited about what they had found and were continuing to find.
Bloody Slipgates
A single player experience, carved out of czg and Vondur's e1m1rmx. Features non-linear gameplay, and an idea that I would like to encourage more mappers to experiment with.
Skinny Norris
Another vertical map. The tallest Quake map ever made.
Doomed By Zaka
Can be a fast full forward map but also very tactical. Hard to compare with any map I think. Quite Traditional item set: MH, RA, YA, GA, 2 RL, LG, GL, and SSG + SNG on every spawn point.
Speedmapping Pack 143 - Carnage
Speedmapping pack 143 has been released. It contains 4 maps by negke, Spirit and Trinca. sm143_negke2 was his map for the "Quake Lake" theme that was not that popular...
Digs 04
A single player map for Quake. It reloads itself with new monsters and a different starting point for 3 times. The exit teleporter counts.
SM142: Netherworld Assembly Line
Here is speedmapping pack 142. 90 minute time limit speedmapping session themed "Netherworld Assembly Line". 7 maps by bambuz, negke, spd, Spirit and Zwiffle.
Quake Speed Map Pack 141
Here is SM141 - Hate (theme suggested by czg) - There are two maps here for you, a large-ish metal speedmap from Gb for QUOTH, and a small mid-evil map from myself (RickyT23). Enjoy!
Laboratory X
A stand alone map. It's a large greenish base map with plenty of traps but quite linear. Maybe an eyesore in some places.
Cogs Of Conflict: Experimental Quake SP Map
I don't think anyone has done something like this before. It's quite an experiment, and you might hate it. Please play it, its all about gameplay, visually its rather simple.
Lair Of The Dragon Ogre
Hey all. I just completed my first Quake map. I made it from scratch and used id metal textures to give a feel of an ancient castle. Would like to know what everyone thinks about it. Thanks!
Slave To A Machine
This is a medium/large base map using Daikatana, Doom3 and Half-Life textures to give a tech/industrial feel. Almost 180 monsters on hard. Expect to see random telefraggings and in-fighting!
Base Debris - Fort Ratsack
Since the Base Pack is finally dead (sob), I guess it's time to release my entry to it, base_debris or "Fort Ratsack".
Q1SP: The Katagean Redoubt
Decked out in E1M4-esque textures, 136 monsters, 8 secrets and possessing full coop support. Enjoy!
Forwards Compatible
A Quake Single Player level from LTH. It's a rubicon-theme level with a couple of twists.
Q1SP - I Pity Thee Not
The first map of a planned runic metal episode, I Pity Thee Not has been delayed in an almost complete state by - among other things - work on Quoth. This map deserves its release at last.
The Hand That Feeds You
RickyT23 released The Hand That Feeds You, a new Quake single player level which features 306 monsters on hard!
Dspdm6 - Blood Hunger Doctrine
The design of this map meets the feeling painkiller graphical style and the gameplay of quake, getting a diabolical game in combat.
Dspdm7 - The Modern Egypt
After five days of the release of dspdm6, today brings my seventh map (dspdm7). The title for this new map is "The Modern Egypt". Is specially designed for 2on2 combats...
SM140: Unthemed
Here is speed mapping pack 140 which is unthemed. It contains two singleplayer maps by efdat and ijed.
Speed Mapping Pack 139 - Include Your Nick
Here is the speed mapping pack 139. It contains three singleplayer maps by neg!ke, Spirit, and speedy.
Speed Mapping Pack 138 - Tanks
The theme of this speed mapping pack is tanks. It contains two singleplayer maps by neg!ke and Trinca.
Speed Mapping Pack 137 - Unthemed
Here is the 137 speed mapping pack. It contains singleplayer maps from Drew (Quoth) and Trinca.
Three Towers And A Sick Base
Here is my new map! Its a medium to large sized base themed map, with wide open spaces, and is semi-non-linear. It uses the Quoth pack.
Speed Mapping Pack 136 - Unthemed
This map pack contains two singleplayer levels: A semi-speedmap by Ankh and a Quoth map by Drew.
The Grand Guignol
From conceptualizing to final compile I think this took about a week... I tried to focus on GAMEPLAY instead of just making everything look pretty.
Deja Vu - Six Map Mini Episode
Deja Vu v1.0 is released. Single Player only and requires Quoth mod.
MVDSV Kindergarden
A small "two structures floating in a outer-space canyon" map with lots of opportunities for trickjumps, bunnyhopping (try if you bunny up the platforms, I can't) and movement practice.
MVDSV Kindergarden
Here is a small "two structures floating in a outer-space canyon" map with lots of opportunities for trickjumps, bunnyhopping and movement practice.
Distractions
Here is a medium size IKBase/Speedbaze hitech singleplayer map for Quake.
Five Rivers Land
This project is a remake of Doom3 Hell level, split in 3 small/medium maps due to the amount of details of the original, using the Doom3 texture set I converted last year plus some few others.
Quake Speedmapping Pack 134
This speedmapping pack doesn't have a theme, there are just four silly, singleplayer maps from Ankh, neg!ke, Spirit and Trinca.
APDM3 - Dead Best Friend (Quake DM/SP)
A conversion of one of my old Q2 deathmatch levels to Quake, but with added single player fun. There's probably about 5-15 minutes of gameplay in there, depending on your skill.
Phantom Pholly
My small tribute to the proxysm mod, a wrenched up mine utility with explosives and earthquakes. Can be played in cooperative and deatmatch but is designed for singleplay. - Madfox
Quakeshift
This is Elvis' second Quake SP map, and it includes up to 155 monsters on hard difficulty.
Speedmapping Pack 132: Inverted Castle
SM132: Inverted Castle is the latest Quake Speed Mapping Pack from generic and Omus. Two Single Player levels for your fragging enjoyment.
Speed Mapping #131: Elder World Train Station
Four people trainspotting in 3 SP and 1 DMSP map: efdat, neg!ke, Spirit, Trinca.
Quake Speedmapping Pack #130
This pack saw mappers take a piece of the original id maps, and build a new map around it. Neg!ke: E3M4 - Satan's Dark Delight and Spirit: E2M4 - The Ebon Fortress.
Quake Speedmapping #129
There are three levels in mix from efdat, neg!ke and Omus. The theme of the session was "Traps".
Quake Speedmapping Pack #128
This map pack contains two maps, one from generic and one from neg!ke. One map follows this pack's theme of Building on a strange animal, while the other opts for the last pack's theme, 1024³.
SMQE06B: Dimension Of The Goons
Five SP maps either recreating the most catchy places of the Quake's first episode (generic, lurker) or combining all its texture styles in a map (bambuz, neg!ke, Zwiffle).
Grunt
I wanted to celebrate Quake10 and this board for the help it granted me in the past years! I made a new level, and I hope you enjoy it! I might have called it Grunt's Rarebit, or PoopinGrenade, because the slopes cause a bad effect.
Underground Base
Underground Base is a singleplayer map pack,with 3 levels, Start, Sp and End map. There are no puzzles in this map, just pure, intense action. hope u guys have fun!
STZ DM3
A new Quake Deathmatch map called STZDM3 by stz. The map is designed for duels and 2 on 2.
Quake Speedmapping Pack #125
The latest installment of the single player map pack series is now available.
P Freestyle
Peppe has released his first map. It was designed for tricking.
ImagiNation
Joukuluu has released a beta of a new obstacle course style tricking map.
Ananke
Hangover Devastation author Ankh has released a new single-player map.
Quake Speedmapping Pack #124
The theme this time 'round was Spaceship: Eastery Mystery!
The Four Horsemen
I finished a duel map (added quad and ring for 2on2s). It's called 'The Four Horsemen'. While the map is quite small, it should also be suitable for 2v2 games.
Sewage Devastation
A boxy oldschool map! Basically just 3 speedmaps joined together!
Quake Speedmapping Pack #123
This week's theme was to pay tribute to our beloved friend the Dopefish and that's what Trinca and neg!ke did in a sunken castle and a renovated version of the Dopefish's dwelling.
Hell Village
This map supports both single-player and multiplayer deathmatch play (but not co-operative play).
Event Horizon
A base map, based on DKT1/4 texture set, plus some I made. Monster count is 85 in easy skill, 150 in medium skill and 207 in Hard skill.
Forgotten Tomb
Another single player map from Trinca. Entitled Forgotten Tomb, it features sexy custom textures by Kell, and 4 player start spawns for co-operative monster bashing.
Winter Q1SP Map Pack 2005-2006
The objective of this event was to use the Quoth mod to make a map from someone else's scrap.
Enraged Map
A Quake deathmatch map that is designed for 2on2 and 4on4 team deathmatch gameplay (3on3 should obviously work too).
Bondo's Less than Awesome Maps
These maps are not requires, but they work better than regular deathmatch maps if you want to run SuperDuper DMSP in COOP mode with the bots.
Quake 'Enraged' Map
I have finally finished working on a Q1DM map that is designed for 2on2 and 4on4 team deathmatch gameplay (3on3 should obviously work too).
Speedmapping Pack #112
Four rather unthemed maps by Generic, Neg!ke, Trinca and Zwiffle.
Quake Speed Mapping #111
Six unthemed maps by Drew, Hrimfaxi, Neg!ke, Spirit and Trinca.
Speed Map Session #110
Drew, Neg!ke, Generic and HeadThump each offer a map for this week's event.
Q4DM Map: Terminal Velocity
Going with a Quake 3 style of design, the level is an open space Deathmatch map, best suited for 8-10 players.
Speed Map Session #109
Speed Map Session # 109 has in store for us 6 maps from 5 regular mappers, Generic (with two maps) Trinca, Zwiffle, Drew and HeadThump.
Q1DM: "Final Frontier" Map
If you like ffa, you will probably like this map.
Dm-Furthark3 Map
This map was originally made by Daniel "the Runic Pagan" shortly after Rune was released.
Tronyn Rune 2005 Map Pack
This deathmatch map pack includes the following 7 maps from Tronyn: Dm-Broken, Dm-Circle, Dm-Court, Dm-Crystal, Dm-HelKeep, Dm-Motte, and Dm-Darkstar.
Maric's Quake 1 Map
A simple, small, space-floater-castle-thing. It is dressed out in Kell's textures (mostly) and should hold 2 - 4 players.
Speedmap Pack #104
The theme for speedmapping was Secret Maps, meaning the maps will generally be filled with secrets.
Speedmap Pack #105
The theme for speedmapping was "What if these two maps mated?"
Speedmap Pack #106
Three wet and wild speedmaps, ready and willing for you to play!
Night Journey
A big pak with lots of outdoor scenery and intense combat in classic style.
Quake Pi - DMM5 Map
A new DMM4/5 oriented map from Drako. This map is DM, CA, and Pov... all combined.
Quake Speed Mapping Pack #102
This is the 102nd speed mapping pack with the theme of Turtlemap.
Quake Slipstream Deathmatch Map
This map from Inertia is designed for 1on1, 2on2, and 3on3, and has been shown to be fit for competitive play.
Autumn Haunting Map
A two level map from Shaun [Kona] Ross, his final release.
Quake Guncotton Map
This map fom Shaun [Kona] Ross eschews the pyramid layouts of yore with instead a more straightforward, twisty map-crawler consisting of two maps.
Contract Revoked Map
A full map pack starring the original Libris Vertiginis. The map pack's highlight is the stash of secrets though, and there are lots to find.
Beyond The Black Sun Map
A single player map with one level from Sébastien Ligier.
Quake Turtlemap #100 Map Pack
Three new maps this week, from playable to SUPER playable to downright enjoyable!
Quake Speed Map Pack #100
Speed Map Pack #100 is done! Three maps by Generic, Pulsar and Zwiffle grace your monitor this week.
Odyssey 1 v2 Map
Here's version 2 of the single player Quake map, Odyssey 1.
Quake Speed Mapping Packs #98 & #99
It has a total of 10 maps, showcased by some regulars and new speedmappers neg!ke and Than.
Speedmap #96
Tron made the incredibly difficult and large sm96_tron, and Zwiffle created the quick little gore-fest sm96_zwiffle.
Quake Speedmap #95
Map pack with the theme of "Castle Void". Maps included in the pack come to use from level designers Headthump, RPG, Tr0n and Zwiffle.
Quake Slime Ground Single-Player Map
TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain"
BR21M
Samon has released a new DM map, a remake of the Quake 2 map Q2Duel5 by Retinal.
Project: Monsterfree
This a strange experimental map. It's small and contains no monsters, but is's full of traps and puzzles.
The Marcher Fortress
It brings me the most transcendent pleasure to announce the release of my latest Q1 map, The Marcher Fortress.
Thuledm
A Deathmatch map for Quake that takes place in a Nazi stronghold.
Quake Speedmap #83
Another great week of speedmapping! This week, we decided to run Deathmatch maps as the theme.
Forrest Quake Map Pack
QWCTF Can Blow Me (qwctf.bsp): this is a very simple and straightforward map - good for 4 on 4.
Speedmap #81 "Massive Scale"
Decent week here. Theme brought a ton of differant ideas of what 'Massive Scale' is. Newcomer, Paintsniffing Joe, made the player massive. Speedy made a map with massive pipes and massively tough Shambler battles.
Speed Mapping Pack 77
"100 minute" speed mapping session. This week's theme was "A new end map for Quake"
Speedmap #78
We make the speedmaps you play them ok? Scampie make one, it good. Zwiffle
Speed Map Pack 76
Authors: czg, Drew, HeadThump, Scampie, and Zwiffle
Speedmap #74
This week's theme was suggested by metlslime, so it's all his fault.
Speed Mapping Pack 37
"100 minute" speed mapping session, 5 SP maps, 1 DMSP map
Shut Up RPG
"As a change to the normal speedmap formula mr. DaMaul decided it would be cool to cobble together all the speedmaps and make them into a proper "professional" quality SP map, worthy of the extremely fussy Mr. Shambler himself."
Lycra Apes
A small, semi-curvy Quake dm map dressed out in Speedy's baze textures.
Sullen Domain
This is a Quake 1 deathmatch level. Now at version 1.1. The refined and strategic gameplay haven't changed.
Structured Chaos
As a change to the normal speedmap formula mr. DaMaul decided it would be cool to cobble together all the speedmaps and make them into a proper "professional" quality SP map, worthy of the extremely fussy Mr. Shambler himself.
Speed Mapping Pack 21
Picked by Aard "wood & stone, containing at least 1 bridge"
Speed Mapping Pack 22
100 minute speed mapping session, 5 maps Theme
Speed Mapping Pack 20
100 minute speed mapping session, 4 SP and 2 DM maps.
exmytdm.zip
localinfo 1 e1m3tdm localinfo 1 e1m5tdm localinfo 1 e2m2tdm localinfo 1 e2m7tdm localinfo 1 e3m2tdm localinfo 1 e3m3tdm localinfo 1 e3m6tdm localinfo 1 e3m7tdm localinfo 1 e4m3tdm localinfo 1
Hatful of Hollow
This level is best suited to 1v1 or small FFA games, and it makes use of speed baze textures.
Quake Turtlemap 3!
A massive pack of 4 Single Player Quake maps built in a single week! And don't let their seemingly quick build time fool you, these are some great maps!
Trix
The readme is so booooring. But still this is a tricky map. Maybe not for the real good quake bunnyjumpers but still quite hard. You have got to have Ktpro to get the race working.
Fragtown 1 (v1.0)
Fragtown 1 is one of a series of levels which features quake deathmatch in a city setting. Chase your pals down dark alleys and blast them to bits from building rooftops with this level.
Fragtown 3 (v1.0)
Fragtown 3 is one of a series of levels which features quake deathmatch in a city setting. Chase your pals down dark alleys and blast them to bits from building rooftops with this level.
Fragtown 7 Battlefield Chicago v1.0
Battlefield Chicago is a new level for 8-16 player deathmatch play based on the popular Fragtown level series.
Fragtown 2 (v1.0)
Fragtown 2 is one of a series of levels which features quake deathmatch in a city setting. Chase your pals down dark alleys and blast them to bits from building rooftops with this level.
Fragtown 4 (v1.0)
Fragtown 4 is one of a series of levels which features quake deathmatch in a city setting. Chase your pals down dark alleys and blast them to bits from building rooftops with this level.
Fragtown 6 v1.0
Fragtown 6 is one of a series of levels which features quake deathmatch in a city setting. Chase your pals down dark alleys and blast them to bits from building rooftops with
Return to Atlantis - Reason for Living
Everyone seems to like the texture set I used for dayDream so decided to use it for a fully fledged grown up map. This ones designed for 2v2, but also provides a damn fine duel as well.
The Woods Of Baphomet
Smallish area full of small trees to duck around in. Four cave starting points, two of which have holes down to the lower level of a lake, bridge, and more.
Old Worn Paths
This is a large quake level with lots of weapons, 15 spawn points. Designed for 8 ffa or teamplay 3on3, 4on4. Enjoy!
Tower
A Tower map that you have to go to the top to finish the level.
StarGate
A map based in the control room of StarGate and you may travel to a planet.
Subway
You start in a subway station and you will need to exit the station and find the exit.
House
It started with just a ideia that I had of a house build in top of another house conected by a elevator. In the end its a little bit more than that.
Fortress
A map with two separated part joined by a telepheric. The first part its the control house of the telepheric and the second it's the fortress.
naamloos
Visit www.illusion-network.net for more information about this file.
The Killing Fields
A small deathmatch map, suitable for FFA or one-on-one play.
Bootcamp - The Training Grounds
Ever wondered how the Quake guy became a Quake guy? He didn't just waltz up to the army and get in, he had to go through some basic training first. This is his first challenge. He is put in this arena with three other contendors, and the biggest weenie wi
Permutations of the Rotten
A four map metal and industrial unit for Quake/Nehahra.
Church
This is an experimental map that I set out to make. I decided to recreate a picture of the church (from somewhere? in Canada) included in this zip. I only had the jpg a reference, and some things are not perfet, and I had to make up the inside, but overal
Precision - Quake1 dm
Precision is a small 1 on 1 deathmatch level set in the void. It is open and gives lots of room for sneaky shots and dodging behind platforms... oh and don't fall off.
Walking The Dog
A DM4-looking kind of map. I just love the look of dm4, so I couldn't stop myself from doing this one. :-) 9 respawn points. All weapons. Red and green armour. No quad, pent or that other thingie. :-)
My Parents Don't Like You
Medium sized deathmatch map. Should work well for 1on1, FFA and team games.
Gay Weather Balloon
Small ffa/1on1/2on2 map using textures from q3test.
The Emperors New Clothes
A military base type of map with 10 respawn points. All weapons + quad. Red, yellow and green armour.
Naked Cows On Stage
This is primarily an 1on1 map, but should also work as a 2on2 and 3-4 deathmatch map. 5+ players for some insane uncontrolled mayhem. :)
Quad Frag Fest League Deathmatch 3
DM level for 16 player games, set in a dark fortress, with plenty of weapons (3 Rocket Launchers!).
E1M2 ish
DM map for 2-8 players ideally, imitation of E1M2 layout, with new architecture & texturing.
Fragtown 5 v1.0
Fragtown 5 is one of a series of levels which features quake deathmatch in a city setting. Chase your pals down dark alleys and blast them to bits from buildi
xstore.zip
Title The Clone Store Filename xstore.bsp Author Travis talmand Almand Email talmand mindspring.com Build time Coupla weeks Kudos to The Zero Gravity Entertainment guys and the usual thanks to the quake community
xdm5.zip
Title XDM5 Defender Date December 5 1997 Filename XDM5.bsp Author Rob Whitney Email Address
xdm6.zip
Title Basic Maneuovers Xdm6 Date December 4th 1997 Filename xdm6.bsp Author Ryan BabelFish Freebern
rog_gluk.zip
Quake Mission Pack 2 GL Level Patch August 27 1997 Release 1.0 UK This patch will modify your Mission Pack 2 PAK0.PAK file to allow transparent water in GLQuake. To install copy the ROG GLUK.EXE to your MP2 directory which should be
roguegl.zip
Quake Mission Pack 2 GL Level Patch August 27 1997 Release 1.0 This patch will modify your Mission Pack 2 PAK0.PAK file to allow transparent water in GLQuake. To install copy the ROGUEGL.EXE to your MP2 directory which should be
shrak_v2.zip
SHRAK 2.00 some fixes tweaks and even some totally new






