Supreme Commander
SC: Forged Alliance v1.5.3596 to v1.5.3599 Patch
A new patch has been released updating for Supreme Commander: Forged Alliance to v1.5.3599. This patch includes memory allocator bug fixes, seraphim ACU overcharge reload time fix and misc air unit changes (all factions).
Supreme Commander v1.1.3189 to v1.1.3280 Patch
THQ has released a patch updating Supreme Commander to v1.1.3280, It adds display updates and compatibility for amBX support.
Blackops: Unleashed Unit pack (2.1)
Here is a nice update for blackops (or hawks mod) it adds some new units fix's some bugs, extra balance.
No Campaign Restrictions FA
This makes it so you can use all of the mods on this site (and everywhere else) in the campaign.
Forge Alliance Mod Manager
The Forged Alliance Mod Manager is a utility for gaming groups or clans. FAMM ensures that each member of the group has the same files. This keeps everyone up to date and prevents desyncs by alerting users of invalid clan files and required updates. By default, the server at http://www.MadGamerHideout.com is used. This can be changed in the "Server.cfg" file and set to your gaming group's server. For instructions on custom server setup, download and read http://www.MadGamerHideout.net/famm.php. You may also feel free to just simply use the default settings which you direct to our mods and maps. Enjoy :D.
Supreme Commander 3217 Patch
Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the partial highlights are included here.
Commanders Revenge (0.42)
This includes the UEF,Cybran,Aeon and Serahim Commander. It makes the Commanders very Strong and give them some new Upgrades.
Revamp Mod v1.01
Verison 1.01 updated on the 07/09/10 All land units excluding the ACU and Engineers movement speeds have been reduced by 20%.
BLUE's Naval Unit Pack (4.0)
Well here is an update for a nice unit pack, it is now more then a naval unit pack with land units and air units to new buildings.
World Domination
This is the first completely new 80km*80km SupCom map ever released! Fight for world domination on a giant (mostly lifelike) map of the earth!
Lordmaniac'sFAMod (1.0)
This is my FA mod that makes the commanders build everything in 1 second. I did not add any high health like in my other mods 4 the first supcom.
Supreme Commander v1.1.3269 to v1.1.3280 Patch
THQ has released a patch updating Supreme Commander to v1.1.3280, It adds display updates and compatibility for amBX support.
SC: Forged Alliance v1.5.3598 Patch
This patch fixes a few bugs and balances a bunch of units.
Tech 4 "Omega" Engineers
Evidently this mod adds Tech 4 "Omega" Engineer's.
Supreme Commander v1.1.3251 to v1.1.3254 Patch
THQ has released a hotfix patch updating Supreme Commander from v1.1.3251 to v1.1.3254.
Supreme Commander Retail Patch 3251
This Supreme Commander patch updates the game to version 3251. Offers game adjustments and bug fixes.
Supreme Commander v3189 to v3220 Patch
This Supreme Commander patch updates version 3189 of the game to version 3220. It fixes bluescreen issues and removes SecuROM check among other things.
Supreme Commander Mod - Total Mayhem v1.16
You MUST DELETE any previous installs of TotalMayhem before installing this one, if you overwrite you will get desync in multiplayer.
Phantom Map Pack v1
Supreme Commander: Forged Alliance Phantom Map Pack for the Phantom-N mod with Phantom friendly maps!
T3Engineeringstations (2)
This mod contains Tech Level 3 Engineering Stations directly buildable for all Factions.
FA Siege Shields Update
This is a Quick and Dirty Update for the Siege Shields Modification created by Dahak.
Supreme Commander Retail Patch 3223 to 3251
This Supreme Commander patch updates the game from version 3223 to version 3251.
Supreme Commander v3217 to v3220 Patch
This Supreme Commander patch updates the game from version 3217 to version 3220.
Supreme Commander Forged Alliance Mod - Total Mayhem v1.15
This version includes new units, new projectiles, new effects, new sounds, and A LOT of bug fixes.
By Burnie222
30% particles
performance mod, changes particles so they spawn 30% of their normal, sim mod
Water World (01)
This mod allows most building to be place on or under water.
Hawksmod FA, v2 (2)
I bring you Hawksmod for the Supreme Commander Forged Alliance expansion pack. for all those who have played the mod for Vanilla SC, be prepared to see some old units with new stuff, and some totally new units as well.
SC: Forged Alliance v1.5.3598 to v1.5.3599 Patch
A new patch has been released updating for Supreme Commander: Forged Alliance to v1.5.3599. This patch includes memory allocator bug fixes, seraphim ACU overcharge reload time fix and misc air unit changes (all factions).
Necro Bot (2.0)
Basically it adds a t3 ressurection bot to each faction. These units can reclaim wreckage on the battlefield and change it back into a working unit.
Supreme Commander v1.1.3260 to v1.1.3269 Patch
This v3269 patch rebalances the infamous Mercy unit and adds three new units as well: the Mongoose, a Tier 2 UEF Assault Bot, the Hoplite, a Tier 2 Cybran Assault Bot and the Absolver, a Tier 3 Aeon Shield Disruptor Tank.
Supreme Commander v1.1.3255 to v1.1.3260 Patch
A patch updating Supreme Commander from v1.1.3255 to v1.1.3260. It adds new units and fixes a few bugs.
Supreme Commander v3220 to v3223 Patch
THQ has released a new patch for updating Supreme Commander to v3223. It removes the SecuRom protection, optimizes the mini UI, and fixes a few minor bugs.
Faction Diversity Mod (5.0)
Sea King: Cybran tech 3 anti-ship gunship. Equipped with sonar and fires torpedoes at naval units. Aeon T3 Depth Charge Artillery. Slow and fragile, but fires depth charges at far away anval targets. Lethal against subs at a distance.
ShipWreck mod for FA
The ShipWreck mod originally made by ToxicFrog for Supreme Commander, now converted but FunkOff to be compatible with Forged Alliance.
Mass Fabricator Enhancer
Ever get stressed out over the fact that you can't manage to hold a stable economy ingame? Ever get mad that your mass production rate keeps dipping down into the negatives? Well all those troubles will go away with this mod.
niceshadows v1
ui mod, makes shadows in fa look nicer and perform better
Nuke collide
What this mod does is makes the nukes explode when they hit shields rather then just going throu them and hitting the ground.
Campaign Mod Enabler (0.5)
This file lets you use mods on the campaign of normal/vanilla supreme commander.
Nuke Mod SCFA
My Nuke mod for Supreme Commander Forged Alliance that increases the blast radius of all nukes Except the seraphim one (see full description) Check out my video on youtube http://www.youtube.com/watch?v=mPNbSlPkYsM
Lost Island 2 (v.9999)
Map 1024x1024, for 4 players, for a epic battle on Air, Sea, and Earth. This map was make by Daxterfuss and Komikaz for the model.
Lordmaniac'sModVer3
This version makes every unit and building build in one sec and have a health regen rate of 90(Commanders health regen rate stays the same cuz their health is already high). All three commanders build rates have gone back to normal.
Supreme 7.5 (Final)
This the water version of supreme 7 so u can have sea wars. There might be more ai markers. The Custom ais work good on this map. (Sorian/ Jaws2002 AI)
Totalveterancy (1.12)
This mod changes the veterancy system to make veterans usefull. Additional it fixes some stacking issues between upgrades and buffs.
Build Template Rotator UI
This mod allows you to rotate your build templates as you play.
SCU Upgrade Manager
The main idea of this mod is to make SCU upgrade fast and painless.
Monkeylord Upgrades (1.0)
Ever felt your Monkeylord isn't uber enough? If so feel free to pimp it up as you desire with this nice mod from Eni.
Premade Build Patterns (1.1)
This mod lets you build pre-defined groups of stuctures to make base building/ establishing firebases etc. quickly and efficiently.
SupCom Map Editor
It is version 1, and pre-alpha, so there are many issues and it is not the best, but there is support for it and does many things better than the unofficial editor.
Supreme Commander v1.0.3189 to v1.1.3254 Patch
A patch updating Supreme Commander from v1.0.3189 to v1.1.3254. It fixes a couple of exploits and adding another lot of game balance changes.
Quick Build Mod
This halves the build time / energy cost and mass cost.
Supreme Commander 2 Kraken Trailer
This trailer shows off the Kraken in Supreme Commander 2, a Cybran faction experimental submarine that can destroy nearby ships, aircraft, enemy submarines, and even land units when close to shore.
IMBA MOD (Alpha version)
It adds a lot units that were made by resizing the original models without removing any of the original units.
Commanders Revenge (0.40)
This adds a cool update to the upgrade system which lets you upgrade your commander in what ever order you want and the uef com got an update so now he looks better and now the AI will use upgrades.
Agemennon T3 defence turret (1.0)
This adds a T3 Defence Turret for cybran to the game.
Experimental Mobile Weapons Platform (1.0)
The Big Boy is a version of the Fat boy with a bit more firepower but without the ability to produce units or to refuel air units.
BLUE's Naval Unit Pack! (1.5)
Here is a new unit mod of every one.
4th Dimension v1.91 (FA)
The "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects.
Community Bug Fix Patch v3.0
This is a modification for the PC game Supreme Commander: Forged Alliance. The aim for this mod is to fix all the bugs and issues that are still in the game.
Temple Mental
4v4 8 player map, linked temples, based on a mayan design. Sorround four inner temples and a central mass rich area, plays best 4 on the ourside 4 in the centre. Also works well as a four player map.
Asteroids (a space map)
This is a very unique map the effect the author wanted to make was of being in space.
Fixed unit restrictions (2.0)
This fixes the unit restrictions (WOW thats like the name) and makes them how they should have been when the game was released.
TotalVeterancy (1.17)
This mod changes the veterancy system to make veterans usefull. Additional it fixes some stacking issues between upgrades and buffs.
Forged Alliance Movie 1 of 4
Supreme Commander Forged Alliance Movie Chapter 1 of 4.
Chartres Fire (1.0)
This is a 40 x 40km 8 player island battle map, so you'll need a pretty high spec comp to get the most out of it. Its a symetrical map with each player getting 6 mass points in their starting island so theres no advantage to anyone.
4th Dimension (v1.6)
The "4th Dimension" is a modification for Supreme Commander. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and graphics of the game.
Divide Unit Cap (1.1)
This splits the unit cap of a defeated side between the rest of the armies so you could start off with 8 armies on 250 cap each. This would eventually be 2 armies fighting with 1000 unit cap each!
SCA UI MOD FINAL (2.11)
A miniaturised UI for supreme commander including awesome draggable, minimizable and resizable windows.
More Colours
This gives you more colours to chose from in the army selection screen.
Defence Energy
Castle-ing not as fun as you thought it was? Random defences across half the map got you down? Want your crippling of the enemies powergrid to pay off tactically? Wanna give your game that TA classic feel? You need Defence Energy.
BigO's Terminator: Mobile Nuclear Artillery
Another one of Big0's mods, this time he adds an additional experimental unit to the UEF. The model itself is an upscaled version of the t3 artillery for the UEF, but this time it launches NUKES!!!
Quantum Gate Teleporters (1.2)
This mod basically allows you to use your quantum gates (used to bring in ACU's) as teleporters. Build two and send units in from one side, they come out the other like magic!
Supreme Commander Model Importer
Included in the file are scripts for an application (also included) to import custom models into Supreme Commander.
()((()'s Interface Mod (0.7)
By enlarging often used buttons while shrinking less important UI elements the author has created a more practical interface that is well organised and gets real results.
Metal Heck
File includes the map and the metal mod allowing you to place mexes anywhere.
Disable Desync Message
Tired of that annoying desync message popping up when you're playing multiplayer? Well this mod will fix that.
No Nukes
Quite simply, disables the users ability to have and launch nukes.
No Campaign Restrictions
This includes two files, both of which make no restrictions on the campaign mode, though one of the files is just for the player, and the other is for both, the player and the AI.
Limited Late Game Units
This mod removes T3 artillery, nukes and anti-nukes, and T4 units from the game.
Free Commander Upgrade
Makes your commander free to upgrade, requires no resources.
Fast Veterans
This makes your veteran units faster, in the sense of their level build up.
Increased Unit Cap
This increases the unit cap on the armys that you build.
Commander Storage Modification
This will set the storage capacity of each commander for mass/energy to 100000000.
Campaign Rules
This looks to be a 'Big Cheat' giving you fast builders and such.
4th Dimension
This modification changed the balance and stats of the units in game, along with making them more accurate and includes better balance.
Mass Canyon
This is a 10x10km Campaign map edited for Skirmish you can play 1v1 or 1v1v1 free for all. All the bases are just our of Tech 2 arty range from each other. This should be a fun little map.
Supreme Commander Wallpaper #9 (1600x1200)
An official wallpaper of a UEF Commander in Supreme Commander.
Supreme Commander Wallpaper #9 (1024x768)
An official wallpaper of a UEF Commander in Supreme Commander.
Supreme Commander Wallpaper #8 (1600x1200)
An official wallpaper of a Cybran Sunset in Supreme Commander.
Supreme Commander Wallpaper #8 (1024x768)
An official wallpaper of a Cybran Sunset in Supreme Commander.
Supreme Commander Wallpaper #7 (1600x1200)
An official wallpaper of Aeon Colossus in Supreme Commander.
Supreme Commander Wallpaper #7 (1024x768)
An official wallpaper of Aeon Colossus in Supreme Commander.
Supreme Commander GPGNet World Map Patch
THQ has released a new patch for GPG's 3D RTS, adding the new GPGnet World Map featuring Strategic Zoom to let players see and connect to the entire SupCom community across the world.
Supreme Commander Wallpaper #6 (1600x1200)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #6 (1024x768)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #5 (1600x1200)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #5 (1024x768)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #4 (1600x1200)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #4 (1024x768)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #3 (1600x1200)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #3 (1024x768)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #2 (1024x768)
An official wallpaper featuring the three factions from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #2 (1600x1200)
An official wallpaper featuring the three factions from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #1 (1600x1200)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander Wallpaper #1 (1024x768)
An official wallpaper from Gaspowered Games' Supreme Commander.
Supreme Commander 2 DLC Video Dev Diary #3 DLC Units
This is the third and final Supreme Commander 2 DLC video dev diary for you alongside the Infinite War Battle Pack release, which features members of the Gas Powered Games development team discussing some of the new units in todays DLC pack.
Revamp Mod v1.03
Version 1.03 updated on the 19/09/10 Cresendo has had a model change from the Sliptack to the Yenzoo to fix a few problems it had, A few small weapon changes to.
Supreme Commander 2 DLC Teaser & Monkey Lord Reveal Video
This video features members of the Gas Powered Games development team discussing some of their favorite RTS strategies. Chris Taylor pops on at the end and reveals some details about the upcoming DLC, including the reemergence of The Monkey Lord!
Supreme Commander 2 Multiplayer Time-Lapse Trailer
This Supreme Commander 2 trailer shows off time-lapsed footage of a multiplayer match from base building to total annihilation in the real-time strategy title.
Supreme Commander 2 Cybran Trailer
This Supreme Commander 2 trailer gives you a closer look at the Cybran, one of the three factions in Gas Powered Games' real-time strategy that is now available in North America.
Supreme Commander 2 AC1000 Trailer
This trailer for Supreme Commander 2 features the AC1000, an experimental unit in Square Enix's upcoming strategy game.
Supreme Commander 2 Trailer 2
In this trailer, check out over a minute of cinematic and gameplay footage from Gas Powered Games' upcoming RTS sequel, Supreme Commander 2.
Supreme Commander 2 Walkthrough Gameplay Trailer
This trailer for the upcoming Supreme Commander 2 features Chris Taylor narrating a walkthrough of gameplay in the upcoming real-time strategy game.
4th Dimension v2.11
The 4th Dimension is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects.
Devil's Landings
Map is far from complete, I'm trying to get the hang of L3DT but so far I've just been frustrated with it. The mountains are not as I envision the final project to look like.
Faction Diversity Mod (4.0)
Adds balance and faction diversity to original FA.
Experimentals Wars (1.89beta)
This is a fun update to the mod Experimentals Wars.
Animated black skin (2.0)
This a skin for the gpgnet client, based on the Dark Abyss skin from wankey.
Commanders Revenge (0.38)
This is an Extended Version of Commanders Revenges. Its based on asdrubaelvect Version.
Experimentals Wars 1.6 (1.6)
Some new changes to the mod mostly fixing previous bugs in the previous version, so if you liked the previous Experimentals mod then you must download this one as it fixes all the bugs and problems found.
Commanders Revenge Extreme Edition (0.35)
This is an Extended Version of Commanders Revenges Its based on asdrubaelvect Version.
Commanders Revenge (0.35)
Here is a small update for "commanders revenge" and this one adds some mod support for black ops, as well as adds a new weapon for uef the minigun fixed some small bugs.
Experimentals Wars (1)
This mod will contain one experimental spaceships by tech for each race and some others units.
Commanders Revenges Extreme Edition (0.32)
This is an Extended Version of Commanders Revenges. Its based on asdrubaelvect Version.
Commanders Revenges (0.32)
Its Include the UEF,Cybran and Aeon Commander. It makes the Commanders very Strong and give them some new Upgrades.
mozza mods (1.0)
Just a few little changes I made to the uef for fun, it is unbalanced at the moment as now I will start changing the other teams to suit aswell while still adding to the uef.
Phantom: Pirates vs NInjas (Beta 2)
Here is another update for the same mod that will not give you a dysinc error when playing with some one that has the other old mod.
Phantom: Pirates vs NInjas (Beta 1.5)
Well here is a quick and dirty update for this mod. It fixed an error that he had missed in the last version that made the mod unplayable.
Phantom: Pirates vs NInjas (Beta 1)
A variation of the common Phantom mods, this mod pitches an unknown selection of Pirates against Ninjas as you fight over the TreasureBot for your victory.
4th Dimension (1.92)
Another small update with some bug fixes and rebalanced of weapons build cost and other things that you can read in the readme.
Nuke Mod SCFA v1.1
My updated nuke mod that takes care of some balance issues.
Custom Faction Support mod (3)
This allows modders to create a new faction and make it compatible with other peoples faction mods. It requires a tiny bit of work from the modders but if all modders use this mod then all new factions are compatible with each other.
Custom Faction Support mod (2.0)
Makes it easier for modders to add their own faction and keep compatibility with other faction mods. Adds functionality that makes new factions available based on the status of specific mods in the mod manager.
Aperture Laboratories (v0001)
This map introduces a new element to Supreme Commander FA: Portals!
Phantom-N (1.0)
The idea behind the Phantom-N mod is to start the game with all players allied and after 8 minutes assign some of the players as Phantoms.
4th Dimension (1.9 (FA)
While its called 1.9, this is indeed the first version for FA that comes to you. It is an evolution of the SC version 1.81 and has a lot of new stuff included.
Community Balance Patch v3.0
This mod changes many units in order to bring a better balance to Supreme Commander: Forged Alliance. A list of changes can be found a bit further in this document.
Owning Experimental Units (3.1)
What this dose is make units and fast! It is capable of building air and land units (working navy) and builds 5x the speed of a normal T3 factory as well as building air and land units.
Useful and Unique, Fatboy and Scathis
This is a mod that makes the fatboy and scathis useful and unique.
My Clutch
This is a retooled and resized Seton's Clutch from the Original Sup Com. It is a 41km map with 6 starting locations. Designed mostly for 2 teams on either side. It has heavily forested areas with variable terrain and a LOT of resources.
omicron47.zip (1.0)
Its 256x1024 in size and has 4 playable positions. AI markers have been placed on the map for AI play. ***If you play this with Forged Alliance, be sure to have you World Border turned OFF for the map to display correctly.***
Flooded Theta Passage
It's the Theta Passage, but with the main plane in the middle all full of the sea. All that remains is the four corner bits, and only a narrow passage connecting them.
Lost Island II (v.0003)
Map 4 players in 1024x1024 for a big battle in earth, sea and air. This map was created by Komikaz(Darkhan)of Clan Mars in SC for the gfx and Daxterfuss of clan Fuss in SC for the making.
Lost Island II (v.0003)
Map 4 players, 1024x1024, for big battle in air, sea and earth. This map was made by Komikaz(Darkhan) for the GFX, and Daxterfuss for the making.
Lordmaniac's Map Pack 2
These three maps are 5x5 maps. Center Richies 5 is a 6plyer map. Center Richies 6 is a 4plyer map and Expanded Richies 2 is a 5plyer map. 1.Center Richies 5 has a center of mass and four hydrocarbon power plants one on each side of mass area.
Lordmaniac's MapPack 1
Center Richies 3 is a 5x5 2plyer map with a center island with a lot of mass extractors. Each plyer starts to the NW or the SE corner of the map.
R.Ventura Island
A 40x40 8plyer map with four corner islands and a main island in the center. Each plyer gets 7 mass extractors in its area and one hydrocarbon power plant.
Center Richies 2
This is a 10x10 4plyer map with four corner start locations. Each with 2 mass extractors. The center of the map has lot of mass extractors to fight for and 4 hydrocarbon power plants.
Owning Experimental Units (3.0)
This adds compatibility for FA and new units.
Hillage
Hillage is probobly the smallest 8 player 5k map you would see, but, one of the most fun. The aim here is to create a small, yet very combat heavy 5x5 map.
Kazam
This map is thought to be a mixed Setons/Isis map, with focus on team-matches suggested 3v3 or 2v2.
Hawks Mod v2
Shortly after this was released a serious bug was found that got through the beta testing, it's all fixed now, so please be sure to get this version, remember to delete any previous versions of my mod, and thanks for downloading, have fun!!
Prime Sea
An 40x40 8plyer ice like world with a dark green sky, gray-bule islands, and a gray ice or snow mainland. Its a cybran controled world with 4 cybran outpost. Two of them near the coast on the mainland and other 2 on 2 islands.
Lordmaniac'sModVer2
This is the second version of Lordmaniac'sMod. Now all UEF and Cybran commander upgrades build in one sec. All three commanders now produce a lot more energy and mass.
CenterRichies
A lava rock landscape with a mass riched ceneter. Four armies well start in there own corner either to the NE, SE, SW, and to the NW. They only have 2 mass extracters in there area.
Dark Destiny
A island group landscape for those navel commanders. Each army well start in there own large island either to the NE, SE, SW, and NW. Each commander starts with 2 mass extraxtres.
Victor Prime(Area9) (1)
This is a 20x20 6plyer faced shaped map. Theres 40 MassExtracters, 4 for each player, 16 to fight for.
Supreme 7(v1) (1)
An update to Supreme7 map. Just added more combat zones, somemore hydrocarbon powerplants ect..
Victor Prime (0.1)
Theres 4 big islands and 2 small islands. The 2 islands to the SE and SW look like skulls. Each plyer gets 4 Mass Extracters on there islands. There are 12 more to fight for.
Totalveterancy (1.1)
This mod changes the veterancy system to make veterans usefull. Additional it fixes some stacking issues between upgrades and buffs.
FA Airstaging Firebase Update
This is a Quick and Dirty Update for only the Airstaging Firebases created by Resin_Smoker. All I did was add 4 lines of script to make it compatable with FA.
Dark Star
Aeon Airbone Airplatfom. Totally new unit... Original 3D mod, UV Map and textures.
Resevoir (2.0)
This is a 4 player 20 x 20km map with each player starting in one corner of the map.
Desert Quarry (2.0)
A nice lttle, fast action team battle map here from Libra. Its 5km x 5km , supporting 4 players (2 on each side) so you can play 2 v 2 , 1 v 1, or if you fancy a challenge 1 v 2.
Destiny (2.0)
Heres a colourful 8 player 20 x 20km map. Its a symetrical island battle map with plenty of inlet streams for added naval strategic use.
Rapid Fire Artillery Defence (1.1)
Heres 3 new T3 arty structures, 1 per faction.
Cold Valley (1.0)
This is a 3 vs 3 teamplay map on a 10 x 10km battleground.
Tainted (1.0)
This is a 10 x 10km 5 player map that would be suited to FFA. Theres a good mix of land and water so tactically you've plenty of options.
Underwater Buildings (1.0)
Heres a nice mod that allows you to build under water!
Last Oasis (2.0)
Heres a nice 4 player 10x10km map that is best suited to ffa. It's a symetrical map with each player starting in one corner. Basically theres a central island surrounded by a river/circular sea surrounded by a mountainous land strip.
Spread Attack (1.0)
This mod takes one or more units' orders, and mixes up the Attack orders in a random way.
Build Restrictions Mod Pack (1.0)
This is a collection of build restriction mods put together by Magic Power. When parts are activated, various units and buildings can have build restrictions placed upon them to custom tailor your gaming experience.
Island Skirmish v0.5
The first test version of my Supreme Commander Map. It's a 3 player 40km x 40km map based on 3 large Islands, plus one large central island, and 3 small surrounding islands.
Sand Storm (1.0)
This is a 10x20km 6 player map designed for 3 vs 3 teamplay. Each player starts in there own resource rich area with 12 mass points and 2 hydrocarbon points.
Kelier's Straight (1.0)
Here we have a 10km x 10km 4 player map designed for 2 v 2 teamplay. Its basically 2 land masses (1 team on each) divided by a small sea/ large river.
Permafrost Pass (1.5)
Here we have a 2 player 5x5km land battle map on a frozen wasteland.
Atol Dunes (1.0)
Here we have a 10x10km 2 player island war-fare map. The maps equally balanced with both players getting 4 mass points in their start zone aswell as a hydrocarbon point each not too far off.
Owning Experimental Units (v2)
This verson adds T3 and T4 turrets made by "Presskohle".
Carpet Bombing
Certain Bombers will now continuously drop bombs straight down if they are moving over an enemy target.
Factories Buildable By Engineers
This mod allows T2 and T3 factories to be built by their respective tech level engineers. The factories are also upgradable from T1->T2 and T2->T3.
City Wars
'CityWars' is an experiment to create such an urban environment for SupCom.
Owning Experimental Units (1.5)
Here's an update to a more recent mod that boosts the stats of various experimental units and such to make them much more powerful and, um, "owning".
Airstaging Firebase (1.92)
This is a relatively short update to Resin's mod. It basically adds compatibility with Goom's Building Pattern mod. Other then that, it's identical to 1.82.
Air Staging Firebase (1.82)
This is an update to ResinSmoker's popular mod.
Flail Supreme - Small
This video is comprised of Supreme Commander in-game footage (offline in Skirmishes and the single player campaign), synched to the song "Requiem Rave" by Immediate Music.
Supreme Commander: Forged Alliance Trailer
A trailer featuring footage of the coalition in Supreme Commander: Forged Alliance, an add-on for Gas Powered Games' 3D RTS, following the epic story of the original game in the aftermath of the Infinite War.
Human (v0009)
A good map, mostly tactical with two bridges on either side. Use Air to attack your enemy directly and cover the bridges, a huge tactical battle that you must think to win otherwise you'll loose out for sure!
Owning Experimental Units (1.0)
In this mod, the author beefs up the experimental units for each faction. The weapons for each unit have been upgraded and are now stronger, and each unit carries more health.
Firebase (1.81)
Resin_Smoker makes his SupComFiles debut with quite a useful mod for your use.
Volcano Island (4.0)
This a symetrical map with the action revolving around a large volcano in the centre of the map (hence the maps name). The map is split into four equal portions with each area connected to the 2 adjacent ones by a land bridge.
Back at Back (3.0)
Back at Back by SvartfaR. This is a 5km x 5km, 2 player land map. The map is symetrical with both players starting close to each other in the centre of the map.
Supreme Firefly (5.0)
This 10km x 10km map that supports up to 6 players. Its a symetrical map with 3 contesable mass hotspots in the centre so it would work well as either FFA 2 vs 2 or 3 vs 3 teamplay.
Forbidden Pass (1.0)
2 v 2 map, full ai support, lots of detail. To enter is forbidden. If one dares to enter he shall never leave.
Seton's Shiftstick (1.0)
A little like Seton's Clutch and Finn's Revenge blended into one and other.
Hellgate (1.0)
A vulcan landscape in the middle connects the north and the south through a narrow mountain pass.
Sorian/ Jaws2002 AI Pack (2.5f)
This is an updated version of the oustanding mod for skirmish AIs in Supreme Commander.
Deadmans Pass v1.0
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v 1 if you fancy a challenge.
Phil's Duel (2.0)
Inspired by Winter Duel, which has one central choke-point, Phil's Duel extends to include fall-back choke-points and flanking routes (including ocean) to make for even more epic battles.
4th Dimension Mod (1.5)
The Fourth Dimension mod is a massive balance mod that tweaks individual unit stats, as well as tweaks factions to make them feel more different.
Wake Island 3844 (2.0)
Naval warfare at its finest, this map supports (2v2, 2v2, 2v2) teams.
Luna (2.0)
A truly beautiful moon map here, it really feels like your fighting on a crater covered lunar surface.
Summer Duel (1.0)
For anyone who fancies a good map for a quick land battle, this is the map for you.
Sedong's Clutch (1.0)
This is an excellant teamplay map along the same lines as Setons.
Shield and AA movement adjustment (1.2)
This mod addresses the lemminglike behaviour of mobile anti air and shield/stealth generators when grouped with ground attack units and given a group attack or attack move order.
Unofficial Amphibious Tank Balance Mod (1.0)
Yep, yet another one of Vid-szhite's unofficial balance mods come to save the day for yet another gimped unit class.
Elephant Graveyard (1.2)
A nice 10 x 10 land battle map here, plays well on 4 player FFA or 2 player FFA.
AW - Tech 3 Assault Bot (1.0)
Not really ready for release but I won't have time to work on it for a few weeks so I figured I'd just put it out there now. Resource wise it might be a bit cheap as the weapons are still pretty powerful.
Scorpion Canyon, Beta v3.0
PainAngel has created a map based around the 'Desert Fox' map. Its still 10 x 10, but theres changes to the layout of the mountains/ passable terrain and more importantly this map supports 2 vs 2 teamplay.
Waterworld Wars v3.0
A big sea battle map here. If you fancy a large slice of ocean warfare this is the map for you.
Elysion XL (1.0)
For those of you who like a little more room to stretch your feet, this is the Elysion island map in 40km x 40km form. With 4 times the space, what can you do with it?
Dry Earth Battle (3.0)
A map based on the 'Greater Earth Battle A' / 'World Domination' maps.
Land of War (1.0)
4- player 20x 20 map Simular to a Dawn of war map, thus the name Aircraft can easly fly over the mountains.
Hundred Acre Wood (3.0)
No Rush is now supported along with a couple of moved mass points to help with balancing.
Winchester Class: Tech 2 Destroyer (1.2)
This is a new unit for the UEF that is buildable from the UEF spaceport (included in mod).
Outpost 7 (2.0)
A really detailed/ realistic looking map here with a good back story from Optiumus Prime.
4 Lakes (1.1)
Note: Archive is in rar format so you'll need a program like winrar to extract it. Just google winrar and download/ install it. Its free, safe and better for compaction than standard zip.
The 4th Dimension (2.0)
The "4th Dimension" is a modification for Supreme Commander. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing of the game.
Sorian/Jaws2002 AI Pack (2.4)
This file includes 6 AIs; The default Sorian AI (Kind of like the balanced), Sorian-rush AI, and Jaws2002-water AI. You can either choose an AI or choose the "SJ Chooser" to have it choose the best Sorian/Jaws AI for the map.
Voices Are Over (1.2)
Basically it adds a load of voice warnings to the game.
Cockroach Canyon
This map should ensure very fast paced action with no time for hesitation. Central positions (players 5 & 6) have one extra mass point to compensate for having 2 entry points to worry about.
SCU Manager
This is a UI mod, you can play multiplayer without your opponents having it too.
Air Staging Defence (v1.1)
This mod adds the Swarm drone fighter to each of the Air Staging platforms as buildable units. All units built are then Auto assigned to guard the Air platform they were built from.
Seton's Clutch Mini
This map is a super small version of the popular map, Seton's Clutch, which came with the shipped game. The map is 5 x5 kilometers big. That's 1/16th the size of the original!
Tucon (1.0)
This map works well for 1 vs 1 or 2 vs 2. Two land masses are positioned opposite of each other on the map, with a resource abundant island placed in between.
100 Acre Wood (1.0)
The map is 10 x 10 kilometers, and is built for 4 players. It is a mountainous map, with a small protected area, surrounded by mountains, in each corner.
Poseidon's Graveyard (1.0)
A 20 x 20 naval battle map, made by myself. I think its good but i'll let you be the judge of that. Built with the recently released sup-com map editor, and the excellent Quick Map Editor Guide (1.0) by Cleopatre.
Quicker Build (v2)
This halfes the buildcosts and buildtimes for everything in SC, including misiles and upgrades. Good for fast matches and tests.
Zone Control v5 (v5)
There are 21 zones on the map, each player starts with one. Zones spawn units regularly, to take a zone destroy the turret and enemies on it and move at least 5 units on it.
Battlefield (1.0)
This is a four player desert map. Each player is in a corner of the map with a small fortress. In the center, you will find a larger fortress with lots of mass and hydrocarbon power plant build plots.
Last co-MAN-der Standing (1.0)
This is an interesting map that was submitted using the new map editor.
Global Target Priority Changer (1.0)
This is an extremely useful and innovative mod. This mod creates a small console-like function ingame, to change the targeting priorities of ingame units.
Build Restriction Mod Pack
The Build Restriction Mod Pack (BRMP) is a collection of mods for the game 'Supreme Commnander', that change what in-game units you will have access to.
Pine Ridge Valley
This map supports up to 8 players, and is 20x20. With limited resourses, expansion is the key to this map, so you can't just build up in one part of the map, and expect to sit it all out. To win, you need to move out of your little safe haven.
Quick Map Editor Guide (1.0)
This is the first guide for the new official Supreme Commander Map Editor. It is very graphical, with plenty of pictures so that you can understand map editing and making more easily.
Spine of Zues
A small valley between the cliffs and rock outcrops has become a contested area. Capture the highlands and cliff sides overlooking the valley or use brute force and walk right down the middle.
NA Alps
A 6 person multiplayer map this is designed to bring multiple tactics to the game for each player involved.
Strike Fighters
All air superiority fighters are capable of firing at ground targets, Cybran fighter has DPS rebalanced. UEF fighter has beams equalized. All fighters gain additional maneuverability.
MOBILE AIR FACTORY PHEONIX
This adds an addition t4 unit to the UEF, the Mobile Air Factory (Pheonix). It uses the model of the UEF Fatboy.
Beefed Up Experimental Units (2.0)
This mod basically makes all the experimental units stronger, but more costly. It also changes various other things in the game.
Mass Cannon
This mod adds an additional t3 defence structure to all factions - The mass cannon. This cannon fires mass, and therefore consumes a part of your mass as it fires. This mod also features new models and textures for the units added.
2x Build Speed and Resource Production
This mod basically makes everything build twice as fast in the game, and all resources are produced twice as fast. This will lead to more early game, big battles.
Scout Enhancement Pack (v2.0)
Now compatable with patch 3251! This mod adds more of a utilitarian role the scouts of all three factions by adding 3 new units with abilities tailored to each factions ideology.
Lost Island
A nice island map for 3 players. The nexus of land bridges across the entire map will have you fighting for choke points for the entire game.
Cybran "Leach" Stealth Reclamation Unit
A new unit for the Cybrans! A stealth scout unit that explodes on death. The explosion itself uses a drastically reduced animation from the strategic missile.
Moo Powered Shields (2.1)
Moo powered shield is a nearly impenetrable shield that is quick to build their is 1 for every faction. They are under the experimental section.
Power Generator Enhancer
This mod goes hand in hand with Killers2's other mod, "Mass Fabricator Enhancer." This mod, as the title suggests, enhances your power generator's production, so you can keep killing things!
Advance Point Defences
This contains the previous 3 units updated to work with the new patch and made MUCH MUCH smaller.
Pegasus Laser Cannon
This mod adds a new defensive weapon to the UEF arsenal. It posseses 2 upgrades - both range and then it adds a shield.
Onslaught
Here, we have a nice (and fairly big) two player map, with a fair amount of water, and resources.
Hill Side Base-Beta (1.0)
First Beta version of my first subcom map. Tell me anything you dislike about this map (i can take criticizing reactions) pictures with a short explanation would be even better.
Siege Tank (1.0)
This is a Mod for Supereme commander that adds a T3 siege tank to the UEF - It has abig gun and a small area of effect shield.
SCA UI Mod
The SCA UI MOD makes your ui completely customisable and SAVABLE, oh yes. You can move, resize and even rotate all the windows using the awesome move and resize mode.
Unit Chase Camera (0.1)
Evidently this mod adds a button to the minimap to show a unit chase camera in the minimap area.
Swamp of Wrath
Precious resources lay among the trecherous pathways of the Swamp of Wraith. Find your way through to collect what is yours and destroy your enemies.
PainAngel Map Pack
The maps are Desert Fox, The Beltway, Dangerous Territory, Helena's Embrace and the Swamp of Wraith.
The Beltway (.02)
Frequent meteor strikes in the area have deposited mass that needs collected. Venture between the craters to claim crucial mass points. Careful, though, you're not alone.
Desert Fox
Battle for control of a dried up river valley. The river may be long gone but several mass deposits still remain to be captured. Two opposing cliff faces overlook the river valley.
Dangerous Territory (.02)
A violent volcanic explosion has uncovered several mass deposits in this area. You're not the only one out to get them though. Venture into dangerous territory to secure the vital mass deposits.
Helena's Embrace
A newly forming planet on the edge of a highly disputed system has begun to form a crusty surface atop the magma. Getting control of this planet early could turn the tide of the war in this area. Securing it for your faction is crucial.
UEF Smallboy Fast Assault Vehicle (Repost)
This is basically just a completely miniturized form of the UEF Fatboy, hence the name "Smallboy", it is less powerful and only has shields and transport units that can fire but is still a good mod.
Jungle Assault
This here is a two player (1v1) map, based in a jungle (lots of trees) and some water / rivers / streams throughout.
Swamp of Wraith
Precious resources lay among the trecherous pathways of the Swamp of Wraith. Find your way through to collect what is yours and destroy your enemies.
Battle Isles
With this one we've got a four-way system set up. Each player would start in a heavily fortified area, making that their base, which would then follow on to their goal of getting to the centre island, and cashing in the resources.
Four Steps to Glory
A 2v2 map. I was wanting to see a map with multiple levels of hight. So I made one.
Aeon Tech 3 Artillery "Popper"
This artillery structure and its accompanying shell creates a shield at the point of impact that lasts 15 second and is incredibly powerful. It drains 2000 energy per second while it exists.
Veterancy Rate Changes
Veterancy Rate Changes was a requested mod on the gaspowered forums; it gives units veterancy status earlier. Tech 1 veterancy = every 5 kills, T2 = 10, T3 = 15, T4/commanders = 20.
The Pass
The Pass is a map that was originally found in Total Annihilation. It has been recreated for Supreme Commander with a few modifications. The author put in more mass deposits and gave a Hydrocarbon Deposit to each starting point.
The Beltway
The Beltway is a map designed by PainAngel, A geological find of the century really, a map in which frequent meteor strikes have deposited mass, its a 4 player, 10 km by 10 km map.
Devestating Nuke Mod (1.1)
This is a devastating nuke mod. Basically the nukes for all factions and Commanders have a drastically increased blast radius, making for an ultra-realistic affect.
A Hike Through The Woods (1.0)
is basically a 2 player map, 10km by 10km, with forests and extremely high mountains.
Arctic Haven (1.2)
This map is more balanced than my last one (Battle Beach). There is no "Attacker" or "Defender", and land units play a bigger part in the battle.
Build Queues - Drag and Drop Mod (0.1 Beta 4)
This mod allows you to change the order of the units in your factory build queues by dragging and dropping them. This should make changing your build queues much easier.
Unofficial Supreme Cmander Map Editor (v0.45 B)
This is an unofficial Scenario Editor for the game Supreme Commander. This tools is just an early version and doesn't include all planned features yet.
CPIA Road to Hell
Two opposing landmasses connected by an isthmus. This map is roughly based on CPIA by Stix.
Shore to Shore (v0.1)
Players start on the edges of the map and fight in the ocean between them. Roughly based on a TA map.
3v2 Map
Simple map, didn't put much effort into it. Made for 3v1 with the 1 player gets same resources as other 3 put together.
Arty of War
Ever played the map Sludge? Its a fun quick map and it inspired me to create a 4 player map thats based on a t2 arty war so its a 5x5 of course.
Battle Beach (v1.1)
Battle Beach is a map that recreates the beach battles in War World Two. While the Defenders (Top) have a space and height advantages; the Attackers (Bottom) have many resources, and a strategic island.
Weight of Fire Mod
Adds "Weight of Fire" to all non-instant hit projectiles, moving the units they hit around based on damage and unit health.
The Thousand Islands
The Thousand Islands are a chain of islands that straddle the U.S.-Canada border in the Saint Lawrence River as it emerges from the northeast corner of Lake Ontario.
Great Divide 2v2
Great Divide 2 v2 has correct color scheme, trees, and a massive pile of rocks in the middle instead of a giant statue.
SupCom CP
SupComCP can tweak your SupCom and manage all of your data like Mods, Savegames, Replays and Maps.
SCMP MVCX
A near to scale map of the Houston/Galveston Texas USA area.
T3 Scouts
This mod adds T3 scouts to each faction. Each scout has a special ability and omni.
Rapid Fire Artillery Installation
This is a rapid artillery installation that helps destroy the opposition.
Airborne Engineers (1.0)
This is the third major release of my Airborne Engineer mod!
Radial Orders Menu
This handy little modification adds a little menu within the game, and for your ability to do less mouse-moving when giving units their orders.
Experimental Beef Up Mod
This modification changes the stats of the experimental units.
No Pot Shots
This MOD Removes the T4 UEF Mavor, the T4 Cybran X-Rapid Fire Artillery, and the T3 Aeon Emissary. I put it together to use with my friends in conjunction with the NoNukes MOD.
No Naval
Disables Naval Factories, thus disables you from building ships & submarines etc.
Music Mod
This mod can be used to easily change the name/numbers of the musics ingame.
Ship Wreckage
This mod alters all naval units - that is to say, all ships and submarines, as well as the Tempest and Atlantis T4 units - to leave wreckage behind when destroyed.
Multirole Interceptor
Allows you to have an interceptor, of which can fulfil multiple roles.
Monkey Kingrar
Makes the spider-like thing bigger, better and badder.
Flying Engineers
This mod makes all the Construction bots fly. There is no change other then that.
Beta Mobile AA Shield
This mod addresses the lemminglike behaviour of mobile anti air and shield/stealth generators when grouped with ground attack units and given a group attack or attack move order.
Modular Damage
Module damage is now calculated depending upon where the unit is hit. Aeon Tech 3 Battleship now takes modular damage as well.
Long Range Missiles
This, quite simply extends the range on the tactical missiles so they can shoot from further away.
Dmans Combined Mods
A collection of Mod's here, that have been combined for a better resulting Mod.
Bounty Hunter
Scraps resources (to a point) and goes about it a whole different way. instead of collecting resources, you've not got to kill for it. Yeah, killing enemy units gives you cash.
Big Bang Mod
In short, increases the commanders death nuke, making a much larger explosion.
Volcano
This is a 3 person map with each person positioned on a different side of a volcano.
Defence Energy Mod
Adds energy requirements to all base defence structures including: Point defences (between 15 and 90 energy per shot). AA (between 20 and 50 energy per shot). Torpedo Launchers (between 40 and 80 energy per shot).
Attack & Defend
A fairly basic four-player map here, with two semi-circle filled water areas, and then the centrepiece, from top to bottom with land, this also being the place for the players to start their campaign.
Bush
This is a pretty nice map, set in what looks to be a battleground.
Burial Mounds
This is a nice map, with water (and an island) in the middle, with the players stationed around the outside.
Closed Fist
There is no water, so no naval units in this one (unless they can walk that is).
Deep Valley
A nice little map here, set in between hills and ridges.
GF's Map
This is a tiny 2 player map for supreme commander. 2 startspots. 3 mass spots at each startspot. 6 mass spots in the middle 3 at each point.
Finns Revenge (X3)
Basicly this map is Finn's Revenge Modified from only 1v1 to a 2v2, or 3v3 Team map. this map will NOT overwrite the default Finn's Revenge map.
Foxholes
This would be another plain, desert-related map, and a quite open one at that. Makes for straight play, and no worrying about hills and impassible terrain.
Global Warming
This map, is what one could see as the future of Earth, should Global Warming become a very big problem. In that respect, a lot of water, and little land. A nice idea, and this should make for an interesting game.
The Grand Canyon
I have made this as my first actualy real world map for supreme commander. it is detailed, which I got the height map from the USGS website.
Interceptor Speed Mod
DeadMG created this mod for Supreme Commander. Interceptors realistically slow down when engaging targets.
Supreme Commander 'The Best Of' Trailer #2
The second The Best Of trailer has been released for Supreme Commander.
Supreme Commander 'The Best Of' Trailer #3
The third The Best Of trailer has been released for Supreme Commander.
Supreme Commander Resources Tutorial #1
A tutorial trailer featuring over two minutes of footage discussing energy and mass.
Supreme Commander Resources Tutorial #2
A tutorial trailer featuring under two minutes of footage on strategies employed on the battlefield, including steadily building up your resource economy.
Supreme Commander Resources Tutorial #3
A tutorial trailer featuring two minutes of footage on stalling your economy.
Supreme Commander Unit Build Interface Tutorial
A tutorial featuring almost three minutes of footage on the unit build options interface area in Supreme Commnader.
Supreme Commander Basic Commands Tutorial
A tutorial featuring two minutes of footage that examine the basic commands in Supreme Commnader.
Space Mod Teaser
A teaser trailer for the Supreme Commander mod, Space Mod, a 18-second preview focusing on sound and particle visuals.
Supreme Commander 'HUD' Tutorial
A tutorial trailer featuring just under two minutes of footage of the key elements of the ACU's Heads up Display.
Supreme Commander 'Mouse' Tutorial
A tutorial trailer featuring just under two minutes of footage of the command interface mouse buttons.
Supreme Commander 'Build Commands' Tutorial
A tutorial trailer featuring footage on the ACU build commands.
Supreme Commander Tutorial Clips #1
This zip file includes three Supreme Commander tutorial movies, covering the HUD and base building.
Supreme Commander - E3 2006 Trailer
Four and a half minute long gameplay video from Supreme Commander.
Supreme Commander 2 | DLC Video Dev Diary #2 - A.I. Improvements
This video features members of the Gas Powered Games development team discussing many of the changes implemented with the games A.I. in the upcoming DLC.
Supreme Commander 2 Xbox Controls Trailer
This Supreme Commander 2 trailer shows off the XBox controls for the real-time strategy title from Gas Powered Games.
Supreme Commander 2 UEF Trailer
This Supreme Commander 2 trailer gives you a closer look at the UEF, one of the three factions in Gas Powered Games' real-time strategy that is now available in North America.
Supreme Commander 2 Illuminate Trailer
This Supreme Commander 2 trailer gives you a closer look at the Illuminate, one of the three factions in Gas Powered Games' real-time strategy that is now available in North America.
Supreme Commander 2 Noah Trailer
This Supreme Commander 2 trailer shows off the Noah, another experimental unit available in the upcoming real-time strategy title from Gas Powered Games.
Supreme Commander 2 Colossus Trailer
This Supreme Commander 2 trailer shows off the Colossus, an experimental unit available in the upcoming real-time strategy game from Gas Powered Games.
Supreme Commander 2 Pulinsmash Trailer
This trailer for Supreme Commander 2 shows off another experimental unit from the upcoming strategy game, the Pulinsmash.
Supreme Commander 2 Bomb Bouncer Trailer
This trailer shows off Supreme Commander 2's 'Bomb Bouncer,' one of the experimental units you'll gain access to when you play as the Cybran faction.
Final Richies (1)
This is a 4 plyer 10x10 map where 2 plyers start in the NW corner and the other 2 in the SW corner.
Examples Gone
This mod disables and removes the following default example mods from the Mod Manager: - Jeff's devtest mod - Example balance mod.
AI Activation for Beta
This is a Modification for the SupComBeta which allows AI play in the lobby.
Supreme Commander Trailer #6
A four minute long trailer featuring two players discussing their strategies in Supreme Commander.
Supreme Commander Trailer #5
A forty five second trailer featuring footage from Supreme Commander.
Supreme Commander 'Factories' Tutorial
A video tutorial discussing the three factories in Supreme Commander, Land, Air and Naval.
Supreme Commander 'Naval Factory' Tutorial
A minute and a half video tutorial discussing the naval factory in Supreme Commander.
Supreme Commander 'Air Factory' Tutorial
A two minute video tutorial discussing the air factory in Supreme Commander.
Supreme Commander Unit Command Tutorial
A tutorial featuring a minute and a half of footage on the unit command interface in Supreme Commnader.
Supreme Commander Trailer
A trailer featuring two minutes of footage from Supreme Commander.
Supreme Commander Chris Taylor Interview
A trailer featuring almost five minutes of interview footage with Chris Taylor, CEO/Director of Gas Powered Games.






