Quake 3 Arena
MKBASE Feel The Base Title MKBASE Feel The Base Author Martin Killer Kilcoyne
This map is set on a decolite moonbase in the gamma quadrant and is a fun experiment with light and texture. I lowered the gravity to make it feel like space. Happy moonraking.
The future is a harsh world where one church has enslaved mankind "in the name of God". That's it.
The Earth is now a big, dry bone. All of it's once plentiful and beautiful recources are gone. In this world, all that remains are steel veins and stone skeletons.
This map is based upon Id Softwares Team Areana(c) House of Decay tourney level but What got me building it was downloading the dc_map pack and playing Blue Monday.
A map made for CPMA tourney (1v1) or teamplay (2v2), though some might find it a little small for 2v2.
The map is some sort of Filthy Industrial Generator Center, or whatever your imagination want's it to be.
Unreal's Dm-Morbias for Quake III Arena.
THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software REQUIRES COMMERCIAL VERSION OF QUAKE3 ARENA TO PLAY Release Information Version 1.0 Date 12th May 2002 Comments
MKEXP Industrial Experience Title MKEXP Industrial Experience Author Martin Killer
Deathmatch or small Teamplay map up to a maximum of 8 players.
Gothic themed deathmatch map, with three main areas of action and one smaller connective room. This one is a bit different from my more recent works in that it has a limited weapon set (RG, RL, SG, GL), and
My idea of the perfect place to live. Complete with pool, garage, and a Pepsi machine!
Here is a small Quake 1 styled tourney map made for 1024?-Quake3-Revival-Contest.
Reise Rei/se is actually my very first official released DM map for Quake 3. It was designed for 2-4 players. It's a clean industrial universe with lots of orange and cell-shading.
Action takes place in an old castle/fortress. Quite a large conbat area with several levels of heights.
Not too large multi-level map with lots of vertical gameplay too :) Looks like some kind of strange powerplant which doesn't look to be abandoned for very long.
This map is intended for CPMA 1v1 gameplay, there are lots of trick jumps to be found in here!
A small space map from Nunuk. Sparth has been done mainly with the concepts of the geometry challenge in mind, but it's also a tribute to homeworld.
This is my entry for the Geometry Competition held over at Nunuk's site. The map is made from 5 base textures (from the competition texture pack) plus 2 light fixtures.
A 2-6 player deathmatch map from Dixoft.
A small deathmatch map, good for 5 FFA, 2on2's.
A small 1 on 1 deathmatch map (2 on 2 possible).
Dynablaster/Bomberman gameplay Fun Map for the "Fun Map Contest" by www.Planetquake.de.
The author demonstrates a flare for the darker side of interior design, incorporating black marble textures and towering columns in to an eye pleasing cathedral motif.
Space DM/Tourney 2-5 player.
Heres the Alpha layout of my fifth map.Theres really not a whole lot of connectivity to it but for the most part its wide open in this center piece.
It is a box map, but has Rocket Arena style Gameplay which I fell in love with so long ago.
The Department Store map for Quake 3 Arena. There are actually two maps.
date 31st of Dec 1999. Quake3Arena DM Tourney level. title 15 Days to BoilerMaker file q3monsto4.pk3 author Monsto Brukes email address monsto.brukes
Date November 25th 2002 Game Quake III Arena Title Abandon All Hope File q3map moses dm8.pk3 Map Name moses dm8.bsp Author
Date 31st October 2002 Game Quake III Arena Title Abandoned Reality Old name was Fatal Instinct File q3map moses dm7.pk3
Title 009 by macho Filename q3macho4.pk3 Date of Release december 18 2000 Author Martin macho
THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software REQUIRES COMMERCIAL VERSION OF QUAKE3 ARENA TO PLAY Release Information Version Final Release Date 3rd August 2002 Comments
MKVDV Vorsprung durch Vernichtung Title MKVDV Vorsprung durch Vernichtung Author Martin
muttdm1 32se The House of Quad Special Edition v3.2 Title The House of Quad Date 8 Feb 2002
Title Abusive Intentions PK3 Name mrcq3dm5.pk3 Date Jan 31 2001 Author Todd Mr.CleaN Rose Email Address
Title Amongst Ancient Ruins BSP Name madddm2.bsp Author Adam Maddman99 Crist layout by Nathan SantaClaws Ostgard Release
Title Abandonment BSP Name madddm1.bsp Author Adam Maddman99 Crist Release Date March 22 2001 Email Address
Map Title : Monkshaven Game : Quake3 Arena Filename : monkshaven.pk3 Release Date : Monday November 11th, 2002 Author : Europa Email : email@example.com Web : www.jjande.freeserve.co.uk/ Other Levels from 'Fred The Oyster' :
This is a medium sized quake 3 map. This is a map that was made for a quake 2 mod ,called Blast chamber, that I converted to quake 3. The map flows great and can be used for one on one or free for all. the red armor is 200 not 100 in this map. And the win
(Quote from ..::LvL http://www.planetquake.com/lvl/) A large, open map with a cool blue feel and an almost surreal ambience. The map is built largely out of one texture which adds to the dreamy atmosphere. There is a large water section which you can walk
Quake III: Arena tourney+ffa-level
A gothic style map with night setting. Suitable for 4-8+ players FFA or team DM. Bots fully supported.
A two story circular arena with Q1 like teleports and lifts
Multi-level floating platforms connected by stairs. Three jump-pads shoot you to an island in the sky with Protect. I triple- checked this level and made sure that nobody had any big advantages as far as powerups and fragging is concerne
A pseudo-L-ish-corner-ish-shaped island surrounded by Hellfog (don't fall off!) connected with stairs to side alcove hallways with two rooms and.... oh what the hell - I can't explain it. Just download it. You won't be disappointed. Trust me.
FFA Tourney TeamDM Map
The first known Shogo map in Quake 3!
This map has been made to exercise your RG, RL and jump pad skills. Experiment with rocket jumping on jump pads to make your way to further reaches of the map quicker and at the same time fooling your opponent as to where your jumping too.
This map is what I like to call a "World" rather then a level. Why? Because in this one "World" you have 3 unique levels, the reasoning behind the name "Worlds Apart".
Quake III Arena - Tournament Style Map. This map is NOT designed around the last map in Q3A, as you may think from reading it's name, rather I choose the name as a joke more then anything!
Contains two maps, Mustaine Madness and Mustaine Tourney. One is a deathmatch level built for 4-6 players, and the other is designed for one-on-one tournament play.
This is the music file of the Quake 3 Arena Gardens of Eternity map.
Final version of a huge DM map.
Prophecy could be said to be Vulgar Display Of Power (an unfinished map begun in Jan, 2000) retrieved from the brink of the recycle bin. Only the central hall from VDOP remains, though modified somewhat.
This map is identical to mrcq3dm2 except for some changes to item layout focused toward tournament play
A small Void map where there is nowhere to hide }:) Height has Never been more of an advantage.
A "bouncy" map that is more vertical and tighter than most of the id maps.
This is a middle,funny,hardcore,extrem Space Map with a Tower in the middle.
large DM map, good for 3v3+ and teamplay. i do play 1v1 on it but im sure thats not for everyone
A Weapons Factory Arena map
Centred around a gothic church with all the trimmings, including a crypt and banquet room. Plenty of ajoining passages and rooms to get fragged in!
The map is set in some sort of futuristic facility type dealy. The layout is vertical and as connected as the design would allow. The action is really quick with not much searchin and lotsa hurtin!
Quake III Arena - dm, and tourney maps
I have used yet another custom texture set for this, my third Quake III DM map. This time it is Lunaran superb LunBase set as seen in Let's Drink Beer And Shoot Things.
After a long period of mappers block I decided to take the easy option and convert one of my Quake II maps to Quake III.
My first Quake III map attempts to stay away from the style of the standard maps and has more of a Quake / Quake II feel to it.
This is my second released map for Q3. It's also my second map I've ever made for Radient. I think it's got some good gameplay. Has some open areas so framerates could suffer but it runs smooth over all... There's a few secrets as well(Not telling hehe)
Very small map.
A nice big sized space map for Quake III Arena.
My wife's and my Room. It's a fair duplicate. No, we don't actually have the doll house but I wanted to do some complex brush work.
A small-sized arena for 1on1 and small FFA. This is my first q3map.
Was the 2nd level for a space PAK. 4 tiers connected to each other in a step like format, small rooms to loot for items and a couple of small sniper spots. Lot's of fun, bot play is Very good, although from time to time they tend to fall off.
Was the 1st level for a space PAK, but I decided not to do the pak. This is for those Space fans that love to JUMP AROUND!! hehe, Two seperate platforms, both with three floors, one being a building, the other all is open. Each floor there are launch pad
Small space level good for fragging with 4-8 players. Under single player (skirmish) mode total 5 players, 4 Bots and yourself. Lots of hidden stuff, more enjoyable to play against friends. But that's my opinion with all FPS type games.
Gothic Level, Cathedral style, with catacombs beneath the actual "church".
Small gothic level, with some cutting edge technology: ), good for fragging with 4-12 players.
Quite large but very flat and fast city based level. Uses custom textures from Rungy's tutorial (www.quake3mods.net /rungy). Like no other Q3 map made.
Two small, tight, brutally fast Quake III levels. Both maps are geometrically the same, but differ in their item placement. One map is a deathmatch level with plenty of weapons, ammo, and powerups which supports between 2-6 players. The other level is mad
Three DM levels "Redmeat" "Whitemeat" "Darkmeat"
Map is excellent DM for small games - fast, tight, well textured, with great lighting and use of features.
a small map, you can reach each point in the map very fast, you will often see your enemy and you will have many fights
Have you ever fragged in a medieval castle? No? This is your chance: four towers, maximum fun
It used to be a military installation and listening outpost, years ago when the Third Republic still existed. Stuck on the edge of known space on a nameless ball of sand, supply shipments and radio messages grew longer between until they ceased altogethe
Based on the Unreal Tournament level Morpheus. It's basically three towers in space, with a small lower platform in the middle. In quarter gravity ;-> It's a very dark map, I wanted to create the impression of being high above the world at night, and set
The map is kind of large, so it can support from 6 to about 20 people
My First Map for Quake 3 Arena
Madness action all the way to the quad, Deathmatch 3-7 players. Shooting through fences, into and out of water (just for johnny) and plenty of outrageous jumps makes for a max frag environment, just the way I like it. Sorry but I couldn't resist the BFG!
This is a sample map for the upcoming The Mean Arena Q3A DM Pack. 2-8 Players, with 8 spawn points.
Small DM map, good for 1 on one or up to five.
I built natedm1 in a rocket arena style.. Now we have RA3 and soon we'll have another multi-arena mod Challenge Pro-mode Arena. I built a couple of small arena's and got some help from Nakedape to build another small arena.
Tourney, FFA 2-3
Small DM map, nice for 1on1's, 2on2's . FFA for up to 4.