Return to Castle Wolfenstein Enemy Territory
- 1 on 1 Maps
- Arena
- Capture the Flag
- Deathmatch
- Domination
- Fun
- Jaymod Maps
- Map Packs
- Multiple Gametype
- Objective
- Other Maps
- Panzer
- Sniper
- Stopwatch
- Team Deathmatch
- Trickjump
- True Combat Elite Maps
RTCWFiles Game Server Map Pack
This collection from RTCWFiles includes the maps that are used on the RTCWFiles Game Server.
dm_hill (Beta 2)
The bunker uphill is crucial for both parties for transmission of enemy positions. Keep the hill fortified for 10 minutes to gain victory.
ET Ultimate Installer 1.5
It's faster and easier to use than the usual installers! You will get the maps most commonly used (at least in competition), and there won't be any useless file taking any space for nothing on your hard drive.
Tutorial Jump 2 (Final)
Trickjump map with jumps from original ET maps, Random jumps, Gammajumps and a 1vs1 arena for FieldOps.
AE PHA Sniper Challenge Remix Map
AE-PHA SNIPER CHALLENGE is the new remix of the great old sniper challenge remixed by The PHARAOHS CLAN. Enjoy.
Braundorf (Beta 4) Map
It's a small map, more aimed at small servers, and possibly competitions if people are willing to give it a go.
Hydro Dam v2
This is a conversion of the popular map originally done by Teal'c for RTCW which is still running 24/7 on several servers.
Erdenberg Beta 3
b2 -> b3
= Designed the garage a bit
= Reworked the flag hall
= Blended the road textures
+ Added 2 new axis spawns
+ Added MG Nest
+ Added a rock behind the trench
= Opened/closed windows
+ Added a rebuildable side door into center building
= Changed spawnpoint numbers!!
Wolken3 Final
A user made map for Return to Castle Wolfenstein Enemy Territory.
Breakout 2 (1.4.0)
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
Oldskool Sniper (final/fixed)
The students of this skool are bored. So they do some afterskool sniping. When youre inside the skool you won't get bored because there is music.
Radar Summer (1.3.0)
The Allies are attempting to sabotage components of the new Würzburg radar! Don't let them steal the radar components and destroy the radar stations!
Special Delivery TE (Final)
The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location.
Bloody Omaha (Beta 2)
The Allies are invading through omaha beach they must destroy two FlAk 88 guns to allow armor onto the beach and gain total control.
Castle CTF (Beta 2)
It's a classic Capture the Flag map, set in and around BBA castle, with capturable spawns to the East and West. A multiple layered map with the flags located on the main top level, while the command posts for either team are located on the lowest level.
MLB Starbase (Final)
Starbase is a map that takes ET into a new dimension. Allies are preparing an ion cannon which aims at annihilating axis forces and end the war. Axis board the Allied Starbase with a battleship with only one objective: take the starbase off orbit.
TankBuster 2.0.0
Spring 1944, Italy. The Allies are finally advancing at the Gustav Line when an S.O.E. Intelligence report reveals a hidden reserve of Axis armour near Monte Cassino.
Venice (ne4)
The Allies have intercepted intelligence that an important transaction will be occuring between the Germans and Italians in Venice today. The Allies must escort their Churchill Tank to blow the library open, commandeer the relic, and escape Venice.
Xposed (Final)
Last night Axis forces bombed a small Belgian town after an Allied push to conquer it. The Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive through the bombed city.
The Well of Youth (Beta Fixed)
The Axis have found the well of youth and want to use for invulnerability but the Allies have been informed and need to get a jug of it to know what the forumula of the liquid is.
Smash N Grab (Final)
The Allies have intercepted transmissions that the Axis are coming their way and intend on looting their gold reserves.
Snatch 3
SteelRat has released an updated version of Snatch for Enemy Territory. The map has undergone several changes.
Tutorial Jump Map
New map released by ///PALE. A wonderful trickjumpmap with many new jumps and waypoints which you can put on and off.
Siwa Oasis (SW) (Beta 3) Map
An SW Oasis modified competition map from RivrStyx.
Wolfenstein: Enemy Territory MLB Carnage Canyon (F
MLB_Carnage is a remake of the "Return to carnage canyon" map originally created by Marko.
Wolfenstein: Enemy Territory Reactor (Final)
The Axis are nearing completion of the world's first functional nuclear reactor. Allies must destroy it at all costs.
Bergen
The Allies Operation Archery is in full swing and the axis have been pushed back to a U-boat base on an isolated peninsula near the town of Bergen.
The Huertgen Forest
The Huertgen Forest through which the Allies moved was thickly wooded, cut by steep defiles, fire breaks, and trails. The Germans built deep, artillery-proof log bunkers, surrounded by fighting positions.
temple2.zip
Map Name Desert Temple 2 Authors info JIM BOB7813 Marko Name JIM BOB7813 Website http www.jimbobmaps.vze.com E mail jim bob78456 hotmail.com Name Marko Website http markoweb.free.fr ICQ
Cold Fort Beta 1
To quicker access they could capture the Forward Spawn inside of the fort. In mean while the Allies have to defend the fort by constructing the Allied Fence and manage to keep the Objective Door closed at anytime. Both teams have an option to construct the neutral Command Post.
Library Beta 3
Changes:
- added lamps/lights
- added details (to the whole map)
- added sounds (generator, ocean, transmitter)
- changed the skybox
- rebuilt the flag-house
- rebuilt the tank-barrier
- some minor bug fixes
- chairs @ library
- removed the glass case so you can take the obj. without any problems
Missile Beta 4
Changes:
- changed right allies attack way in first stage
- enlarged window at flag
- fixed door problem (2nd stage) by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage
- moved missile towards the cave
- reworked broken wall in stage3 because of mg abuse
- moved the truck to a new area
One Way (Beta 3)
An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to small servers with a maximum of 12 players.
Return to Castle Wolfenstein Enemy Territory Map Pharaos Tomb Domination v1.2
The team who captured the most (or all) flags, wins.
Decrypted 2 (Beta 2)
Axis intercepted a transmition and decrypted it. Allies must send it back to their HQ to ensure of operations safety.
Al Abbasi (Final)
Summer 1943, the Axis forces have taken a small village in North Africa, called Al Abbasi. Here the Axis forces meet the Allied forces, who are trying to free the people of this small village. In the middle of the village, the forces meet upon the holy gr
Artic Gun (Final 2 / Fixed) Map
It's Winter 1944. The Axis have constructed three massive long distance guns, bombing targets from great distance.
CTF Metro (Alpha 2) Map
It's Winter 1944. The Axis have constructed three massive long distance guns, bombing targets from great distance.
Rushers 11 (Beta 2)
The Allies have to Rush the Gizeh City and Destroy the Axis Generator before Allies start their Air Attack. The German Afrika Korps had to be stopped from threatening the vital British supply line across the Suez Canal.
Falkenstein SW
The Allies are trying to infiltrate a secret Axis base inside a mountain.
Ambush (Beta 2)
The Allies are attempting to steal the radar components. The Axis must guard their two radars and prevent the Allies from escaping with any stolen parts.
Frost Summer (Beta 4)
Allies have to steal the Radar Prototypes and escape with the Truck. Axis have to prevent this.
The Ghetto (Beta 6)
The Allies have occupied the ghetto and have set up a gang house. The Axis must push the Allies back to the gang house, get a tank there to break into the gang house, and steal their combat maps.
Valley Escort 2 v1
Axis have to escort the tank into the allies base. Then the tank wil blow up the main gate and the axis can destroy the generators. Allies have to prevent this all.
Operation Tower - Alpha 3a
Allies have to fight their way to the axis tower.
Wiesbaden - Final
The allies must destroy the missile controls before the V2 rocket finishes fueling.
Fliegerhorst (Final 2)
1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air.
Burg Rabenhorst - Final
The Allieds attack Burg Rabenhorst (Castle Ravens Nest) to steal secret documents.
Energie 1.1
There are strange experiments with Crystals in a secret Lab. Find it and use them for your Team!
Spear of Destiny 2 (Final)
Duke's knife, the Spear of Destiny is feared among many. Last time the Allies were success full in stealing The Spear of Destiny.
Tourian (Beta 1)
After successfully halting the production of Stroyent from the Maridia Sea Platform the GDF are now focusing their efforts on the much larger Tourian Sea Platform that is also producing Stroyent.
Siegfried
shagileo made a new ET-Song with Seawall Battery as scenario that tells us the story of allied soldiers disabling the Siegfried cannon. Really worth to listen to it.
Superhero Sniper (Beta 3)
This snipermap is set in a comicbook style map. It looks like a comic because of the cel shading. Two towns competing against each other for business. Let's see who wins.
Sottevast b3
A user made map for Return to Castle Wolfenstein Enemy Territory.
Berlin 0120
A user made map for Return to Castle Wolfenstein Enemy Territory.
Dutchhaze-v2
A user made map for Return to Castle Wolfenstein Enemy Territory.
road2amiens_b1
February 18, 1944. Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost guarding the Road to Amiens.
Ruine Castle (Final)
Southern France, 1942. The Axis found a ruine which can be used perfect as headquarter. The Allies noticed the movement of the Axis soldiers towards this ruine and try to prevent them from capturing this place. Kill the Enemy and you will victory!
Battle of Wolken 5 (First Playable)
During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelsfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered.
DM Metro (Final)
The map is located in Russia, Metro. Its rainy and you can't hear the enemy steps. There are many places to hide, but the ones moving clearly has the advantage.
Alchemy Castle (Beta 2)
The Allies moved in on a position close to Axis HQ and have to steal the Axis secret War Documents.
Forteresse Sado (Final)
The allies have to destroy the radio and the fuel depot. Axis have to prevent this.
Frost Summer (Beta 1)
Steal the Radar Prototypes and escape with the Truck.
The Station (Final)
Its "Capture The Flag" - but its small and short spawn time - and you can't deliver the objective if the enemy got yours, and you can't secure your own flag if you got the enemy flag.
Underwater Sniper (Beta 2)
This map is set at the bottom of a lake. You can breath in the temples and small islands, for the rest it is swim swim swim to your sniper spot
Frost Summer (Beta 2)
Steal the Radar Prototypes and escape with the Truck.
Alchemy Castle (Beta 2)
The Allies moved in on a position close to Axis HQ and have tosteal the Axis secret War Documents.
Forteresse Sado (Final)
The allies have to destroy the radio and the fuel depot. Axis have to prevent this.
Frost Summer (Beta 1)
Steal the Radar Prototypes and escape with the Truck.
The Station (Final)
The Station is a capture the flag map for Return to Castle Wolfenstein: Enemy Territory.
Space Sniper 2 (Final)
This is a sniper map for Return to Castle Wolfenstein: Enemy Territory. There are 2 giant spaceships in this map. The gravity is set to 250 that you feel like really being in space.
Underwater Sniper (Beta 2)
Take a deep breath and ... snipe. This map is set at the bottom of a lake. You can breath in the temples and small islands for the rest is it swim swim swim to you're sniper spot.
Irmgard Complex (Beta 3)
A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty Axis Sea Gun which only could be located through the radiowaves it is emitting.
Caen 2 (Final) / Fixes
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.
Blackops House of Pain (Final)
Allies and Axis just have to kick each others ass' and make as many frags as possible.
Maccupiccu (beta2)
Allies need to steal the two symbols (sun and moon) and secure it on the truck stationed on the allies spawn.
Maccupicu (Beta 2)
Axis need to defend the maccupiccu city and the two symbols (sun symbol and moon symbol) protected on the two pyramids temples. Allies need to capture the city and secure the two symbols on the truck stationed on the bridge.
Irmgard Complex (Beta 1)
A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty Axis Sea Gun which only could be located through the radiowaves it is emitting.
Chartwell (1.4.0)
Chartwell, England, 1943. Axis have launched a surprise paratrooper attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.
Blackops House of Pain (Final)
In this objective map for Return to Castle Wolfenstein: Enemy Territory, the Allies and Axis just have to kick each others butts and make as many frags as possible.
Breakout 2 v1.4.0
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
Chartwell v1.4.0
Chartwell, England, 1943. Axis have launched a surprise paratroop attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.
Obersalzberg (Final)
Axis developed a serum which will get them substantial advantage during further war.Therefore Allies need to conquer the serum to investigate it and obviate the Axis soon advantage.
Supply Depot (Night) (final)
Allied intelligence has discovered that the Axis forces are temporarily storing a large shipment of gold at a supply depot near the German border.
Supply Night
Allied intelligence has discovered that the Axis forces are temporarily storing a large shipment of gold at a supply depot near the German border.
Training Pit
Scrim-map for 6vs6, but can be played for an 1vs1, too.
Capture the box (Final)
Somewhere in the stratosphere, close to an unknown deserted planet, you can find this spaceship. Both Axis and Allies must bring some boxes as fast as possible to the basement.
Transylvania (beta 2)
Find the spike in the church and bring it to dracula's grave. While the axis has to prevent the allies from entering the castle, protect the entrance to the underworld and dont let them put the spike in dracula's heart.
Capture the Box (Final / Fixed)
Capture the Box is an arena style map for Return to Castle Wolfenstein: Enemy Territory.
Christmas Sniper (Beta 3)
It's Christmas time. Two Sites in the Christmas spirit also a little carnival too. So snipers can have a good time and get in the mood for Christmas this year. It's just a fun map no realism in this one so have fun with it.
Transylvania (Beta 2)
Transylvania (Beta 2) is an objective map for Return to Castle Wolfenstein: Enemy Territory.
Christmas Tank (Final/Fixed)
Christmas Tank is an objective map for Return to Castle Wolfenstein: Enemy Territory. The allies have to escort the tank to Santa's building and destroy the presents there. The Axis have to stop the allies.
Homiejump 3 (Beta 1)
Homiejump 3 has released a trickjump map for Return to Castle Wolfenstein: Enemy Territory.
Glider Panzerduel v1.0.1 (Low Gravity)
There are no objectives, this map is intended for team panzer deathmatch. Each team can select any of their 5 spawn points, some of which are shared with the enemy.
Glider Panzerduel (1.0.1)
There are no objectives, this map is intended for team panzer deathmatch. Each team can select any of their 5 spawn points, some of which are shared with the enemy.
[GG]Towers! (Beta1)
This is a small map I made while Practicing using GTKRadiant with Wolf:ET. Each floor requires a different stance to see properly out the windows.
Towers (Beta 1)
This is a small map I made while Practicing using GTKRadiant with Wolf:ET. Each floor requires a different stance to see properly out the windows.
Cluedo (1.3.0)
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps.
Christmas Tank (Beta 2)
The allies have to escort the tank to the Santa's building and destroy the presents there while the Axis have to stop the allies.
Christmas Tank (Final)
The allies have to escort the tank to the Santa's building and destroy the presents there. Axis have to stop the allies.
Christmas Sniper (Beta 1)
It's Christmas time. Two Sites in the Christmas spirit also a little carnival too. So snipers can have a good time and get in the mood for Christmas this year. It's just a fun map no realism in this one so have fun with it.
Cluedo v1.3.0
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes.
Fueldump Christmas
Avoc reworked fueldump a bit, the map is now set in a snowy silent-night scenario with Christmas decoration. He also added a few extras into the map like new buildings and smaller changes for the map itself.
Operation Marrakech (Final)
An abandoned area on the outskirts of Marrakech is the localization of the Germans secret bank. There are missing gold bars which were lost by Allied forces during fights in the Northwest Africa.
Axis Lab (Final/Fixes)
The Axis are guarding a top secret chemical weapons laboratory working on equipping long range missiles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb.
Alderney (Final)
The Axis forces are launching a counter offensive on the Island of Alderney. Axis must infiltrate the Allied forward command and destroy the radio before the Allies can call for reinforcements.
Chartwell (1.3.0)
Chartwell, England, 1943. Axis have launched a surprise paratroop attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.
Battery Winter (Final)
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Oasis Winter (Final)
The Allies must infiltrate the Axis Oasis garrison to destroy two anti-tank guns: either through the Old City or a flooded cave system. The Axis must protect their anti-tank guns and repel the Allied raiders.
Baserace Winter (Beta 3c)
Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base.
North Pole (Final / Fix)
In the Axis search for religious items they are on a quest to steal the "Christmas Star", the symbol of hope and joy! Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the "Christmas St
Egypt Attack (Beta 3)
Axis have stashed a lot of gold in Egypt. Allies have to get the tank and escort it all the way through Egyptian land. If they do, then they have to take the axis gold back and escape with the truck so the Egyptians will have their gold back
Egypt Attack (Beta 3)
Axis have stashed a lot of gold in Egypt. Allies have to get the tank and escort it all the way through Egypt land. If they do, then they have to take the axis gold back and escape with the truck so the Egyptians will have their gold back.
Industry 2 (Final)
Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents. Build the Field radio to transmit the Secret Orders. In this Mission the Command Post is very important cause it activates Spawn points near the Bunker.
Mountain Sniper (Beta 2)
This time you can snipe from two Japanese towns high up in the mountains. Two mirrored sides with houses.
Lost Paradise (1.0)
Lost Paradise map is a tropical island. After its colonization, there was some military structures built. In the woods, the buildings, the towers and the airport you can find some good Sniper spots.
Mountain Sniper (Beta 2)
This time you can snipe from two Japanese towns high up in the mountains. Two mirrored sides with houses. You can cross by jumping in the waterfall and then you will get on ice.
Lost Paradise v1.0
Lost Paradise map is a tropical island. After its colonization, there was build some military structure. In the nature, the buildings, the towers and the airport you can find some good Sniper spots.
Industry 2 (Final)
Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents. Build the Fieldradio to transmit the Secret Orders. In this Mission the Command Post is very important cause it activates Spawnpoints near the Bunker.
Breakout 2 (1.3.0)
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and get to freedom.
Breakout 2 v1.3.0
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
Phishermans Skinz (Final)
This skin pack made by Phisherman is available in three versions. One for No Quarter, two other with different hats for all other mods.
Mine Assault (Beta 1)
The Allies try to destroy some material crates the Axis have moved into this abandoned mine to protect them.
Vesuvius Rev (Final)
1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics.
Mine Assaut (Beta 1)
The Allies try to destroy some material crates the Axis have moved into this abandoned mine to protect them.
Ghosttown Sniper (Beta 4)
The name ghost-town is because it's a spooky town. There are no ghosts in it sorry. Just two city's where you can snipe from. Have fun!
Ghost Town Sniper (Beta 4)
This sniper map is a bit spooky. This time is a no passing sniper map so just find a spot and snipe and don't get scared.
Air Park Sniper (Beta 1)
After a hard air strike, axis and allied sniper teams, crash-landet at a secret island in the sky. Now they started to fight for it.
Airpark Sniper (Beta 1)
After a hard air strike, axis and allied sniper teams, crash-landet at a secret island in the sky. Now they started to fight for it...
Target Spooky (Beta 2)
It's in the stormy dark hours of the night and evil is afoot. Both sides find themselves locked in mortal combat for the three rings of power. Three are for the good of all mankind and the other three are for its doom.
Target Spooky (Beta 2)
It's in the stormy dark hours of the night and evil is afoot. Both sides find themselves locked in mortal combat for the three rings of power. Three are for the good of all mankind and the other three are for its doom.
Warbell (Final / Fixed)
Axis are trying to mess in the occult again, and do real nasty things. Allied special forces took over the occult site in a raid. Now the Axis attack to get back control over the old Abbey and finally raise the evil Wargod.
Shield (Beta 1)
Mankind developed powerful weapons and shields. Intelligent scientists convinced some soldiers to destroy their own weapons being too strong. The enemy's scientists ordered a similar mission.
Lost Paradise (Beta 0.9)
This sniper map plays on a bigger tropical isle with airport, tunnels and rockets.
Trick Gammas (Beta 2)
A small trickjump map, mainly for skilled jumpers.
Bremen (Beta 2 / Fixed)
Allied spies undercovered details of an Axis plan to transport a fortune in gold to a more secure location. The Allies have planned an attack to intercept the gold during it's stopover in Bremen.
Marrakech Streets Vara (Final)
Allied intelligence has learned of the existence of Operation 'His Beard', a top secret project that the Axis top minds have been working on.
Goldrush Gals
A goldrush map modified by RayBan to allow greater access to old and new areas while trying to maintain a stock looking map from the players point of view. Most of the new areas are secrets that will have to be discovered.
Goldrush GALS (Final)
A goldrush map modified by RayBan to allow greater access to old and new areas while trying to maintain a stock looking map from the players point of view. Most of the new areas are secrets that will have to be discovered.
Farm Sniper (Beta 6)
This time a farm sniper map. There are lot's of sniper places on both sites and a boat to cross. The water is poisoned so the only way to cross is with the boat.
Burg Rabenhorst v1.5
The Allieds attack Burg Rabenhorst (Castle Ravens Nest) to steal secret documents.
Underwater Sniper (Beta 1)
Take a deep breath and ... snipe. This map is set at the bottom of a lake. You can breath in the temples and small islands for the rest it is swim, swim, swim to your sniper spot.
Breakout 2 (1.2.0)
Continuing where the previous Breakout left off, the Allies must fight their way through the surrounding Axis forces and to freedom.
Baserace Desert Glowing Obj's
Molotov made map mod which adda a nice green glow to the boxes. As extra he removed the charge time factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one.
Breakout 2 v1.2.0
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
Streets of Italy (FP2)
Allies need to work there way around this Italian city and steal the gold from the Axis. and the Axis must protect the gold and the Axis barriers, try to destroy the Allied vehicle.
Streets of Italy (FP2)
Allies: Navigate your way around the Italian city and get that gold from the hands of the Axis. Axis: Prevent the Allies from stealing the gold. Damage their vehicle, don't let them destroy our barriers!
Stonehenge KOTH (Beta 1 fixed2)
To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count. Mines are disabled.
Minas Tirith (Final 3 - Fixed)
The Axis must fight their way up the city, and take the Palantir to the Great Hall. The Allies must prevent the Axis from taking over the city and capturing the Palantir.
Burg Rabenhorst v1.03
The Allies attack Burg Rabenhorst (Castle Ravens Nest) to steal secret documents.
Capture the Box (R1)
Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all six as first.
SW Battery (Final)
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
SW Battery (Beta 4)
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
UJE 01 VIP (Beta 1)
The Axis objective is to free & escort the V.I.P.
Streets of Italy (FP1)
Allies need to work there way around this Italian city and steal the gold from the Axis. and the Axis must protect the gold and the Axis barriers, try to destroy the Allied vehicle.
Oil Snipper (Beta 2)
The oil prices these days are really crazy and the prices are getting higher and higher for the oil. So... We're gonna stop it in this map. Attack the oil platform and the oil Factory and show them how we feel about it.
Supply Depot (Beta 1)
A medium sized map designed for competition and public play. Converted from ET to RTCW by Homie.
Mountain (Final 2)
The Allies must blow the tower door, and bring the books to the transmitter. Axis have to prevent this.
Sky Sniper (Beta 2)
This time a sniper war in the sky. Two large zeppelins escorting ammo and stuff for the war. a lot of choppers are escorting it for backup. A way to pass is this time made with helicopters.
POW Camp (Beta 4)
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Aim Map (Final)
Fight for your life in the valley of blood splatter! Wooden crates won't stop bullets, so be careful!
Adlerhorst 1.0 - Final
Here is the final version of Adlerhorst 1.0.
Trigmap (b1)
It is a small map made by 'FA|Tweekzor, first map I made so far. Destroy the iron gate, steal the documents, destroy the wired fence and transmit the documents.
Sniper Castles (Final)
A sniper map in the desert with two castles.
POW Camp (Beta 3)
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Crater Control (Beta 3)
A map for Return to Castle Wolfenstein: Enemy Territory. Capture and hold the flags to win.
Adlerhorst (Beta RC3)
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.
Normandie Sniper (Final)
The Allies have a cannon ship and a landing boat which can shoot. The Axis have emplacements and a lot of cannons which have to hold the allies on distance. The map is separated by a mine field in the middle of the map which is enclosed with barbed wire.
UFC (Final)
Only use Knife or Needle syringe to play this map. Only 2 players (1 on each side) can enter in the arena every 30sec. They have 2 flags in the arena. One for each team.
Euro 2008 (Beta 2)
Football Match: Each team need to score at least 10 goals to win the match or the higher scoring points will win the match if the time is up. You need to steel the Enemy NFL-Ball and score between FieldGoal.
SW Battery (Beta 2)
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Fueldump NQ (Final)
|WF|Doofy converted Fueldump for No Quarter to get rid off the hunk_megs error. No changes on gameplay!
Facility Goldrush (Final)
Kill the enemy, capture the gold and score at flags.
Rockeyes (Beta 2)
The Allied Rock Eyes Base hides two Radars that gives a strategic View of the surrounding Mountains. The Axis must breach into the Base and destroy the two Radars. The Allies must protect the Radars at all costs!
Vulcano Escape (Beta 2)
The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do! Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time! Allies must prevent all of
POW Camp (Beta 2)
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Volcano Escape (Beta 1)
The Axis are stuck between two volcanos that are about to erupt, they need to get away from there before they do!
Radar Summer v1.3.0
Here is a remake of the original ET level, but with some twists. First the level is played in nice weather where you can see the horizon, but the changes don't stop there.
CTF Face (fp1)
Allies and Axis are based on a space Capture The Flag map, with 2 big castles. The map features good sniping spots, but artillery and airstrike supplies have to be strictly limited!
POW Camp (Beta 1)
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Netex Temple (Beta 1)
The allies and axis are attacking a castle called Netex. There are many invaluable treasures in the castle. Accidentally both teams attacked Netex at the same time and now a big battle begins.
Canal Sniper (Final)
This giant map plays in 1942 in the environment between Dover and Calais. Typical beach based bunker arrays on the Axis side stay face to typical rock based bunker forts at the Allied side.
CTF Temple (Beta 1)
A capture the flag map in beta that will put some high octane action into Return to Castle Wolfenstein: Enemy Territory.
Baserace Desert (1.0)
It's a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!
CTF Face (FP 1 / Fixed)
This map is a remake of 'CTF-Face' from the original Unreal Tournament game. It features fully functional Capture The Flag style of play and a realtime scoreboard on the compass.
POW Camp (Beta 1)
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Falcon V2 (missing textures fixed) (Final)
The Axis are guarding a strange UFO in a lost city in order to study its radar component. Allies must steal the vessel's radar part and make their escape.
Capture the Toiletpaper (Beta 1)
Axis and Allies are fighting in an unbelievable war for new toilet paper. This battle could influence the whole war!!!
Bloody Beach (Beta 1)
Allieds has come in this secret axis base to destroy the cave where all important stuff is stored.
Ramelle - Beta 1
Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day.
Forest Sniper (Beta 1)
Deep down in the forest is a very nice spot. only..... Some crazy people wandering around and shoot everyone they see. The peaceful place has become a real war zone.
Backyard Sniper (Beta 2)
This is a very bad neighborhood. There is a lot of shooting on this backyard, and i don't think people want to stop shooting so... Shoot them alllllll.
Kitchen Sniper
You believe that only youre wife works in the kitchen? Well let's turn it around... Let's go snipe in a kitchen.
Orb Battle
Capture and hold the Orb for as long as possible. Lot's of fragging required on this map for ET.
The Port (Beta 1)
The allied forces has to take control over the port bunker and blow the gate that leads to the main area. Axis has to defend the station building in the main area and prevent the allies from stealing the gold and the radar system.
Castle Whatever (Beta 3)
The Axis are trying to steal the beloved Vinyl of the Allieds. Can the Allieds stop them?
Ocean Jumps (Beta 3)
A trickjump map from the clan Spiders From Mars. How the name already says, the whole scenario is set in a very nice ocean scenario.
The Port (Alpha 1)
The allied forces has to take control over the port bunker and blow the gate that leads to the main area. Axis has to defend the station building in the main area and prevent the allies from stealing the gold and the radar system.
Troop Train (1.2.0)
Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks.
Bloody Omaha (Beta 1)
The Allies have landed on Omaha beach, the objective is to take over the area. By taking out the two Flak88 guns at the top of the beach they will be able to clear the path for armor.
Special Delivery TE (Beta 1)
The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location.
Troop Train v1.2.0
Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks.
UJE Forest Panzer Beta 1
This is a panzer war map. There are lots of big trees for cover and the terrain will give you cover. Gravity is set to 600 so you will feel a little light.
UJE - Forest Sniper Beta 1
A sniper map set in the woods. It has lots of big trees for cover and the terrain will give you cover. It's a no crossing map but...there is a way you can get close combat.
UJE - Kitchen Sniper
Again a big world for the snipers this time in a Huge Kitchen. The way to get to the other site is through the drain of the sink. You will get in the sewer.
Bloody Omaha Beta 1
The map is set in Omaha beach, converted and tweaked from the Medal of Honor Allied Assault it was setup to fit Enemy Territory.
Super Mario Sniper (Beta 2)
Welcome to the world of super mario. That's what the theme is. This is a mirrored map with on both sides a castle. There are lot's of sniper places in this map that can be reached with portals.
UJE Ocean Sniper - No Passing
2 ships stranded in the middle of the ocean with... well you know only snipers on board. There are lots of sniper places in this map, on the boat at the dock and even at the submarine.
UJE Hospital Sniper - No Passing
Again a new sniper map, and its called Hospital. Lots of wounded soldiers stayed after the war in hospitals for recovering but..... a major attack of snipers are attacking the hospitals so now you got to shoot back too.
UJE Farm - Sniper
Always wanted to be a farmer ? well now you can. This time I made a farm sniper map, the meaning is to get a feeling that you are on a farm.
Delivery TE Beta1
The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location.
Vesuvius Rev (Beta)
Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has started erupting.
Al Kad (Beta 2)
Al Kad is basically a merge of Ammo bunker and Kadesh and Bazaar with some additional detail work, based on Ammo Bunker 2.
VS|Radar Camp (Beta 4)
Marines need to steal the Vietcongs tank to assault their camp. Escort the tank over the barriers, blast the Radar gate and the base coordinates security room. Steal the coordinates and transmit it with the radar radio.
Vesuvius Rev (Beta)
1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
Super Mario Sniper (Beta 2)
Welcome to the world of Super Mario. That's what the theme is. This is a mirrored map with both sides a castle. There are lot's of sniper places in this map that can be reached with portals. The map is also very good playable with not so many people.
Al Kad (Beta 2)
By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer.
Radar Camp (Beta 4.1)
Marines need to steal the Vietcongs tank to assault their camp. Escort the tank over the barriers, blast the Radar gate and the base coordinates security room. Steal the coordinates and transmit it with the radar radio. Good Luck soldiers!
Rockeyes (Beta 1)
The Allies Rock Eyes Base hides two Radars that gives a strategic View of the surrounding Mountains. The Axis must breach into the Base and destroy the two Radars. The Allies must protect the Radars at all costs!
Marrakech Streets by Night (Final)
Allied intelligence has learned of the existence of Operation "His Beard", a top secret project that the Axis top minds have been working on.
Cartoon Sniper (Beta 2)
Pretend yourself in an cartoon. But then with a sniper rifle.
Canyon Sniper (Beta 1)
The TSC Canyon-Sniper is a mirrored map containing two temples and lots of houses. You can get a lot of covers for all styles of sniping.
Ocean Jumps (Beta 2)
A trickjump map from the clan Spiders From Mars. How the name already says, the whole scenario is set in a very nice ocean scenario.
UJE Temple Sniper (2.0)
Temple Sniper map set in the desert for ET.
G0oldrush (Beta 1)
There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly.
Quotidian Beta 2
After a week of re-imagining Quotidian and finding ways to improve the overall gameplay and feel of the map, w/o altering the original objectives and routes to get to those objectives, here is the second beta.
Radar Camp (Beta 3)
Marines need to steal the Vietcongs tank to assault their camp. Escort the tank over the barriers, blast the Radar gate and the base coordinates security room. Steal the coordinates and transmit it with the radar radio.
Clavier (Beta 1)
Axis have built a big trojan infection into all computers in America. Allies need to destroy the main computer to kill this trojan. Allies use "the Shrink-Gun2008" to shrink like a mouse to do the mission.
Space Sniper (Final)
There are 2 giant spaceships in this map, The gravity is set to 250 that you feel like really being in space.
aFo - Dive Rive
In this map allies and axis have the same objective: Get 10 goldcrates and bring them back to your own site. The first team with 10 crates has won.
UJE Egypt Sniper - Beta 1
The UJE clan again made a new sniper map. This time the map is set in Egypt
LNAtrickjump deadly (1.0)
Good old LNAtrickjump is back! Now as deadly version!
Ocean Jumps (Beta 1)
A trickjump map from the clan Spiders From Mars. How the name already says, the whole scenario is set in a very nice ocean scenario.
WK Maze v1
Capture 12 boxes of the enemy! But watch out! The doors are going away and return randomly every 10 seconds. The boxes in the middle of the field are also placed randomly. The places of the boxes change randomly every new mapround.
Fueldump EU (Beta 2)
The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.
Battery EU (Beta 2)
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Oasis EU (Beta 2)
The Allies must infiltrate the Axis Oasis garrison to destroy two anti-tank guns: either through the Old City or a flooded cave system. The Axis must protect their anti-tank guns and repel the Allied raiders.
Goldrush EU (Beta 2)
The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck.
Radar Camp (Beta 3)
Marines need to steal the Vietcongs tank to assault their camp. Escort the tank over the barriers, blast the Radar gate and the base coordinates security room. Steal the coordinates and transmit it with the radar radio. Good Luck soldiers!
Railgun EU (Beta 2)
The Allies must prevent the Axis from loading and firing Dora, a colossal railway gun. The Axis must transport and load Dora's ammunition, protect her firing controls and fire her to win.
Temple Sniper Night
Axis snipers have been deployed near a desert canyon. The Allies must send a crack team of snipers to defeat them.
RoN Sniper Ruines (Beta 1)
The RoN Clan | Realm of Napalm presents it's first map, developed by [RoN]Conflict, named RoN Sniper Ruines Beta 1. RoN Sniper Ruines Beta 1 offers some nice bombed ruines and takes place under cover of dusk.
RoN WeeJumps Final (Final)
The RoN Clan | Realm of Napalm presents it's third Map named RoN Weejumps. This time a Trickjumpmap made by [RoN]WeeMan. The Map offers a few Funjumps, Beginnergammas and Gammas of medium difficulty.
RoN Desert Duel Final
A hot day somewhere in the desert. But there is no time to relax - the enemy waits behind every wall..
Sniper Gigant (Final)
The RoN Clan | Realm of Napalm presents it's fifth map named RoN Sniper Gigant. The scenario of this sniper-map is an introspective harbor-city.
Temple Sniper Night (Final)
Axis snipers have been deployed near a desert canyon. The Allies must send a crack team of snipers to defeat them. This map is designed for Jaymod Sniper War only!
Valley Escort (Final)
The axis went into an ambush by the allies and the only vehicle was left is the tank. Axis have to escort the tank into the allies base. Then the tank wil blow up the main gate and the axis can destroy the generators. Allies have to prevent this all.
ET Tower (Beta 27j)
Allies and Axis battle to control the roof of a tower. Why? Who knows?!
Farm Sniper (Beta 4)
This time a farm snipermap. There are lot's of sniper places on both sides and a boat to cross. The water is poisoned so the only way to cross is with the boat.
Maat (Beta 1)
Both teams have to destroy the enemies safe with the secret war document papers. The documents can only be transmitted if the command post is built.
Castle Duel (Final)
The map has been developed for duels (1vs1), but also can be used for matches with up to 12 players (6vs6).
Wolfsrudel (Final)
April, 1940, the allied troops have found a radar base near the city of Narvik. The German Submarines in the North Atlantic seem to be commanded by this base and to be supplied with orders.
Toxicity Facility 31 (Beta 1)
The Allies have uncovered the source of an Axis chemical refining campaign. Determined to neutralize the threat, Allied forces are attempting to destroy the chemical stock pile by releasing three volumes of Axis-developed 'counter-agent'.
Castle Sniper (Beta 1)
This time Lot's of snipers are hiding in the castle. It's a spooky kind of castle so watch out. There is a way to pass on the bridge but.... A howling wolf will tell that someone is crossing so beware.
Quotidian (Beta 1)
Allies must capture a train station and destroy a few objectives such as fuel trucks.
Stronghold (Beta 1)
Allies must steal secret documents and Axis have to prevent this.
Duel Site (Final)
Duel Site is a small valley, with 2 cottages and a destroyed concrete building between them. The cottages are team spawnpoints. The map has been designed for duel (1vs1) but it can be used just to fool around with even 3vs3.
Base 55 (Final)
August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2.
Quotidian
The map is more or less a prequel to fueldump storywise, but gameplay is pretty much like Oasis during winter with ridable tugs.
Stronghold Beta 1
This map has evolved from various sub projects of mine. Basic flag cap for SP and ease of blowing both front and back doors (dyno.) Once blown the SP is secured. Next task is to go and grab the docs and run them back to base..
Space Panzer (Final)
This is a fun map for panzerwar. The gravity is set to 200 that you can go everywhere. Almost all the platforms are moving so it really looks like space. At the bottom of the map is a jump platform that launches you back. It's pure for fun so have some.
1944 City (Beta 1)
A Wolfenstein: Enemy Territory map by th0rn3. The Allies must destroy Axis control which is located in the city hall.
Jaffa Mod (070108)
It is a mod inspired by Stargate and it's for real fans. It's based on original Wolfenstein: Enemy Territory 2.60. The general changes are new player class and weapons.
Ennepe Dam (Beta 3)
Allies must destroy the Axis Anti-Aircraft guns and radio in arial support to destroy the dam.
Quotidian (Alpha 1)
Allies must capture a train station and destroy a few objectives such as fuel trucks.
Base 55 (Beta 2)
The allied troops have found a secret Axis Base, and it seems that some prototypes of V2 rockets are inside this base. The task is to penetrate the base, steal the secret architect's plans of the V2, and the V2 Controls must be destroyed.
Out Cold (3.0)
The mission is to kill the other team and get them off the mountain. It's a deathmatch so if it breaths it die's. Good luck to us all, Soldier.
CTF - Station (Final)
A Capture the Flag style Enemy territory map. The scoreboard is on the compass. Capture the Enemy's flag 4 times to win, a draw is possible. There are 2 secrets in the map.
KOTH - Warehouse (Final)
A pure frag map, The flag has to be successfully captured and held for 3 minutes to win. A draw is also possible.
Sky Sniper (Beta 1)
This time the sniper wars take the sky. Two large zeppelins with chopper escorts are bringing in supplies for the war. Get around in the air without setting off any alarms and snipe your enemies as you go.
Oranienburg (Final)
An objective map for Return to Castle Wolfenstein: Enemy Territory. The objectives are listed below.
Base-X2 (Final)
The primary objective for this Return to Castle Wolfenstein: Enemy Territory map is to steal the top secret war documents, get to the truck and escape with them.
KotH Warehouse (Final)
King of the Hill: Capture the Flag and hold it for 3 minutes!
Madbunker (Final 2)
To win the map you have to be the team with most kills. Have fun!
Tank Escort (Beta 3)
The allies have to escort the tank to the office building and destroy the communication transmitter there. Axis have to stop the allies.
Eagles 2 (Alpha 6)
The Axis has to stop the Allies from retriving a document containing a list of Axis spies in Schoss Adler, also known as the Castle Of Eagles, and to stop them from escaping the country with the document!
Base 55 (Beta 2)
August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2.
CTF Station (Final)
A Return to Castle Wolfenstein: Enemy Territory map where the Axis and Allies have to steal each others flag.
Valley Escort (Beta 3)
The axis went into an ambush by the allies and the only vehicle was left is the tank. Axis have to escort the tank into the allies base. Then the tank wil blow up the main gate and the axis can destroy the generators. Allies have to prevent this all.
Cluedo (1.2.0)
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes.
Madbunker (Final)
The Madbunker. To win the map you have to be the team with most kills. Have fun!
Base 55 (Beta 1)
August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destr
Tank Escort (Beta 2)
The allies have to escort the tank to the office building and destroy the communication transmitter there. Axis have to stop the allies.
Cluedo v1.2.0
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps.
British Bulldog (1.6.0)
The entire action centers on the race to deliver 6 gold crates into your team's vaults. Engineers are not necessary: there are no dynamitable objectives and nothing to build.
Mine Sniper (Beta 3)
This is a mine town they were drilling for diamonds, oil and stuff. They used mine carts to get to the other site and bulldozers for the heavy work but the war came to this peaceful place and now there's a lot of shooting going on.
Ammo Bunker 2
This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive.
Chartwell (1.2.1)
Axis win if they successfully steal and transmit the D-Day plans before the map timer expires.
UJE Mine Sniper b3
This is a mine town. They were drilling for diamonds and oil and stuff. They used mine carts to get to the other site and buldozers for the heavy work but....
British Bulldog v1.60
2Bit has released an updated British Bulldog map for Return to Castle Wolfenstein: Enemy Territory.
Chartwell v1.2.1
1943, Chartwell, England. Axis paratroops attack the home of Churchill to steal the D-Day plans. Axis win if they successfully steal and transmit the D-Day plans before the map timer expires.
Bridge Sniper (Final)
The map is a copy of a real bridge in Nijmegen. There where a lot of trucks running from one to the other side until snipers came. Allie trucks where abandoned or the drivers where shot.
Desert Duel (Final)
A hot day somewhere in the desert... But there is no time to relax - the enemy waits behind every wall...
Airfield Sniper (Final)
There is an allied airbase. From the airfield, axis try to capture the whole airbase.The allies try to protect the airbase. Both sides are true sniperfighter.
AA Guns (Final 3)
The allies must destroy the AA-Guns before aircrafts can send some food for the soldiers behind the lines.
Lighthouse (Final 2)
Allies have set up a command centre on a small chalkstone island, housing a lighthouse off the South coast of England. Axis are attempting to dissable it.
Lighthouse 2
Finally got around to doing some reworking on this map. There are many changes since last supposed 'final' version (ooops).
UJE - Bridge Sniper (Beta 4)
Nijmegen Bridge Holland: The map is a copy of a real bridge in Nijmegen. There where a lot of trucks running from one side to the other untilsnipers came. All trucks where abandonned or the drivers where shot.
Snow Sniper (Beta 4)
A very peacefull city in the mountains is being disturbed by snipers. No rest now and no peace anymore. Only fights.
CLV (Final)
Axis must escort the tank and get the dynamite to blow up the gas controls, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar.
Uran Project (Beta 6)
Allied forces detected the Axis Laboratory in the Alps - now they have to destroy it! Axis try to build their own nuclear weapon and they do it in a laboratory in the "alpen-festung" (alps-fortress).
Wolken 6 (Beta 1)
Allied forces are preparing to launch a major attack on one of the 3 Portal sites that are located within Wolken, currently under Axis occupance. In order to succeed they must first knock out the reinforced anti-tank gun.
AA Guns (Final 2)
The allies must blow the 2 Anti Aircraft Guns before they can send some food to their soldiers behind enemy lines.
UJE Snow Sniper (Beta 2)
A very peaceful city in the mountains is being disturbed by snipers. No rest now and no peace anymore,Only fights.
UJE CLV (Beta 3)
Axis must escort the tank and get the dynamite to blow up the gas controls, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar.
ET Chateau (Final 2)
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
Operation Chariot (1.1.0)
In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire.
AA Guns (Final)
The allies must destroy the AA-Guns before aircrafts can send some food for the axis soldiers behind the lines.
ET Chateau (Final)
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
UJE Temple Sniper p + waypoints (Final)
A remake for sniper from Temple sniper.
Operation Chariot (1.0.1)
In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire.
Out Cold (V2)
The Mission start on the top of the mountain where the weather isn't very good. The tempature is 30 below. So get your gloves and sweater, it will be breezy out there. The mission is to kill the other team and get them from the mountain.
NFL (Beta 2)
Football Match: Each team needs to score at least 10 goals to win the match or the higher scoring points will win the match if the time is up. You need to steal the Enemy FootBall and score between FieldGoal.
Out Cold v2
The Mission start on the top of the mountain where the weather isn't very good. the tempature is 30 below. So get your gloves and sweater it wil be breezy out there. The mission is to kill the other team and get them from the mountain.
Operation Chariot 1-0-1
In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St Nazaire. So Operation Chariot was born.
UJE Temple Sniper P
First there was temple final then there was temple sniper and now there is UJE_temple_sniper_p. The p stands for passable cause you can go to the other site in this map.
UJE Bunker Sniper b4
So now it's about time for a serious sniper map. After all those funmaps it had to come to this. 2 Bunkers this time surrounded by a fence so it looks like a prison.
UJE CLV beta 1
The map is a reconstruction of a school with lots of broken buildings that are surrounding the map. The allies have captured the whole school and they had stolen lots of gold from the Axis wich they can use for buying ammo and food.
Chateau (Final 2)
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
AA-Guns (Final)
An objective map for Return to Castle Wolfenstein: Enemy Territory from wezelkrozum.
ET Chateau (Final 1)
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
RoN Sniper Ruine (Beta 1)
Some nice bombed ruines and takes place under cover of dusk. Sniper fans will have a lot of fun, because there are many hiding-places to discover. You can hide very good, what makes it hard for your enemy, to win the fight.
RTCW Depot 2 (1.0.2)
Allies must blow up the Axis AA gun and the Axis must blow up the Allied Field HQ. whoever does there objective first wins!
NFL (Beta 1)
Its a football game. Each team needs to steal the opposite ball and try to score in the fieldgoal. 10 goals to win the match or the higher team score win the match if time is up.
Ennepe Dam (Beta 2)
Allies must destroy the Axis Anti-Aircraft guns and radio in arial support to destroy the dam.
City Contest (V2)
The Axis depot was captured by Allies Force. Axis have to go back and take their secret box to escape.
Nemo V110
The axis and allies are fighting for control over the small Harbor Town of Nemo. In order to win, the teams have to capture the three flags at the three different locations and hold them for one minute.
Wodanfires Assault (Final 2)
The mighty Axis have stolen the Secret Wodanfire Documents from the Allies. The Axis must protect the Documents from Allied attempts to recover them.
Eye of Horus (Final)
Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus, an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York for further analysis.
Neuschwaben (Beta 2)
1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory.
Rizeur (Beta 2)
Each team needs to destroy and defend the radio equipment to avoid the reinforcements and win the match.
Scherbius (Alpha 5)
A prototype code machine - the Scherbius device - has been developed by the Axis which would render Allied codebreaking efforts useless. The Allies must secure the prototype.
ET Tower b23
ET_Tower_bxx.zip is a EnemyTerritory version of Tower adjusted for teamplay with objectives. Each team fights to control the top of the tower.
Bunker Sniper (Beta 4)
Here is a sniper map with two Bunkers surrounded by a fence so it looks like a prison. There is a nice looking terrain in the middle for nice crossing. A little river is made for a bit of cover.
City Contest v2.1
The Axis depot was captured by Allies Force. The Axis have to go back and take their secret box to escape.
Ennepe Dam b2
The map is based on the idea that allies are trying to break an axis dam to flood down stream german industry. The allies need to use Airdropped bombs to break the damn, but the Axis have two powerfull antiaircraft guns preventing them from doing this.
ET Eye of Horus - Final
Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus, an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York for further analysis
Rizeur B2
It is a very small map and each team needs to blow the radio equipment. First team to blow it is the first team to win! If the game goes over 15 minutes, the game was a draw.
Geheseim Warenhaus (First Alpha)
This version of Geheseim Warenhaus (First alpha) is made for gameplay testing only! So there is everything that is needed for it and some basic details.
Rizeur (Beta 1)
Each team need to destroy and defend the radio equipment to avoid the reinforcement and win the match.
Room Sniper (Beta 1)
This is a first playable beta version of room sniper.
RTCW Depot 2 for ET (1.0.1)
The Allies must destroy the Axis Anti-Aircraft gun located at the north end of the depot before Axis troops destroy the Allied Field HQ in the south.
Ennepe Dam (Beta 1)
Allies must destroy the Axis Anti-Aircraft guns and radio in arial support to destroy the dam.
Battery Recharged 1.3.0
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Battery Recharged 1.1.0
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Castlecapture (Beta 4)
The Axis or Allies must capture and defend the castle!
Bramburg Dam (Beta 1)
Allied forces are attempting to destroy an axis dam to flood the military installation below.
Space Sniper (Beta 7)
There are 2 giant spaceships in this map, the gravity is set to 250 so that you feel like really being in space. It's not really a serious map but it's real nice sniping. There is no passing, when you fall off the ship you die die die.
UJE Panzer Pack 1 (jungle - hospital - lava)
This time you're playing in a jungle panzer map. You can jump around the whole map with a gravity of 200. Try to get all the people that are jumping around.
Ouessant Lighthouse (Beta 1)
The battered german warship Scharnhorst will be returning to the port city of Brest, France tomorrow morning. The allies seek to destroy the ship once and for all, and have dispatched a small team to the island of Ouessant.
Pta. Desert Village
Enough spawns for 19 players per team, (although with 19 players the map will be ridiculously full), basically a map made for fragging flag added for public servers so that there is a way to end the map.
Whoverops Pyramid (Beta 1)
The attacking team is determined by whoever captures the flag first. They must then proceed to snatch the Book of the Dead and take it to the truck located outside. The defending team must prevent this happening at all costs.
Space Panzer (Beta 2)
This is a fun map for panzerwar. The gravity is set to 200 that you can go everywhere. Almost all the platforms are moving so it really looks like space.
Neuschwaben (Final)
1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to North Norway and built an enormous, self-sufficient underground aircraft factory.
Storage Facility
Lampoldshausen, Germany 1943. The Allies have caught word that the Germans have sent several blueprints of german bunkers, to an old German testing facility that is now used for storage.
Document Raid (Final)
The Allies must steal documents and escape with them.
Battle of Wolken 4 Wolkenkanone (Final)
To the horror of the Allied forces the Axis have managed to construct a monster sized cannon in the same vain as the Dora railgun back on Earth.
Decrypted (Final)
Axis must keep the decrypted documents until the reinforcement to arrive. Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans.
Space Panzer (Beta 2)
This is a fun map for panzerwar. The gravity is set to 200 that you can go everywhere. Almost all the platforms are moving so it really looks like space. At the bottom of the map is a jump platform that launches you back.
Space Sniper (Beta 4)
There are 2 giant spaceships in this map. The gravity is set to 250 that you feel like really being in space. It's not really a serious map but it's real nice sniping. There is no passing, when you fall of the ship you die! Die! Die!
Storage Facility
The Allies have caught word that the Nazi's have sent several blueprints of german bunkers, to an old German testing facility that is now used for storage.
Battle of Wolken 4 (Final)
It's finally here, the final release of Wolken 4. Allies must knock out this weapon before the test fire to avoid certain doom.
Battle of Wolken 2 (Final)
It's finally here, the final version of Wolken 2. Allied forces have finally found the location of the Axis air base where they have been launching their attacks onto the Allies.
Hospital Sniper (Beta 1)
Its an open space and 4 levels high building. Hide run you can do everything in that map. It also makes fun jumping from high too low all over the building.
Radar Summer v1.2.0
I have done a conversion of this classic ET map to make it sunny with unlimited views to the horizon.
Jungle Sniper (Beta 3)
This time you're playing in a jungle sniper map. There is no way to cross in this map so... Stick to your side and try to shoot the players on the other side.
Vesuvius (Final)
1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
The Moskee (Beta 1)
The Axis are guarding a hoard of gold in Egypte in an hidden Moskee. The Allies must steal an Axis Jagdpanther hidden in a garage then blow the Moskee Back Door to open it.
Jungle Sniper (Beta 2)
This time youre playing in a jungle sniper map. There is no way to cross in this map so stick to your side and try to shoot the players on the other site. The trees and bush will also give you cover and some tree cabins are in the map where you can snipe
UJE Hospital Sniper (beta)
Again a new snipermap, and its called Hospital. Lots of wounded soldiers stayed after the war in hospitals for recovering but..... a major attack of snipers are attacking the hospitals so now you gotto shoot back too.
Jungle Sniper (Beta 2)
This time you're playing in a jungle sniper map. There is no way to cross in this map so... Stick to your site and try to shoot the players on the other site.
The Moskee (Beta 1)
The Axis are guarding a hoard of gold in Egypte in an hidden Moskee. The Allies must steal an Axis Jagdpanther hidden in a garage then blow the Moskee Back Door to open it then, steal the gold bars and drive them to safety in a Boat.
Vesuvius Final
Firefly and mrfin have released Vesuvius, a map for Wolfenstein: Enemy Territory. The level is now in its final state.
Baserace (Final)
Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base.
Neuschwaben (RC)
Briefly after end of war, a secret SS-Command fled consisting of former coworkers of Werner von Braun's to northern Norway and built an enormous, self-sufficient underground aircraft factory.
Neuschwaben RC
1946, North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to north Norway and built an enormous, self-sufficient underground aircraft factory.
Tournementdm v.2.0
A redesign of the original map 'tournementdm2'. It won't play the same as the previous release and should hopefully be quite enjoyable to play. It brings another dimension into a 1v1 map by adding health racks.
Breakout v3.7.1
The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces near a french village. They must salvage a tank from the depot, force their way through the village and escape along the railway track.
Radar Summer v1.0.1
I've always liked Würzburg Radar, I just wished it would stop raining. So I have done a conversion of this classic ET map to make it sunny with unlimited views to the horizon.
FG Warzone (Beta 1)
The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategic Factory Complex at all costs.
Tournament DM (v2)
I decided to redesign the original map 'tournementdm2' into this new design, it wont play the same as previous release and should hopefully be quite enjoyable to play.
110 Factory (2.0.0)
Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the secret radar components being fitted to aircraft on the production line.
Tankbuster (2.0.0)
Spring 1944, Italy. The Allies are finally advancing at the Gustav Line when an S.O.E. Intelligence report reveals a hidden reserve of Axis armour near Monte Cassino.
Cluedo (1.1.0)
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes.
Chateau En Espagne
This is my second map, but it is my first war map. This map is all about capturing 3 objectives and the team that does it first wins.
Cluedo 1.1.0
Includes a sound pak which provides verbal instruction for the players regarding which room to capture next, and give them the current score.
110 Factory 2.0.0
Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the secret radar components being fitted to aircraft on the production line.
Neuschwaben B2
1946: North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to north Norway and built an enormous, self-sufficient underground aircraft factory.
Baserace Winter (B3c)
Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades.
Neuschwaben (Beta 2)
Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to north Norway and built an enormous, self-sufficient underground aircraft factory.
XF5U (Beta 3)
Axis Special Operations Units are striking the XF5U prototype secret Facility.
Glider 3.0.2
Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther models be photographed for assessment.
Bremen - Beta 2
Bremen b2 is out. Changes were largely fixes to minor bugs, but there was also a couple of more significant changes based on feedback.
Sniper Boot NP (Final)
2 Boats stranded in the middle of the ocean. On board the only survivors were Snipers. When you get boared or when you are on your own, you can always shoot some ducks or hawks as a target practice.
War Zone Sniper (Final)
2 small destroyed cities in the snow, all shot down. There are still survivors on both sides fighting for their lives. The region is still under attack, airplanes are bombing the place.
Battle of Wolken 4 (Beta 3)
To the horror of the Allied forces the Axis have managed to construct a monster sized cannon in the same vain as the Dora railgun back on Earth.
Neuschwaben (FP)
1946: North Norway: Briefly after end of war, a secret SS-Command fled consisting of former coworkers Werner von Braun's to north Norway and built an enormous, self-sufficient underground aircraft factory.
Vesuvius w/ Fix (Beta 1)
1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics.
Negoshk (Beta 1)
The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces plan to destroy their ammo depots.
Canyon Lake (Final)
Axis must protect the book from being telegraphed by the Allied forces.
MLB Bergheim (Beta 9)
The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement. It's a strategic position for the outcome of the war.
Caen3 (Beta 3)
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.
Base (Final)
Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation.
Penemuende (Beta 2)
April 1941, The allied troops could destroy the main axis radar base near Narvik. Now it is a good time to get into their submarine shipyard. The Uboot U32 and U48 get their next application there.
Frost Competition (Beta 6)
The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck. To get to them they have to blow the Walls of the North and South Tower. In the North Tower is a Command Post which enables forward Spawn Locations to the Team that ha
Praetoria-Mission One: Bunker Hill
Mission One: "Allied Paratroopers are enroute to capture a Nazi airfield in northern Italy. An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker to allow their airborne forces to slip through the Axis Anti-
Caen 3
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and break into battallion HQ, and steal combat intelligence.
Vesuvius (Beta 1)
1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
Rocket Race (Final 2)
Germany, 1944. The Allied and the Axis compete with a developed V2-Rocket. Who can develop and/or build all 6 rocket stages as the first military power, attains a crucial war advantage.
Old Skool Sniper (No Passing)
When youre inside the skool you won't get bored because there is music inside the skool. A drained river splits both shores. In this map there is no passing able so you have to find a good spot.
MLB Starbase (Beta 1)
Starbase is a map that takes ET into a new dimension. Allies are preparing an ion cannon which aims at annihilating axis forces and end the war. Axis board the Allied Starbase with a battleship with only one objective: take the starbase off orbit.
Penemuende (Beta 1)
April, 1941. The allied troops could destroy the main axis radar base near Narvik. Now it is a good time to get into their submarine shipyard. The U-Boot U32 and U48 get their next application there.
Flat Sniper
This map is made pure for fun. Two super high buildings standing against each other.
The Holy Grail (Beta 7)
The Holy Grail - an Enemy Territory map by [TFA]ViolatorA fun map, based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it).
Oldskool Sniper
The students of this skool are bored. So they do some afterskool sniping. When youre inside the skool you won't get bored because there is music.
Karsiah TE (Beta 2)
The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
Battle of Wolken 1 (Beta 1)
Allied forces have uncovered an Axis base in Southern regions which contains a prototype of a new weapon named Turmfaust which is to be test fired today.
uran project (Beta 3)
axis try to build their own nuclear weapon and they do it in a laboratory in the "alpen-festung" (alps-fortress) they had built a small atomic reactor to get some plutonium.
The Holy Grail (Beta 6)
Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).
Sniper Lake Tournament Edition (Beta 2)
Two small compounds located on the shores of Sniper Lake were constructed. Axis & Allies had weapons and supplies airlifted in only to find out that it was crates of sniper rifles only.
Karsiah (Beta 3)
The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
Radar Lab (Beta 1)
The allies discovered the laboratory of the radar of the axis. The allies want to steal two radar parts.
Frost Competition (Beta 4)
The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
Holy Grail (Beta 5)
Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).
Field HQ (Beta 4)
Blow Main Door, Blow Side Door, Build Field HQ (transmitter), Build CP for forward spawn 1, Steal Key Card and Secure at door controls, Capture Forward Bunker to gain forward spawn 2, Steal the Documents and return them to the Field HQ (transmitter).
Odenthal (Beta 2)
Axis have constituted an headquarter in the school of Odenthal. Therefore they rebuild some parts of the school and the town. The Allies forces have to escort their Jagdpanther through the streets of Odenthal to get access to the school.
Field HQ Beta 4
Found out there was a bug allowing documents to be capped at keycard capture point. I've dealt with this issue and made it so documents cannot be retrieved until keycard is captured. Also some minor texture bugs layout fixes.
Colosseum (Beta 5)
The Allies need to blow open the door to secure a forward spawn and then try and retrieve both gold crates from the courtyard, and the Axis need to stop the Allies from doing the above.
Cathedral SW (Beta 7)
Fallschirmjäger from Otto Skorzney's famed commando unit have captured two experimental radar modules from a top secret listening post and retreated to a nearby cathedral where they await extraction.
Wolfsrudel 3 (Final 3)
April, 1940, the allied troops have found a radar base near the city of Narvik. The German submarines in the North Atlantic seem to be commanded by this base and to be supplied with orders.
Wolfsrudel 3 (springtime version) (Final)
April, 1940, the allied troops have found a radar base near the city of Narvik. The German submarines in the North Atlantic seem to be commanded by this base and to be supplied with orders.
Nuclear Power Plant (Beta 1)
Axis try to build their own nuclear weapon. They do it in a laboratory in the "Alpen-Festung" (alps-fortress). They had to build a small atomic reactor to get some plutonium.
Frost Competition (Beta 3)
The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
Stargate Center 1945 (Final Fixed)
The Axis have infiltrated the Stargate Center in the Rockies near the Colorado River to steal two boxes of high explosive Naquada which is supposed for an air strike over Hamburg (Germany).
Karsiah (Beta 1)
The Axis forces have built up a base in the center of Karsiah. They also have their main base there. The Allied Forces have the mission to steal all secret Axis documents and transmit them to overrun the Axis forces in the south.
Bremen (Beta 1)
Allied spies uncovered details of an Axis plan to transport a fortune in gold to a more secure location. The Allies have planned an attack to intercept the gold during it's stopover in Bremen.
SW_Cathedral B7
This is an updated version of my old map cathedral_final. The allied forces need to blow open the main door, secure forward spawn, secure both gold radar things and build CP while the Axis is trying to stop them from doing any of it.
Colosseum beta 5
The allied forces need to blow open the main door, secure forward spawn, secure both gold crates and build CP while the Axis is trying to stop them from doing any of it.
Karsiah (Beta 2)
The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
Battle of Wolken 1 (CPC)
Allied forces have uncovered an Axis base in Southern regions which contains a prototype of a new weapon named Turmfaust which is to be test fired today. Allies are planning to sabotage this test fire and try halt the deployment of this new weapon on the
Nuclear Power Plant (Beta 2)
Axis must try to build their own nuclear weapon. Allied has to enter the bunker areas and must destroy the cooling system of the reactor core to stop the axis experiments and destroy the lab-complex.
Field HQ (Beta 2)
Blow Main Door, Blow Side Door, Build Field HQ (transmitter), Build CP for forward spawn 1, Steal Key Card and Secure at door controls, Capture Forward Bunker to gain forward spawn 2, Steal the Documents and return them to the Field HQ (transmitter).
Wolfsrudel (Final 2)
The allied troops have found a radar base near the city of Narvik. The German Submarines in the North Atlantic seem to be commanded by this base and to be supplied with orders. The Mobile Emitters must be stolen and the Main radiomast destroyed.
Market Garden (Final 2 *fix*)
The Allies have set up a command post on the mansion grounds to the south west. The Axis have rigged the bridge with dynamite. The allies must capture the detonator to complete their mission.
XF5U (Final 2)
Axis must destroy the three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis command. Allies must stop the Axis from accomplishing the above objectives.
Chateau Norvegien (Beta 1)
This is an objective map for Return to Castle Wolfenstein Enemy Territory.
Odenthal (Beta 1)
Axis have constituted a headquarter in the school of Odenthal. Therefore they rebuild some parts of the school and the town. The Allies forces have to escort their Jagdpanther through the streets of Odenthal to get access to the school.
Xposed NDT (Final Fixed)
Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city.
Sub Base (Final)
The allies have taken control of an Axis Sub Pen. The Axis forces were push out with just haste, that they left behind a top secrete decoder known as the Enigma Machine.
Caen 2 (Rev 1)
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.
Venice TC (RC2/V1)
The Allies have intercepted intelligence that an important transaction will be occurring between the Germans and Italians in Venice today. The Allies must escort their Churchill Tank to blow the library open, commandeer the relic and escape Venice by Bo
X-posed NDT (Final)
Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city.
Quake Jump
This map is a fun project. It contains stuff from Q3 as well as prefabs and models from other designers, so play and don't make money with it. It consists of 33 ET-stockmap and custom maps jumps, 'Quake' is just the motto.
Base 12 (Beta 6)
The axis are hideing new prototype rocket in the base and are almost ready to transport it to more secure place. Axis must defend it until the transport arrives while allies forces must destroy it before it will be tranported.
Wolfsrudel (Final)
April, 1940, the allied troops have found a radar base near the city of Narvik. The German Submarines in the North Atlantic seem to be commanded by this base and to be supplied with orders.
Sub Base (Beta 4)
The allies have taken control of an Axis Sub Pen, The axis are mounting a counter attack using an elite squad to steal back the decoder. The allies much prevent this at all cost, the axis must get this decoder or lose the advantage in the war.
Frost Competition (Beta 2)
The Allies must steal a Radar Prototype out of an Axis Castle and Escape with a Truck.
Wolfsrudel (Beta 2)
The German U-Boot in the North Atlantic seems to be commanded by this base. The Mobile emitters must be stolen and the main radio must be destroyed.
XF5U (Final)
Axis Must destroy the Three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis Command. Allies must stop the Axis from accomplishing the above objectives.
Toxicity: Facility 31 (Beta 1)
The Allies have uncovered the source of an Axis chemical refining campaign. Determined to neutralize the threat, Allied forces are attempting to destroy the chemical stock pile.
UJE 00 (Final 2)
Axis must repair and steal the tank in Boozaka Town. There is a spawnflag inside the barbershop. Any team can capture the flag. When the Axis have escorted the tank into the tunnel, the spawns at Boozaka Town will be forced Axis, and the flag will disappe
Rocket Race (RC2)
Germany, 1944. The Allied and the Axis compete with a again developed V2-Rocket. Who can develop and/or build all 6 rocket stages as the first military power, attains a crucial war advantage.
Carentan (Alpha 1)
The allied forces tried to force there way to gain control over a great part of france and belgium. Now the battle of the arden has started and they have to destroy the heavy artillery installations of the axis.
Mitchell Down - ET
The Allied bomber 'Mitchell' has been shot down on route to Berlin causing the Uranium bomb 'Little Boy' to fall into the hands of the Axis! The Allies are attempting to steal back the bomb before Axis reinforcements can arrive to secure it.
Ocean Sniper (Final)
Two Boats stranded in the middle of the ocean. On board the only survivors were Snipers.
Operation XF5U (Final)
Axis Must destroy the Three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis Command. Allies must stop the Axis from accomplishing the above objectives.
Wolfsrudel (Beta 1)
The German U-Boote in the North Atlantic seem be commanded by this base. The Mobile emitters must be stolen and the main radio must be destroyed.
Rocket Race (RC2)
Germany, 1944. Allieds and Axis competete with a new developed V2 rocket. The military power where can first build/develop all six parts attains a crucially war advantage.
Sniper Marina (Beta 2)
Both Axis and Allied forces have found a Mediterranean haven somewhere in northern Morocco. Fighting erupted as both sides tried to claim the territory. Only Snipers are involved in this mission. Remember: One shot, One kill.
Hydras (Final)
You have to destroy the opponent's Generator and defend your own.
UJE Industry Sniper
[UJE]Niek created an objective map. Two sites mostly filled with containers and trucks.
Axis Rail Checkpoint (Beta 1)
Allied forces are attempting to determine the location of a weapons train carrying V2 rockets by stealing a logbook from an Axis rail checkpoint.
Base 12 (Beta 5)
The axis are hideing new prototype rocket in the base and are almost ready to transport it to more secure place.
City Sniper 2 (Final)
This is a small city with lots of places to hide and shoot from. Nice moving water and neon lights. Shoot your targets from high or low places. Have lots of fun with this map.
Haunted Mansion (Final)
Axis Forces are very short on War Cash and have Stolen a Leprechauns Gold. Allied Captain O´Mealy is commanded to return the Gold before the Axis can get away with it. Else a terrible curse will fall on his men.
Operation XF5U (Final)
Axis Must destroy the Three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis Command. Allies must stop the Axis from accomplishing the above objectives.
Haunted Mansion (Beta 5)
Axis Forces are very short on War Cash and have Stolen an Leprechauns Gold. Allied Captain O´Mealy is commanded to return the Gold before the Axis can get away with it.
Assault (RC1) - Including Scriptfix
With scriptfix to prevent that allies loose after dynamite was plantet and defused. The Allied forces have taken over and secured what was once an Axis Communications Tower.
Rocket Race (RC)
Germany, 1944. Allieds and Axis competete with a new developed V2 rocket. The military power where can first build/develop all six parts attains a crucially war advantage.
Exodus (alpha 4)
It is a spring of 1945. The end of war is soon. Germans must withdraw their forces from cities- Russians are counterattacking. The Axis still need radio communications network so they must defend the Radio Transmitter.
Ammo Depot (V2)
This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles. In this map the Axis hold a secret Ammo Depot called cement island.
Haunted Mansion (Beta 4)
Axis Forces are very short on War Cash and have Stolen an Leprechauns Gold. Allied Captain O´Mealy is commanded to return the Gold before the Axis can get away with it.
Sottevast (Beta 3)
An Axis V2 missile project has been advancing in a silo facility called Sottevast. Allied spies have discovered an attack is about to be launched from this secret silo, and a small team of elite soldiers were mobilized to prevent the launch.
Operation V2 (R1)
Allies Must destroy the two V2 Prototypes and steal the V2 Rocket Schematics as well as the Rocket Fuel Formula and transmit to Allied command. Axis must stop the Allies from accomplishing the above objectives.
Rocket Race (Beta 2)
Germany, 1944. The Allied and the Axis compete with a again developed V2-Rocket. Who can develop and/or build all 6 rocket stages as the first military power, attains a crucial war advantage.
Sniper Marina (Beta 1)
Axis and Allied had found a mediteranean heaven somewhere in north of Morocco. A fight started to get the territory. Only Snipers are involved in this mission.
Lapland (Beta 3)
The Axis must prevent there presents from being stolen by the Allies.
Haunted Mansion (Beta 3)
Axis Forces are very short on War Cash and have Stolen a Leprechauns Gold. Allied Captain O´Mealy is commanded to return the Gold before the Axis can get away with it.
Rocket Race (Beta 1)
Germany, 1944. The Allied and the Axis compete with a re-developed V2-Rocket. Who can develop and/or build all rocket (6 stages) stages as the first military power, attains a crucial war advantage.
Sottevast (Beta 2)
An Axis V2 missile project has been advancing in a silo facility called Sottevast. Allied spies have discovered an attack is about to be launched from this secret silo, and a small team of elite soldiers were mobilized to prevent the launch.
Wodanfire's Assault
The mighty Axis have stolen the Secret Wodanfire Documents from the Allies. The Axis must protect the Documents from Allied attempts to recover them.
UJE 00 (Final)
Axis must repair and steal the tank in Boozaka Town. There is a spawnflag inside the barbershop. Any team can capture the flag.
Chartwell (1.2.0)
1943, Chartwell, England. Axis paratroops attack the home of Churchill to steal the D-Day plans.
Haunted Mansion (Beta 1)
Axis Forces are very short on War Cash and have Stolen an Leprechauns Gold. Allied Captain O´Mealy is commanded to return the Gold befor the Axis can get away with it or else a terrible curse will fall on his men and all Beer in the Country will be turned
Flakstuff (Final)
Switzerland, 1943. The Allies have stolen 4 new Flak Ammo for Big Flak. The Axis must steal these new Flak Ammos and escape with them to the Big Flak Gun also.
Haunted Mansion (Beta 2)
Axis Forces are very short on War Cash and have Stolen an Leprechauns Gold. Allied Captain O´Mealy is commanded to return the Gold before the Axis can get away with it.
Katastrophie (Beta 1)
Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
Flakstuff (Final)
An objective map for Return to Castle Wolfenstein Enemy Territory from FischCommand.
Exodus (Alpha 3)
This map is still in Alpha testing. The Allies must reclaim the city and steal the radio parts of a transmitter located on highest building in town: the old church.
UJE-00 (Beta 1)
Axis must repair and steal the tank in Boozaka Town. The Axis must escort the tank to the Ammo/Fuel-building at the end of the tunnel.
Deadcold (Beta 1)
Axis and Allied forces are facing off in a snow covered cemetery. Each team must steal and secure a crate of valuable gold bars from the enemy.
Baserace (Final)
Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base.
Crevasse (Beta 3)
Axis facility build into the rocky depths of a crevasse in Germany. Allies are attacking.
Flakstuff (RC)
The Allies have stolen four new Flak Ammo for their Big Flak Gun. The Axis must steal the new Flak Ammo and escape with them to their Big Flak Gun.
Chartwell (1.1.0)
Axis paratroops attack the home of Churchill to steal the D-Day plans. Axis win if they successfully steal and transmit the D-Day plans before the map timer expires.
El Kef - Match Edition
The map has been fully re-vamped with the help of the Game Arena competition teams in order to make the level more match friendly.
The Rock (Beta 1)
The Allies must prevent the documents from being stolen.
UJE 00
The Axis must steal the tank, refuel it, and escort it to Braboheim. The Allies must prevent the tank from being stolen.
Crevasse (Beta 2)
I have included recored trickjumps (using ETPro trickjumplines) to show a couple of jumps, paths and things. Trickjumplines require a recent ETPro to use.
Flakstuff (Beta 2)
Switzerland, 1943. The Allies have stolen four new Flak Ammo for Big Flak. The Axis ones must steal these new Flak Ammos and escape with them to the Big Flak Gun.
ET - Beach Invasion (1.1)
Fixes south beach spawns (located at TWO - rtcw style), double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes.
King of the Radio (True Edition)
Each side must protect there radio while trying to destroy the enemies!
Snatch (Beta 3)
June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch).
Flakstuff (Beta 1)
Switzerland, 1943. The Allies have stolen four new Flak Ammo for Big Flak. The Axis ones must steal these new Flak Ammos and escape with them to the Big Flak Gun.
Whoreage Canyon
This is a digitaly remastered Carnage Canyon 2 with partly new ways! This is the Fixed Version, the other one plays no sounds.
Lighthouse (Beta 1)
Allies have set up a command centre on a small chalkstone island, housing a lighthouse off the South coast of England. Axis are attempting to dissable it.
Castle Attack (Beta 5)
Axis forces have set up a secret base in a castle in the french region of Loire. Steal whatever documents you can find and steal the radio parts to enable you to transmit the documents.
Breakout (3.6.0)
A company of Allied soldiers are trapped by superior Axis forces near a french village. They must salvage a tank from the depot, force their way through the village and escape along the railway track.
Flakstuff-FP
Switzerland, 1943. The Allies have stolen four new Flak Ammo for Big Flak. The Axis ones must steal these 3 new Flak Ammos and escape with them to the Big Flak Gun.
Midnight Raid (Beta 1)
The allies have made there way into the Mountains to destroy the Axis fuel supply.
Flakstuff
FischCommand (GER) released his first playable MP-Map for ET.
XtremeTricks Beta 1
A new trick jump map from SMP|Snake. It includes new jumps from RAdar, Oasis, Fueldump, GoldRush, Railgun, and Battery.
Hank's TJ island 2 (v4)
Hank Officer/Cpt. Hank has created a island map for Return to Castle Wolfenstein: Enemy Territory.
Fata Morgana (Final)
A 6 vs 6 player map with an Egypt layout. It has a capture the flag style.
SW Fueldump (Beta 3)
After some time of silence and discussing gameplay improvements we are proud to release the 3rd beta version of the mapmod SW Fueldump.
Tiger! (1.1.0)
Scenario Late June 1944, France. An Allied convoy must pass through a small french town as part of the push east. Their route takes them within range of ace tank commander SS-Obersturmfuehrer Michael Wittman in his Tiger tank.
ET UFO (Final)
Axis Objectives - Defend the main gate. Defend the side gate. Defend the UFO documents. Prevent the Allies from transmitting the UFO documents. Prevent the allies from constructiong the command post.
Operation Lucky (Alpha 2)
An update to the first alpha. This mostly fixes some textures and script bugs.
Sub Base (Beta 1)
The allies once discovered the location of a top secret training facility being utilized by the axis to train and educate new recruits in the use of the axis submarines and Enigma decoders.
Warmup (Final)
An objective map where the Allies/Axis need to destroy the Enemys Safe, steal the Secret Documents, build and Defend your Command Post, and bring the Enemy's Documents to your Command Post.
ET-Center (Final)
The final version of the objective map ET-Center. See below for the changes in this version.
Raw Castle (fixed) (Final)
The allied army has taken a farm in East Anglia. There is a castle down the hills, the Axis is using it as their stronghold. The fortress is strongly defended by an old big wall which the allies will have to pass through.
ET Center Beta 6
I have finished and released Beta 6 of this map. This release includes some much requested changes.
Goldrush (Greater Access) (Final)
This is a modified version of Gold Rush that allows greater access to old and new area's while trying to maintain the stock look of the original map.
Watten (Beta 2)
Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe. Allies managed to destroy all but one V2 of a new type.
Warm Up
This is a very small dual objective map I made to get warm with mapping again.
Heart of Gold (Beta 12) (Destructible Truck)
The objectives are pretty simple: the allies have to escape the city with the gold loaded in the truck and to clear the way for the truck, the allies have to blow a gate, and to raise a track switch.
Heart of Gold (Beta 12) (Normal Version)
The objectives are pretty simple: the allies have to escape the city with the gold loaded in the truck and to clear the way for the truck, the allies have to blow a gate, and to raise a track switch.
Raw Castle (Final)
The allied army has taken a farm in England. There is a castle down the hills, the Axis is using it as their stronghold.
Fifa World Cup Beach (Beta 1 - fixed)
It is like the legendary original Map from RTCW , the objectives has not changed but design. Allied forces are attempting to steal soccer rules from an Axis beach installation and transmit it to their base.
Warbell
It's time for the the Allies to save the world, to fight back evil Axis troops messing in the occult...with full cast of caves, crypts, an old Abbey, and a dastardly occult ceremony... its time to toll the WARBELL.
ET Center (Beta 5)
Secondary Objectives: Destroy the Storage Wall, Capture the Depot Flag, Build the Command Post gaining alternate spawn, Destroy the Depot Defenses.
SW Fueldump (TE)
sw_fueldump_te is a renewed version of Fueldump and sw_fueldump.
Trickjump Temple (Beta 3)
Toiletman (BE) has updated his trickjump map.
Goldrush - Greater Access (Beta 2)
A goldrush map modified by RayBan to allow greater access to old and new area's while trying to maintain a stock looking map from the players point of view. Most of the new area's are secrets that will have to be discovered.
Tankbuster (1.6.0)
The Allies must escort a truck laden with a massive bomb to the re-inforced main gate of the Axis tank depot. The bomb is detonated when the Allied Command Post is built.
SW Fuel Dump (Beta 2)
sw_fueldump_te is a renewed version of Fueldump and sw_fueldump. Below is a list of changes from the normal Fueldump.
ET-Center (Beta 5)
I am now finished with Beta 5 of this map. Let me first thank all those who have continued to give feedback on improvements for this map.
Fifa World Cup Beach
It is like the legendary original Map from RTCW , the objectives and design has not changed. Allied forces are attempting to steal top secret war documents from an Axis beach installation and transmit it to her base.
King of the Hell
This is a simple Death Match type map for Return to Castle Wolfenstein: Enemy Territory.
Canyon 3
This map has been updated. It now features improved routes, added objectives, added tug-o-war type spawn, improved atmosphere and more.
Valhalla (Tournament Edition)
Remake mapy "Valhalla: Tournament Edition" na potrzeby ESWC Poland 2006 - PGA Team.
Caha Tavern (Beta 2)
1942. China. Province of Liaoning. The well known tavern Fire Garden has been taken by an allied squad. They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe.
Eagles 2 (Zip)
An objective map from Drakir. See objectives below.
Castle DelMonte (Alpha 1)
Allies Spawn originally inside the mountain at the bottom of a hill and need to capture the Guardhouse Flag to Spawn there.
Rail Raid 1
An objecitve map for Return to Castle Wolfenstein: Enemy Territory.
Desert Domination
The object is to get your enemy's timer to zero first! To do this your team must capture and hold as many flags as possible. The more flags your team has the faster your enemy's timer goes and the slower yours goes.
Arha Beach TE (Final)
Axis: Defend the Beach Wall; Defend the Side Wall; Protect the West Gun. Allies: Destroy the Beach Wall; Destroy the Side Wall; Destroy the West Gun.
Bone NCM (True Edition)
An objective map from B0n3g1b. The axis' job is to protect the gate, the cage, and the rocket, construct the defense and command post and then protect the radar part.
Radars for ETPUB (Beta 1)
A 12-10 player, objective map from RivrStyx.
King of the Flag (True Edition)
An objective map where you need to capture the enemy flag and defend your own.
Caha Tavern (Beta 2)
1942. China. Province of Liaoning. The well known tavern Fire Garden has been taken by an allied squad. They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe.
Treetop (Final)
The Axis have to assault the secret allied missile base located deep within the forest.
Krakowska (Beta 1)
This map is a conversion from one of the RTCW dam maps. Reach the forward flag, then infiltrate the dam. Several ways in to the power generator which must be blown deep inside the dam.
X-Dam Complex 2
The Axis have started to build a new X-Lab facility in an old factory near an old water dam. Allied forces have come across this information and are now planning an attack with the mission to destroy the X-Lab.
Snatch!
June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch).
Snatch (Beta 2)
Primary objectives: *Steal the Radar Parts from the radar tower. *Steal the Truck and escape with the Radar Parts.
Base 12 (Beta 4)
Allied - 1. "Destroy the base gate." 2. "Destroy the side entrance." 3. "Capture the forward bunker." 4. "Steal the keycard." 5. "Destroy the protoype rocket."
LD Trickjump beta 1
The objective is simple: do all the trickjumps as allies and hit the flag down. Axis team got some gamma jumps and an iceslide.
Fire Your Guns
There are 2 main parts in the map. A terrainpart with 2 camps, Axis and Allies and an Underground Axis bunker. Allies have to blow up the Damaged wall in Axis camp and steal a goldcrate that is located in the Underground Bunker.
Fatal Mill (Beta 3a)
The map is symmetrical so objs are similar: allies must destroy "Axis Fatal Machine" (vending machine with cola) and Axis must destroy "Allied Fatal Machine" (machine with pepsi.
Desert Domination (Beta)
The objective of this map is simple. To win you must get the enemy team's timer to 0 first. To do this you must capture and hold as many flags as possible. The more flags your team has the faster your enemy's timer will go.
SD Campaign Mappack
If you're planning on playing on the SD (Speed Demon) Clan's server, you may want to get your hands on this mappack now, rather then waiting for the download while joining a game. It will also come with the rotation cfg.
Castle Siege 2 (V5)
Changed the objective to a tomb and re-did the entire basement from version 3 of this map. I just didn't like the basement at all and came up with the idea of making a tomb instead.
Nemorosus (RC1)
Prevent the Allies from escorting the tank over the bridge. Prevent the Allies from destroying the main entrance. Defend the bridge. Defend the side entrance. Defend the generator. Defend the gun controls. Constuct the command post. Destroy the Allied com
Watten (Beta 1)
Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe.*Allies managed to destroy all but one V2 of a new type.*
Foo Fighter ET Edition (Beta 3)
Axis Objectives - Defend the main gate. Defend the side gate. Defend the UFO documents. Prevent the Allies from transmitting the UFO documents. Prevent the allies from constructiong the command post.
Eagles 2Ways (Beta 3)
The main objective for the Allies is to steal 1 document, take it to the bus, drive the bus over a bridge and dynamite the bridge.
King of the Flag (Beta 7)
Axis/Allies: Capture Enemy Flag. Defend own Flag.
Sedes (RC1)
Pits were removed/replaced to fix "bottleneck" issues. Window by axis spawn is clipped to keep balance.
Snatch (Beta 1)
June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines.
SD Campaign Mappack (#2)
A map pack containing five maps from SpeedDemon Clan.
Toaster (Beta 4)
The Axis and Allies need to do the following: construct the Command Post, do not let enemy to reach a Bunker, and do not let enemy to reach a Gun.
Le Mont St. Michel (Final)
A medium / large sized map designed for public play, reomended for 7 to 20 a side.
Desert Sniper (Beta 1)
Large desert type map made for sniping only. Spot your enemy and kill him before he spots you!
Le Mont St. Michel (Final)
Allies must infiltrate Le Mont St Michel & Steel the Axis Defence Plan for Normandy.
Leningrad (Beta 2)
The allies are besieged in Leningrad and the Axis have planned a attack.
Adlernest (Final)
Axis strategic base / supply base located high in a mountainous region of Germany and Allies are attacking.
Srefwat (Beta 2)
The Krauts have occupied a small alpine village and it's vital for the allied forces to capture the german warplans hidden in one of the chateaus.
Nemorosus (Beta 4)
Axis Objectives - Prevent the Allies from escorting the tank over the bridge, Prevent the Allies from destroying the main entrance, Defend the bridge, Defend the side entrance, Defend the generator, and Destroy the Allied command post.
Base 12 (Beta 3)
Allied - Destroy the base gate, Destroy the side entrance, Capture the forward bunker, Destroy the bunker main door, and Destroy the protoype rocket.
Dover Bridge (Final)
A renegade ss troop of axis have made it to the UK under to cover of darkness. Both teams must transmit this information to their superiors.
1v1DM (TE)
1v1DM Tournament Edition Map. The objective is to kill your enemy.
AxS>Assault (Beta 3)
An objective map for Return to Castle Wolfenstein: Enemy Territory.
Nemorosus (RC 1)
An objective map for Return to Castle Wolfenstein: Enemy Territory.
Pong (v3.0)
This is a splash and gut map, with a very small open playfield and no place to hide.
Honor - Tournament Edition (Beta 3)
Heres my first map, designed for 2vs2 with a simple objective.
Eagles 2 Ways (Alpha 3)
This is an update to the Eagles 2 Ways map.
Panzer Depot (Beta 1)
The Allies have to steal the special tank fuel, Axis have to prevent this.
Fall Weiss (Beta 3)
1st September 1939 - German armed forces are attacking Poland. Fall Weiss is the code name of the invasion which initiate the second world war. Axis team must steal the secret documents from the fort and load it to the boat on river.
Eiffel Tower (Final)
Allies are trying to destroy the radar on top of the Eiffel tower.
Srefwat
The Krauts have occupied a small alpine village and it's vital for the Allied forces to capture the german warplans hidden in one of the chateaus.
Generator (Beta 3)
Allies must infiltrate the axis base and plant dynamite to blow the generator.
Forward Base (Beta 4)
Missions: Axis: Capture 5 flags. Axis Respawn Time: 3 sec. Allies Respawn Time: 3 sec.
Heart of Gold (b8)
Allies are searching for the “Heart of Gold”, a famous gold ingot stolen in Paris. The Resistance informed the Allies that the Axis are keeping it in “Boissaint”, a French village in the Alps waiting for reinforcement coming from Bergheim.
Real House 2
The Allies must touch the control panel to explode the house 161.
Arha Beach (Final 3)
Missions: Axis: Defend the Wall. Protect the Gun. Allies: Destroy the Wall. Destroy the Gun.
King of the Flag (Final & Fixed)
Axis/Allies: Capture Enemy Flag. Defend own Flag.
Marrakech Streets2 (Final)
This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate.
Heart of Gold Beta 8 Map
The objectives are pretty simple: The allies have to escape the city with the gold loaded in the truck. To clear the way for the truck, the allies have to blow a gate, and to raise a track switch.
City of Lost Children (Final 2)
This map is based on the movie "city of lost children" by JP Geunet, a French film director. This shows the decay and the hopeless world of the movie .
Eiffel Tower
Allies are trying to destroy the radar on top of the eiffel tower.
ET_Iceworld
This is a great map made available to the Enemy Territory community, it is based on the Counterstrike: Source map fy_iceworld; It is a closed in 'arena' where only the strongest will survive!
Axs Assault (Beta 2)
Destroy main door. Destroy side door. Construct the command post. Destroy depot door 1 & 2. Destroy the gun control.
Mt Whoverest (Beta 4.6)
High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.
Base 12 (Beta 2)
It's a small one of those "blow your way where you want to get" type of maps.
HoT Trickjump (Beta 1)
An objective map from TinT et -[sniper]- (FR).
IoN| Hotel of Hell (Alpha 1)
The axis have taken over a holiday hotel on a remote island and have fortified it and used it to store nucular missisles, they have targed america and will launch in 15 mins.
Castle Attack Beta v3.0 Map
The map is divided into three main sections. The village, tunnel and castle. Connected by a cave and catacombs.
Castle Attack (Beta 2)
Axis forces have set up a secret base in a castle in the french region of Loire. Steal whatever documents you can find and steal the radio parts to enable you to transmit the documents.
Quickie
Assault The Evil Nazi Castle Quickenstein. Fight your way to the top of the castle tower and raise the American Flag and hold it for 45 seconds.
Castle Attack (Beta 1)
Axis forces have set up a secret base in a castle in the french region of Loire.Steal whatever documents you can find and steal the radio parts to enable you to transmit the documents. The radio is located in the village.
Marrakech Streets2 (Beta 2)
Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.
Castle Attack Beta v2.0
The map is divided into three main sections. The village, tunnel and castle. Connected by a cave and catacombs.
Eagles 2 Ways (Beta 2)
The Allies attack, and the Axis defend. The main objective for the Allies is to steal 1 document, take it to the bus, drive the bus over a bridge and dynamite the bridge.
ET Headshot2 (Beta 2)
Basicly, this is a pratice arena. It is based upon mml_headshot for RTCW, made by Gerbil. This map uses decal textures supplied with mml_headshot.
King of the Radio (Final)
Axis/Allies: Destroy Enemy Radio Controller. Protect your Radio Controller.
Bridges (Final)
The map is made up of 3 open areas connected by road and rail tunnels. The objectives are the vehicles, the road tunnel barrier and 2 rail bridge barriers.
Leningrad (Beta 1)
An objective map for Return to Castle Wolfenstein: Enemy Territory.
Marrakech Streets
Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.
Castle Attack Beta 1.0
The map is divided into three main sections. The village, tunnel and castle. Connected by a cave and catacombs.
Fatal Mill (beta3)
The map is simmetrical so objs are similar: allies must destroy "Axis Fatal Machine" (vending machine with cola) and Axis must destroy "Allied Fatal Machine" (machine with pepsi).
ET Headshot 2 Beta 2
This re-conversion undergone some fixes and is ready for testing!
Eagles 2 Ways Beta 2
Another objective map for Return to Castle Wolfenstein: Enemy Territory.
Leningrad - Beta 1
The allies are besieged in Leningrad and the Axis have planned an attack.
ACI: Marrakech Streets
Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.
Flag in the Middle
6 vs. 6 map. Game time: 10 minutes. You must hold the flag when the time is over, to win the game.
ET - City of Lost Children (Final)
I based this map on the movie "city of lost children" by JP Geunet, a Fench film director. I wanted to show the decay and the hopeless world of the movie.
ACI: Marrakech Streets
Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.
Flag in the Middle
A small 6 vs 6 player fun-map from Loffy (SWE). The game time is set to 10 minutes. The team that holds the flag when the timelimit is hit, wins.
Decoder (Beta 4)
The major change for this release is that the team door in the sewer section of the base is now dynamitable.
Adlernest (Beta 7c)
An objective map for Return to Castle Wolfenstein: Enemy Territory from Der'saidin.
Gold Days (V3)
Objectives: get/Defend the gold, build/Destroy the Commandpost, dynamite/Defend the the door n ladder, build/dynamite the second entrance to the house, build/destroy the sniper tower, and build/destroy the the allied basement wall.
King of the Flag (Final)
Missions: Axis/Allies: Capture Enemy Flag, Defend own Flag.
Arhabeach (Final)
Missions: Axis: Defend the Wall, Protect the Gun. Allies: Destroy the Wall, Destroy the Gun.
Frost (Final)
The Allies must steal a Radar Prototype out of an Axis Castle and Escape with a Truck.
Eagle 2 (Alpha 1)
This is a completly different map from Loffys Eagles 2 ways.
Chicken Bucket (v2)
What was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes.
Assault (Final 2)
An objective map where allies defend the communication tower during 15 minutes and the axis destroys the communication tower, before the allied transmission you have 15 minutes.
Golddays (v3)
Changes from beta 3 include: a new tunnel system(gives axis a third route to the gold), axis sniper tower,and a secret weapon.
Tree Top (Beta 3)
The Axis have to assault the secret allied missile base located deep within the forest. They must make their way up into the treetop walkways then down into the subterranean missile base.
Twin Towers
Practice your aim in this desert-styled map ! Frag as much as you can in as less time as possible.
Forward Base (Beta 3)
This is an Objective map entitled Forward Base.
Le Mont St Michel (Beta 2)
The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means.
Frost (Final)
The Allies must steal a Radar Prototype out of an Axis Castle and Escape with a Truck.
Fatal Mill Beta 2
The map is simmetrical so objs are similar: allies must destroy "Axis Fatal Machine" (vending machine with cola) and Axis must destroy "Allied Fatal Machine" (machine with pepsi).
The Breakout (3.5.0)
This is a compact map, with the action focussed around the railway bridge, but the environment is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.
Eagles 2Ways (Beta 1)
An objective map where the Allies attack, and the Axis defend.
King of the Flag (Beta 4)
An objective map from B0n3g1b where the Axis/Allies captures the enemy flag and the other defends their flag.
Eagles 2 Ways (Beta 1)
An objective map originally done by Drakir and remade by Loffy (SWE).
King of the Radio (Beta 2)
Axis/Allies: Destroy Enemy Radio Controller - Protect your Radio Controller.
Arha Beach
Allied Forces are attacking Axis base on the Beach. Allied mission is destroy the Gun.
Goldrush POW (Beta 1)
The once-peaceful desert town of Tobruk is torn asunder as Axis and Allied forces struggle for tactical and strategic dominance.
JFF Playground (Beta 1)
Both sides have to steal the enemys gold and build the one command post in the church. Only the side wich have stolen the gold and build the command post can win the match.
Treetop (Beta 2b)
The Axis have to assault the secret allied missile base located deep within the forest. They must make their way up into the treetop walkways then down into the subterranean missile base.
El Kef (SW)
El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points.
Gold Days (V2)
Objectives - Get/Defend the gold. Build/Destroy the Commandpost. Dynamite/Defend the the door n ladder. Build/dynamite the second entrance to the house.
Bone ncm (Final)
Allies must steal the Tank's Rocket and Secure it to the Tank.Then destroy Radar Base Gate and Steal the Radar Parts!
King of the Radio
Destroy Enemy Radio Controller and Protect your Radio Controller.
Lost Children - ET
I based this map on the movie "city of lost children" by JP Geunet, a Fench film director. I wanted to show the decay and the hopeless world of the movie.
Bridges (Beta 5)
The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the a train with spares on a truck.
Ludendorff Bridge (1.1.0)
This is a brief, fierce fight on the Ludendorff Bridge, also known as the bridge at Remagen. The game ends when the map timer expires (20 mins), no sooner and no later.
Adlernest (Beta 7)
An updated beta of the map Adlernest from Der'saidin (AUS).
Le Mont St. Michel (Beta 2)
Allies must infiltrate Le Mont St Michel & Steal the Axis Defense Plan for Normandy.
Fox (Beta 2)
Release of the second beta of Toiletman's small objective map Fox.
Fatal Mill (Beta)
The map is symmetrical so objectives are similar: allies must destroy "Axis Fatal Machine" (vending machine with cola) and Axis must destroy "Allied Fatal Machine" (machine with pepsi).
Alps 2 (Public Beta)
The Allies are trying to clear a blockage on a major strategic train route which the Axis have made in a tunnel near to a small mining village, high in the Alps.
Desert Operations (Final 1)
Fuel Depot, Launch Facility, Mechatronics, Oil Kombinat, Pipeline Refinery, Radar Laboratory. Extra-Map: ETdo Trickjumps
Decoder (Beta 3b)
Second public release of a map with relocatable objectives.
Adlernest (Beta 5)
Axis strategic base / supply base located high in a mountainous region of Germany. Allies are attacking.
SW El Kef
SW El Kef is now attacker friendly and should no longer provide easy full holds, mainly because axis defenses take twice as long to set up, but also because allied respawn times have been lowered.
Bridges Beta 5 Map
The fifth beta version of BRIDGES, a game level design project/hobby for RETURN TO CASTLE WOLFENSTEIN - ENEMY TERRITORY.
Alps - Part 2 (Public Beta) (ETpro)
Allies attacking, designed for 3v3-8v8.
Market Garden ET (R2 Final)
Notice for Server Admins and Players: This is a repacked File (pk3 from 40 MB to 17 MB).
Dover Bridge (Beta 4)
A renegade ss troop of axis have made it to the UK under to cover of darkness. Both teams must transmit this information to their superiors.
X Factory (Final)
X-factory an Enemy Territory 3on3 custom map by s7ven.
X-Factory (Beta 3)
X-factory an Enemy Territory 3on3 custom map by s7ven.
Adlernest (Beta 3)
Axis strategic base / supply base located high in a mountainous region of Germany.
Dover Bridge (Beta 2)
A renegade ss troop of axis have made it to the UK under to cover of darkness. Both teams must transmit this information to their superiors.
KTA Massacre
Massacre has loong corridors for those with aim, and narrow corridors for those who enjoy quick and mad mayhem. Optimized for 12 vs 12 servers.
Toiletman Trickjump 4.2
This is the last version of my Trickjump map. Let me say that this is the best and biggest version. I hope the trickjumpers like it.
Decoder Beta 3b
This is 'Decoder_beta3b' the second public release of my map Decoder.
Alpine Assault
Alpine Assault is designed for 12 to 16 players, with a double document run objective in a short time limit. The action takes place up in the Alp's at an old mine that the Germans are using as a storage bunker.
Base 12 (Alpha 2)
An objective map from TF (EE). See the objectives below.
ET Desert Operations (Final 1)
A map pack that contains the following seven maps: Fuel Depot, Launch Facility, Mechatronics, Oil Kombinat, Pipeline Refinery, Radar Laboratory, and ETDO Trickjumps.
Hindenburg (Beta 3)
Allies must steal the decoder from the Axis test base. They must carry the decoder to the Hindenburg 2 blimp.
Le Mont St Michel (Beta 1)
A medium / large sized map designed for public play, recommended for 7 to 20 a side.
Base 12 (FP)
Axis are hiding new prototype rocket in the base and are almost ready to transport it to more secure place. Axis must defend it until the transport arrives while allies forces must destroy it before it is tranported to a more secure base.
KTA Massacre (Final)
A steal-the-gold objective map. The Axis are defending and the Allied Forces will have to steal the gold and take it back to their truck for the win.
Toiletman Trickjump 4 (Beta 1)
The Axis start in the Funjumps, the Allies start in the Main spawn. It’s possible to do the Funjumps as Allies or the Deadly jumps as Axis.
Le Mont St. Michel (Beta 1)
Allies must infiltrate Le Mont St Michel & Steal the Axis Defence Plan for Normandy. There is a gun boat waiting on the far side of the island which provides the escape route.
Frost (Beta 3)
The Allies must steal a Radar Prototype out of an Axis Castle and Escape with a Truck.
Paris Bastille (Beta 2)
Allies troops are spreading in France since the D-Day. And the Free French Army, supported by the Allies troops, is extremely motivated to liberate Paris.
TankRace (Beta 1)
Stop the Allies from repairing their Tank. Disable the Allied Tank to prevent it from being escorted one round.
Glider Assault (2.5.1)
Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a powerful new tank in a secure research facility.
Nemorosus (Beta 3 w/ scriptfix)
Prevent the Allies from escorting the tank over the bridge. Prevent the Allies from destroying the main entrance.
Frost Beta 1 Map
The Allies must steal a Radar Prototype out of an Axis Castle and Escape with a Truck.
Lode Runner (v1)
Loderunner is a retro level, designed after the levels in the platform game loderunner.
Paris Bastille (Beta 3) Map
A lot of little modifications were made to improve the gameplay and to solve most of the bugs.
AxS>Depot (Beta 1)
In this objective map, the allies must contruct the bridge, capture the flag, destroy the main door, construct the command post, destroy the side door and catpure the war document and to to the command post.
Glider Assault (2.5.0)
The Allies are dropped in by parachute and must assault the Outpost in order to gain access to the gliders crated there.
Treetop (Beta 1)
The Axis are Assaulting the Allied Missile Base in the Forest.
Total Tankrace Beta3
This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map.
Nemorosus (Public Beta 3) (Tank Script Fix)
An objective map from SiX (USA) for Return to Castle Wolfenstein: Enemy Territory.
Nemorosus (Public Beta 3) Map
An objective map for Return to Castle Wolfenstein: Enemy Territory from SiX (USA).
Decoder (Beta 2) Map
One thing that is a bit different about this map is that the axis can change the location of the objective at the start of the round. There are 3 possible locations for the decoding unit the allies are supposed to destroy.
Mountain Radio (Beta 1)
Mountain Radio is a small teams / warmup intended, dual objective map for Wolfenstein: Enemy Territory. Both teams must steal and transmit 3 of their opponent's secret documents to win.
Pier 16 (Beta 3)
A cargo ship that is supposedly impervious to conventional weapons is being developed in a secret location only known as Pier 16.
Nemorosus (Beta 2)
Prevent the Allies from escorting the tank to the bunker. Prevent the Allies from destroying the main entrance.
Total Tankrace (Beta 2)
This map has identical bases, tanks, trucks and gold-boxes for Axis and Allies. It is a mirrored map.
Braundorf (Beta 4)
The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls. The Axis need to stop the Allies from doing the above.
Bergheim (Beta 2)
Allies objectives are: Capture the Fortress flag. When it is done, defend the flag and the Fortress during 3 min.
Goldfinger Snow (Final)
North Sweden, 1943. The Axis have stolen two Gold crates. The Allied ones must steal these Gold crates and escape with them to the Truck.
Azteca (Beta 1)
No objectives for the moment. This is just a beta version so give your ideas about mapping stuff and objectives you would like.
Adlernest (Beta 2b)
Steal documents and bring them to the transmitter. Dynamight door controls to gain access. Construct CP for Allied forward spawn. Open main door for additional access.
The River II Redux (Final)
Spring 1945: Allied Intelligence reports that the Axis is using Castle Silbereck and its old silver mines as a bunker complex to hoard treasure looted from occupied Europe.
Total Tankrace (Beta 3) Map
The main objective is to steal two boxes of gold (while stopping the enemy from doing the same). Both boxes must be carried to the team's truck, and the truck must be driven to victory.
Mountain Radio (Beta 1) Map
Mountain Radio is a small teams / warmup intended, dual objective map for Wolfenstein: Enemy Territory.
Holy Grail (Beta 1) Map
An Axis archeology team has according to Allied intelligence found the Grail in a hidden temple in Venezuela, as the Axis wait on proper transport for the Grail, the Allied has send a squad to steal the Grail!
The River 2 -Redux- (Final) Map
Its a complete overwork of The River II.
Adlernest Map (Beta 2 b)
An objective map for Return to Castle Wolfenstein: Enemy Territory from Der'saidin.
DangerZone_v5
Designed by Cpt.Hank ,noobs also can enjoy it with teamwork
110 Factory (1.6.1)
Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the secret radar components being fitted to aircraft on the production line.
2 Tanks (Racer) (1.7.1)
Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there.
Glider Assault (2.4.1)
The Allies are dropped in by parachute and must assault the Outpost in order to gain access to the gliders crated there.
Braundorf (Beta 3)
A small sized map designed for competition and public play.
The Breakout (3.0.1)
This is a compact map, with the action focussed around the railway bridge, but the environment is very open allowing plenty of choice and scope for tactics.
Snipertram (Beta)
The Allied Forces are attacking. The main objective for the Allies is, to steal one box of gold and bring that gold to a tower.
Return to the Radar (Beta 2)
The Allies are attempting to destroy the new Axis Würzburg 62A radar. The Axis must guard their two prototype radars.
Pier 16 (V2)
A multiplayer map for Wolfenstein: Enemy Territory, geared toward Stopwatch play.
Mt Whoverest (Beta 1)
High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.
Glider Assault (2.4.0)
The Allies are dropped in by parachute and must assault the Outpost in order to gain access to the gliders crated there.
Hydro Dam (Final)
Axis and Allied forces have set up operations on either side of a dam, each must collect and return an objective to their bases.
110 Factory (1.6.0)
Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the secret radar components being fitted to aircraft on the production line.
Braundorf (Beta 3) Map
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf.
Battle of Wolken 2 (Beta 2) Map
Allied forces have finally discovered the whereabouts of the Axis air base where they have been launching their attacks onto the over stretched Allies.
Sedes (Beta 2)
Allied forces have broken into the temple and are attempting to steal the gold.
ET Headshot 2 (Beta 1)
Basicly, this is a pratice arena. It is based upon mml_headshot for RTCW, made by Gerbil. This map uses decal textures supplied with mml_headshot.
Train Depot (Beta 2)
The Axis must defend the radio and the generator. Allies must destroy the radio transmitter and the generator at all cost.
ET-Center (Beta 3)
Axis Objectives: Prevent the above, Build the Depot Defenses, Build Command Post.
British Bulldog (1.5.0)
The entire action centres on the race to deliver 6 gold crates into your team's vaults. Engineers are not necessary: there are no dynamitable objectives and nothing to build.
Hydro Dam (Beta v1)
Axis and Allied forces have set up operations on either side of a dam, each must collect and return an objective to their bases.
Pier 15 (Beta 1)
A multiplayer map for Wolfenstein: Enemy Territory, geared toward Stopwatch play.
110 Factory (1.3.1)
Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the secret radar components being fitted to aircraft on the production line.
Caha Tavern (Beta 1) Map
An objective map for Return to Castle Wolfenstein: Enemy Territory from redRum.
ET-Center (Beta 4) Map
My current project is a map called ETCENTER. This is the central headquarters.
El Kef (Final) - ETPro Spawn Fix Script
A spawn issue was reported on the El Kef map, when the village wall is blown.
The House (Final)
The final version of the map The House, from Highfighter (GER).
ET Headshot 2 (Beta 1) + (Textur-Fix)
What's new is the fact it has a way of determining which team has won, autoclearing the arena and keeping the score. Perfect for those little battles!
Sedes SP Beta 2 Map
Sedes has been updated to be more suitable for 6v6 as well as 3v3.
Paris Bastille (Beta 1)
Paris is being liberated. Even though the occupying forces has received the order to burn Paris before it can be liberated, they have refused to do so for various reasons.
2 Tanks (Racer) (1.7.0)
Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there.
Tram Fight (Beta 2)
Please note: This is the second public release and may contain bugs.
Guns (Beta)
Allies must break into an Axis compound and destroy two flak guns.
Firetrail (V 1)
Firetrail (V 1) - Campaign allowed, Stopwatch allowed, LMS not supported.
Trainyard TE (Beta 3)
A RTCW single player map converted fort RTCW:ET and customize for 3vs3.
RtCW: ET Fueldump (ETPro Map Script)
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses.
RtCW: ET Hydro Dam v2 (Scriptfix)
This is a conversion of the popular map originally done by Teal'c for RTCW which is still running 24/7 on several servers.
RtCW: ET Paris Bastille (Beta 1) Map
Here is the first public version of the map I made with Bob le Roux : Paris Bastille !
RtCW: ET TramFight (Beta 2) Map
Below is a list of changes I made to the map that hopefully will fix some issues. I also added some new features to the map.
Sniper Lake (Beta 2)
This is a sniper only map and should be played that way! which means covert ops class only with sniper rifle.
110 Factory (1.0.1)
Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the secret radar components.
ET El Kef Final Map
It's quite close to the previous beta version but has minor changes which improve game play and fix a couple of bugs.
Railgun Exploid Scriptfix
Mortis has made a new etpromapscript that fixes the water tank exploit on railgun. players could clip the curve and jump 'inside' the tank.
Alpine Assault (Beta) Map
A Multi Player map for Wolfenstein-Enemy Territory.
ET Domination Depot Beta 2 Map
The map uses a mixture of Ginc's brushwork and some elements added by myself along with all the necessary domination material.
Bunker Eagles (Beta 1) Map
Playtest version, report bugs, issues and suggestions to the author at his mail adress!
Canyon 2 (Beta) Map
A dual-objective dynamite/doc run map with a central forward spawn and constructible bridges for both sides.
RTCW:ET The House Map
The Allies found out, that the Axis are in a very special house.
RTCW:ET Alpine Assault Beta Map
It is designed for 12 to 16 players, with a double document run objective in a short time limit.
Hindenburg (Beta 2) Map
Allies must steal the decoder from the Axis test base. They must carry the decoder to the Hindenburg 2 blimp.
Domination - Wolken (Beta 1) Map
The map takes place in Wolken which is a crazy place indeed with island floating around in clouds!
Domination - Venice (Beta 1) Map
This map is for the mod, domination and is loosely based on the map venice. Supports both powerball and ctf gamemodes. From chr1s (UK)
Canyon 2 (Beta) Map
Here's a map from Shadrach for Return to Castle Wolfenstein: Enemy Territory.
RTCW:ET DaRk Gold Map
Here's a new map for Return to Castle Wolfenstein: Enemy Territory from FoAz.
RTCW: ET Homer Gold Map
Here's a new map for Return to Castle Wolfenstein: Enemy Territory from Homer.
RTCW:ET DaRk Arena (Beta 1)
Here's a beta version map for Return to Castle Wolfenstein: Enemy Territory from FoAz.
RTCW: ET Strike FrAg Map
Here's a new map for Return to Castle Wolfenstein: Enemy Territory from 'Str!ke.BoByOne.
RoeltjE's Training Map
Here's a training map for Return to Castle Wolfenstein: Enemy Territory from RoeltjE
Antartica Trickjump (Beta 1.0)
Here's a new map from RoeltjE
RTCW: ET Chess v1 Map
The objective of this map is for each time to destroy as many, or all of the enemy chess pieces.
SW Siwa Oasis Map (Beta 3)
Here is Beta 3 for the SW Siwa Oasis Map from RivrStyx.
Cpt.Hank's ENDless Jump Map v1
Here's another Return to Castle Wolfenstein: Enemy Territory map from Cpt.Hank (TW).
ET Desert Operations Maps
This map pack has seven maps, six of which are betas and one fix.
Loffy's Madness (Beta 3)
I've listened to the feedback from beta 2, worked on it, and here is "Loffy's Madness beta 3".
Fight Map (Beta 1)
The first beta map for Fight from .:b0n3:. (GER)
LrD'Temple Map (Beta 1)
The first beta map of LrD'Temple from ..... (F).
Hindenburg (Beta 1) Map
Allies must steal the decoder from the Axis test base. They must carry the decoder to the Hindenburg 2 blimp.
UFO 2Pillboxes (Alpha 1)
The Original Map was completed by Nipper and this was converted by (-UFO-) 007-Bond.
Paris Bastille (Alpha 4) Map
Here is ParisBastille, a new custom map for ET. I made it with Bob le Roux.
Neji-Jump (v2)
Here's the second version of the map Neji-Jump. From Neji.
Sabotage Map
This is the first official release of a map I made called Sabotage.
Temple Sniper Remix (Beta 1)
Temple map by MLB remade into a sniper only map.
Rjuken (Beta 4) Map
This map was inspired by hearing a story about a heavy water plant in Norway.
Running The Gamut (Beta 1) Map
The Allies have learnt of the location of a vital operations relay station and are planning a raid to steal the operations documents.
FA Practice (Alpha 2)
A Return to Castle Wolfenstein: Enemy Territory map.
Sabotage (Beta 3)
This is the second official release of a map I made called Sabotage. The concept is a gather of ICE start and BASE finish from old RTCW.
Try to Fly
A Return to Castle Wolfenstein: Enemy Territory from nadOr.
Domination Depot (Beta 1) Map
A Return to Castle Wolfenstein: Enemy Territory map from chr1s (UK).
FFF Mayhem Map
A Return to Castle Wolfenstein: Enemy Territory map from Loffy (SWE).
Domination (v1.0) Map Pack
This map pack from Lanz contains 5 Maps: Base, Desert, Hill, Ruins, and Steelplant.
Rocket Arena TWL
An arena map for Return to Castle Wolfenstein: Enemy Territory modified by Decoy (USA).
Beer Run Arena TWL Map
An arena Return to Castle Wolfenstein: Enemy Territory map created by Detox + Freak and modified by Decoy (USA).
Goldrush Arena TWL Map
A Return to Castle Wolfenstein: Enemy Territory map from Decoy (USA).
Chess (Beta 1) Map
Here is a Return to Castle Wolfenstein: Enemy Territory map from Bloodwire (NOR).
Sabotage (Beta 2)
This is the first official release of a map, Sabotage from Decoy. The concept is a gather of ICE start and BASE finish from old RTCW.
6 Flags (1.1.0)
I was hoping for the amusement park, but instead it's an objective map by Tibet Clan.
Subway Final Map
Here is the final Subway map for Return to Castle Wolfenstein: Enemy Territory.
6 Flags (v1.1.0)
A Return to Castle Wolfenstein: Enemy Territory map from 2Bit (UK).
2 Rooms 1 Bridge Map
A Return to Castle Wolfenstein: Enemy Territory map from zuckerpsycho (AT).
GWC Boot Camp
A Return to Castle Wolfenstein: Enemy Territory map from zuckerpsycho (AT).
MML Helmsdeep (Beta 4)
A Return to Castle Wolfenstein: Enemy Territory map from Gerbil (UK).
(UM) Club F
A Return to Castle Wolfenstein: Enemy Territory map from (UM) *Waxalica* (F).
Base Race (Beta 3a)
A Return to Castle Wolfenstein: Enemy Territory map by Cptn Triscuit.
(UM) Maya (Beta 2)
A Return to Castle Wolfenstein: Enemy Territory beta map by (UM) *angel of dead* (F).
aTb.Battle Hall Map
A Return to Castle Wolfenstein: Enemy Territory map by Epitaph (FIN).
QD TrickJump (Beta 3)
A Return to Castle Wolfenstein: Enemy Territory map by LaggingTom (USA).
HKF1 (Beta 1.3)
Beta version 1.3 of HKF1 map for Return to Castle Wolfenstein: Enemy Territory.
Shadow Lake (Beta 1)
Axis and Allie sides are identical to give equal opportunity killing! No team will have any advantage over the other, its all about skill!
Train Depot (Beta)
The beta version of Train Depot from T-Force + Project.
The Breakout 2 (v2.1.0)
Version 2.1.0 of the Breakout 2 map from 2Bit (UK).
Tank Buster (1.5.1)
In this objective map, The Allies must escort a truck laden with a massive bomb.
Breakout (2.1.0)
This is a compact map, with the action focussed around the railway bridge.
Goldfinger (Final)
The final version of the map Goldfinger by FischCommand (GER).
Supply Depot 4 (Script-Fix)
Here's Supply Depot 4 with a script fix.
Glider Assault 2 (Version 2.3.0)
Here's version 2.3.0 of the Glider Assault 2 map by 2Bit (UK).
El Kef (Beta 1)
An axis squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Allied defense points.
Supply Depot 4 (Competition Version)
A competition version of the Supply Depot map. Author: ginc (USA), Modified by: EB
Spearhead (Beta 2)
This is the Beta 2 of the Spearhead map from Blitz + jokah^^.
KZ
A map for Return to Castle Wolfenstein: Enemy Territory from zuckerpsyche (GER).
Cpt. Hank's jump [6]
Here's the sixth map of Cpt. Hank's jump by Cpt.Hank (TW).
Towersrace (Beta 1.2)
This is the Beta 1.2 version of the Towersrace map from Cpt.Hank (TW) + Sampo (NL).
Supply Depot 3 (Winter Edition)
Here is the Winter Edition map for Supply Depot 3. Author: ginc (USA), Modified by: EB
Battle of Wolken 3 (Beta 4)
Here's the fourth Beta for Battle of Wolken 3 from chr1s (UK).
QD TrickJump (Beta 2)
Here's the second beta map for QD TrickJump by LaggingTom (USA).
El Kef Enemy Territory beta
This map is designed mainly for matchs, meaning it is not adapted for large scale servers, but for for 6 vs 6 or 3 VS 3 games.
ETF Industrial (Beta)
The folks over at Enemy Territory: Fortress have decided to release one of their official maps to you as a beta for public testing of game play.
Battle of Wolken 3 (Beta 4)
These maps are set in the vast land of Wolken.
Towersrace (Beta 1)
A map for Return to Castle Wolfenstein: Enemy Territory.
Base 47 (Beta)
An objective map for Return to Castle Wolfenstein: Enemy Territory.
Bridges (Beta 3)
The map is a linear map made up of 4 open areas connected by road and rail tunnels.
Glider (2.2.0)
An Objective map for Return to Castle Wolfenstein: Enemy Territory.
Glider Assault 2 (Version 2.2.0)
Glider Assault 2 (Version 2.2.0) map.
Raiders - Map Exploid Fixed
In the Raiders map, you could make a running jump into two oil tanks near the switch from which you can snipe enemies but cannot be hit by their return fire, even if they know you're in the tank.
Castellum (Beta 2)
Here is the second beta test of Castellum, an objective map for Return to Castle Wolfenstein - Enemy Territory.
Sedes (Beta 1)
Here is an objective map for Return to Castle Wolfenstein - Enemy Territory.
Return 2 Goldrush (Beta 1)
First let me say this... I did not modify Goldrush using the same areas as everyone else. Thus the reason the name is Return2Goldrush.
The Brand New Soft-Drink Battle Arena
The Brand New Soft-Drink Battle Arena map.
2 Tanks (1.5.1)
Both teams have the same objective: Get 3 fuel cans of fuel from the Fuel Dump to your team's tank.
La Rochelle (Beta 2)
The US 8th Air Force has failed to take the heavily fortified U-Boat pens at La Rochelle out of the war...
Industry 2 (Final)
Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents. Build the Fieldradio to transmit the Secret Orders.
Glider Assault 2 (Version 2.1.1)
Glider Assault 2 (Version 2.1.1) map.
Indiana Jones Trickjump (Final)
Indiana Jones Trickjump (Final) map.
