Supreme Commander Forged Alliance
SHOWING RESULTS FOR: "" in "Supreme Commander Forged Alliance"
SC: Forged Alliance v1.5.3596 to v1.5.3599 Patch
A new patch has been released updating for Supreme Commander: Forged Alliance to v1.5.3599. This patch includes memory allocator bug fixes, seraphim ACU overcharge reload time fix and misc air unit changes (all factions).
SC: Forged Alliance v1.5.3598 Patch
This patch fixes a few bugs and balances a bunch of units.
Blackops: Unleashed Unit pack (2.1)
Here is a nice update for blackops (or hawks mod) it adds some new units fix's some bugs, extra balance.
SC: Forged Alliance v1.5.3598 to v1.5.3599 Patch
A new patch has been released updating for Supreme Commander: Forged Alliance to v1.5.3599. This patch includes memory allocator bug fixes, seraphim ACU overcharge reload time fix and misc air unit changes (all factions).
Supreme Commander Forged Alliance Mod - Total Mayhem v1.15
This version includes new units, new projectiles, new effects, new sounds, and A LOT of bug fixes.
By Burnie222
Forged Alliance Movie 1 of 4
Supreme Commander Forged Alliance Movie Chapter 1 of 4.
Experimental Wars (1.90-2)
Experimental Wars 1.90-2 Corrections
Hawksmod FA, v2 (2)
I bring you Hawksmod for the Supreme Commander Forged Alliance expansion pack. for all those who have played the mod for Vanilla SC, be prepared to see some old units with new stuff, and some totally new units as well.
No Campaign Restrictions FA
This makes it so you can use all of the mods on this site (and everywhere else) in the campaign.
BLUE's Naval Unit Pack (4.0)
Well here is an update for a nice unit pack, it is now more then a naval unit pack with land units and air units to new buildings.
Commanders Revenge (0.42)
This includes the UEF,Cybran,Aeon and Serahim Commander. It makes the Commanders very Strong and give them some new Upgrades.
Temple Mental
4v4 8 player map, linked temples, based on a mayan design. Sorround four inner temples and a central mass rich area, plays best 4 on the ourside 4 in the centre. Also works well as a four player map.
Asteroids (a space map)
This is a very unique map the effect the author wanted to make was of being in space.
Experimentals Wars (1.89beta)
This is a fun update to the mod Experimentals Wars.
IMBA MOD (Alpha version)
It adds a lot units that were made by resizing the original models without removing any of the original units.
Sorian AI (1.6.3)
This makes the AI better, smarter and faster.
FA Siege Shields Update
This is a Quick and Dirty Update for the Siege Shields Modification created by Dahak.
T3 Mobile AA (3.2)
This mod allows you to build T3 mobile AA.
Experimental Mobile Weapons Platform (1.0)
The Big Boy is a version of the Fat boy with a bit more firepower but without the ability to produce units or to refuel air units.
T3Engineeringstations (2)
This mod contains Tech Level 3 Engineering Stations directly buildable for all Factions.
TotalVeterancy (1.17)
This mod changes the veterancy system to make veterans usefull. Additional it fixes some stacking issues between upgrades and buffs.
Agemennon T3 defence turret (1.0)
This adds a T3 Defence Turret for cybran to the game.
Lost Island 2 (v.9999)
Map 1024x1024, for 4 players, for a epic battle on Air, Sea, and Earth. This map was make by Daxterfuss and Komikaz for the model.
Phantom Map Pack v1
Supreme Commander: Forged Alliance Phantom Map Pack for the Phantom-N mod with Phantom friendly maps!
Experimentals Wars 1.6 (1.6)
Some new changes to the mod mostly fixing previous bugs in the previous version, so if you liked the previous Experimentals mod then you must download this one as it fixes all the bugs and problems found.
Hillage
Hillage is probobly the smallest 8 player 5k map you would see, but, one of the most fun. The aim here is to create a small, yet very combat heavy 5x5 map.
Aperture Laboratories (v0001)
This map introduces a new element to Supreme Commander FA: Portals!
Faction Diversity Mod (5.0)
Sea King: Cybran tech 3 anti-ship gunship. Equipped with sonar and fires torpedoes at naval units. Aeon T3 Depth Charge Artillery. Slow and fragile, but fires depth charges at far away anval targets. Lethal against subs at a distance.
4th Dimension v1.91 (FA)
The "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects.
ShipWreck mod for FA
The ShipWreck mod originally made by ToxicFrog for Supreme Commander, now converted but FunkOff to be compatible with Forged Alliance.
Water World (01)
This mod allows most building to be place on or under water.
FA Airstaging Firebase Update
This is a Quick and Dirty Update for only the Airstaging Firebases created by Resin_Smoker. All I did was add 4 lines of script to make it compatable with FA.
Devil's Landings
Map is far from complete, I'm trying to get the hang of L3DT but so far I've just been frustrated with it. The mountains are not as I envision the final project to look like.
Owning Experimental Units (3.1)
What this dose is make units and fast! It is capable of building air and land units (working navy) and builds 5x the speed of a normal T3 factory as well as building air and land units.
Nuke collide (2.0)
This fixes the issue with the last version.
Experimentals Wars (1)
This mod will contain one experimental spaceships by tech for each race and some others units.
Flooded Theta Passage
It's the Theta Passage, but with the main plane in the middle all full of the sea. All that remains is the four corner bits, and only a narrow passage connecting them.
Phantom-N (1.0)
The idea behind the Phantom-N mod is to start the game with all players allied and after 8 minutes assign some of the players as Phantoms.
Lost Island II (v.0003)
Map 4 players, 1024x1024, for big battle in air, sea and earth. This map was made by Komikaz(Darkhan) for the GFX, and Daxterfuss for the making.
Totalveterancy (1.1)
This mod changes the veterancy system to make veterans usefull. Additional it fixes some stacking issues between upgrades and buffs.
mozza mods (1.0)
Just a few little changes I made to the uef for fun, it is unbalanced at the moment as now I will start changing the other teams to suit aswell while still adding to the uef.
Totalveterancy (1.12)
This mod changes the veterancy system to make veterans usefull. Additional it fixes some stacking issues between upgrades and buffs.
Nuke Mod SCFA v1.1
My updated nuke mod that takes care of some balance issues.
Commanders Revenges Extreme Edition (0.32)
This is an Extended Version of Commanders Revenges. Its based on asdrubaelvect Version.
BLUE's Naval Unit Pack! (1.5)
Here is a new unit mod of every one.
Custom Faction Support mod (2.0)
Makes it easier for modders to add their own faction and keep compatibility with other faction mods. Adds functionality that makes new factions available based on the status of specific mods in the mod manager.
4th Dimension (1.9 (FA)
While its called 1.9, this is indeed the first version for FA that comes to you. It is an evolution of the SC version 1.81 and has a lot of new stuff included.
Fixed unit restrictions (2.0)
This fixes the unit restrictions (WOW thats like the name) and makes them how they should have been when the game was released.
Nuke Mod SCFA
My Nuke mod for Supreme Commander Forged Alliance that increases the blast radius of all nukes Except the seraphim one (see full description) Check out my video on youtube http://www.youtube.com/watch?v=mPNbSlPkYsM
Lordmaniac'sFAMod (1.0)
This is my FA mod that makes the commanders build everything in 1 second. I did not add any high health like in my other mods 4 the first supcom.
4th Dimension (1.92)
Another small update with some bug fixes and rebalanced of weapons build cost and other things that you can read in the readme.
Custom Faction Support mod (3)
This allows modders to create a new faction and make it compatible with other peoples faction mods. It requires a tiny bit of work from the modders but if all modders use this mod then all new factions are compatible with each other.
Commanders Revenge (0.40)
This adds a cool update to the upgrade system which lets you upgrade your commander in what ever order you want and the uef com got an update so now he looks better and now the AI will use upgrades.
Forge Alliance Mod Manager
The Forged Alliance Mod Manager is a utility for gaming groups or clans. FAMM ensures that each member of the group has the same files. This keeps everyone up to date and prevents desyncs by alerting users of invalid clan files and required updates. By default, the server at http://www.MadGamerHideout.com is used. This can be changed in the "Server.cfg" file and set to your gaming group's server. For instructions on custom server setup, download and read http://www.MadGamerHideout.net/famm.php. You may also feel free to just simply use the default settings which you direct to our mods and maps. Enjoy :D.
Lost Island II (v.0003)
Map 4 players in 1024x1024 for a big battle in earth, sea and air. This map was created by Komikaz(Darkhan)of Clan Mars in SC for the gfx and Daxterfuss of clan Fuss in SC for the making.
Phantom: Pirates vs NInjas (Beta 2)
Here is another update for the same mod that will not give you a dysinc error when playing with some one that has the other old mod.
Owning Experimental Units (3.0)
This adds compatibility for FA and new units.
Commanders Revenge (0.38)
This is an Extended Version of Commanders Revenges. Its based on asdrubaelvect Version.
Animated black skin (2.0)
This a skin for the gpgnet client, based on the Dark Abyss skin from wankey.
Faction Diversity Mod (4.0)
Adds balance and faction diversity to original FA.
Supreme Commander: Forged Alliance Trailer
A trailer featuring footage of the coalition in Supreme Commander: Forged Alliance, an add-on for Gas Powered Games' 3D RTS, following the epic story of the original game in the aftermath of the Infinite War.
Useful and Unique, Fatboy and Scathis
This is a mod that makes the fatboy and scathis useful and unique.
Commanders Revenge Extreme Edition (0.35)
This is an Extended Version of Commanders Revenges Its based on asdrubaelvect Version.
niceshadows v1
ui mod, makes shadows in fa look nicer and perform better
Nuke collide
What this mod does is makes the nukes explode when they hit shields rather then just going throu them and hitting the ground.
Commanders Revenges (0.32)
Its Include the UEF,Cybran and Aeon Commander. It makes the Commanders very Strong and give them some new Upgrades.
Commanders Revenge (0.35)
Here is a small update for "commanders revenge" and this one adds some mod support for black ops, as well as adds a new weapon for uef the minigun fixed some small bugs.
30% particles
performance mod, changes particles so they spawn 30% of their normal, sim mod
Phantom: Pirates vs NInjas (Beta 1)
A variation of the common Phantom mods, this mod pitches an unknown selection of Pirates against Ninjas as you fight over the TreasureBot for your victory.
Phantom: Pirates vs NInjas (Beta 1.5)
Well here is a quick and dirty update for this mod. It fixed an error that he had missed in the last version that made the mod unplayable.









