Star Wars Empire at War
Originally released for C&C Generals and Battle for Middle Earth, FinalBIG now supports Empire at War's MEG file format.
Contained is the EAW/FoC Mod Launcher Program by the Team over at SMG. It automatically detects all Mods you have installed in Modpaths.
Made by RenEvo Software & Designs, this is a file extractor utility for Empire at War. With this small program you can browse and extract data files from the .meg files used by Empire at War.
These are the Empire at War XML files. They are the Basis blocks for Any Mod.
This map editor offeres the ability to edit all ground- and space-based maps and create new ones, along with a 3D Studio Max plug-in for designing and importing new unit models.
This is the Installer for the Star Wars: Empire at War™ Map Editor. I uploaded this file for all who want to be a Mapper and maybe later a Level designer like me.
This is an XML editor for Empire at War and Forces of Corruption.
This is the original Star Wars: Empire at War™ Map Editor Walkthrough document done by Peroglyph. I uploaded this for all persons who have questions about the Map Editor.
This file is a pack of reskinned game props so that they may be used in an arctic setting.
EAW Map Preview Generator allows you to create previews of your custom made maps by taking a screenshot of them in the editor. They will then appear on the loading screen of your map.
Well here it is, The advanced space mapping tutorial. If you have not already done so check out the basic tutorial. This tutorial does not go into any depth about basic functions.
This is the most basic tutorial that can produce a complete space map, that I know of.
As requested by the community, the Autodesk 3ds MAX 7 & 8 Plug-in has been released as an unsupported update.
Just as the name says...a mod manager for EAW mods. Comes with an installer. Includes a help section explaining how to use the mod manager.