STALKER Clear Sky
A great variety MOD pack. Most of which I made by myself. I have included some of my ClearSky favorites to date as well.
This is a mod that combines 3 very good mods that I like and dont have many compatability issues with other mods.
This is just quick & dirty flashlight fix ... much brighter than the vanilla and it's a shoulder mount.
This increases your guns accuracy so that its easier to hit whatever your aiming at. It also increases the amount of items that you can carry, you can carry up to 150kg before slowing down and 200kg before stopping completely.
Allows the use of sleep mode in Stalker: Clear Sky.
This is a patch for ABC Inferno 1.1 that fixes many bugs and glitches.
This mod makes traders sell artifacts to the player occasionally, and at very high prices (to keep with the feel of the game).
Enables so called "God Rays" (also known as Sun Shafts) throughout the whole day. If you are angry at your Stalker:CS for having those beautiful sun-shafts for only a fraction of a day, this is the mod for you.
This is a small fix for all versions of BASIX Clear Sky mods. Can be used for Vanilla version of the game (without folder configs-only gamedata/textures/ui). This mini-mode adding new icons for weapons that did not have its own icon.
This mod changes several aspects of the game. The intro is removed, you can carry an insane amount of items, you can jump twice as high, all traders sell everything, mutants are harder to kill and other STALKERs will drop more items.
This mod puts a custom MP5 in the pistol slot. Adds also a brand new skin to differentiate it from other MP5s in the game. Custom installations for Basix CS series, CS Redux, and "Vanilla".
This is a Blood mod I created for myself That I decided to upload since the only other blood mod for Clear Sky I have found was broken and caused the game to crash.
This is a compilation of 3 types of lights ... I had to fix the placement of the folders from the last 2 ... I goofed up and did not put them in the ..configs.. folder ... now they are and I added a third light which is a low profile red beam.
This mod adds names of all functional level points to the map of this level in your PDA and minimap.
A simple tactical light ... blue with a red tinge ... burns less hot than the surefire.
This mod incorporates many other people's great work.
The purpose of ths mod is mainly to de-nerf the weapons in stalker cs and make them more realistic as compared with their real world counter-parts.
Version 2.00 Accuracy + Silent Silencers + More Damage MOD
I increased the protective properties of artifacts granting burn, chemical burn, electricity, and telepathy resists to make them more useful. All other properties were left the same.
This will enable ANY friendly/neutral stalker to buy weapons/guns/ammo from you at the same price as a "trader" at a specific camp. The values are set to match partially those of OL and partially CS vanilla for the medkits, etc.
My first "Accuracy mod" changes (Better accuracy for all weapons (+50%), no grenades spamming by the npcs).
My mod is simple : Better accuracy for all weapons (+50%). No grenades spamming by the npcs