Supreme Commander
- 4th Dimension
- Forged Alliance XPack
- Hawks Mod
- Miscellaneous
- Space Mod
- Stats Modifications
- Structures
- Total Conversions
- Total Mayhem
- Units
SHOWING RESULTS FOR: "" in "Modifications"
Legion Darraths Unit Pack
This mod adds several new units.
More T4 Units (V3)
This mod comes with 3 new T4 units.
Hawks Mod v2
Shortly after this was released a serious bug was found that got through the beta testing, it's all fixed now, so please be sure to get this version, remember to delete any previous versions of my mod, and thanks for downloading, have fun!!
Sorian/ Jaws2002 AI Pack (2.5f)
This is an updated version of the oustanding mod for skirmish AIs in Supreme Commander.
Free Commander Upgrade
Makes your commander free to upgrade, requires no resources.
Community Bug Fix Patch v3.0
This is a modification for the PC game Supreme Commander: Forged Alliance. The aim for this mod is to fix all the bugs and issues that are still in the game.
Increased Unit Cap
This increases the unit cap on the armys that you build.
4th Dimension (v1.6)
The "4th Dimension" is a modification for Supreme Commander. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and graphics of the game.
Devestating Nuke Mod (1.1)
This is a devastating nuke mod. Basically the nukes for all factions and Commanders have a drastically increased blast radius, making for an ultra-realistic affect.
Disable Desync Message
Tired of that annoying desync message popping up when you're playing multiplayer? Well this mod will fix that.
2x Build Speed and Resource Production
This mod basically makes everything build twice as fast in the game, and all resources are produced twice as fast. This will lead to more early game, big battles.
Campaign Mod Enabler (0.5)
This file lets you use mods on the campaign of normal/vanilla supreme commander.
Advance Point Defences
This contains the previous 3 units updated to work with the new patch and made MUCH MUCH smaller.
Moo Powered Shields (2.1)
Moo powered shield is a nearly impenetrable shield that is quick to build their is 1 for every faction. They are under the experimental section.
()((()'s Interface Mod (0.7)
By enlarging often used buttons while shrinking less important UI elements the author has created a more practical interface that is well organised and gets real results.
SCA UI MOD FINAL (2.11)
A miniaturised UI for supreme commander including awesome draggable, minimizable and resizable windows.
Airborne Engineers (1.0)
This is the third major release of my Airborne Engineer mod!
Winchester Class: Tech 2 Destroyer (1.2)
This is a new unit for the UEF that is buildable from the UEF spaceport (included in mod).
Premade Build Patterns (1.1)
This mod lets you build pre-defined groups of stuctures to make base building/ establishing firebases etc. quickly and efficiently.
Build Restriction Mod Pack
The Build Restriction Mod Pack (BRMP) is a collection of mods for the game 'Supreme Commnander', that change what in-game units you will have access to.
Pegasus Laser Cannon
This mod adds a new defensive weapon to the UEF arsenal. It posseses 2 upgrades - both range and then it adds a shield.
Build Template Rotator UI
This mod allows you to rotate your build templates as you play.
Rapid Fire Artillery Defence (1.1)
Heres 3 new T3 arty structures, 1 per faction.
Space Mod Teaser
A teaser trailer for the Supreme Commander mod, Space Mod, a 18-second preview focusing on sound and particle visuals.
Tech 4 "Omega" Engineers
Evidently this mod adds Tech 4 "Omega" Engineer's.
Siege Tank (1.0)
This is a Mod for Supereme commander that adds a T3 siege tank to the UEF - It has abig gun and a small area of effect shield.
BigO's Terminator: Mobile Nuclear Artillery
Another one of Big0's mods, this time he adds an additional experimental unit to the UEF. The model itself is an upscaled version of the t3 artillery for the UEF, but this time it launches NUKES!!!
SCA UI Mod
The SCA UI MOD makes your ui completely customisable and SAVABLE, oh yes. You can move, resize and even rotate all the windows using the awesome move and resize mode.
Sorian/Jaws2002 AI Pack (2.4)
This file includes 6 AIs; The default Sorian AI (Kind of like the balanced), Sorian-rush AI, and Jaws2002-water AI. You can either choose an AI or choose the "SJ Chooser" to have it choose the best Sorian/Jaws AI for the map.
Necro Bot (2.0)
Basically it adds a t3 ressurection bot to each faction. These units can reclaim wreckage on the battlefield and change it back into a working unit.
4th Dimension v2.11
The 4th Dimension is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects.
Experimental Beef Up Mod
This modification changes the stats of the experimental units.
Ship Wreckage
This mod alters all naval units - that is to say, all ships and submarines, as well as the Tempest and Atlantis T4 units - to leave wreckage behind when destroyed.
Quicker Build (v2)
This halfes the buildcosts and buildtimes for everything in SC, including misiles and upgrades. Good for fast matches and tests.
Community Balance Patch v3.0
This mod changes many units in order to bring a better balance to Supreme Commander: Forged Alliance. A list of changes can be found a bit further in this document.
No Campaign Restrictions
This includes two files, both of which make no restrictions on the campaign mode, though one of the files is just for the player, and the other is for both, the player and the AI.
SCU Upgrade Manager
The main idea of this mod is to make SCU upgrade fast and painless.
Underwater Buildings (1.0)
Heres a nice mod that allows you to build under water!
Mass Fabricator Enhancer
Ever get stressed out over the fact that you can't manage to hold a stable economy ingame? Ever get mad that your mass production rate keeps dipping down into the negatives? Well all those troubles will go away with this mod.
Firebase (1.81)
Resin_Smoker makes his SupComFiles debut with quite a useful mod for your use.
MOBILE AIR FACTORY PHEONIX
This adds an addition t4 unit to the UEF, the Mobile Air Factory (Pheonix). It uses the model of the UEF Fatboy.
Quick Build Mod
This halves the build time / energy cost and mass cost.
Quantum Gate Teleporters (1.2)
This mod basically allows you to use your quantum gates (used to bring in ACU's) as teleporters. Build two and send units in from one side, they come out the other like magic!
Build Queues - Drag and Drop Mod (0.1 Beta 4)
This mod allows you to change the order of the units in your factory build queues by dragging and dropping them. This should make changing your build queues much easier.
Build Restrictions Mod Pack (1.0)
This is a collection of build restriction mods put together by Magic Power. When parts are activated, various units and buildings can have build restrictions placed upon them to custom tailor your gaming experience.
4th Dimension Mod (1.5)
The Fourth Dimension mod is a massive balance mod that tweaks individual unit stats, as well as tweaks factions to make them feel more different.
Power Generator Enhancer
This mod goes hand in hand with Killers2's other mod, "Mass Fabricator Enhancer." This mod, as the title suggests, enhances your power generator's production, so you can keep killing things!
AW - Tech 3 Assault Bot (1.0)
Not really ready for release but I won't have time to work on it for a few weeks so I figured I'd just put it out there now. Resource wise it might be a bit cheap as the weapons are still pretty powerful.
More Colours
This gives you more colours to chose from in the army selection screen.
4th Dimension
This modification changed the balance and stats of the units in game, along with making them more accurate and includes better balance.
Carpet Bombing
Certain Bombers will now continuously drop bombs straight down if they are moving over an enemy target.
Mass Cannon
This mod adds an additional t3 defence structure to all factions - The mass cannon. This cannon fires mass, and therefore consumes a part of your mass as it fires. This mod also features new models and textures for the units added.
Rapid Fire Artillery Installation
This is a rapid artillery installation that helps destroy the opposition.
Big Bang Mod
In short, increases the commanders death nuke, making a much larger explosion.
Defence Energy Mod
Adds energy requirements to all base defence structures including: Point defences (between 15 and 90 energy per shot). AA (between 20 and 50 energy per shot). Torpedo Launchers (between 40 and 80 energy per shot).
Long Range Missiles
This, quite simply extends the range on the tactical missiles so they can shoot from further away.
Aeon Tech 3 Artillery "Popper"
This artillery structure and its accompanying shell creates a shield at the point of impact that lasts 15 second and is incredibly powerful. It drains 2000 energy per second while it exists.
Dark Star
Aeon Airbone Airplatfom. Totally new unit... Original 3D mod, UV Map and textures.
Hawk's Mod Pack
This is a mod that adds 6 new units to the game.
Monkeylord Upgrades (1.0)
Ever felt your Monkeylord isn't uber enough? If so feel free to pimp it up as you desire with this nice mod from Eni.
UEF Raptor Class (1.1)
Another mod from anus_panda.
UEF Smallboy Fast Assault Vehicle (Repost)
This is basically just a completely miniturized form of the UEF Fatboy, hence the name "Smallboy", it is less powerful and only has shields and transport units that can fire but is still a good mod.
Voices Are Over (1.2)
Basically it adds a load of voice warnings to the game.
Strike Fighters
All air superiority fighters are capable of firing at ground targets, Cybran fighter has DPS rebalanced. UEF fighter has beams equalized. All fighters gain additional maneuverability.
No Nukes
Quite simply, disables the users ability to have and launch nukes.
Airstaging Firebase (1.92)
This is a relatively short update to Resin's mod. It basically adds compatibility with Goom's Building Pattern mod. Other then that, it's identical to 1.82.
Monkey Kingrar
Makes the spider-like thing bigger, better and badder.
Fast Veterans
This makes your veteran units faster, in the sense of their level build up.
Time Dilation Device
This adds an Aeon Time Dilation Device.
Beefed Up Experimental Units (2.0)
This mod basically makes all the experimental units stronger, but more costly. It also changes various other things in the game.
Spread Attack (1.0)
This mod takes one or more units' orders, and mixes up the Attack orders in a random way.
Divide Unit Cap (1.1)
This splits the unit cap of a defeated side between the rest of the armies so you could start off with 8 armies on 250 cap each. This would eventually be 2 armies fighting with 1000 unit cap each!
Campaign Rules
This looks to be a 'Big Cheat' giving you fast builders and such.
Defence Energy
Castle-ing not as fun as you thought it was? Random defences across half the map got you down? Want your crippling of the enemies powergrid to pay off tactically? Wanna give your game that TA classic feel? You need Defence Energy.
Commander Storage Modification
This will set the storage capacity of each commander for mass/energy to 100000000.
Hades T3 Gunship
A beam weapon gunship for Cybran and Aeon.
Music Mod
This mod can be used to easily change the name/numbers of the musics ingame.
Shield and AA movement adjustment (1.2)
This mod addresses the lemminglike behaviour of mobile anti air and shield/stealth generators when grouped with ground attack units and given a group attack or attack move order.
The 4th Dimension (2.0)
The "4th Dimension" is a modification for Supreme Commander. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing of the game.
AI Name T4 Units
This mod allows the AI to name it's T4 units.
Cybran "Leach" Stealth Reclamation Unit
A new unit for the Cybrans! A stealth scout unit that explodes on death. The explosion itself uses a drastically reduced animation from the strategic missile.
Owning Experimental Units (v2)
This verson adds T3 and T4 turrets made by "Presskohle".
Veterancy Rate Changes
Veterancy Rate Changes was a requested mod on the gaspowered forums; it gives units veterancy status earlier. Tech 1 veterancy = every 5 kills, T2 = 10, T3 = 15, T4/commanders = 20.
Air Staging Defence (v1.1)
This mod adds the Swarm drone fighter to each of the Air Staging platforms as buildable units. All units built are then Auto assigned to guard the Air platform they were built from.
Lordmaniac'sModVer3
This version makes every unit and building build in one sec and have a health regen rate of 90(Commanders health regen rate stays the same cuz their health is already high). All three commanders build rates have gone back to normal.
Flying Engineers
This mod makes all the Construction bots fly. There is no change other then that.
Scout Enhancement Pack (v2.0)
Now compatable with patch 3251! This mod adds more of a utilitarian role the scouts of all three factions by adding 3 new units with abilities tailored to each factions ideology.
Factories Buildable By Engineers
This mod allows T2 and T3 factories to be built by their respective tech level engineers. The factories are also upgradable from T1->T2 and T2->T3.
Owning Experimental Units (1.5)
Here's an update to a more recent mod that boosts the stats of various experimental units and such to make them much more powerful and, um, "owning".
T3 Scouts
This mod adds T3 scouts to each faction. Each scout has a special ability and omni.
Global Target Priority Changer (1.0)
This is an extremely useful and innovative mod. This mod creates a small console-like function ingame, to change the targeting priorities of ingame units.
Dmans Combined Mods
A collection of Mod's here, that have been combined for a better resulting Mod.
Limited Late Game Units
This mod removes T3 artillery, nukes and anti-nukes, and T4 units from the game.
Lordmaniac'sModVer2.5
This is an update to version 2.
Regeneration Mutators
Gives all units a regeneration ability.
Ace Death Nuke
It sets the ACU death nuke back to pre-patch 3217.
Weight of Fire Mod
Adds "Weight of Fire" to all non-instant hit projectiles, moving the units they hit around based on damage and unit health.
Bounty Hunter
Scraps resources (to a point) and goes about it a whole different way. instead of collecting resources, you've not got to kill for it. Yeah, killing enemy units gives you cash.
Air Staging Firebase (1.82)
This is an update to ResinSmoker's popular mod.
No Pot Shots
This MOD Removes the T4 UEF Mavor, the T4 Cybran X-Rapid Fire Artillery, and the T3 Aeon Emissary. I put it together to use with my friends in conjunction with the NoNukes MOD.
Unit Chase Camera (0.1)
Evidently this mod adds a button to the minimap to show a unit chase camera in the minimap area.
Unofficial Amphibious Tank Balance Mod (1.0)
Yep, yet another one of Vid-szhite's unofficial balance mods come to save the day for yet another gimped unit class.
Multirole Interceptor
Allows you to have an interceptor, of which can fulfil multiple roles.
Beta Mobile AA Shield
This mod addresses the lemminglike behaviour of mobile anti air and shield/stealth generators when grouped with ground attack units and given a group attack or attack move order.
Radial Orders Menu
This handy little modification adds a little menu within the game, and for your ability to do less mouse-moving when giving units their orders.
Lordmaniac's Mod
This mod changes a couple of things in the game.
Modular Damage
Module damage is now calculated depending upon where the unit is hit. Aeon Tech 3 Battleship now takes modular damage as well.
No Naval
Disables Naval Factories, thus disables you from building ships & submarines etc.
Owning Experimental Units (1.0)
In this mod, the author beefs up the experimental units for each faction. The weapons for each unit have been upgraded and are now stronger, and each unit carries more health.
Lordmaniac'sModVer2
This is the second version of Lordmaniac'sMod. Now all UEF and Cybran commander upgrades build in one sec. All three commanders now produce a lot more energy and mass.
Examples Gone
This mod disables and removes the following default example mods from the Mod Manager: - Jeff's devtest mod - Example balance mod.
AI Activation for Beta
This is a Modification for the SupComBeta which allows AI play in the lobby.
Interceptor Speed Mod
DeadMG created this mod for Supreme Commander. Interceptors realistically slow down when engaging targets.









