Star Trek
Stargate Pack v3 - Spoiler Warning!
The third version of the Stargate Pack which includes new ships, stations and even hyperspace. It should be noted that there are spoilers contained for Season 10 of Stargate SG1 and Season 3 of Stargate Atlantis included in this file.
Kobayashi Maru 1.0 Full
The 1.0 version has all of the features of the first version and also has more included such as new ships, systems, scripts, weapons, bots in MP and newer technologies.
Star Trek Armada II Patch Project [EXE] (1.2.5)
The Star Trek: Armada II Patch 1.2 Project is an unofficial patch made by the developers of the Fleet Operations total conversion for Star Trek Armada II.
nvdxt_tools.zip
DDS Photoshop Plugin NVDXT Tools EF2 This program compresses images creates normal maps from color or alpha creates DuDv map creates cube maps writes out .dds file does batch processing reads .tga .bmp .gif .ppm
New Hope - USS Ariana (Beta 3)
This is the next Version of the USS Ariana map. The Map is fully compatible with original Elite Force and ioST:V HM. The USS ARIANA is the Captain's yacht / Runabout of the USS MUKOSAKA (http://img.mukosaka.xerox-zone.de/)
Armada 2 Upgrade Project v1.4
The new release of the Armada 2 Upgrade Project. This project aims to increase the graphical quality of Armada II without making the game incompatible with other people running "normal" versions of A2.
USS Poseidon A
This map RULES. IT FRIGGING RULES. The map is done perfectly, everything looks beautiful. From the shiny bridge, to the clean huge engineering. Honestly, this review does not give this map justice. The models, LCARS, and every brush is so perfectly placed
badboys.zip
These are The Bad Boys two of Voyager s best crewman who have turned into Terminators. They have bot support and a new team. To install The Bad Boys open the zip file in your favorite zip application like Winzip extract to the baseef
Super Hive (1.1)
That's the super hive you see int he final episode of SGA.
Ultimate Universe v1.0 Full Mod
Here is the full version of the Ultimate Universe mod. This has been, and will continue to be, a wild ride.
Star Trek: Legacy v1.2 Patch
A patch updating Star Trek: Legacy to v1.2. It includes a variety of multiplayer and gameplay fixes.
DS9 Patch
This patch released by SSI contains a number of improvements to the overall game. Everyone who purchased The Fallen is encouraged to download this patch even if your not experiencing any problems.
Star Trek: Armada II Patch v 1.1
Star Trek: Armada II Patch v 1.1
exception: access violation fix (1.0)
This Tutorial describes how to fix the infamous exception error that apparently pops up when a user's system specs are not compatible with the game.
Hazard Nude and Skimpy skins
Nude skins for hazard women and skimpy hazard uniforms.
Star Trek: Voyager - Elite Force patch 1.1
As with all of our major new product releases, the product team has been closely monitoring the Elite Force newsgroups, Web sites, and forums to gauge what our users are experiencing with the product.
The Return of the Borg
This mod gives each race 3 ships of each class. A lot of things are modified, including textures, sounds, music, special effects, missions and Star Bases.
Advanced Quantum Torpedo
This Quantum is a very agile torpedo and will track its target efficiently and follow it if necessary. The best way to avoid this torpedo once its been fired against you is to warp.
Star Trek: Legacy v1.1 Patch
Bethesda Softworks released a patch for Star Trek: Legacy updating it to v1.1. It addresses problems with the GameSpy multiplayer.
Star Trek: Deep Space Nine - The Fallen Small Patc
This small patch fixes several errors.
TNG D'deredix Warbird Class Battleship
TNG D'deredix warbird class battleship mod klingon academy
Star Trek Armada II Patch Project [ZIP] (1.2.5)
This is the zipped version "STA2 Patch Project", check the EXE version of the patch if you want details.
USS Vengeance (Achilles Rescaled) (1.4)
Here is a newer version of the Achilles Rescaled and Refit modification, this ship has been re-scaled to 33% of its previous size.
Battlestar Galactica Fleet Pack
Here is the Battlestar Galactica Fleet Pack, a large pack of ships from the Newer version of the Battlestar Galatica Series.
Stargate Ship Pack (2.0)
Here is the Stargate Ship pack, this includes several ships from Stargate SG - 1 and Stargate Atlantis, including Goa'uld, Tau'ri (Earth), Asgard, Replicator, Wraith and Ori ships / stations.
Elite Force Enterprise E (v2) Map
Improvements in this version include: outer hull, shuttle platform enhanced, spacewalk ability, minor improvements around the map and much more.
Wraith Cruiser 1.1 (1.1)
Here is the Wraith Cruiser as seen from Stargate Atlantis, this ship is armed with numerous energy weapons but not as many as the far larger hive ship.
Wraith Hive Ship (V1.0)
As a small preview to the upcoming new Stargate pack, I decided to release the Hive ship seperately to get people excited about the pack, and because it's a ship a lot of people have been waiting for.
Guide To Modding Volume 4 - Porting
This is a single PDF Tutorial file which users can use.
Canon Voyager Red Alert Sound (1.0)
This is a canon Voyager Red Alert sound I made for KM 1.0.
Federation Ship Pack (full)
This is my mod called The Federation Ship Pack. This mod has an total of 23 ships. But I am going add-ons for the mod so the mod can be better.
Wraith Hive Ship & Atlantis Fix (2nd)
This is a working wraith hive ship & the fixes for Atlantis from cinqnic/cliperkins & dave 975.
config.cfg Star Trek Legacy
This file adds some depth to the battle damage.
ioEF v1.37 Linux Installer (x86, x86_64, ppc)
This project is about releasing improved versions of EliteForce's multiplayer game.
Enterprise-E - Express
This will provide several updates to the Enterprise-E map by Will and Anthony, mainly regarding the so far criticised performance on servers.
Dominion Ultimate Stations Patch (EXE) (1.4.1)
This is a new update for the Dominion Ultimate mod, that now adds new customized AIP files.
The Tick Model/Skin Pack
The Tick Model/Skin pack for Elite Force. Converted from Quake3.
Gorn barrage ship (1.0)
This is the largest warship ever constructed by the Gorn, yet has seldom seen active service.
Galaxy Class - EVO-Refit (1.0)
This is the Galaxy class - EVO-Refit.
STL Manager (2.1.0.9b)
This is the beta version of my tool called STL Manager. It can - like the first version - manage your STL Installs/Directories and it can also be used to launch the Map Editor.
Guide To Modding Volume 3 - Photoshop
This is a quick guide through Photoshop. For those who want to be concept artists and textururs. Obviously, because Photoshop is so complex with all the different aspects, this is quite condensed.
Relativity RPG (1.0)
While only containing four decks, the Relativity does provide everything you might want to find aboard your Starship; including an Armory, Crew Quarters, Mess hall, both Astrometrics and a Science Lab.
Single Player Customizer (0.1)
I've always liked SP but after playing it 2 or 3 times I think it gets boring, so I thaught why not make it a bit more flexible?
BC Super Mod V3.0. (update)
This is just a small update to the BC Super Mod V3.0.
STL Manager (1.1)
Here is a new sorting tool from the New Gen Mod team which will help those of you who have multiple game versions...stock, modded...etc
BC 1.1 - KM 1.0 portuguese translation
This interesting mod will change parts of the single player campaign and all the Main Menu's to Portuguese for Stock BC and KM 1.0.
Vulcan Enhancement Mod
This is the Vulcan Enhancement Mod which is an ODF mod that introduces the Vulcans as a race and makes their in-game ships playable.
Legacy - Mission Editor Tool (Beta)
This tool will allow users to create their own missions for Star Trek Legacy. The tool is functional, but is released in an "as is" state.
Armada II Upgrade Project (1.4)
This pack contains retextured or highly enhanced graphics sets and loading/splash screen additions along with new planet sets, asteroids,etc.
RPG Voyager (beta)
This map was created by me using the original voyager map. I have include new textures.
DS9 Mini Code Patch (german)
In addition to the main retail patch we have also issued a smaller code-only patch that deals with some specific isssues. See more info for a list of fixes. This is for german localized versions ONLY.
Borg Omega Cube
This mod contains the Omega-class Borg Cube, which is about 60% more powerful than the Borg Tactical Cube that was included in the Borg Pack that I released several months ago.
Elite Force 2 RPG-X (v1.0.1) Mod
Ok, well it is true this is the offical RPG-X mod release.
PakScape v 0.11
PakScape is a utility that allows you to extract things from a .pak file. Also useful for other games such as Hexen 1&2, Quake 1-3 and other games that use the Quake engines.
Star Trek: Armada Demo
The Dominion War is over. The three major powers of the Alpha Quadrant, once allied against a common foe, begin planning for the future. For now, an uncomfortable peace has settled in the Galaxy.
Star Trek: Armada II mod Klingon Academy II: The General War V.1.1
A very old version now (been out for 2 years), but the most current release thus far. Follow the install instructions VERY carefully. This DOES NOT install like a regular mod. You have been warned!
Star Trek: Elite Force mod Star Trek Freelance - Callums Dream
This is the Freelance spin off mod, Callum's Dream. It is based around Freelance's storyline, however it does not contain any of the new features of Freelance.
SFC III Conquest Mod V2.0
This is a simple campaign mod utilizing the conquest campaigns. The story takes place following the destruction of Unity Station and the rebuilding process following the Dominion War. The objective is to conquer the
Ael' hlaiim Class Warbird
This multi-mission orientated vessel is quite capable to deal with situations that would normally require many vessels to complete.
USS Washington-C - NCC-40904 (1.0)
The USS Washington-C is a Luna Class starship, which where build in the shipyard in the Modas System (Gamma Quadrant). It was build to establish a defense an research fleet.
DS9 new shield + New damage and sparks (1.1)
The new damage and sparks are more realistic than the previous. I hope you will like and the new 1.1 version of the Deep Space Nine Shield effect.
AS1 - EF Multi-type Server runner Final (1.2 Final
As1studios Multi-Type EF Server runner is an update on the EF assim server runner this application can run 3 Types of servers.
Tactical Assault Federation Expansion (1.0.1)
This is the official Federation Expansion for Yacuzza's Tactical Assault demo.
Star Trek Armada II Vista Help
This file contains some Vista help for Armada II game.
Vulcan Full Race (1.0)
Thats right it's finally here, after a year in development, I present my full Vulcan Race Mod. This mod contains all the files needed to add the Vulcans to your game as a fully playable race.
NX-01 Enterprise (1.0)
This mod includes a new hardpoint, new photon torpedo and textures, rapid fire phase distrupers, short burst phase cannnons, new sounds, and more.
Aftermath v1.7 German Patch
Here is the German patch for the 1.7 release. This fixes a major critical error in the release that caused crash for the German users. This patch is mainly for the German users of Legacy.
NX-1207 Galactica (0.5)
When finally the Colonial Fleet defeated the Cylon and arrive on Earth, the Colonial Fleet was received by a dozens of ships were deployed in defense of planet. The insignia on ships fighting flag United Federation of Planet.
Armored Voyager (1.0)
She is quite an excellent looking ship in Legacy and is the ultimate ship to take out on a sortie to whack a few Borg cubes that are lying around the place.
Generations EntD Red Alerts sound
This is a red alert sound from the U.S.S. Enterprise NCC - 1701 D from the movie Star trek Generations.
USS Atlantis (1.0)
The USS Atlantis is the Official RPG-X 2 companion and is undoubtedly one of the most intricate and complete maps currently in existence for the Role-playing side of the community, not to mention the largest map out there.
Phased Torpedo (1)
Here is a Weapons Mod that will give you Phased Torpedo's.
RPG-X (2.1 Patch)
Here is the latest addition to RPG-X v2, the RPG-X v2.1 patch!
Stargate Atlantis 3D Mesh and Textures
This is the Stargate Atlantis 3D Mesh and Textures which does what it says on the tin; provide you with several 3d model formats of Atlantis City along with several tga texture files.
Turnstile ((Contest Winner))
This mod contains a starbase with yard, repair facility and two docking ports.
A2 Map editor launcher
This is a new map editor launcher from DMKP that simplifies selecting an existing map using the map editor. You also have the option of creating a new map. This requires the .net framework to run.
NEW All In One - The Ultimate Universe (1.0)
This installer puts all the files in the proper places inside your Legacy Game. It is recommended that you have a brand new install of Legacy for this mod.
The Legendary Generations Mod (2.2 patch)
Released two weeks after TLG 2.1, this is the 2.2 patch for the latest version of The Legendary Generations Mod.
USAF Odyssey Final episode upgrade
This is one neat mod, this will change the Odyssey to be like it is in the SG-1 Finale episode: "Unendings".
Damaged Poseidon (BETA)
A nice RPG map that's sure to keep you coming back for more!
Milkshape 3d - Mad3d exporter
This is the Mad3d exporter for Milkshape 3d which greatly helps the community mod the game.
Galaxy Class 3-Refits
For the price of one design, you get 3 refits (plus the original one you start off with). Whilst no texture or model amendments are done, they aren't needed as the change is basically weaponary amounts.
A2 Upgrade Project - patch from 1.3.0 to 1.3.1
This will resolve all known problems with the file, so if you have already downloaded it then your going to be wanting this. Anybody else won't want this because its simply a patch and it dosen't contain anything new.
.TGA to .DDS Converter
This allows you to save/export your TGA texture files (what was used in the "Armada" series) to DDS texture files which are used in Legacy.
RPG Shuttle Pack
This pack contains a total of 4 playable shuttle maps for RPG-X: Type 6, Type 9, Type 18 and as special feature the "SC-4" which Admiral Janeway was flying in "Endgame".
Millenium Project (1.9 SE)
The Millenium Project added so much to Armada 1; new models, textures, maps etc. AND remained single player compatible. In fact, some of the models in this mod are actually what you can see today in current mods!
Ori Mothership
This is a New set of textures for the ORI warship, in the Stargate Pack 2, retextures were done by Cameron Mitchel.
Typhoon (V1.0)
A powerfull Light Cruiser made to aid bigger vessels like the Sovereign-class or the Prometheus-class in long-range escort missions.
NCC-1701 Demo
This is a rather unique Single Player map set on the USS Enterprise NCC-1701 (Constitution Class).
TMP Constellation class cruiser
TMP Constellation class cruiser mod klingon academy.
Klingon Academy - Endgame Voyager
Armoured Voyager, as seen on the Star Trek Voyager episode "Endgame".
Transwarp Portal Station
The textures will certainly make this hub of intergalactic assimilation buzzing with Borg craft as it dominates your base.
Starfleet Academy Details Mod
This modification changes Starfleet Academy maps. See changes belwo.
Bomb Diffusion (v005)
The latest Bomb Diffusion build. Bomb diffusion is a very cool mod, it is best explained by the title itself. Two teams battle for the one bomb, and try to make it explode in the enemy base.
Andromeda Ascendant
Here is the Andromeda Ascendant, from the TV series Gene Roddenberry's Andromeda.
Kobayashi Maru MP/QB Mod Pack (0.9)
Kobayashi Maru - Version 0.9. This is a Bridge Commander Mod pack.
CA_Aeon (1.0)
A one-man 29th-century Federation timeship about six meters long, black in color, which emits a graviton-matrix rift for time travel and has an emergency beam-out system.
Deep Space 9 - Dominion Wars Patch (1.2)
This patch will update the Deep Space Nine - Dominion Wars to version 1.2.
USS Frontier (Beta 11) Map
This is an rpg map of an intrepid class starship called the USS Frontier.
The Dominion Full Race Mod
This Mod adds The Dominion as a race to your game. In this version there are no wireframes or Admiral's log images.
Borg Galaxy Class Mod
Here is an Assimilated Galaxy Class starship, its weapons are powerful and this ship can take a beating from numerous ships.
Junk Yard
The map has 4 Squares surrounded by comets. It has 2 Inf Dil Moons & a M class planet with 4000 ppl already on it and a green nebula.
Elite Force Frame Mate
This is a great program! It has tons of options to fine tune your graphics.
Elite Force RPG-X Patch 1.0 To 1.1 (1.1.0)
This is an update to RPG-X.
Generations at War Mod v2.0
The mod features over 250 playable class vessels (over 280 including npc vessels), various new scripts, new NPC races and replaces the borg with the playable Dominion Axis.
Taz
A really cool tazmanian devil model. This was very cool, and nicely done. The model was originally made by Timothy Oliver for Quake3, and Sniper converted it to ef Not much to discribe it, but it is certainly a good job, and is a fun model for those who
Elite Force Nude Crew Skin Pack
This file makes all the Elite Force Voyager female crew members nude.
Ferengi Scavengers
This is my version of the Ferengi race called "FERENGI SCAVENGERS". Based on the original mod by WarBorg, they have the almost same story premesis of STEALING, SELLING and/or using other races's TECHNOLOGY for their GAIN of POWER and DESTRUCTION. I've
bridgeambient.zip
Thanks for downloading Extract bridge2.loop to your bridgecommander sfx folder. If you want you can back up the original before installation. The file is taken directly from the game Star Trek Voyager Elite Force . The sound is the ambience you hear
Star Trek Klingon Academy Mod - Romulan Dawn
Romulan Dawn is total conversion of Klingon Academy. There are six new missions. You can fight as a Romulan captain against enemies of the Romulan Empire.
HaZardModding Client ONLY - Co-op Mod 5.0 A(Build 8) - ZipClient ONLY - Co-op Mod 5.0 A(Build 8) - Zip
A Modification for the shooter Star Trek: Elite Force II, allowing you to play the Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 8 Players in total.
HaZardModding Co-op Mod 5.0 Alpha (Build 5)
This is the Co-op Mod Server and Client as Zip-Archive for PC+MAC, use this to host a Co-op Server. With full Multi-player Cinematic Support!
Star Trek: Armada II mod KA2: The General War 1.1a Patch
Small patch to fix a few bugs. Updated as of 04/27/10 to feature another incremental patch formerly released on the forum.
TEAM ELITE
TEAM ELITE 2.0 released Aug 28, 2003 This is a Team Fortress mod for the PC game Star Trek Voyager Elite Force. DEscriptION: Star Trek based "Team Fortress" (Super-Specialties) with a total of 10 BALANCED classes, 14 new weapons, great TEAM play and new a
Star Trek Bridge Commander mod The Aftermath
The first release of Aftermath for star trek bridge commander this version contains ships for the TNG era
CG-Sovereign revamped (1.0)
This is a retexture of the famous Sovereign by Chronocidal Guy. I have thought about making it a little sharper and more like what we have seen onscreen.
BAZ1701 JJ Enterprise (V3.1)
USS Enterprise NCC-1701 from Star Trek XI version 3.0
DiamondBC - RedistributeShields (1.0)
Diamond Bridge Commander (or DiamondBC for short) is a series of, usually, little mods that all have the common purpose to make Bridge Commander more robust, to the point of being as hard as a diamond.
USS Reliant Miranda Class
Nice conversion of the USS Reliant from P81's Bridge Commander model.
Assimilated Reaver 1.0
This will overide the original reaver textures!
Crashed Klingon Vessel
This map was built as test map. It has been created in 3 days, so it´s not very big, but hopefully nice for RPs. :)
USS Solaris v1.0
The USS Solaris is a Nova Class variant. This is not the Equinox variant, however something slightly more on par with voyager. This is my first main map release, the other being the Aero Wing beta on effiles.com.
Ancient City + Atlantis Pack 0.9 (0.9)
This is the Ancient City and Atlantis as seen in Stargate Atlantis. The Ancient City is equipped with 25 Jumper and 2 Warships, Atlantis is equipped with the Daedalus and 12 Jumper.
Breen Frigate
This is a new mod featuring the Breen frigate seen in DS9. It's pretty exact, but there's one problem: it's only been tested in Art of War.
Kelvin and Kelvin-prise (1.0)
The USS Kelvin is a 23rd century ship and is featured in the film Star Trek(2009). The USS Kelvin is under the command of Captain Richard Robau and First Officer George Kirk.
Mercury class Battlestar (Pegasus)
That was our introduction to the mighty Battlestar Pegasus, who from the moment she brought Galactica back to the Colonial Fleet, through to the Battle of New Caprica, she provided a little more awesome content for future modders of Armada II.
TMP Starfleet Full Race Addon (1.0)
This is a full race for the Federation that covers only the Motion Picture era. It's put together as a compilation of mod content from across the site, and it looks really good.
The A2 Fighter Project Part 1 - The Romulans
This mod gives the Romulan Star Empire two fighters which are built by the Romulan starbase. They are balanced and adjusted to my personal install.
USS Washington-C (NCC-40904) V.: 1.1 (1.1)
This is the 1.1 updated fix for Ferengi's USS Washington-C (NCC-40904) map for the Star Trek: New Hope group. The original release had some bugs and missing textures though this version seeks to rectify this.
USS Enterprise-E
The ship is armed with multiple phaser arrays, photon and quantum torpedoes. In addition, she has been armed with a compliment of Transphasic torpedoes to aide in the fight against the Borg.
Ship-Building Construction Ship
Have you ever wanted a mobile shipyard, one that could go anywhere even in battle and can carry out its duties without being destroyed. One that could fight back, wont get destroyed and can repair other ships. Well now you can have one.
Transphasic Torpedo
It is a special weapon. A WHITE transphasic Torpedo, like in the movie.
Constellation Class
Fireball brings us one truly awesome mod of the Constellation class.
Vulcan Full Race (1.1)
This is the 1.1 version of my Vulcan full race mod, I've fixed all of the bugs that have been reported, and even added a couple of new units.
HoloSphere (1.0)
This multiplayer map plays out like a single player type mission. You spawn in a Borg sphere, and your goal (if you are Starfleet or playing regular FFA) is to detonate the (huge) detpak placed at the top of the lift.
Tower Fortress Beta 1.0 (Beta 1.0)
Basically, you are infiltrating a tower fortress. The lower levels are old and decaying. You enter through the sewer system. Above that, is an old base with a power reactor.
Constitution Phase I (Trek XI v3.0)
The difference between this & the previous versions are that I've built a new model, changed the odf's hardpoints & sorted out & made some new textures so there no longer a collection of around 20 random files.
Sartan Class
Continuing my line of replacement Cardassian ships I present the new Sartan Class, made by kitbashing Zorgs Galor Class. The model has 6 textures and a poly count of 618.
Lightmapped 3D Borg Texture Tutorial
CanadianBorg came up with a new tutorial using his method for lightmapping, Borg texturing and so forth.
Armored Voyager one update (3.0)
The ablative armour generators generated, as the name suggests, ablative armor.
Wraithcruiser+Atlantis meshes (1.0)
Model in ms3d format only. Scaling is correct. Needs conversion then creaet hp and have fun.
NX Class (25th Century Refit)
This is the first model from my Armada 2 TC: Project Archangel. This ship replaces the Akira Class.
Vrax Class Warbird
Nice kitbash of a Romulan Ibis class warbird with another model originally seen in Art of War.
Transporter Texture Upgrade
CanadianBorg has taken the time to convert the transport textures for all stock races from ST:Legacy.
How to get BC to run in widescreen. Tutorial. (0.9
A simple tutorial showing you how to get BC to run in wide screen.
Apollo Class (ZH)
This is an Apollo Class starship that was going to be in Zero Hour, but the mod team leader (Ash/Transmission) has decided that it won't be included, and has asked me to hardpoint it and get it ready for release.
New Hope - Station Modas (2.0)
Contained within is a five deck outpost based within the Gamma Quadrant. Expanding on the previous version, Station Modas adds a multitude of new rooms to the base including; a Computer Core, Science Laboratory, Armory and Cargo Bay.
NPC Spawn List
This is just a list of the spawnable NPCs in Elite Force 2. You can do whatever you want with this file. Spread it, share it or flush it down the toilet, whatever.
Star Trek Freelance - Media Pack 1
This pack contains some images and a video of my latest mod Star Trek : Freelance.
Cardassian Crew w Galor Bridge Refit v.1.0 Patch
This patch resolves the problem some were having with the mod. A mix up in the final packaging on my part.
Galaxy Class (2.0)
This is the second version of the Galaxy class with the following features/changes.
CG Sovereign Class (1.0)
The new ship has less pollies than the Rick Knox Sovereign Class and the hull is brighter compared to Admirals Sovereign.
Cliperkins Atlantis Rehardpoint (1)
The hardpoint puts drone launchers in the right places, increases shield power and increases the strength of systems to simulate the "shield blocks everything until it fails" feature of Atlantis.
SR-1 Normandy (1)
This is my second model, but first released, the SR-1 Normandy from Mass Effect. Model is in 3DS format, at 3093 poly's.
Early NX-01 Texture Update (1.5)
These are updated textures for the Early NX-01 with a modified registry as well. This does not include the odf or M3D files so you will need to download the Early NX first.
Early NX01 (1)
This download will take back the NX-01 to a time where it was first launched (i.e. Season 1).
USS Enterprise NCC-1701-A Retexture (1.0)
Changes to textures include: Saucer lights are fixed to canon STIV & VI positions, deflector dish is now blue, warp engine glow is now more blue, impulse engine glow is a bit brighter and orange.
Guide To Modding Volume 2 - Retexturing/Refits
Part-two of the tutorial series - this download covers Retexturing and refitting.
Guide To Modding Volume 1 (v1.0)
On the promise that this could be the first of a number of tutorials acidfluxxbass walks us through the principles of modding - step-by-step!
Borg Textures (psd-file)
This is a psd-file containing several borg textures to create borgified/assimilated ships.
Lints Kvort (Re-Release) (1.0)
This is just a re-release that will fix the missing texture issue.
ENT era Vulcan ship pack (v1.1)
Two Star Trek Enterprise era Vulcan starships, with Vulcan style weapons.
HTRP Fortress
Various secret doors that lead into other areas of the map. Two way entrace into the fortress.
The Reman Rebellion - Patch V1.1 (V1.1)
Here is a fairly small patch that is guaranteed to fix your game as this includes all but one of the missing files.
Blow Up The Ship Button! (1.0)
This latest file from Data happens to be a small, fun texture modification that replaces one of the console textures with a; "Blow Up The Ship!" button.
SG Pack 3.0 Multiplayer Patch (1.0)
After finally getting around to fixing all the bugs, we've finally got the Stargate Pack working for Multiplayer. Hopefully you'll all enjoy having real people to take on with this pack now.
Special Weapon Launcher (1.0)
This will allow you to launch one or more Torpedos independent from the ships Torpedosystem.
Monygham Class
The Monygham is designed as a science ship. With 320m length she isn't huge but her deflector improved the whole starship design when she was built in April 2371.
NX-01 TOS Refit (1.1)
tj_hawk brought us another nice TOS refit. This time it is the NX-01 which has been refitted for the TOS era.
Muldrf's Modified Legacy Mission Editor (v1.004b)
Here is another update on the Legacy Mission Editor by Muldrf.
Legacy, Shaders 3.0 (Beta)
This is a set of modified shaders for Star Trek Legacy.
Hazard Modding Co-Op Script Mod (3.2)
Chrissstrahl returns once again, with the next installment of the Co-Op Script Mod.
Romulan Reborn Legends
This is a ship pack that adds two new ships to the Romulans.
SFPO Inaieu Class Drone Cruiser v1.0
This drone cruiser contains files used from the CGsov. The Drone file has been renamed so as not to overwrite the CGphoton.
Compact Clear GUI v2.0
CompactClear 2.0 offers resolutions of both 16:9 and 16:10 to complement the older resolutions AND, best of all, now comes in colour!
HP for Daedalus Class Starship
Here is a new HardPoint for the Daedalus Class Starship by RedLeader1701. It adds sound effects for ships phasers and retextures them to be skinnier, also switches the torpedo payload to Photonics due to the last torpedo size issue.
Romulan P'Vash and S'Vash Cruisers
Two new cruisers for the Star Empire and too fantastic ones at that. Introducing the P'Vash and S'Vash Cruisers from Avon.
Premonition Shipyards (V1 & 2)
2 versions of Premonition Shipyards one with Blue Nebulae and the other with green nebulae. Both have the yellow nebulae just with a different shape.
Project Blue, Level III
Here is the third part of the Project Blue GUI Mod released by FahRes. This third installment changes the generic race GUI items such as the Grid Select button and Ship Info handlers.
Warbot
This download will allow you to make use of the Warbot, from the Dreadnought missions, in Holomatch mode.
Project Blue, Level II
This one affects the GUI in the build box area around stations as well as the filter buttons in the map, and those top-right corner buttons as well.
Project Blue, by FahreS
This simple mod enhances the resolution of the systems buttons and bar indicating build time remaining.
NX Class (Retexture)
Jetfreak updated the textures with some from P81, which makes the ship looking much more like the Enterprise in the tv show. Additionally, this pack is coming with Borg textures and a new "Admiral's Log" icon.
Starfighter Command - Update
There are some decent changes and improvements from the last version, such as new textures, sounds and features.
Century Class U.S.S. Century (1.0)
Here is an update to the Century Class model by DJ Curtis. This design variant of the relates to the NX prototype phase of this ship class. Most noted are the differences in the nacelle bussard collectors and grates.
Lint's USS Excelsior MPE (patch)
This is a simple fix that will allow you to edit the ships properties in the Model Propery Editor.
Cheyenne/New Orleans/Springfield (Wolf 359) Pack
A nice set of ships from the Lost Era, the Cheyenne, New Orleans and Springfield class starships are available here once again.
The Battle for Carraya/Seravan (1.0)
Here are the latest Dominion War missions for Legacy.
Canon DS9
This mod will update DS9 to be the station we remember from the show. It gives the station 48 torpedo launchers 5000 torpedoes and 87 phaser beams.It also corrects the stations size and makes it the actual size from the series.
FTech ( Foundation Technologies )
Foundation Technologies (aka FTech) is designed to revolutionise the way scripters and ship modders can add (new) technologies to BC (and it's ships).
Vs. Mission Template
Fellow modder Chessmess brings us a tutorial for creating simple 'versus missions', the type whereby you win if you destroy all the enemy ships.
Tigeruss Texture Mod / Weapons Enhancement Mod
Now Federation has three torpoto's types photon ,QUANTUM ,K-PHOTON. Klingons now have five torpoto's types K-PHOTON , LIGHT PLASMA ,POLARON ,GRAVIMETRIC ,photon.
Federation Starship Database
A database of Federation shipnames which will be present in the forthcoming Star Trek Armada II: Evolution.
SNS Galaxy Registry fixes
This file is just a small texture fix for the SNS Galaxy Registries! The improvement is in the size, the forward registry text is just that little bit larger to distinguish the vessel.
Victory Class
The Victory Class bears a number of similarities with the Sovereign Class, however as this vessel is designed to be her sister ship this isn't surprising.
NanoFX GE Model Viewer Alpha (1.1a)
This is a rough preview of the latest work by Nanobyte, Author of the NanoFX2b modification that revolutionized the way we play modded BC.
Excelsior Lakota Refit (DoW)
This is the Excelsior Lakota Refit for my upcoming mod Dogs of War.
Trek Battles v1.1 Patch
A patch updating the Trek Battles to v1.1. It will fix various bugs in the mod!
Voyager to TNG Crew Mod (v1.1)
This mod is for SP. It will change all of Voyagers main characters into those from TNG, not only that, but it will also change the name of the crewmember when scanned with the tricorder and when reading files and logs.
FS2 Admirals Log and AI fix
This small patch fixes two critical problems with the previously released FreeSpace 2 Modification which caused game crashes.
U.S.A.F. Odyssey
This new package will replace only the original Odyssey weapons.
Console Explosions Package
This package contains some neat new console explosion sound effects, the author added screams and alarms after the explosion.
Utopia Stations
This gives you the Utopia Planitia Stations, seen orbiting Mars in I believe one of the Voyager episodes.
Small Map Pack by nEw-Gen Mods
Here we have a small map pack from the New Gen Mod team and ghugh. This small pack contains five detailed and fun to play maps.
ODF Mod: Director's Cut
This mod contains many ODF files and have been heavily modified. Many, if not most, of the ship ODF file's have been edited.
CE's Planet Pack V2
This pack will replace all stock planets in Bridge Commander with 512x512 texture replacements. There is also a Wallpaper pack which is included in this release.
Nemesis Scimitar Update 2
Darkened the textures so it looks more Evil! Added more weapons!
Defiant Pulse Phaser Fix
Here is an ingame media mod which adds a sound variant for the Defiant's Pulse Phasers. This addon is quite an improvement on the stock audio for the Pulse Phasers.
HZM Borg Non-adaptive Armour Mod
This file will in actual fact disable the adaptive shields that go up around the Borg once they have adapted to which ever weapon you have been using.
Turret Base
THis station builds weapon pods to attacks incoming enemies. It builds 3 pulse phaser turrets and three photon torpedo turrets. This requires that the basic resear facility be build first, although this is easily changed in tech1.TT.
Milkshape 3D v1.6.5
This IS the legendary Milkshape 3D v1.6.5 that so many modders have used to create and design their own models to be used in many of the most popular games like Halflife, Star Trek Armada II, Starfleet Command I, II, etc,.
Asgard Weapon Sounds
This pack contains four weapon sounds for the X304 Daedalus, from Stargate SG-1, which will replace the originals that came with the ship.
CTF Castlewar (v4.0)
The newest version of the popular Castlewar map.
USS Enterprise - E (v2)
This is the patch for USS Enterprise - E; The Enterprise - E has been updated twice since its initial release. These updates include a patch to Version 1.1. This fixes bugs and lag issues while adding some requested features.
Combo Red Alert
Here is another Red Alert sound from Cappy Tanderson. It is a combination of Voyager's Red Alert and Blue Alert sounds. It rings three times.
Enterprise E retexture
This is a retexture of the Stock Soverign. While some people might not be interested as there are better billion polly models available this is only textures, and not a new model.
Klaxon Pack
Here is a pack of Alert Klaxons that will replace the standard red alert sound in game.
New Mouse Cursors
A simple mod - set of 4 cursors from SFC2: EAW now for SFC3. Each one for Federation, Klingons, Romulans and a Borg.
Counterstrike
A request was made for a remake of the QBR mission "Liberation" with newer models. Here it is.
Elite Force Holomatch Engine Update (1.37 win32)
This is another update to the Elite Force Holomatch Engine.
CTF Castlewar (v3.0)
Borggamer has released his newest version of his CastleWars map, and we have it available for you; Some changes have been made so that the playability of this map is increased, and improvements made.
CTF CastlewarV2 (2.0)
The map itself has 2 "bases" that each have 2 high walls and a door (somewhat like a castle). The doors can only be opened from the inside and when you want to get back, you'll need to use the "rope" outside the wall.
CTF Castle War
A rather unique CTF Map with 2 castles, or better called forts, as bases. Unlike average castle maps this map was completly created with voy-textures, which in my opinion is a pretty nice change.
CR Intimidator-class Super Destroyer (V2.0)
The second version of the Intimidator Class Super Destroyer, just like the previous version its very powerful and can take on multiple ships at once including the Dominion Warship, Romulan Warbirds, and Cardassian Hutet.
Kobayashi Maru Special Edition Vol 2.1 CD Image
Here is the second version of the Kobayashi Maru CD Image, this is exactly the same as the 0.9.1 version of the kobayashi maru modification for Star Trek Bridge Commander, although this is in an ISO form (an Image File).
Son'a Battleship
A Son'a battleship as seen in "Star Trek: insurrection".
EF Holomatch Engine Update (1.36 Linux)
This is another holomatch engine update provided to us by Thilo.
SubMenu (3.7)
This is a new version of SubMenu from MLeo. It has enhanced support for MVAM ships, alphabetical sorting and hiding ships in the menu without loosing the shipdef (again useful for mvam ships in particular).
NX-01 Enterprise
This mod includes a new hardpoint, new photon torpedo and textures, rapid fire phase disrupters, short burst phase cannnons, new sounds, and more.
B5 Centauri Warship
Here is the Cenauri Primus Warship from the Babylon 5 TV show.
CTF Flugzeugtraeger
This map is basically made up of two basic aircraft carriers seperated by a long stretch of water.
EF Holomatch Engine (1.35 Windows)
Since my last release of the updated EliteForce Holomatch engine there were several bugs found that have been eradicated with my newest release, version 1.35.
BORG: Incursion v1.2 Complete
This patch should be the last although there is still a crashing bug that effects only the federation AI.
Homer Simpson
Our latest "Best Of" skin was created back in 2001 and, as the name already says, lets you play with one of the probably most famous family-fathers in the world, Homer Simpson!
STV - Elite Force Engine Release (Linux 64 Bit)
This is version 3 of the Elite Force Q3 engine update, made for computers running on a Linux 64 bit system.
Computer Yellow Alert (1.0)
Here is a replacement Yellow Alert sound, not the best yellow alert sound made mainly because it was made using Microsoft Speech. Its highly recommended that you back up the orginal just incase you do not like this soundfx.
Abandon Ship Alarm
This sound file will replace the "abandon ship" sound, (which is just a whistle) with the whistle an announcement, and an alarm.
Ancient / Alteran Puddle Jumper (2 - MVAM)
Here is the Ancient / Alteran Puddle Jumper as seen in Stargate Atlantis and three episodes of SG - 1 in Season 8.
Star Trek vs Star Wars v1.0
Adds several new Federation and Klingon ships and station to Star Trek Armada and completely replaces the Romulans and the Borg with the Rebel Alliance and the Empire from Star Wars.
TOS Federation Class Dreadnaught
TOS Federation class dreadnaught for klingon academy.
TNG Klingon Attack Shuttle
TNG Klingon Attack Shuttle mod for Klingon academy.
TNG Jem'Hadar fighter
TNG Jem'Hadar fighter mod for klingon academy.
TNG Galor class cruiser
TNG Galor class cruiser mod for klingon academy.
TMP assimilated Fed Ulysses class dreadnaught
TMP assimilated Federation Ulysses class dreadnaught mod for Klingon Academy.
TMP assimilated Federation Miranda class light cru
TMP assimilated Federation Miranda class light cruiser mod klingon academy.
Star Trek: Klingon Academy - USS Executioner
A Defiant class god ship. The strongest ship you'll find for download anywhere.
Klingon Academy - USS Vengeance
The USS Vengeance, a modified Miranda class battleship.
Klingon Academy - USS Freedom Fighter
God ship defiant class for Klingon Academy
Klingon Academy - Reman Warbird Scimitar
This is the Reman Warbird Scimitar from the latest Star Trek movie.
Klingon Academy - Raven's Mod Pack 2
Includes: Black Pearl, Endgame Shuttle, USS Executioner, Skin Shield Pack. Newest Versions - Final Releases.
Klingon Academy - Raven's Mod Pack 1
Includes: BelleMorta, Killer Wasp, KlingonDefiant, Reman Warbird Scimitar, USS Vengeance, XDHA USS Freedom Fighter. Newest Versions - Final Releases.
Klingon Academy - Klingon Defiant
The Klingon Defiant is a kitbash of a Klingon Qud and a Defiant class escort. A very powerful ship.
Death Strike Battleship
TNG Death Strike class battleship mod for Klingon academy.
Cloaked Fire Mod
TMP Fire while cloaked K'T'inga class cruiser mod Klingon academy.
Bird of Prey
TNG K'vort class Bird Of Prey cruiser mod for Klingon academy.
LifeForce Mod (v1.0.0)
Lifeforce is a team holomatch based game. Each team is assigned a collective lifeforce. This lifeforce is determined by the number of players in the game.
Improved x303 Prometheus & x303 refit (FINAL)
Here is "Final" version of the BC X303 Prometheus. This version is more detailed than the previous releases. The model has been scaled to canon Stargate: SG-1 seasons 6, 7, 8 and 9.
NX Fearless
Here is the NX Fearless NX 05, a ship from the Star Trek Enterprise Period. This ship appears to have elements of both the NX - 01 and the Original TOS Enterprise as the ship fits between the NX period and the TOS Era.
Stargate: Atlantis- Wraith Dart (1.0)
Straight from the Pegasus Galaxy comes the Wraith Dart Fighter as seen in Stargate: Atlantis. This is a formidable fighter!
Goa'uld Ha'tak Mothership
Here is the Goa'uld Mothership as seen in Stargate SG - 1. There are three versions included in this mod, the Standard Goa'uld Ha'tak, Anubis' Ha'tak and a Replicator controlled Ha'tak.
Gorn Cruiser
This ship has weak weapons when compared to most ships in bridge commander and wouldn't stand a chance against most things TMP and beyond.
Elminster's Common Weapons Pack (V3.0)
This is another update to Elminster's Common Weapons Pack, this mod comes as a self extracting EXE file. These include the weapons and sounds for all of Elminsters current and upcoming Dominion Wars Ship packs.
Corellian Corvette/blockade runner
The Corellian Corvette was know for its multiple engines, giving it an advantage in speed. These ships were used by the Rebellion to get in and out of Imperial blockades, hence the name, "Blockade Runner".
Stargate Map
This is a rather action packed map, with six players. The aim is to get your side into the stargate to get the resources, but due to the location of the wormhole and the resources contained within, you'll struggle with defending it.
USS Dallas Refit Mod
This modification changes the USS Dallas SP maps. See change log below.
Federation Starships Mod
Changes several Federation starship models in EF2.
Nemsis Scimitar
The Scimitar is a new super battleship possibly of Reman design. It mounts the highest amount of firepower seen on a starship, rivaling even that of a Borg Cube!
E.S Posthumus_BC Music Mod (1.0)
Here is something "Totally Different". Battle Music.mp3 tracks with a "Symphonic Orchestral" Choir feel to them. With a touch of "Techno/Rock" Precussion.
USS Pioneer (Insignia Class)
Here is the USS Pioneer, an Insignia Class starship that was originally created by Mark Kingsnorth for mainly art work.
Intensive Scan (0.3.3)
This is a plugin that requires the QBAutostart mod by Defiant. This extension will give you the ability to scan on four levels for cloaked vessels.
CTF Dylan
CTF Dylan1 is a Voy2 Beta Theme map for Star Trek Elite Force 1.
SFC3 Weapon Arcs (v1.0)
Weapon arcs used when u are editing the defaltcore primaryHP/heavyHP for ships.
The Next Generation Mission Pack (v1.0)
This is a collection of new missions that allow you to take part in events that occured during Star Trek: The Next Generation.
Death Star II hardpoint
This hardpoint will make the Death Star weapons much more powerful, thus more canon.
Andorian Kumari 2.0
Great improvement on the mesh over version 1.0 It lacks a torpedo subsystem, so Felix won't fly it. You have to do it manually.
Quantum Torp Weapons Mod
This is another one of my Torps. I tried to get the Quantum Torpedo to look exactly like the one from ST:FC.
Deep Space Mining Station
Deep Space Mining Station for Federation side.
USS Vengeance
This mod has two Achilles class ships in it. The USS Vengenace, and the Achilles. Both ships are nearly identical.
Pro Map Pack
This is a pack of all regular maps with bugs removed (undercapping, walking on the sky, etc).
The Motion Picture "The Enterprise" MP3
A replacement for one of the stock music files in BC. This replaces it with the theme from Star Trek: The Motion Picture.
SSA-Apocalypse-Shipyards
Very nice shipyards here to replace those stock yards which we all know and hate.
STRP Headquarters v2.1 (v2.1)
This is an updated version of STRP HQ.
Torks Map Pack
This is a wonderful addition. In this file are all of MajorTork's .map files from his EF maps!
USS Cassini RP Map Preview Video
This is a video preview of the USS Cassini, basically a bunch of Raven maps that are being made RP-able by the author.
Armada 2 SSA-Apocalypse-Breen
A good Breen ship to add to your collection
Elite Force TOS Cruiser
Finally the long anticipated TOS Cruiser map by MajorTork is here.
ST: Elite Force -- STRP Base Map
A unique away mission map for ST: Elite Force.
ST: DSN: The Fallen Convergeance (Win) Demo
Star Trek Deep Space Nine - The Fallen Convergeance Demo. Fusion Creative Design created this new 3-level demo of Convergence. It consists of the first levels for all 3 characters, Sisko, Kira and Worf.
Breen Battleship
A Breen Battleship for A1, by Sherman2 WARNING This ship overwrite the standard Breen Battleship, remember to back up your files before you install this.
QBR 2.2
this mod replaces quick battle and gives advanced options for QB.
Type 12 Shuttlecraft (v2.0)
Okay, so here's the first file up for review, the second version of the Type 12 Shuttlecraft by Dooley! This map is based around the forward section (no the rear section) of the Type 12 Shuttlecraft.
borgassimilator.zip
The main function of the Diamond is to assist the Cube in assimilations by destroying enemy resistance. It is comparable to the light cruiser class vessels of other
Cage War
I was working on a different map all together, while watching a tape of a WWF cage match on tv, when I suddenly got this idea pop in my head.
Ultimate Client Mod v1.0
The Ultimate Client Mod is best used on a server running the 'Ultimate Server Mod' as it adds menus for use in server running the mod, and it also improves the menus, overall increasing the ease and enjoyability of playing.
More Forgotten Game
This mod features seven new gametypes: Holomatch: Weaponry, Flag Control, Tactical Intermezzo, Reward, Push Away, Randomize and Survivor
borgfoster.zip
File Borg Foster Date of Release 09 10 00 Author HILL Contact chilly 12 hotmail.com Version 1.0a Installation Instructions Unzip to the directory containing the Elite Force pak0.pk3 file. It should then appear in the Multiplayer Game.
roms2.zip
Title More Romulan bots Release Date 12 15 00 Author Laz Rojas filmman pacificnet.net Web Site http www.voyagereliteforce.com elitefarce Description Holomatch bots
ent3.zip
Title Enterprise III Trials Tribble ations Collection Release Date 9 24 03 Author Laz Rojas filmman earthlink.net Website www.planetquake.com polycount cottages elitefarce Description
tractor.zip
Title Tractor beam mod Version 1.0 SFC3 Filename Tractor.zip Date 8 18 03 Author James Formo Email makeitjames hotmail.com Credits textures James Formo Thanks to The SFC
nude_telsia_jurot_skin.zip
Installation Simply place the pk3 file in your base folder of Elite Force II example C Program FilesActivisionEF2ase C Is the name of the hard disk drive the installation of the game is located. File Info This is basically
ddscv_1_20.zip
DDScv 1.0 Copyright 2003 Yannick Bluehair L on File Readme v1 0.txt Designer Bluehair bluehair libertysurf.fr Date US 2003 07
ddsconv.zip
This very simple program will convert dds texture files to tga files. Install Copy all the files in the system folder to your windows system folder eg c windowssystem for windows 98 or c windowssystem32 for windows xp. Run
pro_faceoff.zip
Face Off Pro Version 20th of February 2002 Map Information -------------------------------------------------------------------------------- Title : Face Off Pro BSP Name : profaceoff Game : Star Trek: Voyager - Elite Force Game Types :
ctf_deralict3.zip
* * * * CTF DERALICT III * * * * A FIRST JOINT PROJECT OF MR T AND JAMES NUKEM 14th Feb is Deralict1's 1st Brithday and the release day for DERALICT III :D. Based on ctfDeralict by James Nukem. UPLOAD VERSION 2, sorry for any confusion had
how_to_add_bot_support.zip
BSPC-GUI for Windows 95/NT Version 0.05 Release Notes BSPC-GUI version 0.05 Dan Stephens 1999 Download latest version from : http://tools.q3center.com or http://sanios.ion.tm Description : This programme gives you a front-end for Mr. Elusives
therealvoy1_00.zip
THANK YOU FOR DOWNLOADING MY MOD! Viset http://www.eliteforce.trekkies.org for updates and news! The real voyager version 1.00. A mod for Voyager Elite Force ---------------------- 1) Installation instructions Unzip ztrvoy1.pk3 to your baseef
mk8_series.zip
The Mark Eight Series The Mark VIII is a highly advanced and modified Type III Phaser Compression Rifle. It boasts boosted fire intensity, weapons and equipment addaptions, a bigger power supply, more rugged and reliable then a standard rifle,
old_weapons.zip
()OLD WEAPONS MOD() | |Description: This mod makes the Phaser into a Colt .45, Compression Rifle into a | | Winchester Rifle, Grenade Launcher into a modern Grenade Laucher, Tetrion | | Pulse Disruterinto a Semi-Automatic Rifle, Quantum
tos_incident.zip
THE ENTERPRISE INCIDENT by MajorTork 0211.24 A Holomatch level for the Star Trek Voyager: Elite Force game Play modes: SoloMatch, FFA and Team DM - bot support included NOTE: Toonloon's TOSRomulans.pk3 botpak required for SoloMatch gameplay; You
breen_angrif.zip
Breen Attack Ship Class for A2 zip file includes 3 texture
efconfigphotonscript.zip
--------------------------------------------- |Simple EF Config Script - With Photon Jump | |By: | |[LoK]Warrior, And BlackOutEFR Aka Cyber | | | |CopyRight 2002 Version 1.0 | --------------------------------------------- A Simple EF config
ctf_caverns.zip
This is the first official map from Vuikie Name: CtfCaverns Version: V1.01 Creator: Vuikie Map type: Capture The Flag Players: 12 ----------------------- Install: Put the PK3 file (that has been included in this .zip file)in the *aseEF* folder
fedtrade.zip
DISCLAIMER THE FILES CONTAINED WITH THIS ZIP FILE ARE IN NO WAY ENDORSED FOR RELEASE BY ACTIVISION MADDOC SOFTWARE OR ANY PARTNER BODY WHICH ARE ASSOCIATED WITH THE STAR TREK ARMADA 2. THIS SOFTWARE IS USED AT YOUR OWN RISK AND ANY
launching_framework_051102b.zip
Launching Framework 051102b by Evan Light aka sleight42 email sleight42 hotmail.com All rights reserved This package and it s contents may not be redistributed without the explicit permission of the author. INSTALLATION
ef2preview.zip
-------------------------------------------------------------------- Unofficial EF2 Preview Featuring: EF2 Munro EF2 Compression Rifle In this .zip file: -Readme : You are reading it! Thanks! -zEF2Preview.pk3 : The files. Drop it in your
marines.zip
Title : Starfleet Marines bots Release Date : 2/13/01 Author : Laz Rojas
sr2ktnt.zip
12/19/2000 ~~~~~~~~~~ Take this file and unzip it into your BaseEF folder. It adds the Gesture taunt sounds for the following Models. They were missing because I didnt get enough drugs as a small child, or too many as an adult, or the other way
efmdl-xm-07.zip
January 31, 2001 XM-07 Vigna Ghina from Gundam for Star Trek Voyager: Elite Force Converted by Richard Owen Model Name : XM-07 Vigna Ghina Berah Ronah Special Installation Directory : BaseEF/efmdl-xm-07.pk3 Elite Force Version : Richard Owen
efmdl-rayman.zip
February 14, 2001 Rayman for Star Trek Voyager: Elite Force Converted by Richard Owen Model Name : Rayman Installation Directory : BaseEF/efmdl-rayman.pk3 Elite Force Version : Richard Owen Email Address : rgowen2000@yahoo.com URL :
efmdl-tmntv1.zip
January 3, 2001 Teenage Mutant Ninja Turtles for Star Trek Voyager: Elite Force Created by Richard Owen Model Names : Teenage Mutant Ninja Turtles (Donatello, Michaelangelo, Leonardo, Raphael) Installation Directory : BaseEF/efmdl-tmnt.pk3
efmdl-snoopy.zip
January 18, 2001 Snoopy from Peanuts for Star Trek Voyager: Elite Force Converted by Richard Owen Model Name : Snoopy Installation Directory : BaseEF/efmdl-snoopy.pk3 Elite Force Version : Richard Owen Email Address : rgowen2000@yahoo.com
efmdl-slig.zip
February 1, 2001 Slig from Oddworld: Abe's Exodus for Star Trek Voyager: Elite Force Converted by Richard Owen Model Name : Slig Installation Directory : BaseEF/efmdl-slig.pk3 Elite Force Version : Richard Owen Email Address :
efmdl-ash.zip
January 3, 2001 Ash from Evil Dead for Star Trek Voyager: Elite Force Created by Richard Owen Title : Ash Description : Ash from the 'Evil Dead' movie trilogy Installation Directory : BaseEF/efmdl-ash.pk3 Elite Force Version : Richard Owen
titanic.zip
map name: R.M.S. Titanic (Titanic) author: Richard 'Charlie's Angel' (elmo1983elmo@icqmail.com) This is a CTF, FFA and TDM map set onboard the Titanic, hours before it hit the iceburg. It has most of the weapons and power-ups. I recommend it for up
prometheus.zip
This is a beta of my map of the U.S.S. Prometheus. Copy the pk3 file to your baseef folder. the map's name is prometheus. There is no bot support. To run the map, bring down the consol by hitting the tilda ~ buton, and type "/map prometheus" (without
angelcity.zip
THE B.O.D. Angel City Map Module Date of Release: 07-04-2001 Author: Angel Quinones Contact: BOD@MDCusa.net Web: http://www.07030.com Version: 1.0 for Star Trek Voyager: Elite Force Title : Angel City for Elite Force Filename : angelcity.pk3 Maps
ctf_faceoff2.zip
|| | ctfFaceoff2 | | by Sir Moc | || Filename: ctffaceoff2.pk3 Content: ctffaceoff2 and readme Installing Instructions: 1. Extract ctffaceoff2.pk3 form the zip/rar-file into your Elite Force "baseEF" Directory 2. Start Elite Force 3. The
ctf_desfort.zip
"Desert Fort" Full Version README Author: Stukatto email: stukatto@cableinet.co.uk Date: 7th July 2001 Map Name: "Desert Fort" Map supports FFA/TDM/CTF (and modes included in the add-on) Description: Full Version,Full-vis (May require
antimattermine.zip
Anitmattermine This mine is like the species 8472mine 1.Copy any .SOD files into the SOD directory. 2.Copy any .tga files into the TexturesRGB directory. 3.Copy any .tt files into the techtree directory. 4.Copy any .sps files into the sprites
rift_by_swindad2.zip
Map Definitions Handle for Dilithium Moon Inf. mmooninf object mmooninf1361 Handle mmooninf1361 Handle for Dilithium Moon Inf. mmooninf object mmooninf1360 Handle mmooninf1360 Handle for Dilithium Moon Inf.
Elite Force Linux Dedicated Server
Elite Force Linux Dedicated Server, this program allows linux users to run Holomatch and join holomatch games
Field of View
Pressing the F5 key, each key press will cause it to go up +5 on the FOV default which is 80, so pressing once gets you a FOV value of 85, perss it again and its 90 and so on, up to 160 Which is a very wide view and insane at that.
3rd Person View
It will activate and then hitting the up arrow on the numberpad it will move the view closer to the players model and by hitting the down arrow key on the numberpad it will back off the view.
Holomatch 1.10 source code
Source code release for Star Trek Voyager: Elite Force Holomatch v1.10
Neuget
This little guy has some big shoes to run around in. He only comes with one Player Skin and one Bot, but includes new sounds as well as Team/CTF color support, as well as the one Bot. Pretty cool.
Johnny5
This is the robot from the Short Circuit movies. He comes with new sounds, 4 skins in the Player config, as well as 2 Bots to choose from. Has a great death animation, parts fly everywhere! Has support for Team/CTF colors as well. HAs a buddy, Number 4
Star Trek Online - Legacy Pack
Equipped with all of the items the Legacy Pack has to offer, the Tal Shiar stands no chance of getting in your way.
Star Trek Online: Legacy of Romulus - Teaser Trailer
In addition to the new Romulan Republic faction, players will have a chance to take command of mighty Warbird Class starships. Denise Crosby also returns to reprise her role as Empress Sela for die-hard Trekkies along with much, much more in Legacy of Romulus.
Quincentennial MOD (071 of 07)
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (“Quincentennial_MOD_02_of_07” through “Quincentennial_MOD_07_of_07”). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that aren’t intuitive. I will then give a quick overview of the Mod and some highlights.
Non intuitive functionalities:
The buttons
Most of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you don’t, you’ll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if you’re targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard Collectors
The bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumption
Traveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array Emissions
Depending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star Systems
This is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if you’re the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etc…
A button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the “Set Course” button will only appear when needed.
Hull Plating
Shield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progress
In the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
Docking
The docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the “Dock and Board” button being highlighted; Obviously, the ship can’t dock in the shuttle hangers. What this means is that, if you select “Dock and Board”, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran Wormhole
The wormhole is now a nav-point rather than an object. You’ll need to be within a certain distance from it for your “Wormhole Options” to function.
Warp speed travel time
While traveling at warp, you’ll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. Missions
In the Main Menu, there’s an “Embark” and a “Missions” option. “Embark” will launch a basic quick-battle setup. “Missions” will allow you to select missions pertaining to the time period and race you’ve selected. For example: if your part of a Star Fleet crew in the early 23ed century, you’ll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatter
If you’re like me, I play the game with “Voice” unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent Running
You’ll need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:
Everyone who’s contributed the models and major scripts on BCfiles.com which I’ve extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Quincentennial MOD (06 of 07)
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (“Quincentennial_MOD_02_of_07” through “Quincentennial_MOD_07_of_07”). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that aren’t intuitive. I will then give a quick overview of the Mod and some highlights.
Non intuitive functionalities:
The buttons
Most of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you don’t, you’ll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if you’re targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard Collectors
The bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumption
Traveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array Emissions
Depending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star Systems
This is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if you’re the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etc…
A button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the “Set Course” button will only appear when needed.
Hull Plating
Shield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progress
In the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
Docking
The docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the “Dock and Board” button being highlighted; Obviously, the ship can’t dock in the shuttle hangers. What this means is that, if you select “Dock and Board”, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran Wormhole
The wormhole is now a nav-point rather than an object. You’ll need to be within a certain distance from it for your “Wormhole Options” to function.
Warp speed travel time
While traveling at warp, you’ll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. Missions
In the Main Menu, there’s an “Embark” and a “Missions” option. “Embark” will launch a basic quick-battle setup. “Missions” will allow you to select missions pertaining to the time period and race you’ve selected. For example: if your part of a Star Fleet crew in the early 23ed century, you’ll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatter
If you’re like me, I play the game with “Voice” unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent Running
You’ll need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:
Everyone who’s contributed the models and major scripts on BCfiles.com which I’ve extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Quincentennial MOD (05 of 07)
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (“Quincentennial_MOD_02_of_07” through “Quincentennial_MOD_07_of_07”). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that aren’t intuitive. I will then give a quick overview of the Mod and some highlights.
Non intuitive functionalities:
The buttons
Most of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you don’t, you’ll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if you’re targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard Collectors
The bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumption
Traveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array Emissions
Depending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star Systems
This is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if you’re the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etc…
A button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the “Set Course” button will only appear when needed.
Hull Plating
Shield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progress
In the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
Docking
The docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the “Dock and Board” button being highlighted; Obviously, the ship can’t dock in the shuttle hangers. What this means is that, if you select “Dock and Board”, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran Wormhole
The wormhole is now a nav-point rather than an object. You’ll need to be within a certain distance from it for your “Wormhole Options” to function.
Warp speed travel time
While traveling at warp, you’ll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. Missions
In the Main Menu, there’s an “Embark” and a “Missions” option. “Embark” will launch a basic quick-battle setup. “Missions” will allow you to select missions pertaining to the time period and race you’ve selected. For example: if your part of a Star Fleet crew in the early 23ed century, you’ll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatter
If you’re like me, I play the game with “Voice” unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent Running
You’ll need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:
Everyone who’s contributed the models and major scripts on BCfiles.com which I’ve extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Quincentennial MOD (04 of 07)
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (“Quincentennial_MOD_02_of_07” through “Quincentennial_MOD_07_of_07”). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that aren’t intuitive. I will then give a quick overview of the Mod and some highlights.
Non intuitive functionalities:
The buttons
Most of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you don’t, you’ll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if you’re targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard Collectors
The bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumption
Traveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array Emissions
Depending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star Systems
This is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if you’re the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etc…
A button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the “Set Course” button will only appear when needed.
Hull Plating
Shield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progress
In the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
Docking
The docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the “Dock and Board” button being highlighted; Obviously, the ship can’t dock in the shuttle hangers. What this means is that, if you select “Dock and Board”, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran Wormhole
The wormhole is now a nav-point rather than an object. You’ll need to be within a certain distance from it for your “Wormhole Options” to function.
Warp speed travel time
While traveling at warp, you’ll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. Missions
In the Main Menu, there’s an “Embark” and a “Missions” option. “Embark” will launch a basic quick-battle setup. “Missions” will allow you to select missions pertaining to the time period and race you’ve selected. For example: if your part of a Star Fleet crew in the early 23ed century, you’ll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatter
If you’re like me, I play the game with “Voice” unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent Running
You’ll need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:
Everyone who’s contributed the models and major scripts on BCfiles.com which I’ve extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Quincentennial MOD (03 of 07)
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (“Quincentennial_MOD_02_of_07” through “Quincentennial_MOD_07_of_07”). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that aren’t intuitive. I will then give a quick overview of the Mod and some highlights.
Non intuitive functionalities:
The buttons
Most of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you don’t, you’ll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if you’re targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard Collectors
The bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumption
Traveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array Emissions
Depending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star Systems
This is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if you’re the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etc…
A button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the “Set Course” button will only appear when needed.
Hull Plating
Shield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progress
In the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
Docking
The docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the “Dock and Board” button being highlighted; Obviously, the ship can’t dock in the shuttle hangers. What this means is that, if you select “Dock and Board”, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran Wormhole
The wormhole is now a nav-point rather than an object. You’ll need to be within a certain distance from it for your “Wormhole Options” to function.
Warp speed travel time
While traveling at warp, you’ll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. Missions
In the Main Menu, there’s an “Embark” and a “Missions” option. “Embark” will launch a basic quick-battle setup. “Missions” will allow you to select missions pertaining to the time period and race you’ve selected. For example: if your part of a Star Fleet crew in the early 23ed century, you’ll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatter
If you’re like me, I play the game with “Voice” unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent Running
You’ll need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:
Everyone who’s contributed the models and major scripts on BCfiles.com which I’ve extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Quincentennial MOD (02 of 07)
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (“Quincentennial_MOD_02_of_07” through “Quincentennial_MOD_07_of_07”). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that aren’t intuitive. I will then give a quick overview of the Mod and some highlights.
Non intuitive functionalities:
The buttons
Most of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you don’t, you’ll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if you’re targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard Collectors
The bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumption
Traveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array Emissions
Depending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star Systems
This is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if you’re the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etc…
A button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the “Set Course” button will only appear when needed.
Hull Plating
Shield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progress
In the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
Docking
The docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the “Dock and Board” button being highlighted; Obviously, the ship can’t dock in the shuttle hangers. What this means is that, if you select “Dock and Board”, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran Wormhole
The wormhole is now a nav-point rather than an object. You’ll need to be within a certain distance from it for your “Wormhole Options” to function.
Warp speed travel time
While traveling at warp, you’ll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. Missions
In the Main Menu, there’s an “Embark” and a “Missions” option. “Embark” will launch a basic quick-battle setup. “Missions” will allow you to select missions pertaining to the time period and race you’ve selected. For example: if your part of a Star Fleet crew in the early 23ed century, you’ll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatter
If you’re like me, I play the game with “Voice” unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent Running
You’ll need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:
Everyone who’s contributed the models and major scripts on BCfiles.com which I’ve extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Quincentennial MOD (01 of 07)
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (“Quincentennial_MOD_02_of_07” through “Quincentennial_MOD_07_of_07”). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that aren’t intuitive. I will then give a quick overview of the Mod and some highlights.
Non intuitive functionalities:
The buttons
Most of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you don’t, you’ll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if you’re targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard Collectors
The bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumption
Traveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array Emissions
Depending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star Systems
This is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if you’re the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etc…
A button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the “Set Course” button will only appear when needed.
Hull Plating
Shield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progress
In the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
Docking
The docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the “Dock and Board” button being highlighted; Obviously, the ship can’t dock in the shuttle hangers. What this means is that, if you select “Dock and Board”, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran Wormhole
The wormhole is now a nav-point rather than an object. You’ll need to be within a certain distance from it for your “Wormhole Options” to function.
Warp speed travel time
While traveling at warp, you’ll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. Missions
In the Main Menu, there’s an “Embark” and a “Missions” option. “Embark” will launch a basic quick-battle setup. “Missions” will allow you to select missions pertaining to the time period and race you’ve selected. For example: if your part of a Star Fleet crew in the early 23ed century, you’ll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatter
If you’re like me, I play the game with “Voice” unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent Running
You’ll need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:
Everyone who’s contributed the models and major scripts on BCfiles.com which I’ve extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Star Trek - Gamescom 2012 Trailer
We have a brand new trailer that shows off some of the dynamic co-op multiplayer starring Kirk and Spock. You will also be treated to new action featuring the Gorn, a blood-thirsty race determined to conquer the galaxy.
Star Trek Online - F2P Launch Trailer
Get a glimpse of the in-game action in this new launch day trailer.
Star Trek Infinite Space - Nana Visitor & Rene Auberjonois Interview
Star Trek – Infinite Space is the official free-to-play browser game set in the Deep Space Nine timeline.
Star Trek: Infinite Space - Michael and Denise Okuda Q&A #2
Viewers can now watch this two-part video as the Okudas answer fan-related questions and provide players with exclusive insight into Gameforge's upcoming free-to-play casual browser game, Star Trek - Infinite Space. The couple are currently serving as the key consultants for the game and have been the technical consultants and art supervisors on various Star Trek series, including Star Trek: The Next Generation, and have also written The Star Trek Encyclopedia.
Star Trek: Infinite Space - Michael and Denise Okuda Q&A #1
Viewers can now watch this two-part video as the Okudas answer fan-related questions and provide players with exclusive insight into Gameforge's upcoming free-to-play casual browser game, Star Trek - Infinite Space. The couple are currently serving as the key consultants for the game and have been the technical consultants and art supervisors on various Star Trek series, including Star Trek: The Next Generation, and have also written The Star Trek Encyclopedia.
Star Trek - Official E3 2011 Teaser Trailer
Check out the new Star Trek trailer from E3 2011!
Star Trek Online The Foundry Trailer
Designed for players of Star Trek Online by Cryptic's own diehard Star Trek fans, The Foundry is a compelling new addition to Star Trek Online that grants players the opportunity to fully develop their own interactive stories to the Star Trek Online universe.
HaZardModding Co-op Mod 5.0 A(Build 8) - Zip
A modification for the shooter Star Trek: Elite Force II, allowing you to play the Campaign from the Single-Player Co-Operatively in Multi-Player together, with up to 8 Players in total.
NX Excelsior (1.0)
This is the NX version of the USS Excesior as seen in Star Trek III. The model is really smooth and has accurate textures. The ship also includes 1024 pixel textures as default with 2048 pixel textures in its High folder.
Star Trek Online Tips and Tricks Trailer 3
This is the third tips and tricks trailer for Star Trek Online, showing off gameplay footage from next update to Cryptic Studios' licensed MMORPG.
Sobieski class Patch (v.1.1)
After getting some reports about foulty carrier file that prevented you from launching shuttles as well as some sound issues, name missmatch in menu and ineffectiveness of advanced quantum weapon, I decided to creat a patch that will fix all above errors.
Seattle Class (1.0)
Originally Designed for Bridge Commander 2, but i decided i would release it to the entire community, if anyone wants to HP it or texture it or anything, do whatever, Enjoy! If you do use it in your mods or anything be sure to Credit me for the Mesh.
Star Trek Online Deep Space Nine Trailer
This trailer shows off the space station Deep Space Nine, a key hub to interstellar trade and politics in Star Trek Online, Cryptic Studios' licensed MMORPG.
Star Trek: Armada II Mod Slipstream Center
Slipstream Center Capable Of Creating Up to 3 Slipstream Conduits Like A Transwarp Hub
Star Trek Online Khitomer Accord Trailer
This Star Trek Online trailer shows off the next update to Cryptic Studios' space MMORPG, and features Special Task Force Missions Raid Episodes, which combine storytelling with the toughest five-man missions yet
Star Trek: Elite Force II mod HaZardModding EF2 Master Server Fix - Old Serverlist.dat
With the EF2 master server down, you won't be able to find any Internet servers. This fix will add all servers to your favourites and allow you to join the regular servers as usual.
Star Trek Online Envoy Class Ships Trailer
This trailer shows off the Envoy class of ships in Cryptic Studios' Star Trek Online MMORPG.
Star Trek Online Saber Class Ships Trailer
This trailer shows off the Saber class of ships in Cryptic Studios' Star Trek Online MMORPG.
Star Trek Online The Cure Trailer
This Star Trek Online trailer shows off a minute of gameplay footage showcasing the next update the Cryptic's MMORPG.
Star Trek Online Expanding Universe Part II Trailer
This is the second trailer showing off a behind-the-scenes look at where Cryptic Studios is looking to take their space-based MMORPG, Star Trek Online.
Star Trek Online Destiny Ships Trailer
This trailer shows off the Destiny class of starships in Star Trek Online, a starship that is ideal for multiple situations – solo missions or fleet support.
Star Trek Online Borg Faction Trailer
Get a closer look at the collective of the Borg, the cybernetically enhanced race in Star Trek Online.
Star Trek Online Ground Combat Trailer
This trailer gives you a look at the ground combat you'll face when you leave your starship and head down to the surface in Star Trek Online.
Star Trek Online Klingon Montage Trailer
This trailer shows off a montage of information about the Klingon Empire, one of the playable races in Star Trek Online.
Star Trek Online Cardassian Faction Trailer
This trailer gives you a closer look at the Cardassian faction, made up of fierce warriors who fight with honor, in Star Trek Online.
Star Trek Online Klingons Faction Trailer
This trailer for Star Trek Online shows off the combat heavy life of a Klingon in Cryptic Studios' upcoming MMORPG.
Star Trek Online Zachary Quinto Voice Overs Trailer
This trailer shows off Zachary Quinto, the actor who played Spock in this year's new Star Trek movie, performing voice overs for a character in the upcoming MMORPG, Star Trek Online.
Star Trek Online Bridge Trailer
Get a closer look at what the bridge of your starship will look like in the upcoming MMO from Cryptic Studios, Star Trek Online.
Generic Mod Enabler
This program is a mod manager, akin to the mod support built into some games.
Hitpoint Calculator
The calculator will use these percentages to calculate the other six values based on the Hull HPs. This should make small and big mods take a little less time.
Valiant Class for FleetOps ONLY
This is K_Merses Valiant made for one of the most popular total conversions. Simply just install this and play.
Race specific Transporter revised
This mod gives the Feds, Borg, Klingons, Romulans, Cardassians and the Dominion a race-specific ship-to-ship transporter sound.
BSG Colonial Fleet Weapons Pack
Hello, and thank you for downloading this. A long while back, Dan1025 did a model of the BattleStar Pegasus which he released to Starbase34 members to play with.
New Corbomite Reflector Texture
The first mod from the intriguingly named Omega_Mod_God. It seems odd for a god of modding to not, y'know, use godlike powers and create Armada III or something, but perhaps in time the name and the achievements will match each other.
Star Trek: Elite Force II HaZardModding Co-op Mod 4.3
This modification is the Single-Player Campaign modified for an Cooperative Multi-Player 24th century Star Trek Action Adventure.
Star Trek: Elite Force II HaZardModding Coop Script Mod
The HaZardModding RPG Script Mod has been stopped and is now available under the CC by-sa License.
TOS Adversary Pack
A patch which contains everything needed to install the Star Trek TOS Klingon D-7 battlecruiser and Romulan Warbird completely into your A2 game.
Charleston Class also for demo
Thermal_Nuclear_Chicken gives us his latest release, a conversion of an old SFC3 mod called the Charleston class starship.
Klingon D 4 battle cruiser MESH ONLY
The D4 class battle cruiser was a type of warship designed and built by the Klingon Empire during the mid 22nd through mid 23rd centuries.
Unimatrix 001
There are several Borg fleets dotted across the map, one in which there is the return of one famous Borg.
The Omega Effect
This small mod attempts to create the real Omega Particle, which fails and creates a rip in space then forms into a wormhole.
Star Trek Armada II Fleet Operations Patch v307
Fleet Operations - Armada II Total Conversion Patch
Constitution Class (2009) Pack
Right, this is probably the best work I've ever done. In here is the Constitution class from Star Trek (2009) in five versions - the USS Enterprise, USS Yorktown, USS Defiant, USS Lexington and a normal blank one for standard usage.
The Hitchhickers Guide to Fleet Operations 2.7
This is a multiplayer strategy guide designed for the Armada II total conversion titled "Star Trek Armada II: Fleet Operations"
Terran Warfare
Simply copy the three files into your Armada II BZN directory, run your game, and enjoy!
Zealous Class
This a conversion and modification of the Concord class from SFC3
Triumph Class
This is a conversion from SFC3 that has been described as a vessel built along side the New Orleans class. This vessel has standard phaser banks and torpedoes.
Arrowhead Class
Nice conversion from Bridge Commander of the unusual Arrowhead class starship, which, no doubt to your complete surprise, is shaped a lot like a big pointy arrow. However, the ship is very well put together and Thermal Nuclear Chicken has done a great job
o_connell.zip
Thermal Nuclear Chicken's conversion work continues here, with the O'Connell class starship.
DS7 Starbase (Teaser)
As the desciption goes it isn't every day we get a brand new file for Elite Force 2 but today we get a brand new Single Player Mission For Elite Force 2.
RPG Starfleet Academy
An EF2 RPG map. Havn't had one of these for a while, but Oberlerchner123 has converted us a roleplay / multiplayer version of Starfleet Academy, straight out from SP!
Voyager-TNG Uniform Conversion
Here we have a new uniform mod from Doc Phil.
Patrol
Not every day you get to see a brand new Elite Force 2 map but here we have Patrol.
HaZardModding Coop Script Mod 4.2 - Installer
Here is the latest version of the HaZardModding Co-Op Mod (installer) from everyone's favourite Chrissstrahl!
HaZardModding Coop Script Mod
Here is the latest version of the HaZardModding Co-Op Mod (installer) from everyone's favourite Chrissstrahl!
City of Feria
It's always nice to see a new map, especially for Elite Force 2. This is the City of Feria created by NtKPerun. This map includes map file bsp file and bot support.
Baz1701's USS Kelvin Refit (1.0)
Named in honor of the USS Kelvin, Captained by George Samuel Kirk Snr.
HJEnterprises Akira Bridge Retexture
I have always liked the Akira bridge I just thought the textures where too low of a resolution and I didn't care for the floor texture. So I decided to give it an upgrade with high LCARS textures and redone textures in other areas.
Starforce Productions Osiris
The Osiris class is an advanced explorer class.
Future Vulcan XRT55D Battlcruiser
Future Vulcan XRT55D Battlcruiser
Star Trek (2009) USS Enterprise (2.0)
This 23rd century ship is featured in the film Star Trek(2009).
BAZ1701 JJ Enterprise (V3)
NOTE: This file has become outdated and there's a newer / better version available.
BC Ship Auto Modder (1.0)
This is just a simple program I wrote to modify the values for all the ships in a mod I download automatically, as apposed to manually.
Bridge Commander Universal Tool (1.5.5)
This program is the intended replacement of the BCMP/BCMI updated for today's standards. It is also the successor of the Bridge Commander Ship Menu Creator (aka BCSMC).
MayflowerMVAM (1.0)
Commissioned in 2420, as an effort to reduce costs to re-supply deep space stations, explorer ships and planetary terra-farming communities, the United Federation of planets envisioned the Mayflower Class as being the colony support workhorse for the Fede
Odf Library (1.0)
This is a small .NET library that allows to edit odf's easily.
Klingon yard (1.0)
This is new version of the yard of the Klingons.
Andorian Kumari (1.0)
The Andorian battle cruiser was considerably more rugged than the designs utilized by contemporary Starfleet vessels.
Berzerk Class
During the made-for-TV movie "Battlestar Galactica: Razor", a series of smaller Colonial warships were visible.
USS Reliant (1.1)
Once again, the USS Reliant by p81, as ported by mikemckeon007.
INH's Lightmap Tutorial for GIMP (1.0)
This is a tutorial for those of you with the image edition software GIMP. Its a nice graphics editor, and it's free. You may notice however, that there are no tutorials for lighmaping in GIMP. Now there is :)
Twin Pulse Phaser (v1.0)
This is a rather nice-looking Twin Pulse Phaser, with four colour variations, and a rather powerful .ODF setup.
Armada 1 Final missions (1.0)
A redo of the Last 4 missions of A1. No bugs were found in gameplay.
Armada 1 Final missions (1.0)
A redo of the Last 4 missions of A1. No bugs were found in gameplay.
Valiant Texture Patch
Extract all files to your Armada Root folder/Textures/RGB and Enjoy ~Fallengraces & CABAL~
Cardassian Advanced Shipyard
I was messing around on Milkshape and Inspierd by Dan1025's Cardassion post on the temporary a2 forums, I opened the stock Bridge Commander Cardassion station and turned it in to this.
Klingon Starbase
Re-texture of Achilles' AWESOME Klingon starbase from Art of War.
BC Dress up Pack v2.0
For those that like the Red Alert LCARS, here I have Redone my BC Dress up Pack v1.0 and dressed up the menus more in the game to give off just that RED ALERT! Plus I kept the bridge loading screens from last version.
Halls of Death v1.0
Created by NtK Perun - A medium sized map. Thx to Ober for help in scripting and his help managing bloody uberradiant.
Discovery (2.0)
Just doubleclick on Discovery1.0.bcmod and BCMI will do all for you.
Moonraker (2.0)
Just doubleclick on Moonraker1.0.bcmod and BCMI will do all for you. If you want to have Warp, please install afterwards Moonrakerwarp1.0.bcmod.
USS Journeyman (1)
USS Journeyman NCC-88978 Advanced Deep Space Explorer.
Discovery (1.0)
This is the Nasa Space shuttle Discovery.It is unarmed and has only a Bottom shield, which doesn't recharge. Nearly the whole energy supply lasts on the Main Battery and the standard version isn't able to go to warp, of course.
original voyager sfx (1.0)
Adds a couple original voyager sounds. There was a voyager bridge sound posted, but it didn't sound close to the original. this one definitely does.
E7s Realistic Damage And Shields (1.0)
Here is something new from this first time modder.
Luna Class
The ship is balanced to the late TNG era, it's stronger than an Ambassador but weaker than an Akira.
Battlestar Valkyrie
Season three of Battlestar Galactica had a sort of hit-and-miss quality to its episodes, but one of the better ones featured a guest appearance by a smaller battlestar, called the Battlestar Valkyrie.
Romulan Base and Shrike Kitbash
These are new models for the Stock Romulan Base and Shrike, kitbashed from the stock Base and Warbird models. They use the stock UI graphics though, but I have included the MS3D files for those interested.
Cylon Raider
Finally, we have a Cylon raider model for A2. Note that this is the reimagined version, not the original three-Cylon-crew version, but rather the nasty new version that apparently is self-aware and full of metallic bits and sinewy controls.
Colonial agricultural vessel
Capable of harvesting metal from planets, this model of the Colonial agricultural vessel has an interesting history.
Colonial Gemenon Traveler
As seen in countless fleet shots, the Gemenon Traveler is one of several prominent vessels seen among the Colonial survivors in Battlestar Galactica.
Colonial Intersun Liner (Space Park)
The latest addition to your BSG fleet, the Colonial Intersun Liner (referred to as the space park in certain episodes) is now available for download.
Colonial refueling ship
Colonial refueling ship from the new Battlestar Galactica series. Yet another unarmed addition for your ragtag fleet of human survivors fleeing from Cylon tyranny and so forth.
Celestra
This is an unarmed version of the Colonial vessel Celestra, as seen in the original Battlestar Galactica and in the reimagined series currently running on television.
Colonial Cargo Shuttle
Back in the original series they had one cargo shuttle for everything. It was butt ugly. So when the Raptor made its debut, as a sort of combination cargo / troop transport, it looked awesome and it fulfilled a necessary role.
Modifying a BSP File (1.0.1)
Have no map source Files? No problem, edit the BSP! This Tutorial will show you how to Hex a bsp compiled level for all ID-Tech3 based games! This tutorial is provided as HTML- and PDF-Document.
The Ultimate Universe Mod v1.5 Mini Fix
Here is a mini fix for The Ultimate Universe Mod.
Uss Strider (1.0)
Presenting the Uss Strider a lightly armed escort by New Gen. Another "Little Ship", from the TMP era this time.
Atlantis HP fix (1.0)
I've forgotten the cloaking device for Atlantis so here is it: Just unpack and dobbleclick on the file Atlantis HP fix and BCMI will overwrite the Atlantis.py-file in the hardpointfolder.
Sovereign001's new Stars/Shielding/Nebulas (1.0)
New shielding to achieve a beautiful effect for star trek battles, to take beautiful screenshots.
Fleet Operations v3.0.5a Patch
An updated version of the Star Trek Armada 2 mod, Fleet Operations. It fixes a crash in the AI.
Star Trek Online Mod (4.0)
This is the final version of the "Star Trek Online Mod".
Eite Force II Official Wallpaper Set
Here is an official wallpaper set for Star Trek Elite Force II released by Ritual Entertainment.
Colonial One
The personal transport of the President ever since it was the transport on which Laura Roslin found herself during the Cylon attack on the Colonies, the ship known as Colonial One has featured in just about every episode of the new Battlestar Galactica.
Colonial mobile tylium refinery
The new version of Battlestar Galactica features a mobile tylium refinery that has a prominent role in several episodes. And this mobile refinery is set up to serve as an actual in-game refinery, with the previously released mining ship.
Colonial mining vessel
As seen in countless "fleet shots", the re-imagined Battlestar Galactica has at least one prominently shown mining vessel.
Cloud Nine
As seen in the new Battlestar Galactica series, this is the vessel known as Cloud Nine.
Solstice Class
Based on the well-known Bonaventure class design featured in the Ships of the Line calendar, the Solstice class updates the "centre line stardrive" concept for the Next Generation era.
AoW 1.4 beta (temp)
This is a temporary upload of Achilles' Art of War 1.4 beta version, intended for his use.
HaZardModding Coop Script Mod (4.1)
Chrissstrahl has uploaded his latest version of the HaZardModding Coop Script Mod. This is the zipped version.
ST: New Hope - Station Archer (1.1)
Fred300 returns with an update on Station Archer/Modas based on the popular Starfighter Command - Modas map.
Virtual Voyager Update Video
This is video showing off some features of the recently announced Virtual Voyager Mod.
Canon USS Monitor (2.0)
This is an updated version of my vision of the USS Monitor, which I released on BCFiles a few years ago.
MVAM Kelvin (1.0)
Here is the MVAM Kelvin from the new film, She works great! and the phaser effect is pretty nice too. Its not the best model of the kelvin on BC file front but its here now so enjoy.
Star Trek Online Mod - Fighter Addon (1.0)
This is an addon for the "Star Trek Online Mod" version 3.0. This mod replaces standard shuttles with fighters for each race(Federation, Klingon, Romulan, Borg, and Pirates).
thunderfoot's action pics
If imitation is the sincerest form of flattery, then Dan1025 must be feeling very very flattered about now. I have picked 112 A2 pictures out of my Photobucket account which has around 600 A2 shots and sent them in for everyone to enjoy.
Daqtagh Class Fighter (MESH ONLY)
This Klingon fighter is a mesh with textures, and can NOT be used in-game without some serious work.
Valiant Class for STA 1 (1.0)
After a long while sitting on my one my comp i decided to wrap this up and ship it out. So with permission From DJ, K_merse, and some serious help from Pepperman (as if i could convert this, ha) I present the Valiant class.
C9 Warblood
The mod brings forth Raven Night’s exceptional design, his flawlessly executed model and his superbly detailed textures. Those fortunate enough to be blessed with high end machines should truly appreciate the workmanship found in this mod.
Century Class (for A1)
This is complete addon holding everything you need in order to add this to your game. Thanks to Pepperman and Dj, not to metion K_merse for the conversion and the permissions (respectively).
Sydney Class Transport
This is a new ship for Armada 2 called the Sydney Class.
Star Trek Armada II: Fleet Operations v3.0.5 Patch
Fleet Operations is a popular multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II.
Aftermath Add-on Pack F
Here is the next add-on for The Aftermath. It features 3 new ships, 3 ship retextures, registry issues, alot of ship balancing, one new map and some control key issues resolved. This pack will need all previous packs for this to work properly.
USS OBAMA (1.0)
Design a vessel integrating all the latest technology, especially that acquired by Voyager while in the Delta quadrant. Re-integrating crew family accommodations for long missions.
Starforce Productions Grief Frigate
This vessel, while lacking the megaphasers of the miranda class, also lacks the mass and is slightly smaller. This vessel is more agile, and with it's extra nacelle, slighly faster at warp speed.
JJprise (Trek XI Enterprise) (1.0)
This 23rd century ship is featured in the film Star Trek(2009). The USS Enterprise under the command of Captain Christopher Pike investigate a fleet of destroyed ships, and the mysterious Romulan ship Narada.
Hayden Class Pack (1.0)
There are 5 ships total, the Hayden NX & USS, two sister ships and the S31 Shadow.
Uss Regulator (region 3 ship) (1.0)
Here is a Ship of Region Three-Uss Regulator- , which is a part of Star Fleet International Fan Association.
Icewolf's Mesh Pack 1
Within this pack are various MS3D files for meshes and models that I have created for the Armada games. Some are completed and require only exporting, others are butt naked, or even still in the concept stage.
Colonial Viper Mk VII
You've seen it, and wanted it, in the Bridge Commander BSG pack. Now mikemckeon007 gives us a ported version for Armada II of the Mk VII Colonial Viper, stalwart defender and dependable guardian of the Fleet.
Colonial Viper Mk II
This is the Mk II Viper. It's a nice model with a reduced poly from the Bridge Commander model pack where it originated. And it's a fine looking fighter.
Colonial Blackbird stealth fighter
Freshly converted from the Bridge Commander BSG pack, with permission, mikemckeon007 gives us the Colonial Blackbird, as seen in the "Resurrection Ship" story arc on the re-imagined series.
Nimrod class
Combining no less than a full quartet of Sovereign nacelles into a modified Akira frame intended to hold 'em, and with a little story to explain the situation, the Nimrod class looks and plays with the combination of beauty and power.
KDF C-9A “Heart of Kahless”
The Klingon Defense Force C-9A Kahless tIq vo', or Heart of Kahless was put into service in approximately 2360. This vessel is the second most advanced ship ever fielded by the Klingon Empire.
SFP Furious patch (1.1)
This will fix the crashing pulse cannon #8 on the Furious. Simply drop it in your hp directory after installing the Furious and you will have the fix.
=FLX= SFX Pack v0.1 (0.1)
New cannon sound effects from Star Trek: First Contact tested on BC KM 1.0
Nathanius' Armada Expansion
Here is a full version of the expansion. Self extracting archive, place in the root directory of your Armada install. Please contact me with any questions and so on!
Dan1025's Screenshot Pack
This is a large pack of all my best screenshots, there are 109 in total.
Federation Soulwolf Class v1.0
The Soulwolf Class vessel is a product of the Starfleet Command’s San Francisco Fleet Yards. As an advanced design explorer, the Soulwolf class is quite capable of fulfilling a multitude of missions for the Federation.
Zophia and Zophia Refit Vessels
These are the Zophia and Zophia refit vessels. Both of these vessels would be classified as destroyers. When making them, I was pondering what another TMP ship with Oberth type nacelles would look like and here you have it.
Ship Texturing Tutorial by Fireball v1.0
In this tutorial, I teach you how I make the paneling/aztec for a starship and how to do some general texturing.
New Hope - Victory v3.0
The New Hope roleplaying group is back on form with the Victory, a small RP map. According to the background, it is the first Vessel of the new Javelin Class Starfighter. It was constructed to defend the New Hope Colony.
Super Orgainic Rat
This is a ship based on the ship Space Rat on the game Star Sonata (www.starsonata.com) and is now a Federation ship.
Star Trek Armada II: Fleet Operations Patch (3.02)
The FleetOps team has released another patch for its popular Fleet Operations mod for Armada 2. It includes all changes from the 3.01 patch and is compatible to 3.00 and 3.01 installations.
Cardassian Mesh Pack 1 (MESH ONLY)
Here is a pack of models for the Cardassians, the models are in MS3D format.
Peltast Class
This is a new Cardassian figher design, made by kitbashing Zorgs Hideki Class. The model has 3 textures and a poly count of 421.
Cardassian Repair Ship
This is a nice re-boot of the Cardassian repair ship, changing the design and using one more suitably Cardassian looking.
McMillan Class
This is the McMillan class frigate. This ship is based in the era between TMP and TNG, more commonly known as TLE (The Lost Era).
Federation Sovereign Class mk2
The ship is armed with multiple phaser arrays, photon and quantum torpedoes. In addition, she has been armed with a compliment of Transphasic torpedoes to aide in the fight against the Borg.
Elite Force Server Tutorial (1.0)
A Server Creation Tutorial, to help out anyone having trouble with EF1 servers. It includes an example config file, and a text guide explaining how to place the provided files and how to create a shortcut to start it from.
New Hope - Station Archer (1.0)
This is the Station Archer from the "new" Terran Empire. The map is a Imperial Station based on Star Trek: New Hope - Station Modas.
CrapFishSticks
CrapFishSticks is basicly a large square room with holodeck platforms that you have to jump across (or run across - they ain't that far apart) to get around.
Monsoon by Lukin (xtn's remix)
Monsoon is a small FFA map with a several levels and all the usual weapons and powerups scattered around. We got the typical metal textures and loads of jump-pads, plus a transporter.
Saint Tourney 2 - Rust in Peace
Salinga continues with his Quake to EF map conversions, this time bringing us the Saint Tourney 2 - Rust in Peace.
Star Trek XI Enterprise (1.0)
This USS Enterprise is from the new film (ST: XI) directed by J.J. Abrahms. Coming from an alternate timeline where the Federation was threatened by a Romulan named Nero.
The Aftermath v2.0 - January 2009 Build
Here is our first recompile of Aftermath 2.0. This also contains the first four add-ons released for Aftermath (Add-on Packs A-D). As well as all the new content introduced over the add-ons, there are also some additional fixes to some ships.
The Aftermath Add-on Pack E
This is the first of two add-ons for February. Pack E contains 5 new ships and several ship fixes. The new ships contained in the pack are the Apollo, Glancer, Belknap, Federation and Federation Refit class ships.
Oberth Class
This is another one of my ships thats become old and will probably be redone in some time. This is the Oberth class vessel that was origionall created with intentions of being in Dawn Of War.
DS9 WarpFlash (1.0)
This is the warpflash from Star Trek Deep Space Nine. The old one from NanoFX isn't good enough for my taste, and I make with screens from the movie the new one.
Star Trek Online Mod - Borg Update (1.0)
This update adds several new ships to the Borg Collective.
Ultimate Conquest - 9 Race Mod (2.0)
This mod adds 5 new NPC races to the map in conquest mode.
TOS Detroyat class
This is a new ship for Armada 2 called the Detroyat class. She is a pre-TOS/TOS heavy destroyer equiped with powerful sensors and she can detect cloaked ships.
Cardassian Construction Ship
Continuing my line of replacement Cardassian ships I present the new Construction Ship, made by kitbashing Zorgs Galor Class. The model has 4 textures and a poly count of 842.
HZM Coop Mod Version 4.1 for STEF2
STEF2 HZM Co-Op Script Mod version 4.1 Windows installer!
Death Arena (1.0)
This is a small map with pinball in mind, so there are some forcefields around the map for to knock-back a player in to. It is also designed for some fast paced FFA matches, recommend turning knockback up in FFA.
Voyager Lights (beta)
Launched 2371, the Intrepid-class Federation starship U.S.S. Voyager was a ship built to return to Starfleet's founding principle of scientific exploration.
Marilyn
It is an original Quake 3 Arena map by Rota converted to Elite Force by Lt. Cmdr. Salinga.
Cinematic Explosians for NanoFXv2BETA (1.0)
I decided to create new explosion effects which shall look similar to the explosions seen in the Motion Pictures and the TV-Formats.
Generic Bridge Module (Early TNG) (2.0)
This is version two of my Early TNG Generic bridge. Changes include some small bugfixes, lightmapping changes (so it will be a bit brighter) and general cosmetics.
HaZardModding Coop Mod v4.1
A modification for the Shooter: Star Trek: Elite Force II. Version 4.1 with multiple updates and new contents!
Ultimate Conquest - 9 Race Mod (1.0)
This mod adds 5 new races to the map in conquest mode.
New Phaser Light (1.0)
The boring stupid Phaser light made by Activision, so I made new phaser light. I have decided to change the light because was Unrealistic and boring. This phaser light is like in Legacy but more cannon and realistic.
U.S.S Arrowhead (1.0)
Here is the Arrowhead, NX-81573. This is a new class of star ship the Arrowhead class.
Commander One's Warpflash v2.0 (2.0)
This mod includes eleven tga files to complete the warpflash sequence used in the NanoFX 2 mod.
Teeth's Rebalance to KM1.0 (KT1.3)
The goal of this is to rebalance the existing ships in KM and make them more balanced online.
EF Assimilation Server Runner (1.0RC1)
A simple script installer/runner that will run an EF Assim server.
Fish Story (1.1)
This is the new and improved Fishstory 1.0. Levels 1-5 are all included, level 6 is in production now.
Future Enterprise E (1.0)
This is our first mod for Bridge Commander made by Voyager. This is a "what if" ship. I changed the texture colour, weapons, shields, hull strength etc.
Romulan D'deridex Class Warbird (A1 1.0)
This mod makes Neon's Romulan D'deridex Class Warbird available to the A1 community. The D'deridex-class Warbird is one of the most advanced vessels in the Romulan Star Empire.
Type 8 Shuttle - model (1.0)
A type 8 shuttle as seen in USS Voyager. Included in both MD3 and .tan file format for both EF1 and EF2. Please note that the file is compressed in .7z format, but can still be opened by winRAR. It just makes the file much smaller.
Super Hive (model only)
That fomat is ms3d. It's esay to convert to nif. It have ca 40 000 polys and the texturs are included.
Bridge Commander Universal Tool (1.2)
This program is the intended replacement of the BCMP/BCMI updated for today's standards. It is also the successor of the Bridge Commander Ship Menu Creator (aka BCSMC).
Cardassian Weapon sounds (1.0)
New sound files for the Cardassian weapons (plasma torpedoes and disruptors) taken from Bridge Commander, with slight modification.
Ffrigate by Aad Moerman (1.0)
As I noticed, dan1025 beat me to it. Anyway, this is my version of the Aegian class frigate. I disliked the design from the first moment, I saw the ship in the game. The saucersection is larger and I made some more changes.
Beta Construction Ship
This is a mini compilation mod I put together that will not only give you a second construction ship, but will also upgrade both of your Federation defense turrets as well as give you a third one, the shockwave turret.
Romulan Missions (1.0 beta)
This is a beta version of the A1 Romulan missions, re-written by FallenGraces.
Aegian Class (1.0)
This is a replacement for the stock Aegian Class, using Interstellar Machines model and improving the textures. The ship has 2 textures and a poly count of 904.
Star Trek Armada 2: Modding Supplement (1.1)
This program was written for modding ODF, TT and Sprite files for Star Trek Armada 2.
Star Trek Armada 2: Modding Supplement (1.0)
This program was written for modding ODF, TT and Sprite files for Star Trek Armada 2.
Prometheus Class Starship (A1 1.0)
The Prometheus-class is a highly classified Federation starship designed for deep-space tactical assignments.
Prometheus Class (MVAM 1.1)
This update includes completely fixed ODFs and properly lighted SODs, as well as some small texture tweaks. It should now work perfectly using the extract and play methood.
Prometheus Class low-res textures (MVAM 1.0)
If you love Icewolf's new Prometheus but lack the system resources required, these low-res textures are definitely for you.
Prometheus class (MVAM 1.0)
Icewolf132's fantastic version of the Prometheus class starship is finally here. You've seen this beauty in the forums from inception through to the final stages of the design work, and now it can be yours in-game as well.
A Gate, Two Birds and the Beautiful Sky Installer
A Gate, Two Birds and the Beautiful Sky (GBS) is a high quality modification for Ritual's Elite Force II.
Jetey Jet Map
Another great map here, its the 3rd update for Crapjet, this map has many more things than the orginal 2, and there also more secrets so be on the lookout for them.
Silvester / New Years Eve (1.0)
A small map with fireworks, a house surrounded by a fence and a firework-rocket in the middle. This map is mainly a chatting map.
JL Studios Ambassador (1.0)
This was inspired after a denied request from LC to retexture his original mesh, so we bring you a new ultimate Ambassador Class starship, the Enterprise-C. The ship flys well with custom torpedos and sound.
JL Studios Nova (1.0)
JL Studios brings you a long awaited brand new ultimate Nova Class starship. The ship has high resolution 2048 textures to match the high quality of the mesh.
JLS Daedalus Class (1.0)
Started quite a while ago as part of a TOS pack, which seemingly fell though. A few weeks ago I started scouring my Hard Drive for stuff to release, and came across this! It's a highly detailed, smooth Daedalus Class.
DJ Outrider Class - USS Juno (1.0)
The USS Juno is a small, agile multi-role vessel designed primarily for short range exploration and policing actions. First commissioned in 2402 to augment the limited run of Nova Class starships from the late 24th century.
DJ Leonidas Class - USS Raptor (1.0)
The Raptor is most successful in close range, heavy fighting engagements. While the ship does not have the firepower of a Century class starship, it is capable of absorbing extensive damage, typically much more than any ship in its own category or better
DJ Galaxy Pack (1.0
Eight Galaxy Class starships. 2048x2048 textures. Saucer separation. Individualized HP's. Special edition Season 1 Enterprise D 25th century conjectural refit: USS Pegasus.
NX Pioneer (1.0)
Here is the latest from Redleader! Be sure to check it out, A nice addition to your TOS Fleet.
Klingon Voodieh class battleship (2.0)
Now the Negh'var has given new textures. It is time for the Voodieh class. As with the Negh'var, the polycount has risen considerably, but that shouldn't be a problem.
New Assaultphaser Sound
This small archive lets you choose from 2 different sounds for scimifan's assault phasers.
Klingon Negh'var class Battleship (2.0)
The first file, I uploaded, was that of the Negh'var class. Now it was time to give it a good work-over. A famous ship as the Neg'var deserved it. The polycount has risen considerably, but that shouldn't be a problem.
Cardassian Mining Freighter
Dan1025 continues his onward quest towards a complete re-texturing of the Cardassian Union's complement of warships and support ships. This time it's the humble mining freighter that gets the makeover.
Federation Turret Pack
These are turrets that I created a while back for a project I was working at the time.
Federation Base
Star Trek Armada II Future Wars Federation Base Render Picture by Frankie.
Fleet Operations v3.1 Patch
Here is a patch updating Star Trek Armada II: Fleet Operations to v3.1.
Trek Battles III - Promotional Screenshots
Here are a few high resolution screenshots for the Star Trek Legacy mod, Trek Battles III.
Generation Bridge Refit II
What we have here is my idea of a second Refit to the Galaxy Bridge that took place several years after Nemesis.
SFP Cormorant Lost Era Refit (V1.0)
The lost era version of the Cormorant class Battleship reciever perhaps the least extensive refit of all the previous classes to be upgraded in this era because it was so new as the Federation transitioned to it's new phaserbank technology.
SFP Cormorant Battleship (V1.0)
The cormorant class battleship was the Romulan empires most powerfull battleship in active service at the time of the Enteprise B's launch. It's massive, curved and armored wings protect it's vital engines and other equipment.
SFP Condor DN (V1.0)
The Condor class dreadnought is a powerfull, well ballanced vessel. It has long nacelles for high speed and efficient cooling, and a low profile design making it a dificult target for enemy torpedo.
SFP USS Axor (V1.0)
The Axor was a design runner up to the Ambassador class. It was eventually built in limited number to serve as colony ships, transporting goods and personell to new colonies that were too far away to for the older and slower freighters.
Starforce Productions SaberHawk Medium Cruiser
Here is a Romulan Cruiser from the Enterprise B era, the Saberhawk is an enhanced verson of a Romulan Light Cruiser.
Starforce Productions Predator Warbird
Here is a Romulan Ship from the "X Era" , a Predator Class Warbird. This is a heavy cruiser from the time between the Enterprise B and C.
SFP BC2 Furious (V1.0)
The Furious class is a crusier sized vessel developed in the Defiant program. The Federation wanted a larger ship based on the same technology as the defiant.
SFP Firehawk (V2.0)
The Firehawk is a Romulan heavy cruiser, 365m in length, fielded in the mid Excelcior era of TMP. It features a significant change in both coloring and design, moveing away from klingon and klingon based technology and drab D7 hulls.
Enterprise-J (1.0)
Here is WileyCoyote's variation on the Enterprise-J ship. This ship is a little more powerful than DJ's Enterprise-F, but not considered a god ship.
Post Dominion War Excelsior Bridge (v.1.0)
This is Post Dominion War Excelsior refit bridge for USS Krakow released about 2 months ago, it is a complete retexture of TNG Ambassador bridge (Yamaguchi variant), it has new blue, Nemesis style LCARS.
Dreadnought Missile
Continuing my line of replacement Cardassian ships I present the new Dreadnought Missile, made by converting Zorgs Dreadnought Missile. The model has 1 texture and a poly count of 1548.
Dauntless Class
This is a new Federation Dauntless Class Starship, made by poly reducing Jb06's Dauntless from BCFiles. The model has 2 textures (512x512) and a poly count of 4300 (reduced from 10500).
Carpathia class
Fresh from Pizza the Hutt's kitbash factory comes this.... interesting design.
Excelsior class (1.0)
This model by Pizza the Hutt is a conversion from SFC3, with the original textures by the legendary P81. This is a pretty good mod, and as with most of what Pizza the Hutt does, quality's assured.
The Aftermath Add-on Pack C
Here is our third add-on pack to Aftermath 2.0, Pack C. This pack contains the first mass overhaul of the TOS/TMP era via ships and weapons, it also contains three new ship classes, new ENT era Klingon textures and one new map.
Voyager Stock Model (1.0)
Everything Included as these are stock models. The only requirement is that you have these models, though the odf and sod might be able to adapt to other intrepid class models.
Stock Model Enterprise-D & Saucer/Stardrive
This mod allows you to use the stock Galaxy (and pretty much everything else from stock Galaxy) in order to represent the Enterprise-D.
Enterprise-F (Prometheus Class)
A Prometheus class starship that claims to be the USS Enterprise-F.
Species 8472 spying classes
I felt that there was wasnt enough 8472 ships out there, so like any good person instead of complaining i went and made some this is version 1.0 as it currently uses mostly stock textures and all stock models.
Constitution Class (Refit)
Jetfreak's retexture of Rick Knox's previous version of this design (ported to A2 by Beginner) is simply evidence of the beauty and the power that makes the legendary Constitution the "ship of dreams" for many a Trekker.
New 8472-Phaser Sound (1.0)
Nice sound file for your 8472 phasers to use.
Borg Cassette
Its christmas time for the borg and bad santa has given them a cassette of William Shatner's greatest hits album. Resistance is most definetly futile.
Erinia System
A Primitive area of Breen space, The Erinia System, however, has been branded 'the orb' as it has a thick blue pond of nebulae with the planet elevated above.
Lyne System
Well another day, another impressive map, this time from the ever improving Team Exxperience guys. This is the Lyne System, an eerie area of space devoid of much activity. The Lyne System is an area under strict quarantine.
Frosty, the Snow Shuttle :) (Beta)
To all Modder's Starting at age 10 and up Happy Holidays and have fun.
Santa and his sled (v1.0 Beta)
Another one of Weldon's Christmas files, Santa's sled this time.
X-Mas Tree " Simplified" (v1.0)
A Simple X-Mas Tree My little one built . Has simplified read me instruction so it may be used with other mods, and I give permission for anyone to use / modify in good fun.
Hideki Class
Continuing my line of replacement Cardassian ships I present the new Hideki Class, made by simply converting Zorgs Hideki Class from SFC. The model has 2 textures and a poly count of 776.
Akira class separation
Saucer separation is notoriously impossible to get to work due to the Galaxy class being hardcoded, but the 1.2.5 patch is thankfully capable of working around that little issue.
Custom Model Sprite Tutorial (1.0)
Helpful tutorial on the uses of sprites and how to include them on models.
USS Kelvin & Proxima Class
I built these vessels as for the last few years I've been wanting to play with the Proxima class that appears in Star Trek Legacy, but no one ever made it so I did.
The Ultimate Universe Soundtrack Volume 2
Mindwipe has finially completed the mixing work for the ingame music for the mod and has compiled Volume 2 of the suited musical score for all of you to download now.
SFC3: MiniDW Scripts update
This is a small mission update for your SFC3:Rexpansion + MiniDW installation.
Sovereign class (1.0)
After creating the Crusader class, I thought of working on the famous Enterprise. This folder contains 2 ships: The sovereign and the Enterprise.
USS Spirit NX-79995 (1.0)
USS Spirit NX-79995, Late 24th century Long Range Scout class ship. The Spirit class ship was developed specifically for long range Pathfinder missions in the Delta and Omega quadrants.
Alternate Earth (1.0)
This is a full race mod that serves as a sort of compilation of mash1971's previous work, as well as some fine stuff from beyond.
Starfleet Command 3 Keyboard Layout (1.0)
I've Looked all over for a graphical keyboard layout of commands for use in SFC3. Without any luck, I decided to make one myself and share it with everyone else. It was created using Open Office (http://www.openoffice.org/).
Aftermath Add-on Pack B
Here we have the next add-on to Aftermath 2.0, the Add-on Pack B. This pack contains textures for 6 ships (4 new sets of textures and 2 texture updates), 4 maps (3 new and 1 update) and some new HUD elements. This pack is best used in along with Add-on Pa
Ultritium Weapons
Terra_Inc brings us another set of great weapons: this time, the focus is on the single greatest threat to stock game balance: the ultritium burst.
Dominion carrier (2.0)
The original textures of the Dominion carrier by Wrath of Achilles, done for A2, were modified to convert the model to A1. Now the textures on this ship are closer to the original's awesomeness, and this ship is definitely worth a look.
8472 Behemoth
Conversion of the Species 8472 dreadnought seen in A2, for Armada.
Dominion Carrier for Armada 1
This is a conversion of the Dominion Carrier by Wrath of Achilles, to A1, by Pepperman and Weyoun.
Corinthian Class
This pack includes 3 different textures for different resolutions.
Peregrine Class Fighter (1.0)
The Peregrine fighter design you see here is a wonderful example of that design. With its twin-boom tail and distinctive diamond shape, the Peregrine is reminiscent of WWII-era fighters like the P-38 Lighting and P-61 Black Widow.
FedorKlingonDonut Takeover Vessel
This vessel is apparently intended for the takeover of donuts in-game. In theory you should be able to use it to take over other vessels as well. It's a basic design, with simple textures.
CTF KLN4 (v1.0)
CTF_KLN4 is a brand new klingon map from sorbet. This is a combination of the ctf_voy1, ctf_voy_kln and ctf_voy_kln1 maps.
Fek'lhr Class MK: II (3.0)
The Fek-lhr class was a Klingon warship that was named after the mythical Fek-lhr beast that was the guardian of Gre-thor where the dishonoured would go when they died.
Elysion Class (1.0)
This mod includes one ship, the NX-78650 Elysion.
Bridge Commander Universal Tool (aka BCSMC)
This is a "NEW" utility to make your modding Bridge Commander experience more easier, the Bridge Commander Universal Tool.
Screenshots by milenent (0.00000000101)
Very interesting pictures showing some canon scenes ftrom ST or just interesting scienes. They are shots on the Sovereign class, Galaxy class, Torpedoes and USS Defiant.
DS9 Shield effect by Vladko1 (1.0)
New shield discharge made by me and they are absolutely cannon to what you've seen in Deep Space 9. It was not very difficult for me to made so I'll hope to enjoy it as long as you can. It uses a 1024X1024 texture with only alpha channel.
Gul Vystan Class (1.0)
This will act as a replacement for your Gul Vystan Class (ccruise2). Because this is a replacement for a stock model I havn't included a new buildbutton or wireframe, however I have replaced the admirals log image.
Sovereign Variations
This file is one of many pre Zero Hour files that will find their way released before the project is. This particular file is that of the Sovereign Class, and comes in two versions.
Constitution Phase I (Star Trek XI Version) (v2.0)
This new model represents a considerable improvement over that original effort.
Sprinkle Pack (v1.0)
This is actually version 2.0 of the Donut Weapons but I decided to release it as Sprinkle Pack v1.0 because it also looks good on normal ships. This pack contains EIGHT different flavoured Sprinkles.
Constitution Phase I ((Star Trek XI Version))
Here's the brand new version of the Constitution class that is set to appear in J.J. Abrams re-imagined Star Trek.
Starfleet Project X Bomber (2.0)
According to the mod's author, mash1971, "this is an upgraded version because the last one was a bit lacking in certain ways."
UNSC Frigate Collection v1.5 (1.5)
This is a major improvement to the last few. New Frigates. New odfs. More easy and exciting action available.
Copernicus Class (1.0)
The Copernicus class starship is a design as old as Armada modding. Originally made for A1 on ArmadaFleetCommand, by Ben Maxwell, the Copernicus class seems to be the Federation's answer to the Dominion attack ship.
Eagle class carrier (with fighters)
This folder contains 3 ships. A strike carrier, the Eagle class, a strikefighter and a new scout.
Klingon Mission (2.0)
Here are the Klingon missions Complete with screenies (cheaters). These are not my first complete mission redos (look for Dark Omens on A2F). But it is my first full S.P race redo.
rpg dy100a (1)
This is Gigon's update of his DY-100 Class RPG Map.
Eximius Refit (2.5 Beta)
Here is my new version of the eximius refit. Cloaking device now included!
Nemesis-Sovereign EX V.2.0 (V.EX - 2.0)
This is my new Ultimate EX version of Nemesis Sovereign. his textures are from Post nemesis Sovereign and CG Sovereign's.
Dark Omens 2 (1.1)
An improved of the Dark Omens map. This version offers all the things that were promised but mistakenly not delivered in the initial version.
Dark Omens 2 (1.0)
This map (and accompanying techtree) changes the map a little bit, as well as making the Borg base "a little... different".
USS Kepler
This is a mapping project I started a few years back to test curved corridors. Unfortunately I didn't finish it.
LCARS Federation GUI
Here is (as reuqested by the community) the new LCARS Federation GUI made by frostmourn4.
HaZardModding Co-Op Mod Features Video 1
A short video about the most important features of the HaZardModding Co-Op Script Mod.
USS Arcadia mk II and USS Fuoco (1.0)
She is a modified Vivace class ship designed to be more war-worthy as races throughout the Quadrant became more open with negotiations.
Cardassian Hybrid new hardpoint (2.0)
Here is a New Hardpoint For Cardassian Hybrid by RedLeader1701.
Full Spread Phasers
This weapon allows any selected Federation ships to deliver full spread phasers.
New Shield Disabled Effect
From frostmourn comes a new shields-down effect that doesn't look bad.
Terran Galaxy Class ship ISS Valkyrie (1.0)
For your downloading Pleasure the Terran Galaxy Class ship ISS Valkyrie assimilated by the Borg Presented by Redleader1701.
SPACE 1999 EAGLE 1 (2.0)
An improved version of mash1971's Space 1999 Eagle. Big thanks to Major Payne for the advice that's led to some truly needed improvements to the original model.
The A2 Physics Project - Final Version
The final version of the A2 Physics Project. This version replaces all previous versions and has all of the various improvement and refinements I could think of included within it.
8472 Mother Warp
This mod will allow the Species 8472 Mothership to travel faster at impulse and goto warp.
Soulwolf Class
Introducing one of the most unique and stylish ships ever to roam a space in a Star Trek game - The Soulwolf Class, brought to you by AcidFluxxBass.
Galaxy Class Pack Preview Video (1.0)
This is a preview video of the upcoming Galaxy Class Pack by DJ Curtis. Not much to say really, I've included a picture with some shots of the video and I spiced the picture up too.
Torpedo Collection (v1.0)
It's a collection of new torpedoes built by Terra_Inc for you to use, each for different and for diverse purposes.
FS Klingon 1
This map is a Klingon themed map in which you will use your uber skilz to dispose of the enemy team in such a fashion that you will continue to carry on the battle.
UNSC Frigate Collection v 1.4 "Zero Hour" (1.4)
This is the peak of my starship pack. This now includes a load of ships/hero ships and now sports a fighter for each ship.
Red Dwarf (1.0)
3 million years from earth the mining ship red dwarf and its crew.
Millenium Falcon (1.0)
This is the Millenium Falcon, the ship that did the kessell run in less than 12 parsecs.
Generations Enterprise B bridge (v.1)
This mod upgrades all textures from 3rd Era team Enterprise B bridge v.1.0 with all new displays and high resolution walls, doors, floor etc. I've made new LCARS (or whatever TMP displays were called) to keep it as close to canon as possible.
Wasp Class XCV Lost Era Carrier (V1.0)
The last Wasp class carrier was built of parts from a Constitution and Miranda class. This one uses an Excelcior class main hull, modified with extra bay doors on each side, and an X class Cruiser saucer and nacelles.
Cassini (Beta 3)
Cassini was originally developed as a group only project for Federation Reborn (FR) and during its beta stage it was leaked, that and other contributing factors led to the original creator JanMike34 dropping out the project.
Map for Rota
Map for Rota will keep you on your toes from the moment that you spawn.
ISS Panzer
This is a re-texture of the popular rpg_Atlantis developed by a first time EFFiles contributor: River_Is_Summer.
New Sabre class (0.9)
I decided the good ol' saber class needed to be updated...you know, with the release of great ships like the century and valiant. I figure I'd try to give the saber a fighting shot.
Shield Pack (.75)
I give you the Shield Pack (V.75) there are 20 different shields for your starship needs. Included was the original 25th Century shields.
Nova Waverider (1.0)
The Waverider is an atmospheric shuttle craft in service aboard Federation Nova-class starships. Unlike other auxillary craft, the Waverider is not stowed in a shuttlebay.
Ael'Hlaiim Class
This is the Romulan Ael'Hlaiim (or D'nara) class starship, brought to you in living colour by k_merse and pepperman.
Aquiescent Class (1.1)
Version 1.1 of this mod includes new texture sets (at 512x512), and some corrections to the weapons included. This is still one truly fantastic ship.
USS Gagarin TNG Constitution Evolution (V1.0)
This high res vessel is a TNG starship built in the spirit of the original Constitution class. It is also roughly the same size, make it a small, fast and manuverable destroyer class.
thunderfoot's Klingon Disruptor mod
I decided to redo ALL of the Klingon ships to fire disruptors. This is not a new set of weapons, although it does include one. It is mostly an adjustment to the stock ships odfs.
Muldrf's Modified Legacy Mission Editor v1.04c
This is the Muldrf's Legacy Mission Editor, an improved version of Bethesda's Editor.
Ent Series Klingon B'KreL Class Bird Of Prey (Upda
This Is the Second BOP for Enterprise Series I also found problems with the file I sent two days ago. Weapons: 2x Fwd Light Disruptor Beams,1x Fwd Light Photon Torp, 4x FWD Light Disruptors, 4x FWD Disruptors
Improved SP Campaign We are KLINGONS! (1.0)
The Improved Single Player Campaign mod continues with the Klingon campaign. Prepare yourself to endure the bitter struggle waged between Martok and the Empire and Gul Kentar's Cardassian Insurrection as redone by the ImpSPCam Team.
Alpha / Beta Quadrant Map
CommanderErik has put together a map of the major Alpha and Beta quadrant planets and systems for A2.
Project Starbug mining freighter
It's the class of mining freighter best known as the Red Dwarf. Operation parameters are listed as being "so easy even a descendant of the ship's cat can operate it".
Rush To The Disco
Rush To The Disco is a fun Deathmatch game that you and your on-line friends can get together on and fight it out for supremacy in this multi-leveled maze of fun!
Generic Bridge Module (Early TNG) (1.0)
This specific bridge represents the Early TNG era, from just before TNG began to Season 5. This represents vessels such as the Defiant, Akira class, etc that first began to be built at the time.
25th Century Shields (1.0)
25th Century Shields, this is for any ship above Enterprise E Era, or unless you like nifty looking shields that discharge like lightning.
Thunderbirds international rescue pack
A full set of Thunderbird ships here for all you Thunderbird fans, as well as those of you who appreciate wooden dialogue.
Vulcan Galaxy Vulcan Empire (1.1 hardpointed model
Here is the my little mod i am putting together it is the Alternative Mirror Universe, Where the Terrian Empire lost to the Vulcans and the United Vulcan Empire rules
Xindi Reptilian MESH ONLY
The principal antagonists during the Xindi arc of Enterprise, the Reptilians are represented by no less than twelve separate meshes in this mod.
Xindi Primate MESH ONLY
Ash has gone through and completed designs in mesh form for each of the Xindi races (well, except the Avians, since they're all dead). However, they are not in-game models, and these Xindi-Primate models are no exception.
Xindi Insectoid MESH ONLY
The smallest of the Xindi vessels, the Insectoids are pretty nasty to deal with. Of course, you can't "deal with" them using this mesh until you turn it into a .SOD all by yourself. This is not a game-ready mod. It's a mesh.
Xindi Arboreal MESH ONLY
Two Xindi-Arboreal cruisers, neither of which can be simply downloaded and used since these are only the meshes, and not completed game models. Please be aware of this before you download.
Xindi Aquatic MESH ONLY
Xindi mesh of the Aquatic race's ships. Not compatible with your standard A2 install since it's not a working .SOD with the usual files. Four Aquatic ships --assault, battleship, warship and dreadnought-- are included.
A1 Federation Music
Here is the A1 music for the fed race (I hate the A2 songs).
Eruption class
Erruption class 27th century battleship, advanced warp core and transwarp engines.
Ferengi texture mod (2.0)
Version 2.0 of Chiletrek's Ferengi texture mod gets even better. This new version adds all the missing ventings and hull damages to the Ferengi Trader for a more realistic in-game feel.
Shrike Class (Romulan Light Cruiser)
Introducing the Shrike Class, Defiant Variant.
Titan Class (1.0)
This is dEjavU's version of the Major Payne's Titan Class.
Quantum Pulse Phasers (v1.0)
During the begining of the Second Dominion War, Starfleet refitted six starships and began mass producing them as armored variants.
Atlantis Gateroom [Incomplete] (v0.5)
Chris McQuillan is here to provide you with a map that he has created almost 3 years ago.
ChessClub (1)
A map someone from High School requested. At this time, I only made it semi-worthy for a match or two. It is small, and includes the HS person's song that they made.
MS3D .tan exporter tutorial (1.0)
deadly_darkness brings us the file for you to enjoy; This download will provide you with details on how to use the ms3d .tan exporter, and the archive also comes complete with screenshots and example files for ease of use.
Thunderbird 3 (1.1)
A short while back, mash1971 released Thunderbird 3 as a design. This .SOD replacement (it's only a .SOD, and oddly enough, it doesn't come with ANY of the other files required to make this work) should fix the emitters.
Sianarame System (1.0)
Comprised of a M Class Planet - it surprisingly isn't populated. The planet it shrowded in small dust formations amonst the asteroids.
Tri-Cobalt Device (v1.0)
Here is the Tri-Cobalt Torpedo by tj_hawk.
U.S.S. Ares
After the successful tests of the USS Prometheus in 2374, the Starfleet Corps of Engineers discovered that they could integrate many of the superior tactical systems into a singular, non-integrated starship.
Generation NXs (1.15)
This is an update to Zube's NX Generation Mod which was in effect a collection of re-odf'ed NX class ships spread across all eras of Star Trek.
Post Dominion War Excelsior refit (V.1)
This is Post Dominion War refit of Excelsior class starship U.S.S. Krakow NCC-76341.
Omega Torpedo
Starfleet's newest torpedo (reminiscent of the modified torpedo used against general chang in ST6) which works on "Zero point vibration" .
CJ Larkin's fantastic techni-colour gameplay
This collection of gameplay updates is a worthy download for anyone looking to update their gameplay options in Legacy, which in stock were a bit faltering.
Romulan Bird Of Prey (1.0)
Here is a brand new model built from scratch from Phoenix who is part of the CJG team, this is a brand new Romulan Bird of Prey.
Imperial Excelsior Refit Mk 4 (1.1e)
The v1.0 I.E.R. will be replaced.Weapons and the new ship will no replace any thing in the folder.
Quantum Phasers (v1.0)
Another mod from tj_hawk, this time it's a weapon - the Quantum Phaser.
Updated Equinox HP (.5)
Updated File to the USS Equinox by SFP. None of the model has changed and the HP is totally original. Totally under powered, totally vunerable. Only thing that works right is the shields to repel the temporal invaders.
UNSC Frigate ODF File
This mod includes a new .ODF (and that's it) for Admiral_Icehawk's UNSC frigate, from Halo.
Nebula Class (1.0)
This Nebula Class is converted from a model available on BCFiles.
Cbase by Aad Moerman
This is the Cardassian base for Armada 2. The file contains the ODF file, SOD file, textures, including Borgtextures, buildbutton and wireframe.
Improved Single Player Campaign Teaser
Here is another teaser for the Improved Single Player Campaign. This time is is Klingon Mission 06 - The Romulan Connection.
ATP Mod (Aft Torpedo Mod) (1.0)
This is the Aft Torpedo Mod. It gives certain vessels Aft Torpedoes.
Pulse Class (Steamrunner Vairant) (2.0)
This is the second version of the Pulse Class Steamrunner Variant by tj_hawk. The original version was just called "Steamrunner Refit (1.0 (beta))".
Fluidic Space Contest Entry (acidfluxxbass) (v1.0)
This is the last entry to the contests, acidfluxxbass' Fluidic Space Map.
Trionus Sector (Trek Battles)
There are four major sections in this map; federation, Klingon, Romulan and Borg.
Original Super NES Arwing (1.0)
is the Super NES arwing from the Star Fox Series.
Bird Of Prey TNG Refit (1.0)
New Weapons. Borg enhanced hull and shields. Faster Torpedo Reload Rate. Fast Weapon Recharge Rate. Newer Textures.
NX-X Class (2.0)
This is a ship which can be added to your Legacy Game.
Nightmare map
The map contains no directional light sources, but it is illuminated by the system's sun. In orbit of that sun are 4 planets, all of which are inhospitable.
Ku'Rist Fighter (1.0)
While the Klingon fighter has equal shields as the Federation Argus Warp Fighter, the Ku'Rist fighter has thinner armor and can take less abuse than the Argus fighter.
U.S.S. Devore (NCC-64008)
This is a new ship, the U.S.S. Devore. It is a tribute to the Akira Class vessel which appeared in Star Trek: Bridge Commander.
RPG CTF Battletactic2 (Beta 2)
Arron_Dominion returns with the second beta for his RPG CTF Battletactic 2.
Aperture Science Weighted Companion Cube (1.0)
Fraggles brings you the Aperture Science Weighted Companion Cube.
Lint's Dominion Batleship HP Fix (1.0)
Quite simply, this is a hp fix for Lint's DomBB. There were a few errors in the hp that made the ship's health bar look like it ought to be destroyed, but it wasn't.
U.S.S. Arcadia-NCC 2713-D (1.0)
This is the USS Arcadia, NCC-2713-D. She is a slight refit of the Century class, with increased phaser strength, impulse speed and stronger shields.
Eximius Refit 1.0 beta (1.0 beta)
This is a beta version of the eximius refit. This will enhance the Eximiuss sensors, power systems, and equip the Eximius with a slipstream drive.
Hyperion Class (2.0)
This is the Hyperion Class by Pizza The Hutt.
Daedalus Class by Fireball
The oddest of Starfleet's designs, the Daedalus class features a giant donut-hole of a saucer section attached to a series of cylindrical sections to make it look like a starship.
Cardassian Race Mod
This mod replaces the Borg with the Cardassians. Cardassian ships are an exact copy of their Federation counterparts and use the same weapons as the Federation.
Species 8472 Race Mod
This mod replaces the Borg with Species 8472. Species 8472 ships have the same weapons as their Romulan counterparts, however species 8472 ships do not have cloak.
Dominion Race Mod
This mod replaces the Borg with the Dominion Alliance. Dominion ships are an exact copy of their Federation counterparts and use the same weapons as the Federation.
Galaxy Class X Refit (1.0)
This is a Galaxy X kitbash done by Jeddyweddywoo, which uses the P81 Galaxy as base.
Thunderchild Class Destroyer (1.0)
This is the Thunderchild Class Destroyer from Jeddyweddywoo. It is akin to the Saladin/Hermes/Surya Class starships of the TOS era however it does have the main engineering hull of the later TOS starships.
Romulan Negh'var (1.0)
TJ_hawk brings us another retexture. This time its the turn of the Negh'var to be refitted and incorporated into the pointed-earred fleet - the Romulan Negh'Var.
Federation class (2.0)
This is the refitted Federation class dreadnought for the TMP era as released by Pizza the Hutt a few weeks ago. It now comes with lightmaps and Borg textures as standard.
SFCIII HardPoint Placer (1.2.8)
A utility for arranging the hardpoints (in the GF file) that appear on a ship's picture in the Vessel Library, refit screen, and in-battle targeting interface. Note: This utility does not add hardpoints to the specs; you will have to do this manually.
SFCIII Refit Items Editor BETA (0.9.5)
A utility for editing the refit items found in the CommonSettings.
tj hawk's Screenshot Pack (Vol. 1)
This is my first screenshot pack featuring some of my Rogue Fleet mods and Future Romulan ship mods that I've yet to come out with, re-released, or haven't just uploaded any of them yet due to the fact I'm going to release some of them at a future date.
U.S.S.Scorpion (1.0)
The Scorpion class Heavy Cruiser is one of the most advanced cruisers ever constructed by the Federation. It was conceived originally as a ship to defend against the Borg, one of many concepts in the Federation Advanced Technologies Project.
H.M.S Nelson Class (1.0)
Demand for warships was high. The Federation used advanced Sovereign Technology and design to produce a ship branded as the 'Miranda of its era'.
Time Squared Vortex - Slipstream (1.0)
The time squared vortex from one of my fav potds.
"The Armada Project" - Fleet pack (1.00 beta)
The ships to-be-available in BCS's Armada mod. Released as a standalone pack, so people has to chance to test them in QB and multi player.
Nova Waverider (1.0)
The Waverider is an atmospheric shuttle craft in service aboard Federation Nova-class starships. Unlike other auxillary craft, the Waverider is not stowed in a shuttlebay.
Omega Collective - Super Enterprise D (1.0)
This is an update done by hippi_009 on James Rumann's Omega Collective version of the Enterprise D.
Saucer and neck modeling tutorial
This is a video tutorial on how to create a saucer with a neck in 3d max.
Excelsior Class Refit
This is the refit variant of Federation's most succesful starship, the Excelsior Class. This package contains two vasriation of the ship: The Enmterpries-B style with blue colors and the Lakota style with teal colors.
Delta Flyer
The Delta Flyer is a new generation shuttlecraft designed by Thomas E. Paris during the Voyager's long way to home. The ship includes several Borg parts.
Bird of Prey Refit
This gives new meaning to the word "overkill". But of course, there's no equivalent for that word in Klingon.
Imperial Retribution Battleship
The Imperial Retribution Class Battleship is a massive ship. Most Imperial citizens would never see one in their lives, and those that do, are struck in awe at its beauty and size, and not to mention the payload it carries.
Javelin Class Starfighter (1.0)
Now this is a NICE little fighter for the Federation. Makes the Peregrine look like a biplane in the jet age. Sleek, angular, and truly worthy of Starfleet's consideration for immediate deployment.
Galaxy Class - EVO-Refit Odf (stock)
This is (as requested) an odf file for the Galaxy class EVO Refit, which makes it playable in stock Legacy.
War Ship Intrepid (1.0)
This is a new port from MRJOHN called the Warship Intrepid.
Red Planet Dead Zone (1.1)
Red Planet Dead Zone is a large map, consisting of a large vessel in the center (the vessel is supposed to be one of the first Warp capable vessels if I am correct) with various small areas surrounding the vessel.
Rigel Class
A Galaxy-class saucer, attached directly to a Constitution engineering section (no connecting dorsal). Three Galaxy-style warp nacelles; the first two are about where you'd expect, the third is attached directly below the shuttlecraft bay.
Star Trek Online Trailer (WM/Small)
Our debut trailer shows some of the environments, ships and combat you will experience as you discover the future of the Trek universe. Explore the final frontier as the captain of your own starship and adventure on planets, in space and inside ships!
Star Trek Online Trailer (QT/Med)
Our debut trailer shows some of the environments, ships and combat you will experience as you discover the future of the Trek universe. Explore the final frontier as the captain of your own starship and adventure on planets, in space and inside ships!
RPG Enterprise E Single Map Source Files (1.0)
These are the map source files of my RPG Enterprise E map, each deck is in a single map file.
Romulan Outpost and Fighter (3.0)
Inside you will find the Romulan Outpost, that will launch fighters, the fighter and all plugins and Hardpoint, for its use are included.
Section 31 Stealth Cruiser (Century Class) (0.9)
This ship is the latest design in the Section 31 fleet. Thanks, to its 5 impulse engines this ship is extremely manoeuvrable and fast.
Arizona Class (1.0)
This mod is a do-over of the Aegian class, now with TWICE the number of nacelles!
Iron Man Warbird (1.0)
Team Hawk Fluxx introduce the Iron Man Warbird.
Canon Nemesis Enterprise and Valdore patch (1.1)
This is a Fix to the BSOD error created by a faulty sound def. I would like to heartily apologize, once again, for the error.
Shelley class pack
This is the ship we saw in the DS9 Episode "A time to stand".
Kessok Assault (1.0)
This Assault ship belongs to a race called the Kessok, a silicone based species, who are apparently allied with the Cardassians.
Warbird Yard Drydock
For the Romulan Fan they can now have a proper drydock, instead of using the Fed. drydock, Cardiassian drydock, anything that Is not Romulan.
Galaxy EVO (1.0)
This is a poly reduced version of LC Amaral's Galaxy EVO mod that he released for Bridge Commander.
Asteroid Field Map Contest entry 1 (1.0)
Spinders Rift consists of two parallel asteroid belts which give the appearance of a corridor or rift.
Legacy Files PotD Pack 11
This file is a little pack which we've implemented to alleviate the pressure on the PotD queue and give all submitted PoTDs a chance to be shown.
Ambassador Refit
This is a basic rework of the Ambassador class starship.
Victory Class (2.0)
The Ship is well balanced for her scale, nice manoeuvrability and good attack speed on high impulse.
Canon Nemesis Enterprise and Valdore HPs (1.0)
This is a Sovereign and Norexan Class hardpoint that I made as canon as I could to ST: Nemesis. It is a modified version of the original CG (Sovereign) and KM (Norexan) hardpoints, with several modifications to the torpedo systems.
Artgatt Sovereign - No infinite phaser (1.0)
The Artgatt Sovereign it's a prototype of a new type of ship. This Sovereign has no infinite weapons. Infact, the phaser fire, will consume energy that can not be reloaded.
Borg assimilated Connie (2.0)
Presenting the Borg assimilated (borgified for those who like the word), USS Enterprise Constitution class circa 2263. An intresting Looking ship, for all you Borg fan's out there, (in the BC universe)
Federation class TMP-era Dreadnought (1.1)
This is the Federation class dreadnought refit.
Ticonderoga Class
A simple, clean two-nacelled design reminiscent of the Akula but with the nacelles leaning forward rather than aft, she's a magnificent ship for the role.
Federation class TMP-era dreadnought
This is the Federation class dreadnought refit.
TMP mining freighter
This is the Fisher Class transport/tug, here serving as a mining freighter. The Fisher Class is a semi-canon ship.
Legacy Files PotD Pack 10
This file is a little pack which we've implemented to alleviate the pressure on the PotD queue and give all submitted PoTDs a chance to be shown.
Klingon Cargo Ship (SFC2 Port)
The Klingon Cargo Ship is a replacement for the stock version, and is converted from SFC2.
Pirate Buccaneer
This ship is a kitbash of three ships converted from SFC2. It is equipped with four cruiser-level photon torpedo launchers, three cruiser-level phaser banks, and a Romulan cloaking device.
USS Voyager (Intrepid Class)
This mod comes complete with the fusion scripts, the admiral's log pic, the buildbutton and wireframe, and specialized photons and phasers.
Normandy from Mass Effect
A mod of the SSV Normandy, the main character's ship from Mass Effect.
SFC2 Ship Pack
This is a set of converted SFC2 ships for A2. It features two new battleships for the Klingons, one new battleship for the Romulans, a replacement for the stock Romulan trading ship, and a replacement for the stock Ferengi trading ship.
Incursor Fighter v1.0
The Incursor Fighter is the little brother of the Incursor ship. It's equipped with cannon, pulse, shields and warp engines, and it's smaller than the Incursor.
Lukerobin's HiRez Earth v0.9
Here's my first released mod. It's just an Earth retexture. It's much higher rez than the one in KM so it may slow down slower systems. It should do until Cord's Earth is released.
Borg Omega Particle Containment Facility (ODFs)
Firestorm603 has given us the means to access the aforementioned vestigial Collective station. So now you can build as many of 'em as you want.
Mercenary Pack
The Mercenary Station I designed is based on a retextured asteroid model converted from Starfleet Command 1 (yes, I have the original), and a large part of the rest is just the stock models combined in interesting ways.
Pirate Corsair
The Pirate Corsair I designed is based on a retextured Romulan ship converted from Starfleet Command 1 (yes, I have the original), and the rest is custom-textured kitbash of the stock ships.
Orion Ship Pack
This Orion pack is a set of ships converted from Starfleet Command 2. This pack is intended to go with my recently released Mercenary Pack mod.
Royal's Wallpaper Pack
RoyalHatred has snapped a few shots and bundled them together into a zip file for your viewing pleasure.
Achilles Class v2.0
This is the second version of the Achilles class with the following features/changes: fixed Smoothing, added Blinkers, Improved Specular-Maps and Bump-Maps, and Armament now correct, in regards to the BC Version.
EF2 Switcher (patch/unpatch)
This small tool allows you to switch between the patched( 1.1) and un-patched (1.01) version of ST:EF2. So you can join both versions of the game each time, with just one single installation.
HaZardModding Co-Op Mod v3.4
Here is version 3.4 of the HaZardModding Co-Op Mod for Star Trek: Elite Force II. As usual new features have been added and new maps are available, even the entire 7th Mission is now waiting for you and your Team-mates.
Excalibur Class (2.0)
This is the second version of the Excalibur class.
Apollo Rouge Refit (1.0)
To help support the Rouge fleet attacks in the Gamma Quadrant against the Dominion, the Federation recommissioned an small number of their Apollo Class starships.
USS Reaver (2.0)
The USS Reaver, a ship between the TOS era and the NX eras. A prototype vessel, testing varies subsystems, weapons, and a new warp configuration.
Galaxy Class - Venture Refit (2.0)
This is the second version of the Galaxy class - Venture Refit.
Ambassador Rouge Refit (1.5)
Like with the F-18, I've upgraded the hull with a red and sliver hull. I've also upgraded the nacelles a bit, so the blue area is a bit brighter than what the old one's use to be.
USS Sentinel-B NCC 80022
Presented here today is the remarkably detailed, USS Sentinel-B.
F-18 Scout Rouge Refit (1.5)
Update to the original F-18 Scout Rouge.
BCSMC v5.6.0.2 (Patch)
This is a patch for the most recent build of the Bridge Commander Ship Menu Creator v.5.6.
Romulan Armed Freighter (ODF mod)
Completing the set for Firestorm603's .ODF modding of your stock freighters, the Romulan freighter now bears weapons.
Klingon Armed Freighter (ODF mod)
Unlike most freighters, the Klingon freighter comes armed in stock. Now it's MORE armed. And tougher. Typical Klingon hijinks. Simple .ODF mod brought to you by Firestorm603.
Armed Borg Mining Freighter (ODF mod)
Borg freighter .ODF mod giving the ship weapons and better strength.
Cardassian Armed Freighter (ODF mod)
New Cardassian stock freighter .ODF mod does what it says on the tin-- a tougher, armed Cardassian freighter. Makes it a little easier to fight it out with your freighters. Typical spoonhead trickery.
Armed Fed Freighter (ODF mod)
Simple .ODF mod from Firestorm603 offers no new model, but a sufficiently beefed-up Federation mining freighter capable of disabling enemy weapons as well as improved shields and overall strength.
Aftermath 2.0 Screenshot Pack
Aftermath 2.0 Screenshot pack. Contains screens from the Aftermath 2.0 mod. Look closely at some pic.s and you may notice some new things in the upcoming Aftermath mod.
(slow) Cliperkins Atlantis Rehardpoint Fix (1)
This file is the same as my normal atlantis rehardpoint but it is slower designed for it atlantis is AI controled. If AI controls the old fast version it will run away and the battle will just be a chase.
Starbase Rouge (1.0)
Next in the rouge line-up, their centre of operations - Starbase Rouge.
The Work Bee (1.0)
This is a Work Bee model that has been ported from Armada by acidfluxxbass.
Beacon Class (v1.0)
The Beacon Class was a ship that had been customly built to test the new drive. Using the Oberths simple but yet adaptable and customizable systems, the Beacon Class was transformed into a test ship that would lead the Federation into a new era.
Assimilated Defiant (2.1 (Fix))
This Is the fix to my previous assimilated defiant, which I missed an occurrence in the hex editing. This will replace my previous assimilated Defiant and all of the terror it has rained on the computers of the omega race on your computers.
UUTools 3287 With Vs Battle Demo
Have you been playing Ultimate Universe 1.0 and wanted to pick what enemies you were going to play against? Have you ever wanted to pick which allies would be helping insure their defeat? After over 6 months of development UUTools Vs Battle Demo is here t
Valiant Class - Defiant Refit (.ODF mod)
This is a simple .ODF modification ONLY, and doesn't include the previously uploaded Valiant Class in any way. It's simply a slightly bigger Defiant, with a cloaking device and the engine overload special weapon added.
Imperial Romulan Defiant (1.0)
After the first year of the Second Dominion War, the Romulans petitioned the Federation Council to sell them a number of their ships for good fatih in selling a number of their ships.
Ringdrive Intrepid (1.0)
After over two years spent rusting in mothballs, Starfleet Command finally gave the go-ahead for the USS Intrepid to be completed and commissioned.
Vulcan Empire EX & SX class starships
Here is the my little mod I am putting together it is the Alternative Mirror Universe, Where the Terrian Empire lost to the Vulcans and the United Vulcan Empire rules.
Griffin Class (1.0)
Romulan ships are a tricky thing to get right, but this one's got everything where it should be.
Cardassian Talim Class (.zip)
Conceived during the height of Military Cardassian Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system.
Cardassian Talim Class (.exe)
Conceived during the height of Military Cardassian Technology and development, the Talim Class design was designed to push the envelope of modern Cardassian ships at the time, with a new hull design and a new compact propulsion system.
Bonaventure shuttle launching (2.0)
USS_Bonaventure now has Shuttle_Launch_Framework applied to it.
Assimilated Defiant (2.0)
I retextured the Defiant and gave it borg weapons, and edited stats. This is a very powerful ship. You have been warned.
Terran Defiant (1.1)
Here we've got the next version of Whitish's Terran Defiant class with updated registry-textures and improved balancing.
Pulsar class (1.0)
This is the arcadia refit,The pulsar class command vessel,refitted with the latest posotronic weaponary systems to fight the second dominion war.
Assimilated Warbird (1.0)
It is a retextured warbird with multi-regenerative shielding and weapons. Lined with Borg armaments, this ship is quite powerful.
East Berlin Roofs (1.0)
This is a fairly large map set above the city skyline of a well built up industrial city. The large number of hiding places and vantage points presents an interesting challenge for any game and will no doubt be the source of enjoyment.
Sunset Isle (1.0)
Sunset Isle from Salinga is intended to be a middle eastern tropics themed location.
Valiant Class (1.0)
The Valiant is the successor of the Defiant Class. No dubt, this is the best destroyer-sized starship in the Alpha Quadrant.
Federation pre TOS Siegfried class Dreadnought (1.
pre TOS Federation Siegfried class Dreadnought, from the Starfleet Museum.
Klingon Orbital Station Retexture by Fireball
This is a retexture of the stock Klingon Orbital Mining station, it is being used as a place holder in my mod The Dawn of War (for Armada II) until I can get my full resource system in place.
Splash Screen Contest Entry 2 (tjoz) (1.0)
Here is my second entry into the 2008 Splash Screen Competition. A good battle shot, more like a war zone which is something I am good at making.
ISS Defiant Logo Retexture (1.0)
This is the logo retexture for the Experimental Terran Defiant class. This one is improved and even better then the first one.
Talon Rouge Refit (1.0)
"A 24th century hotrod"! - For an unbeknown reason the Romulans have donated three of their Talon class scouts to the Federation…the ships are fast, manoeuvrable and very agile and complement Federation fleets well.
UU1.0 Shiplist for STLManager (1)
I have compiled a list of usable ships based on what ships were Selectable in the Fleet Selections screens in our Ultimate Universe 1.0 install.
