Star Wars Battlefront II
- Level Tools
- Mod Tools
- Save Games
- Server Manager
- Source Files and Packs
- Texture Tools
This file is useless to me because of my deficiency in Hex Editing, but some of you may find this handy. Download away if this sounds like something you need.
Ever wanted to give a Wampa a lightsaber but didn't know how to? Here it is for you.
This pack is a collection of models.
This is a guide to teach you the basics and not-so-basics of modifying ODF files for the game Star Wars Battlefront II.
Star Wars Battlefront II PS2 Server Manager v1.1. This is the latest and last version of the server manager for the PS2. It fixes the limited score for assault, you can set it higher than 15 now.
This is a server manager for Star Wars Battlefront 2. There are no bugs or glitches that I know of in it!
Here are all of the Battlefront II Campaign Saved games.
This is a collection of custom models by: Caleb1117.
70% completed save file by RN. The story mode is 70% completed
I am Zoltan Karpati the Creator of 3D Object Converter for Windows. It is a polygon based 3d object file format converter program and it is supports 440 file formats!
This pack from WideBoy is a nice set of models for modders to use in their maps.
Enjoy! - Nedarb7
You can edit modded maps that you have made with VisualMudge for Star Wars Battlefront II.
Emphasis added by me. "Not much to say" indeed, as it is very "what-you-see-is-what-you-get."
This is an updated version to kinetosimpetus's DC-17 pistol.
I made these models to look like the pistol used by some of the Clones in the new animated Clone Wars. I made two msh's so theoretically they could be used as dual pistols like Captain Rex or Jango Fett.
This pack contains six skins from 666rulerofclone's upcoming mod, which presumably features the armor of the "14th" legion.
This skinpack by "The_Jedi_Master" is a simple skinpack with a number of recolors for assorted vehicles and units.
This skinpack by Vegati is a really simple skinpack.
These are the skins that I made for my map, Geonosis: Hold the Line, and are being used in a conversion that I am creating.
Here are some nice looking props by YouJediJunkie. There are four of them.
This is a tutorial on how to make a good SWBF2 map. This won't be that useful to pro modders but if your a first time modder than this might help you make a decent first map. This tutorial is in txt format.
This is a small pack of only two clone msh's, the EP3 Clone Trooper and the EP3 Engineer with a Kama hex edited on to each.
These are a few caped trooper models created using repsharpshooters very useful tutorial on gametoast. These things most of us could do but it was meant to help the people who couldn't.
This skinpack is a very basic set of skins by 666rulerofclones.
This is just a simple skinpack I did. A couple skins, no big deal.
Here's a simple assets pack by Skammer_216. Contained within are the assets to a side (although the side is only a couple units).
This is the SFOR Republic Carbine from Star Wars Galaxies. The program used to make this was XSI 6 Mod Tools.
This particular asset, from 666rulerofclones, includes files to use EMP grenades in your map or mod.
Today Skammer_216 brings you an update to his previously released Weapons Pack. He has added fifteen new weapons, including the Crossbow, the Blaze Cannon and the Globe Gun.
New Weapons Pack by Skammer_216 contains 15 different custom weapons and some effects. This is only useful to modders to use in their custom sides.
These are the source files for the ARC Captain model. it contains the necessary .msh and .odf files to implement an ARC Captain into Battlefront 2.
Here are some weapon .odf setups by 666rulerofclones. For the most part, the grenades are pretty much just .fx swaps, and the "atom bomb" is just an overpowered shell.
Here is an updated version of the Star Wars Battlefront II server manager for the PlayStation 2.
This file by Warlord28 appears to be the model and textures necessary to implement a T21 rifle into SWBF 2.
There are some skins here, and they are bloody, as the title would suggest.
This is a simple skinpack, containing a few reskins of the clone and jet trooper, plus a few episode 2 clone skins.
The models here come from a failed Tatooine map (mainly inspired by Anchorhead in KotoR) I tried to make.
It's a document with about 3 steps telling you how to install modmaps.
These are some skins for Darth Maul, a Jawa, and a Tusken Raider. They're basically randomly-painted skins and feel very out-of-place.
Here's another new skin pack for any modders out there looking to spruce up the Republic sides for their map.
I have included eight different props. I modelled everything in XSI, hand-painted all the textures in the GIMP and the awesomely kind guy DarthD.U.C.K. exported them to the .MSH format.
Same as before this will help you add Custom cp's to your maps.
In this tutorial it explains how to add objects into your custom maps telling you step by step what to do and how to make them work.
his is a tutorial to help you add turrets to your custom maps.
Here's another model pack by Caleb1117 for you modders and mappers out there. This one focuses more on weapons, as well as a couple of characters.
A model of the Aperture Science; Weighted Companion Cube.
Here's a new skinpack for you modders out there.
Added score freezers for Assault and Capture The Flag modes. Also tried adding a freeze credits function for GC mode, as per a request, but that didn't work out so I sorta had to take it back out.
This is a BF2 utility that'll allow the user to "freeze" the reinforcement counts in Conquest mode, so that you don't have your games ended by attrition, or for whatever other reason you might choose.
A simple hotkey-driven trainer for Star Wars Battlefront 2, initially designed to freeze the scores for both teams on Conquest mode, but now expanded to have some more toys.
This is the set of skins I made for the Republic which have absolutely nothing to do with each other.
This modification change the boundary mode in the ZE.
This is an update to Pinguin's clone assassin. He's corrected some issues with making the assassin more realistic as well as added in another .odf to make it easier for beginner modders.
This is SilverBlade's Skin Pack. it has 6 skins. You Need to change them from a .bmp to a .tga for them to work ingame.
What the Mission-Scripter here does is help take some of the guesswork out of this. This could be especially helpful if you're new to coding campaign scripts, and don't want to worry about making simple typos that ruin your .lua.
A tutorial on how to use and navigate SWBF Files. It has everything on the Home Page to download a file.
This is another one of caleb's model packs, including several of his Dantooine objects.
This is the clone assassin model from Pinguin's Space Angruya.
This is The &th Sky Corps Skin Pack By Challenger from his up coming Hoth Map.
This utility by Thunder allows you to switch between playing version 1.0 of Star Wars Battlefront II and the patch, version 1.1.
This pack includes 8 heroes from my Dathomir and Naboo map and 3 heroes just for this pack.
This is Syth's Bounty Hunter Mod Assets. They Include A Bossk, Zam Wessel, Durge, and IG-88 Models Plus a New Boba & Jango Fett Units. All with new and improved weapons.
This is a Tutorial (HTML) on hex editing by Fiminopter. It also has all the spawn names for all default units.
Another model pack from Caleb1117. This one includes some crystal formations. Or rather, one crystal formation that comes in a couple different colors.
This is a nice model of a Droid Dispenser From RC (Republic Commando) By Darth_Z13.
A guide that tells you how to add objects and animations.
A beta tutorial book with two new chapters, odf editing and name changing.
This was written by Kurgan. This was a web page which was converted by me to a pdf file.
Raw Data for Star Wars Battlefront 2 mod tools, a brand new side.
This enables you to use the Fake Console and Free camera mode in both single player and multiplayer maps. This allows you to boot any player not showing up in the in game player list.
Here's a list of many vehicles, weapons and objects that have been improperly named on Battlefront 2.
This is the Wookiee Catamaran source files it has an odf, req and msh files in it. It is only for modders to use.
Here's a doodad that'll let you pick your version to play for BF II- 1.0 or 1.1, windowed or fullscreen, from eatmylightsaber.
This file is a .zip file of everything I use for the UT-AT. The UT-AT model was created and skinned by DooFi.
Here's an... interesting pack of skins from "samtheretardjedi".
This is a set of tutorials for modding SWBF II. They are written in French.
These are source files for the DH-17 Blaster Pistol and only those who know how to create custom sides with the Modtools should use it.
The N-1 Starfighter was developed by the Theed Palace Space Vessel Engineering Corps, for the Naboo Security Forces.
This is the mandalorian fighter used by the Black Sun in Shadows of the Empire EU. It has 2 twin laser cannons, 2 proton torpedo launchers, shileds and is highly maneuverable.
This is Dragon93's second skinpack. It includes several different sets of skins for you to use.
This skinning guide contains a PNG image showing the parts of the clone trooper skinmap and what each part is.
Dragon93 AKA CommanderCody93 brings us a new skinpack, full of snow clones, lava clones, and everything from grapple droids to new clones legions.
Tells you how to change somethings in game name for your mod map by localizing.
This file is a .zip file of everything that was used for the Clone Commando.
This is a bunch of saved files for every single campaign mission in the game, so whenever you want to play a campagin file, you can just load these from the menu, instead of starting the campaign all over again.
This is a pack of six skins for clones. It includes the paratrooper from his recent release Geonosi: Childs play among others.
Here is a skinpack that has an assortment of many skins for SWBF and SWBFII. It's got things like plasma trooper, faded capes, capes, troopers, ships, commando's, pilots, hero's, magna guards,and so on.
New skin pack to use in your maps.
In addition to Fordo's skin pack, this pack features some more skins.
The Map Manager is a program which will help everyone keep their custom maps up to date. It will connect to a central server to download a list of maps.
This is his second skin pack. Here are all his skins for Battlefront II. There are old and new ones.
Hex character guide v.2 is updated with several more characters and another hex-editing guide.
This is for modders putting custom sides in their maps. It's a new unit, and the localisation keys are included.
If you can't figure out the mod tools and want to cling desperately onto your ultimately inferior hex editing, this will give you a list of units and whatnot to make replacing/switching them around easier and faster.
This is a tutorial to Import User-maps or Official-maps from BF1 to BF2.
LucasArts has released a beta version of the Pandemic Studios' Star Wars Battlefront II mod tools kit, allowing the community to create their own single/multiplayer content.
Commander Fordo skins for Star Wars Battlefront II.