Strategic Command WW2 Assault on Democracy
Changelog v1.01 GAME ENGINE CHANGES - fixed a controlled movement error that would cause a CTD when scrolling the map beyond the range of the highlighted unit movement area (Strategiclayabout) - fixed an AI amphibious movement error that would cause a CTD (Robert Hatcher) - fixed a TCP/IP game play error that would cause a CTD (Catacol Highlander) - fixed a scorched earth calculation error (llhnickerson) - fixed a WAR ENTRY script error that was not properly checking for conditional alignments (Eisenhammer) - fixed a FoW unit movement error for when Major nations are on the map but currently fully 'Neutral' politically - new unit placements can now only be placed at resources connected by rail to either a Capital or Industrial Center - research breakthrough threshold adjusted from 30% to 45% (Bill R.) - HQs in Auto-Assist mode will no longer have attachments re-assigned to front line units unless they are out of range of the 'parent' HQ - adjusted AI Fighter/Medium Bomber attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units - adjusted AI Fighter/Medium Bomber/Carrier attacks against ground targets so that the AI will skip attacks with potentially higher losses for these units (steel32) EDITOR CHANGES - fixed a Light Carrier display error in the Combat Target dialog that showed 'operational range' instead of 'intercepts' (mcaryf1) - fixed a DECISION EVENT error that had the Editor incorrectly looking for a FREINDLY_POSITION - fixed a resource AA upgrade error that would cause a crash to the desktop (mcaryf1) CAMPAIGN CHANGES 1939 World At War - fixed the name of the German VXI Corps as it is not a proper Roman Numeral (llhnickerson) - fixed several SURRENDER #1 events related to DE 602 and French Polynesia and the French West Indies (steel32) - fixed the Indian National Army UNIT event for Japan after the fall of Singapore (numdydar) - fixed an Italian surrender in East Africa popup error (Robert Hatcher) - fixed a SURRENDER_1 event that missed some Moroccan tiles for the Vichy France events (Monsterclaude) - fixed a neutral island that is now set to Japan that could be found between Tinian and Guam (Monsterclaude) - fixed several AI FLEET scripts so that US naval units should no longer travel near Japan until later in the war (numdydar) - fixed a weather zone error for Paris (Strategiclayabout) - fixed several Chinese Army names that ended in 'th' that should have ended in 'st' or 'nd' or 'rd' (Robert Hatcher) - fixed the northern border between Norway and the USSR so that they now meet (Robert Hatcher) - fixed the German road heading south to Italy that previously passed through Switzerland(Strategicallyabout) - added east/west loops in Mexico (Robert Hatcher) - added a rail line from Chungking to Chengdu (Duke of York) - added a 3 strength BB for Italy in February 1940 to arrive via the P/Q (Abukede, Bill R.) - added a road and rail from Germany to Zagreb (numdydar) - added 2 new DECISION events to handle the UNIT coastal garrisons for either a German or Allied invasion of Norway (crispy131313) - added Kursk to the map as a town and adjusted the terrain around Kursk and Kharkov to be mostly hills and less forest (Monsterclaude) - added several hills northwest of Rzhev - added several marsh tiles near Velikiye Luki and southeast of Novograd - changed a Japanese Army that was set to arrive on the P/Q on December 1, 1939 to October 1, 1940 - changed a Japanese Army that was set to arrive on the P/Q on March 3, 1940 to December 1, 1940 - Wainright HQ now a US unit as opposed to Japanese unit (numdydar) - Malta SUPPLY event adjusted to take into account the status of Egypt as well as to remove Alexandria and Cairo from the event (mcarfy1) - port at Anchorage now accessible/attackable by both the Axis and Allied navies (Monsterclaude) - Vichy France territory amended so that it will be possible for the Axis to reach Spain without having to invade Vichy France (abukede; Catacol Highlander). - Japanese SNLF at Naha now set to arrive via P/Q January 1941 - POPUP for June 1940 added to remind the Japanese player that war with the Allies will be inevitable and to properly prepare for it (abukede) - minimum supply and minimum connection supply set to 3 for land operational movement so as to not limit these options in the USSR, this will also help with German supply in the USSR as well (Catacol Highlander) - UK and US Amphibious Warfare action point increments increased to 2 tiles for each new Level of Amphibious Warfare research - all naval Loop scripts now have a minimum of 2 finish positions (Catacol Highlander). - it is now possible to access Anchorage by sea (MonsterClaude). - supply scripts relating to Italian supply in Abyssinia amended to correctly reflect that they are tied in to ownership of Cairo, rather than Alexandria. - duplicated Soviet Winter event removed from the Murmansk area. - river Thames added in the UK, and the river Po in Italy (Eisenhammer). - the river Nile's route has been amended slightly near Cairo (Eisenhammer). - Chinese AI PURCHASE scripts amended to better reflect likely/historical Chinese purchases but still with the possibility, lowered percentage, that non-historical purchases might still be made (numdydar) - UK DIPLOMACY scripts adjusted so that the UK will no longer invest in Diplomacy during an enemy invasion of its home island (numdydar) - UK PURCHASE scripts adjusted so that the UK is more likely to purchase a few defensive Corps and Armies to counter a possible amphibious invasion early in the game (numdydar) - UK now set to a maximum of Level-3 Anti-Tank to be consistent with all other majors (SeaMonkey) - Baku removed from the Soviet Industrial Centers list - Chinese IM increased to 60% from 55% - Italian NM now set to 30000 from 20000 (steel32) - UK Commonwealth units from Egypt will now continue to fight once Egypt surrenders (jjdenver) - Norwegian territorial coastal waters now adjusted so that having Allied naval units just outside of the convoy lanes will no longer affect Norwegian mobilization towards the Axis (ludi1867) Flatiron 1943 - Added blockade loops for Axis (Honch) - Corrected port bombings event - Adjusted Allied naval A.I.