Star Wars Empire at War Forces of Corruption
New additions, changes and fixes in 5.0.
Star Wars Empire at war - No Unit Limit is exactly what the title suggests. The mod removes all population amounts on both ground and space units allowing for unlimited army sizes, which itself allows for whole new stratergies and styles of gameplay.
This mod removes the space population limits in all game modes, and works for Vanilla EAW and FoC.
This Mod Increases the Unit Population cap in Skirmish to 46 and In Space to 140.
This mod makes all units virtually invincible, cost 1 credit, and take 1 second to build. Rebel, Consortium, and Empire included.
The next mod in the Ultimate Empire at war Series, V4 is for FoC.
This Mod changes all Units and Research to cost 1 Credit, and take 1 Second to build. It also makes everything have 0 population Value.
This mod brings the scale (and look) of the space ships and space projectiles closer to the source material. 1.5 rescales almost all space units and space GC maps as well as fixing some rescale errors and bugs.
This mod replaces the Equal Footing map with a new version where each faction only starts with 1 planet.
Basically what this mod does is add a fleet that accompanies Tyber Zann, Captain Piet, and Admiral Ackbar.
This mod adds a variety of different SSD's to the Rebels and Empire, and is for FoC.
This is the Mod that adds heros for all factions, and is for FoC. It adds multiple heros for not just the Empire, but for the Rebels and Zann Consortium as well.
This is the Second Version of Avenger's "ISD Vs Venator" mod.
This mini-mod/map pack will add the 8 Galactic Conquest maps from the original Empire at War into the Forces of Corruption Expansion, bringing back the good old days of EAW.
I thought that removing the icons from the right side would fix the double with bug. It didnt. Now I had it made by some one and it is the right with, meaning it MUST WORK.
Patch 01 for Impera: Galactic Warfare Space Beta V1.0 this fixes a few problems.
This is a consolidation of several EAW mods to make one Sci-Fi at war mod. Each show has a small selection of ships designed to make a balanced and fair battle between Stargate, Star Wars, Star Trek, and Battlestar Galactica.
This is an addon mod that adds various units and other features to the vanilla Forces of Corruption game. This mod adds a brand new faction to the game, the Corporates, which ahs a wide range of units from multiple Star Wars eras.
Filo's Laser Beams Graphic Mini-mod is an am amazing graphical enhancement mod created by Filo.
The Path Of War V.1 is a delightful mod created by FerralOne. In-fact this is FerralOne's first mod after FerralOne started modding about a week ago.
This mod is intended to add another AI into the game, for which faction you add this to is your choice.
Pretty much a continuation of Bly's realistic space mod.
Jeff's Projectile and Particle Pack is a graphical edit mod for Forces of Corruption by The_Farseer. If you enjoyed using The_Farseer's texture pack, you're in for a treat.
This mod changes most of the Imperial ships with hangars to use the deploy squadron ability instead while giving the Death Star and Death Star II an escort force.
Power of the Empire is a mod for Forces of Corruption (not standard Empire at War) by Wargtv.
Phoenix Rising v1.1 is the next release in the highly anticipated mod for Forces of Corruption. It completely reworks parts of the game, adds new units, and rebalances the gameplay in order to create a more canonical game.
Halo Spartan Addon is a mod for Forces of Corruption (not standard Empire at War) by 1upD.
This is the latest version of the 'Return of the Clones' modification. It transforms the Rebellion into the Republic, and makes a lot of changes to the Zann Consortium by giving them old Separatist weapons.
The Advanced Underworld Structures mod alters all Zann Consortium building by increasing their garrison force, adding a healing aura around the structure as well as a few other changes.
The Advanced Squadrons Mod is a simple XML mod for Forces of Corruption that aims to improve the gameplay with regards to fighter squadrons. Now, the fighter squadrons hold twelve fighters per squadron.
This is Version 2 of the MAC gun mod. The MAC gun is the main weapon on all UNSC ships in the Halo games, this mod adds the gun to different ships in the game.
Here is the Foc version of my No more ground cap mod. It works the same way as the other version. Enjoy, and the space version will be coming soon!
Here are 2 maps made by Yoden through the use of xml modding.
Super Ground Units is similar in most respects to the Super Ships mod. Nearly all ground units have a blistering rate of fire.
Metroid Prime Conquest is a mod for Star Wars: Empire at War: Forces of Corruption that replaces the Zann Consortium with the Space Pirates from the Metroid Franchise.
Fighter Scale is a little mod that simply changes the scale of the FOC fighter, it scales it down. This mod will not function in skirmish unfortunately.
All Terrain Darktroopers Phase II is a mini-mod that turns the Darktroopers into five variations.
This minimod makes the Darktroopers from in empire in 4 variations. Desert camo for planets like Tatooine and Korriban.
This is version 2.0 of my Mega Cheat Mod series.
This is an addon mod that adds a Samus hero unit to all factions in land skirmish and the rebellion in GC.
This mod seems to basically give several ships (Acclamators, Nebulon Bs, and Mon Cals) the Hypervelocity gun. Now apparently we can drive ships around with mounted superweapons.
It's a fairly simple mod, which adds six new missile types to the game. These missiles have some very cool effects you may recognise. The readme will explain it all in detail.
This mod basicly takes Rogue_Cruiser's Acclamator II mod and changes it to what the Acclamator II-Class should be like.
This is a mod which makes the skydomes huge, so you can make your maps as large as you want without the skydome ruining it.
This is the same as the last except it has an ion cannon but no missile launcher.
Rafmod final, little mods with a lot of tweaks : bodies stay, new conquest campain, new galaxy, Alderande is back, no sabotage and corruption, allied AI option, more units, massive battles ...
This mod adds the Acclamator Assault Ship II into the game, it was basically an improved version of the Acclamator I, instead of being a transport mainly, like the Acclamator I, it was converted into a fully-fledged battleship.
This mod brings the scale (and look) of the space ships and space projectiles closer to the source material. 1.0 rescales almost all space units.
This is a Patch for ANEB that fixes some issues certain members in the community have been having with the Icons.
This mod is intended to fix the issues still in the game after the V1.1 patch. Such as broken AI features, bad or improper sound code, poorly scaled units and/or death clones/brake-offs and more.
This is only a patch and nothing else. It fixes the range of fire for the Eclipse hardpoints.
Well it fixes 2 issuse that I forgot to put in the demo.
This is a Mini-Mod for FOC. It alters some Stuff.
This is basically an update for z3r0x's FOC addon mod. It makes the TIE Avengers shoot a volley of missiles against enemy fighters.
This is far from done but i thought i would show everybody the basic idea of the mod.
This is a mod that reenables the good old heroclash between Obi-wan and Darth Vader for FoC. It plays out just like the old one did without alterations.
Just a VERY basic mod that I developed when FoC came out that replaces the Empire's hypervelocity gun with a planetary superlaser.
Transportsmod is a mod designed to upgrade the biggest sitting ducks in the game- the ground transport units.
Basically this switches the colour of some lasers in the game, so that the red lasers are green and the green lasers are red.
This is a small taster mod for The THRAWN'S REVENGE Mod. It adds a few new units and heros to the game.
This is a demo for a upcoming FOC mod. This demo version adds 3 ships for each faction.
This changes some infantry so that they are larger then usual.
This mod changes a range of thing in FoC, so that it is more realistic. This can range from rescaling units to adding entirely new units to balance the game.
This Mod Introduces Massive Fleets accompanying Home One and Accuser.
The 2.1 patched version of the Return of the Clones Mod. 2.1 fixes Various errors as well as adding a few new units.
V2 of the Rebellion to Republic conversion mod, This version has been made for FoC.
A new mod that adds multiple new items to all factions, as well as changing a few old units.
This Forces of Corruption mod will change the scale of a number of units to more accurately represent that seen in the Star Wars movies. However it does not add any new units.
This mod improves the Empire's units on land and in space, and also adds new heroes and/or units to the Rebels and Consortium.
New Planets Added to Heart of the Maw GC map: Mygeeto and Polis Massa. Most units improved in terms of speed,weapons,cost and,armor/shields ( Juggernaut,Executor,etc ). Some unit removals for balancing reasons ( see new tech tree ).
It changes a variety of attributes for the already in game units, it doesnt add any new units or planets, but rarther changes the way that the current ones perform. The purpose of this mod is to balance gameplay.
This Mod fixes a few bugs found in version 2.0. You do not require 2.0 to use this mod as all previous data is included.
The 2.1 update for The Hull Breach Mod.The patch changes a few balances issues, and adds the Dreadnaught Cruiser for the Rebels and Empire. The 2.0 version is required as this is only a patch, not a full version.
This is a preview for the upcoming mod, Alliance and Empire, for FoC. This demo adds 3 units to the Empire and the Rebels.
A small mod for Forces of Corruption that will make numerous changes to Rogue Squadron.
This Mod replaces the initial Battle that the Main Page Shows.
This Mod adds all build options to the MDUs.
This modifcation for Forces of Corruption adds a few new units and changes existing ones including adding a cool Turrent system on the ISDs and Venators.
Here is the First Release by the Phoenix Rising Mod Team which comprises pretty much solely of Chandler AKA Phoenix Rising.
This is an updated version of the mod.
Eclipse Super Star Destroyer; buildable once on tech level 5 on Byss only (space station level 5 required). Super Star Destroyer (Executor-class); tech level 4, space station level 5, Buildable on Mon Calamari, Kuat, Sullust, Fondor and Hypori.
This includes New Skins, New Model ALO files, New Projectile, New Sounds, and New Icon and text Descriptions.
This a little sample of the CWE Mod.
This mod improves ground battles and balances the Empire and Rebels with the Consortium.
Here comes a new 55 planet map with pirates, venators, Kyle and Mara!
This is just a Mini Mod, which makes the AI more aggressive and in anyway stronger.
This mod for FoC makes the Venator-Class Destroyer and the V-Wing squadron avaible for the Empire. It also makes the Acclamator-Assault Ship spawn V-Wing's instaed of TIE's.
This mod from SithDagger sets the space tactical battle/ space skirmish unit cap to 1,000 for all teams, it also makes the cloak toggleable on all cloaking ships.
After the Consortium conquered Dathomir and KILLED the imperial Governor, The Empire wanted to Revenge and to recapture Dathomir.
This mod improves one of the Imperials' units and also adds a new buildable Empire unit.
This Mod Removed a number of Units from the Skirmish tech tree and makes some General Unit/Structure Changes.