Star Wars Empire at War
V1.1 of the Map Fixes a few bugs, that were present in V1. V1 is not required for this to work.
This is the first installment of a project I am calling The Missing Maps. I intend to make a land skirmish map for each of the planets that don't have an official one.
Islands of Naboo is a map not too big. On the map you can find a few tropical looking islands, An abandonned Empire Base, and a Naboo-Style Village.
This is my temperate map from the new generation file.
It's a significant battle between the FOUR factions( only two playable ofcourse..)
This pack contains 3 maps.
This is NOT a map for skirmish games. It is intended to be used by mod teams to implement ground battles on the planet Mygeeto in GC Campaigns, but it can easily converted to skirmish games. Feel free to do so.
Mustafar, recreated in all its lava-spittin glory. I know there are a few bugs, but I need to pin them down in a public release.
This is a new and first map by Operationflashpojntcrazy- who is star wars crazy too, a grate map, and is quite cool, theres moons, planet, Deathstars and you playing this hopfully.
Basically a map that doesnt take a long time to make...2 hours. Add objects, change it, paint it do what you want to it because it doesnt look right to me.
My REDONE Coruscant map: it's a urban map, that included a few thing, like a shipyard( not big buth some platforms and two pirate interceptors) urban streets, buildings, Jedi Tempel etc..
The Nebulas of Death map is a multiplayer space battle at Kamino with 3 Rebel space stations, 3 Empire space stations, and 22 Pirate space stations.
A Space Map set around Mon Calamari for 3 teams with a Max of 9 Players.
This is a New Map for Naboo.
This map is based on the planet Mygeeto, featured in the Star Wars prequels as well as the game Battlefront 2. It now includes additional obstacles and features not included in the first version.
Hey this is my latest map that takes place on Naboo this time. In the map the empire has recently disscovered vast amounts of resources that could aid them hidden inside the mountians of naboo.
This map is played on Kashyyyk, and is a 4 player map. The Empire is the main owner of this map, so Empire starts on the High Ground and the Rebels, start on the beach.
Modified from the FoC version. The bases and structures are arranged in the formation of fortresses. The majority of land area is within large walls. There is plenty of room outside the walls for combat.
It's a beach map, half of the map is covered with sea, the rest is filled with battlefield!
It has 6 mines and 2 building outposts. There are 6 capturable reenforcement points, 2 of them in each base. R2Q2 was inspired by the 501st. journal during the creation of this map.
It's a urban map (on coruscant) that included a few thing, like a shipyard( not big buth some platforms and two pirate interceptors) urban streets, buildings, Jedi Tempel etc..
A map of a tropical region on the Temperate planet of Naboo. After the Imperial invasion at the start of the Galactic Civil War.
The map supports up to 6 players, contains 3 bases, and 1 outpost pad. factions are divided by large rock formations, connected by a chokepoints around the map edges, and a central are that connects them all.
This second version of the Mustafar Skull map. It has been re-edited.
It's Mustafar with three bases one top middle two bottom corners with islands in the middle. Infantry only for the island paradises.
This is a Map for EAW Called Impossible Pass. 2 Bases in either opposite corners with a vast Nebula between them... No way through... Or so they thought....
This is a very original space map above Mustafar. It has 3 teams for a 3 way battle, and is very well orginized. Each team base has 2 Mining facilities, and the teams are well separated.
A conversion map from Galactic Conquest to skirmish mode. This map has some of the most intense battles I have ever played.
Mt. Chaolt is a large volcano located on the distant pirate world of Lok. The Empire has positioned themselves on top of the volcano while the rebels have setup their base at ground level.
Fixed passability information so that units can not walk through lava. Mining stations now work correctly. Support for 4v4 works now - was set to 2 player only previously.
Those of you who have played the story mode through may remember Moff Falast, the Imperial traitor who Darth Vader tracks down. This map assumes that he had a ground base on the planet over which he was captured.
Are you tired of fighting only 1 adversary? Do you want more units in your space battles, and an enemy that is a bit more difficult? Well here is what you have been waiting for!
It's an urban map located on some smogy planet, and it's under control by the Pirates......the Imperials have set up a base and so have the Rebels, and they have brought some ships with them!
This is my dantooine map for EAW:FOC it's a temperate map with four islands, on two of these islands are the rebel and imperial bases located!
It's an temperate map, with four islands at two of those are the rebel and imperial bases located. the islands are located in an ara filled with sea and are connected with each other.
This is an Arctic Map from Lord Grievous.