With the help of his sci-fi mining tools and taking advantage of the laws of physics, the protagonist John Rochard will carry you through a game packed with puzzles, action, humor, great music, excellent level design and a story rich of twists.
This time around the developers focus instead on elements such as Level Design, Story, Art and Engine.
Rochard is the first game created for consoles with the Unity development platform and the video, narrated by producer Kalle Kaivola, provides a detailed look at how the developers used Unity and its tools to bring Rochard to life. The video gives some great insight into how Recoil created and perfected the game’s amazing physics engine, and is a rare look behind the scenes at how a game begins, grows during development and ultimately comes together.
Rochard tells the tale of John Rochard, voiced by Jon St. John, a prominent voice actor best known for his role as Duke Nukem in the Duke Nukem video game franchise. John is an average, everyday astro-miner who becomes a hero when his team of universal prospectors accidentally discovers an ancient alien artifact hidden deep in an asteroid. To protect humanity as he knows it, John must defeat evil space pirates and rescue his missing team members using only his wits and gravity defying 'G-Lifter.' With this power tool Rochard can literally bend the laws of physics to manipulate gravity in fun and inventive ways, to solve complex puzzles, and ultimately save the day.
This is the debut trailer and some new screens for you from Rochard, the gravity-bending puzzle-platformer from Recoil Games, scheduled for release this spring on PlayStation Network.