STALKER Clear Sky
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Clear Sky God Mode + Speed + Jump Height
A simple mod which adds God mode Super Speed and High Jump to the game Clear sky.
S.I.M. ( STALKER IMMERSION MOD ) (v1.0)
This mod is intended to add more depth and RPG feel to the game by adjusting certain stats and adding additional items. A simple retexture gives a better feel in some cases.
Helios (Spawn Menu) Mod (1.1)
This is the latest version of the mod.
Extra weight mod by Lux (5000kg) (v1.0)
I know we have dozens of mods for this already - but they made me crash to desktop when changing areas. So I've made once that works for me.
Full Upgrades for Armors and Weapons Mod (1.0)
This mod allows you to buy every single armor upgrade and weapon upgrade.
Stalker CS Weight mod (1.1)
This mod enables you to carry 150kg in your inventory and will stop you walking at 180kg.
S.T.A.L.K.E.R. Clear Sky Trader Mod (1.0)
This adds mostly everything! This works with patch 1.01 and 1.00! You do not have to start a new game!
Real Cordon Flash Drive Fix
This mod allows the player to obtain the third and final Cordon flash drive by rescuing Wolf's brother from captivity. Wolf will give it to the player as a reward.
Real Cordon Flash Drive Fix (v2.0)
This mod allows the player to find the third and final Cordon flash drive in a stash provided by Drifter (the rookie stalker you rescue from dogs).
Cordon To Garbage Simple Travel Fix (1.0)
This fixes the bug that can be found at the end of the Cordon when you want to go to the Garbage.
Real gun names (Polish version) (1.5.03)
This mod change fake weapon names to real.
Faction Wars Respawn Fix (v1.01)
This is a tiny mod which stops bandits and other scum of the Zone from respawning in infinite numbers and allows for the player's faction to actually conquer a given area, in so far as purging the rival faction is concerned.
No Intro Fix (v1.0)
Simply removes the intro movies/pictures from the game.
(G) mod (3.0 - final)
Improved weapons & armors. Balanced weapon upgrades. Low degrading weapons. Suit weight bonus. Any trader buy fair price. Better starter items.
(G) mod (v2.0)
Weapons more damage, accuracy. Armors more basic defense. Grenade launchers +range. + 50 basic weight, +suit weight bonus. Traders buy fair price. Better starter items.
AMK Sleeping Bag (for CS 1.5.04) (1.0)
Allows the use of sleep mode in Stalker: Clear Sky.
STALKER Clear Sky accuracy fix (1.0)
A lot of people are use to Oblivion Lost mod accuracy and this mod does just that. Takes ACCURACY values from OL and transfers them to Clear Sky to lower the frustration levels.
Solyanka: Unofficial English Conversion (0.3)
Solyanka is a Russian mod project for S.T.A.L.K.E.R Clear Sky that adds a lot of our old mod favourites in from Shadow of Chernobyl and the AMK mods, such as sleeping, hunger, random blowouts etc etc.
CEEM (0.9)
This mod makes many changes to the combat within the game. From changes to damage, recoil, accuracy, everything has been rebalanced. The NPC behaviors have been modified to make them more dangerous on long ranges.
Faction Commander (2.0)
Faction commander is a powerful mod that allows you to dictate orders that your faction follows. The command system of this mod is composed of six types of commands.
BloodyMess (1.1)
This is a mod that combines 3 very good mods that I like and dont have many compatability issues with other mods.
Spawner (v0.3)
This mod spawns cars, dogs and weapons by an auxilliary menu. It is an alternative to Helios mod with cars, that I've found on a russian site.
PDA map with point names - Garbage (v1.1)
This mod adds names of all functional level points to the map of this level in your PDA and minimap.
Light Gun in Pistol Slot (1.0)
With this mod you can equip the MP5 and BM16 in pistol slot. This mod also changes the graphics of inventory.
S.H.A.R.P.E.R. textures - FIX (1.0)
This is a Fix for my others S.H.A.R.P.E.R. mods, specially for parts 2 and 3.
ClearSky MOD Pack (1.0)
A great variety MOD pack. Most of which I made by myself. I have included some of my ClearSky favorites to date as well.
Weapon damage/accuracy and Ironsights (1.0)
I thought the normal weapons are a lot too weak inaccurate and they dont shoot that wide... So I edited all the things above.
Accuracy mod + Less Grenades (1.0)
My mod is simple : Better accuracy for all weapons (+50%). No grenades spamming by the npcs
Clear Sky No loadingdisk (HUD) (v1.0)
As requested, this tiny mod removes the flashing loadingdisk from the HUD. Reference in hud-xml removed and image made invisible (just for the fun of it).
CLEAR SKY - Carry More (v3)
This mod allows you to carry a maximum of 500kg, as apose to 50kg.
ABC 1.1 Mod Beta Patch for 1.005 / 1.006
This is a patch for ABC Inferno 1.1 that fixes many bugs and glitches.
Newmod (1.0)
This mod is a powerhouse. It has new weapon skins, sounds, scopes, graphics (textures), sunrays and many bug fixes.
CEEM (0.8)
This mod makes many changes to the combat within the game. From changes to damage, recoil, accuracy, everything has been rebalanced. The NPC behaviors have been modified to make them more realistic.
PhoenixHeart's Artifact Merchants Mod (1.0)
This mod makes traders sell artifacts to the player occasionally, and at very high prices (to keep with the feel of the game).
True Sky Mod Preview (AI Demo) (0.1)
This file is a demo for the 'coming soon' mod: True Sky. This demo will show-off AI & a few small player changes to demonstrate the mod's attempt to change what Clear Sky 'should have been'.
God Rays (aka Sun Shafts) Mod (Alpha)
Enables so called "God Rays" (also known as Sun Shafts) throughout the whole day. If you are angry at your Stalker:CS for having those beautiful sun-shafts for only a fraction of a day, this is the mod for you.
Improved Artifacts (1.00)
This mod makes the artifacts slightly somewhat better. Recommended to play on Veteran or higher, or it will make the game too easy.
WoW- BC-Computer Screen video-CS v.1.0 (v.1.0)
This is a small video from the trailers for "WoW-Burning Crusade" on the computer screen for Clear Sky.I use the 121 images and video takes a few minutes.
DJ's Sunshafts (1.0)
This mod will add sun shafts from 6AM to 8AM, 11AM to 1PM and 6PM to 8PM. The sun shafts get brighter in the middle of said times and then dull down towards the end.
Stalker CS Weight Mod (1.2)
Enables you to carry 150kg, then stops you walking at 250kg. Updated to work with stalker v.1.5.07.
Windows 7 Computer Mod (1.0000)
This mod modifies all computers screens. They show the desktop skin of Windows 7. This is now an advertise for Microsoft !
Duty Green Texture (1.0)
This mod gives the Duty Faction a nice dark green color to their armor. There is also a dark blue face mask.
NO Reloading (1.5.07)
Most Every weapon now has a clip 10x bigger than before! The RPG-7 clip is the same, any larger and nothing would happen and the Toz34 is now automatic.
Basix-Icon Equipment -fix (purke62) (v.1.0)
This is a small fix for all versions of BASIX Clear Sky mods. Can be used for Vanilla version of the game (without folder configs-only gamedata/textures/ui). This mini-mode adding new icons for weapons that did not have its own icon.
Brandead's CS mod (1.5)
This mod changes several aspects of the game. The intro is removed, you can carry an insane amount of items, you can jump twice as high, all traders sell everything, mutants are harder to kill and other STALKERs will drop more items.
Basix Add-on: MP5-2-PS-BRV (v.1.0)
This mod puts a custom MP5 in the pistol slot. Adds also a brand new skin to differentiate it from other MP5s in the game. Custom installations for Basix CS series, CS Redux, and "Vanilla".
Main Menu Mods Compilation (1.1)
This is compilation of top 3 main-menu mods, that are used to modify and control the game as if through divine intervention.
Faction Commander (1.6)
Faction commander is a powerful mod that allows you to dictate orders that your faction follows. The command system of this mod is composed of six types of commands and three classes of action codes.
Random Mod v. 1.0 ENGLISH VERSION addon (v 1.0)
This is a small patch/addon for the Random Mod. The Random Mod must be installed to use this.
Faction Commander - Optional Cut Creatures (1.5)
This mod refers to the cut creatures as separated from Faction Commander mod and put into optional mod package. The cut creatures would be spawned in respawn point after you install this mod.
CS Mechanic Upgrades Everything (1.0)
This makes it so the Clear Sky Mechanic, (Gray), can upgrade all weapons and armor that can normally be upgraded. This mod is tested with version 1.5.07.
Faction Commander (1.5)
Faction commander is a powerful mod that allows you to dictate orders that your faction follows. The command system of this mod is composed of six types of commands and three classes of action codes.
Crosshair - SUSAT (All)
This mod adds a new SUSAT crosshair to the game.
Vandals Immortality Fix (1.10 Zip)
Adds invulnerability to certain characters in the game, including Hound, Tooth, Sidorovich and many others.
Vandals Immortality Fix (1.10 Exe)
Adds invulnerability to certain characters in the game, including Hound, Tooth, Sidorovich and many others.
Faction Commander (1.0)
Faction commander is a powerful mod that allows you to dictate orders that your faction follows. The command system of this mod is composed of six types of commands and three classes of action codes.
Vandals Immortality Fix (1.00 Exe)
Adds invulnerability to certain characters in the game, including Hound, Tooth, Sidorovich and many others. This effectively makes it a lot less likely for an essential NPC to be killed accidentally, and prevents important characters from randomly dying.
CS Alife Actor (1.0)
This is a mod compilation that includes the Weight Mod by Matts as well as the Luka00 Trader Mod along with several changes by the author.
PDA maps with point names - map-pack (v1.1)
This mod adds names of all functional level points to maps in your PDA and minimap.
Gosuke Weapon Mod 4 (1.0)
This mod modify a part of animation of shotgun( chaser13). The pump action is more clearly shown.
Bloody Mess (1.0)
This is a Blood mod I created for myself That I decided to upload since the only other blood mod for Clear Sky I have found was broken and caused the game to crash.
Clear Sky Trader Fix
The game was supposed to trade new stuff with you after doing main tasks for clear sky (reinforce clear sky's hold over garbage, capture renegade base, capture paths to cordon) but it doesn't, so i made this little fix so it works now.
Faction Changer Mod (0.1)
This mod allows you to join or exit any faction. This mod also allows you to modify the relationship of you and any faction.
Enhanced Consumables (1.1)
This is a relatively simple mod that enhances the function of the various consumables in S.T.A.L.K.E.R.: Clear Sky.
Wasteland (Beta 0.1)
The landscape has been redone to (hopefully) look more like an apocalyptic scene. This is only a beta so I have left out some of the less important things like new music in order to keep filesize down.
Clear Sky : Summoner Mod (0.3)
This mod enpowers you the ability of summoning creatures which could fight for you. You could summon all types of mutant you have seen in CS.
PDA map fix for Military warehouses (v0.8)
This is fix for PDA map/minimap for Military warehouses level. Contains NO additions, just adjustments of the map so it matches the "reality" in the level.
PDA map with point names - Yantar (v1.1)
Now properly compressed and with mipmap levels in v1.1 !
PDA map with point names - Swamps (v1.1)
Now properly compressed and with mipmap levels in v1.1 !
Buyable G-36 and RG-6 grenade launcher (v1.0)
I’ve created a “mod” that allows you to buy the G-36 and the RG-6 grenade launcher from the Hermit without fail.
CTD 'alive' Bug Fix
This is a CTD bug fix only for Clear Sky 1.505 without mods. The bug is due to an invocation of script function 'alive' with a wrong object.
Alienz Lights (3.0)
This is a compilation of 3 types of lights ... I had to fix the placement of the folders from the last 2 ... I goofed up and did not put them in the ..configs.. folder ... now they are and I added a third light which is a low profile red beam.
Nebo Original Models Recovered for CS (1.0)
This mod replaces two of the original models of Clear Sky faction members with others models of a higher quality, they were seen the last time in the publicity of Clear Sky and in the leaked BETA that GSC removed later.
PDA map with point names - Dark Valley (v1.1)
This mod adds names of all functional level points to the map of this level in your PDA and minimap.
PDA map with point names - Cordon (v1.1)
This mod adds names of all functional level points to the map of this level in your PDA and minimap.
PDA map with point names - Agroprom (v1.1)
This mod adds names of all functional level points to the map of this level in your PDA and minimap.
Alienz Tac Light (1.0)
A simple tactical light ... blue with a red tinge ... burns less hot than the surefire.
Alienz Sure Fire Light (1.0)
This is just quick & dirty flashlight fix ... much brighter than the vanilla and it's a shoulder mount.
PDA map with point names - Cordon (v1.0)
ADDS names of all functional points to the map of Cordon shown in the PDA.
Clear Sky Mechanic Upgrade (1)
This mod allows the clear sky mechanic to upgrade any weapon or armour.
PDA map with point names - Dark Valley (v1.0)
ADDS names of all functional points to the map of Dark Valley shown in the PDA.
PDA map with point names - Garbage (v0.9)
This adds names of all functional points to the map of Garbage shown in the PDA.
STALKER CS Reality (1.4)
Enemy bleeding is enabled — now damage looks more realistic. With these settings head shots from all weapons are lethal.
SEVA Suit upgrade Mod (small fix) (1.1)
A quick mod to allow people to upgrade the last kevlar and psi upgrades on the SEVA suit at either the Clear Sky or Agroprom Stalker Base mechanics.
Compass Fix (1.0)
This patch will allow you to fix bug at the Forester in Red Forest. I just fixed Compass artifact. This patch works with every official GSC patch.
SEVA Suit Upgrade Mod (1.0)
A quick mod to allow people to upgrade the last kevlar and psi upgrades on the SEVA suit at either the Clear Sky or Agroprom Stalker Base mechanics.
Terrain Pack- Tweaked Asphalt (v1.0)
Simply reduces the 'roundness' of the bumps on the asphalt texture in my "Terrain Pack" mod, but is still enhanced over the original vanilla version.
Non-degrading Armor & Extra Armor Features v1.0
Every armor (normal and unique, correct me if I am wrong...) of the game is indestructible.
Russian Stalker Names (v1.0)
This will give all NPCs in the game Russian names rather than the English translation.
Faction Weapons (v2)
This changes the weapons you get when you join Duty,Freedom or Bandits. Also this Includes my Faction weapons v1 mod.
Faction_weapons (v.1)
This change the weapons which every NPC is using. They should be more Faction - depending than before.
--Realism ModPack v1.4-- (Optimized and Final)
Optimized version.Delete lot of dirty code. (no more CTD or QUEST BUG, for me a least.) You can't run backward now. Realistic weapons and ballistics by tw33kr. MP5 and SmallShotgun can be in Gun slot now.
ASuper Gun Compilation (V1.00)
This mod incorporates many other people's great work.
CS Horror Mod (0.1)
This mod, like the original for SHOC, is an attempt at creating a scarier atmosphere for Stalker CS.
Minimap Mod - Blue Dot for Dead Bodies (v1.1)
Made a blue dot for dead Stalkers, so they are easier to spot and find.
Mechanic Upgrades MOD (1.0)
Gives all mechanics access to all upgrade types... Well, most of them! I am sure to have missed a few but, now that you know how to, you can add any that I missed as you find them.
Realistic Flashlight Tw33ked (V1)
A really simple tw33k of the flashlight to get rid of the (I'm plugged into the city grid) white-light and give it a more realistic, yellowish, operating on batteries, moody feel.
Accuracy and Weight
This increases your guns accuracy so that its easier to hit whatever your aiming at. It also increases the amount of items that you can carry, you can carry up to 150kg before slowing down and 200kg before stopping completely.
Satellite MapMod (1.0)
Quick and dirty mod. Makes the PDA map look like it was made from monochrome satellite photos.
Gnomus's Scopes For Clear Sky (1.0)
The complete set of my SoC scope ported for Clear Sky plus some extras. Red and Green PSOP scopes are included as well as a new mercenary icon.
Healing bBandages and Medkits Stop Bleeding (v1.1)
In this version I've added a property to all three medkits that make you stop bleeding instantly after applying any of them.
--Realism ModPack -- (1.2)
A compilation of mods to make ClearSky what it should be, dangerous and immersive.
Healing Bandages (v1.0)
Bandages that actualy have some use in healing you (similar to bandages in SoC).
The Vehement Zone Mod (1.0)
The main aim of this mod is to reintroduce the survival feel that was missing by making enemy and mutant activities less predictible, ammo and supplies more scarce and to introduce the need for a tactical approach to the game.
Clear Sky Invulnerable Trader (3.0)
This makes most of the traders invulnerable to dying. When you sell a trader lots of your loot, he is prone to dying, probably because of shock at paying out all that money.
No Mini-Map Mod (1.0)
This mod simply removes the Mini-Map that is in the top-left corner of the player's HUD.
--Realism ModPack-- (v1.1)
A compilation of mods to make ClearSky what it should be, dangerous and immersive.
Realism ModPack (1.0)
--Realism ModPack v1.0-- is a compilation of mods i found out there. It makes Clearsky what it should be: challenging, fun, and immersive.
SOC Nightvision (1.0)
Very simple. It replaces the new nightvision with the old ones from SOC that is both brighter and better in quality if you ask me.
Fair Trade (1.1)
This increases the amount of money various traders will give you for weapons, artifacts, armour, ammo, etc., so you can actually earn money in this game.
Lukasz CS small pack 0.1 (0.1)
Here it is, My small modification for ClearSky.
(G) mod (v.1.5.0.4)
Improved night vision (ABC inferno). Improved upgrades: Weapons more damage, accuracy. Armors more defense.
Mechanic Fix (4.0)
As was requested, it now breaks the dialog loop for failure of the mechanic's mission, still works without a new game, same instructions.
Flash Drive Mod (2.0)
This mod lets you buy for free, the flash drives for upgrading weapons and armour from a trader. You can buy the flash drives from the traders.
Ballistics Mod (.01)
The purpose of ths mod is mainly to de-nerf the weapons in stalker cs and make them more realistic as compared with their real world counter-parts.
Accurate + Silent Silencers + Dmg Mod V2.00 (2.00)
Version 2.00 Accuracy + Silent Silencers + More Damage MOD
Flash Drive Mod (1.0)
A flash drive mod, get them at the start of a new game off the Clear Sky trader. Gives you 10,000 RU to start off with as well.
Endgame: S.T.A.L.K.E.R. Clear Sky (1.06) (1.06)
This will update your version to 1.06.
Nightvision Upgrade Fix (1.1)
This is a fix for several suits of armor using incorrect night vision upgrade data. Now green will always upgrade to blue. This version corrects all upgrade text in addition to the upgrades themselves.
Starter Equipment Mod (1.1a)
This is a simple mod. Makes it so when you see the clear sky trader for your equipment you get: 1x MP5, 1x "Echo" detector, 5x Antirads, 10x medkits, 15x bandages, 15x 9x19 rounds, 5x 9x18 rounds, and 1x CS-1 Suit.
Additional Sunshafts and Weather Pack (1.0)
Multiple mod pack with options to remove night, add sunshafts to most weather, and change the frequency weather types occur.
Compilations of Modifications (v0.8 Beta)
This is my first mod and hopefully not my last. The purpose of this mod is to bring a more realistic feel to the Zone. Making it considerably harder, and more fun. The weak do not survive in the Zone.
Clear Sky Invulnerable Trader (1.0)
A fix for the Clear Sky trader, which prevents him from dying if you edit the trader files.
Endgame: S.T.A.L.K.E.R. Clear Sky (1.05)
This is a bugfix/ tweak release and should replace version 1.0 without requiring you start a new game.
S:CS MaxWeight-500 Steam (1.5.04)
This weight mod will work with Stalker Clear Sky version 1.5.04 as delivered by Steam. Some of the earlier weight mods cause SCS to crash the Steam version. It may also work for other SCS version, but it has not been tested.
CS Carrymod5 (5.0)
Carrymod enables more physical objects to be carried around. Carry canisters, boxes and more NPC:S. Carrymod also make explosive items being able to pickup and place in backpack. New in version 5 is franticmode and a few improvements.
Non Degrading Weapons Mod (1.0)
Your weapons no degrade no more!!
Clear Sky Flash Drive MOD (1.01)
I have tested it patched 1.5.04 version and it should be "bug free". Atleast "new game" and "current game" stalkers/Loners Faction version. Others should be too, if i didnt make a typo.
Starter Equipment Mod (1.1)
This is a simple mod. Makes it so when you see the clear sky trader for your equipment you get: 1x MP5, 1x "Bear" detector, 5x Antirads, 10x medkits, 15x bandages, 15x 9x19 rounds, 5x 9x18 rounds, and 1x CS-1 Suit.
S.H.A.R.P.E.R. textures - Vanilla Mutants only (1.
This mod will "improve" ONLY the vanilla monsters texures.
Clear Sky Flash Drive MOD (1.00)
You can still collect / find the Flash Drives (no one is forcing you to return all Flash Drives what this MOD gives you), but if you cant get the Flash Drives becouse guest bugs (or you just missed one) you can still return "missed" Flash Drives.
Better Artifacts (1.0)
I increased the protective properties of artifacts granting burn, chemical burn, electricity, and telepathy resists to make them more useful. All other properties were left the same.
Nightvision Upgrade Fix (1.0)
This is a fix for several suits of armor using incorrect upgrade data. No more green to green upgrades!
Clear Sky -- Any NPC trade fix (1.0)
This will enable ANY friendly/neutral stalker to buy weapons/guns/ammo from you at the same price as a "trader" at a specific camp. The values are set to match partially those of OL and partially CS vanilla for the medkits, etc.
Endgame: S.T.A.L.K.E.R. Clear Sky (1.0)
Endgame is the way I like to play and it gives a more traditional shooter feel while leaving other aspects intact. Some mutants are easier to bring down (more realistic). Aiming is significantly better (not as realistic).
Clear Sky No Grenade Warning Icon (1.0)
This mod removes the grenadeicon, warning for a nearby grenade, from the hud.
Freedom Mechanic fix V2 (2)
Fixes the Freedom Mechanic, No more "Hi", "Bye" dialog loop after his night mission! you can now turn in flash drives!
Freedom Mechanic fix (1.0)
This is a simple fix for the glitch you get if you do Yar's night-only quest before turning in any flash drives, DOES NOT REQUIRE A NEW GAME, it IS simple, but it's also mine, if you use it in a compilation, please give credit!
Fair Trade (1.0)
This increases the amount of money various traders will give you for weapons, artifacts, armour, ammo, etc., so you can actually earn money in this game.
Fair Trade (1.0b)
This increases the amount of money various traders will give you for weapons, artifacts, armour, ammo, etc., so you can actually earn money in this game.
Real Weapon Names Clear Sky (GER) (v1.0)
This mod changes the weapon names in Stalker Clear Sky to the real weapon names. This mod supported only the German language.
STALKER Faction Equipment Mod (1.0)
This is a simple mod. Makes it so when you join the stalker faction you get: 1x AKS-74, 1x "Veles" detector, 5x Antirads, 1x Sunrise suit, and a secret.
Starter Equipment Mod (1.0)
This is a simple mod. Makes it so when lebedev sends you to help the tower the trader gives you: 1x MP5, 1x PB, 1x "Bear" detector, 15x Bandages, 10x Medkits, 5x Antirads, 15x 9x19 rounds, and 5x 9x18 rounds.
Carry Craze (1.0)
My very own mod: Carry mod. Expect a few more or a lot more mods.
Carrymod4 (physics+carry and trade explosives) (4.
Carrymod enables more physical objects to be carried around. Now you can carry canisters, boxes and more NPC:S. Perfect to build cover with. Carrymod also make explosive items being able to pickup and place in backpack.
AnotherMOD (Accuracy Mod upgrade) (1.0)
My first "Accuracy mod" changes (Better accuracy for all weapons (+50%), no grenades spamming by the npcs).
Real Weapon Names CS (ENG - ITA) - FIXED (1.504)
A simple correction for the weapon name used even in Clear Sky with the corresponding real weapon names.
No Head Bob (v1.0)
Simple mod that removes the head bobbing effect from the game.
Starke's Clear Sky Costless, No Deg mod (1.0)
This is a simple cheat mod that reduces the uses of money in the game. It makes purchasing things from traders and other stalkers, free. It also has some minor handgun tweaks, and removes degradation from all weapons.
Suit Weight Bonus (1.0)
Small mod that makes different suits to add additional carry weight bonus to player.
Real Weapons Names Spanish (1.0)
Its mods the weapons to have real names, but in Spanish.
Clear Sky Carrymod3 (v3.0)
Carrymod enables more physical objects to be carried around. Now you can carry canisters, boxes and more NPC:S. Carrymod also make explosive items being able to pickup and place in backpack.
CLEAR SKY - Carry More (v2)
This mod allows you to carry a maximum of 200kg, as apose to 55kg.
Clear Sky Carrymod2 (v2.0)
Carrymod is first of a physicsmod that enables you to lift more objects (boxes, barrels etc.). Whats new in version 2 is explosives, this enables you to pick up explosives to your backpack and to trade with them.
CLEAR SKY - Carry More (v1)
This mod allows you to carry a maximum of 200kg, as apose to 55kg. Not very realistic I know, but I thought it was annoying after a shootout, you couldn't loot very much of the bodies and make money!
Real gun names (Polish version) (1.1)
It change fake weapon names to the real ones.
Clear Sky Real Weapons Names (1.0)
This is just a simple mod which replaces the weapons names with those of the real life weapons.
Weight Mod for Stalker CS (1.0)
Weight mod for stalker CS, enables you to carry 150kg instead of the normal 50kg and stops you walking at 180kg.
Carrymod (v1)
Carrymod enables more physical objects to be carried around. Now you can carry canisters, boxes and more NPC:s for instance. Perfect to build cover with.
No Crosshair (1)
This mod removes the dynamic crosshair from your HUD. A pixel still remains to help you aim at static objects.
Mutantparts v1.0 + AMK Mutants R3 [GER] (1.0)
Die Mod sollte mit allen Versionen von CS funktionieren, empfohlen ist jedoch 1.505, da sie nur mit dieser Version getestet wurde.
Clear Sky Invulnerable Trader (2.0)
A fix for the Clear Sky trader, which prevents him from dying if you edit the trader files. Put into C program Files Deep Silver S.T.A.L.K.E.R. - Clear Sky folder.






