Sin Episodes: Emergence
Blade's voice add-on
Version 0.1 alpha
including Prog2's manual taunts kit
By DJBell and Prog2
Contact DJBell at firstname.lastname@example.org or #ritualistic on irc.quakenet.org
When John R. Blade kills someone, he tells 'em they're dead. This patch (which basically boils down to hours of research and 15 minutes of writing and copying files) is the first publicly available patch that uses "Sin" and "Wages of Sin" voice files to help Blade become more talkative. This patch has two pieces:
Prog2's manual taunts:
Press "X" to hear blade spit out a one-liner from the original Sin. They will cycle through and repeat. Blade on demand!
Other script changes:
When Blade brings a grunt to justice in his own, special way, there's a chance you'll hear him make a comment, using several of the taunts above. I think I chose the most appropriate taunts.
Unfortunately, the sound actually emits from the grunt due to difficulty finding documentation of the Sourch Engine and Sin Episodes-specific issues. However, I fully expect someone, if not myself, to rectify this problem in the next several days.
Also, theoretically, Blade should also comment when he's wounded and would otherwise cry out in pain. It looks right but I haven't seen it work yet.
Instructions: Copy the SE1 directory in this package to your SE1 directory, usually found in: C:\Program Files\Valve\Steam\SteamApps\YOURNAME\sin episodes emergence\SE1 (where YOURNAME is your steam user name)
If you already have an autoexec.cfg simply append the contents from this zip file. Rebind the taunt on demand key if you like, from SE1\cfg\taunts.cfg.
IMPORTANT NOTE: We're not responsible if you screw up your installation. Be careful, don't overwrite anything and back up your installation if you don't know what you're doing! You must own Sin to use the contained voice files!
The included config.cfg will enable the game's console and the advanced options, plus all levels can be skipped or accessed now via the console.