This is the first completely new 80km*80km SupCom map ever released! Fight for world domination on a giant (mostly lifelike) map of the earth!
The maps are Desert Fox, The Beltway, Dangerous Territory, Helena's Embrace and the Swamp of Wraith.
A near to scale map of the Houston/Galveston Texas USA area.
Basicly this map is Finn's Revenge Modified from only 1v1 to a 2v2, or 3v3 Team map. this map will NOT overwrite the default Finn's Revenge map.
Is 5 great maps to play online.
This the water version of supreme 7 so u can have sea wars. There might be more ai markers. The Custom ais work good on this map. (Sorian/ Jaws2002 AI)
A little like Seton's Clutch and Finn's Revenge blended into one and other.
This is a 10x10km Campaign map edited for Skirmish you can play 1v1 or 1v1v1 free for all. All the bases are just our of Tech 2 arty range from each other. This should be a fun little map.
This is a 4 plyer 10x10 map where 2 plyers start in the NW corner and the other 2 in the SW corner.
This is a retooled and resized Seton's Clutch from the Original Sup Com. It is a 41km map with 6 starting locations. Designed mostly for 2 teams on either side. It has heavily forested areas with variable terrain and a LOT of resources.
Its 256x1024 in size and has 4 playable positions. AI markers have been placed on the map for AI play. ***If you play this with Forged Alliance, be sure to have you World Border turned OFF for the map to display correctly.***
These three maps are 5x5 maps. Center Richies 5 is a 6plyer map. Center Richies 6 is a 4plyer map and Expanded Richies 2 is a 5plyer map. 1.Center Richies 5 has a center of mass and four hydrocarbon power plants one on each side of mass area.
Center Richies 3 is a 5x5 2plyer map with a center island with a lot of mass extractors. Each plyer starts to the NW or the SE corner of the map.
A 40x40 8plyer map with four corner islands and a main island in the center. Each plyer gets 7 mass extractors in its area and one hydrocarbon power plant.
This is a 10x10 4plyer map with four corner start locations. Each with 2 mass extractors. The center of the map has lot of mass extractors to fight for and 4 hydrocarbon power plants.
This map is thought to be a mixed Setons/Isis map, with focus on team-matches suggested 3v3 or 2v2.
An 40x40 8plyer ice like world with a dark green sky, gray-bule islands, and a gray ice or snow mainland. Its a cybran controled world with 4 cybran outpost. Two of them near the coast on the mainland and other 2 on 2 islands.
A lava rock landscape with a mass riched ceneter. Four armies well start in there own corner either to the NE, SE, SW, and to the NW. They only have 2 mass extracters in there area.
A island group landscape for those navel commanders. Each army well start in there own large island either to the NE, SE, SW, and NW. Each commander starts with 2 mass extraxtres.
This is a 20x20 6plyer faced shaped map. Theres 40 MassExtracters, 4 for each player, 16 to fight for.
An update to Supreme7 map. Just added more combat zones, somemore hydrocarbon powerplants ect..
Theres 4 big islands and 2 small islands. The 2 islands to the SE and SW look like skulls. Each plyer gets 4 Mass Extracters on there islands. There are 12 more to fight for.
This is a 6Plyer Map its 20x20.
This is a 4 player 20 x 20km map with each player starting in one corner of the map.
A nice lttle, fast action team battle map here from Libra. Its 5km x 5km , supporting 4 players (2 on each side) so you can play 2 v 2 , 1 v 1, or if you fancy a challenge 1 v 2.
Heres a colourful 8 player 20 x 20km map. Its a symetrical island battle map with plenty of inlet streams for added naval strategic use.
This is a 3 vs 3 teamplay map on a 10 x 10km battleground.
This is a 10 x 10km 5 player map that would be suited to FFA. Theres a good mix of land and water so tactically you've plenty of options.
This is a 40 x 40km 8 player island battle map, so you'll need a pretty high spec comp to get the most out of it. Its a symetrical map with each player getting 6 mass points in their starting island so theres no advantage to anyone.
Heres a nice 4 player 10x10km map that is best suited to ffa. It's a symetrical map with each player starting in one corner. Basically theres a central island surrounded by a river/circular sea surrounded by a mountainous land strip.
The first test version of my Supreme Commander Map. It's a 3 player 40km x 40km map based on 3 large Islands, plus one large central island, and 3 small surrounding islands.
This is a 10x20km 6 player map designed for 3 vs 3 teamplay. Each player starts in there own resource rich area with 12 mass points and 2 hydrocarbon points.
Here we have a 10km x 10km 4 player map designed for 2 v 2 teamplay. Its basically 2 land masses (1 team on each) divided by a small sea/ large river.
Here we have a 2 player 5x5km land battle map on a frozen wasteland.
Here we have a 10x10km 2 player island war-fare map. The maps equally balanced with both players getting 4 mass points in their start zone aswell as a hydrocarbon point each not too far off.
'CityWars' is an experiment to create such an urban environment for SupCom.
A good map, mostly tactical with two bridges on either side. Use Air to attack your enemy directly and cover the bridges, a huge tactical battle that you must think to win otherwise you'll loose out for sure!
This a symetrical map with the action revolving around a large volcano in the centre of the map (hence the maps name). The map is split into four equal portions with each area connected to the 2 adjacent ones by a land bridge.
Back at Back by SvartfaR. This is a 5km x 5km, 2 player land map. The map is symetrical with both players starting close to each other in the centre of the map.
This 10km x 10km map that supports up to 6 players. Its a symetrical map with 3 contesable mass hotspots in the centre so it would work well as either FFA 2 vs 2 or 3 vs 3 teamplay.
2 v 2 map, full ai support, lots of detail. To enter is forbidden. If one dares to enter he shall never leave.
A vulcan landscape in the middle connects the north and the south through a narrow mountain pass.
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v 1 if you fancy a challenge.
A final update to a popular map.
Inspired by Winter Duel, which has one central choke-point, Phil's Duel extends to include fall-back choke-points and flanking routes (including ocean) to make for even more epic battles.
Naval warfare at its finest, this map supports (2v2, 2v2, 2v2) teams.
A big sea/ land battle map here.
A truly beautiful moon map here, it really feels like your fighting on a crater covered lunar surface.
For anyone who fancies a good map for a quick land battle, this is the map for you.
This is an excellant teamplay map along the same lines as Setons.
A 6 player 10 x 10 FFA map here.
A nice 10 x 10 land battle map here, plays well on 4 player FFA or 2 player FFA.
PainAngel has created a map based around the 'Desert Fox' map. Its still 10 x 10, but theres changes to the layout of the mountains/ passable terrain and more importantly this map supports 2 vs 2 teamplay.
A big sea battle map here. If you fancy a large slice of ocean warfare this is the map for you.
For those of you who like a little more room to stretch your feet, this is the Elysion island map in 40km x 40km form. With 4 times the space, what can you do with it?
A nice 8 player 20x20 map set on an Island.
A map based on the 'Greater Earth Battle A' / 'World Domination' maps.
4- player 20x 20 map Simular to a Dawn of war map, thus the name Aircraft can easly fly over the mountains.
No Rush is now supported along with a couple of moved mass points to help with balancing.
A really detailed/ realistic looking map here with a good back story from Optiumus Prime.
Note: Archive is in rar format so you'll need a program like winrar to extract it. Just google winrar and download/ install it. Its free, safe and better for compaction than standard zip.
This map should ensure very fast paced action with no time for hesitation. Central positions (players 5 & 6) have one extra mass point to compensate for having 2 entry points to worry about.
20x20 - up to 8 players - good for team play.
This map is a super small version of the popular map, Seton's Clutch, which came with the shipped game. The map is 5 x5 kilometers big. That's 1/16th the size of the original!
This map works well for 1 vs 1 or 2 vs 2. Two land masses are positioned opposite of each other on the map, with a resource abundant island placed in between.
The map is 10 x 10 kilometers, and is built for 4 players. It is a mountainous map, with a small protected area, surrounded by mountains, in each corner.
A 20 x 20 naval battle map, made by myself. I think its good but i'll let you be the judge of that. Built with the recently released sup-com map editor, and the excellent Quick Map Editor Guide (1.0) by Cleopatre.
There are 21 zones on the map, each player starts with one. Zones spawn units regularly, to take a zone destroy the turret and enemies on it and move at least 5 units on it.
This is a four player desert map. Each player is in a corner of the map with a small fortress. In the center, you will find a larger fortress with lots of mass and hydrocarbon power plant build plots.
This is an interesting map that was submitted using the new map editor.
This map supports up to 8 players, and is 20x20. With limited resourses, expansion is the key to this map, so you can't just build up in one part of the map, and expect to sit it all out. To win, you need to move out of your little safe haven.
A small valley between the cliffs and rock outcrops has become a contested area. Capture the highlands and cliff sides overlooking the valley or use brute force and walk right down the middle.
A 6 person multiplayer map this is designed to bring multiple tactics to the game for each player involved.
A nice island map for 3 players. The nexus of land bridges across the entire map will have you fighting for choke points for the entire game.
Here, we have a nice (and fairly big) two player map, with a fair amount of water, and resources.
First Beta version of my first subcom map. Tell me anything you dislike about this map (i can take criticizing reactions) pictures with a short explanation would be even better.
Precious resources lay among the trecherous pathways of the Swamp of Wraith. Find your way through to collect what is yours and destroy your enemies.
Frequent meteor strikes in the area have deposited mass that needs collected. Venture between the craters to claim crucial mass points. Careful, though, you're not alone.
Battle for control of a dried up river valley. The river may be long gone but several mass deposits still remain to be captured. Two opposing cliff faces overlook the river valley.
A violent volcanic explosion has uncovered several mass deposits in this area. You're not the only one out to get them though. Venture into dangerous territory to secure the vital mass deposits.
A newly forming planet on the edge of a highly disputed system has begun to form a crusty surface atop the magma. Getting control of this planet early could turn the tide of the war in this area. Securing it for your faction is crucial.
This here is a two player (1v1) map, based in a jungle (lots of trees) and some water / rivers / streams throughout.
Precious resources lay among the trecherous pathways of the Swamp of Wraith. Find your way through to collect what is yours and destroy your enemies.
With this one we've got a four-way system set up. Each player would start in a heavily fortified area, making that their base, which would then follow on to their goal of getting to the centre island, and cashing in the resources.
A 2v2 map. I was wanting to see a map with multiple levels of hight. So I made one.
The Pass is a map that was originally found in Total Annihilation. It has been recreated for Supreme Commander with a few modifications. The author put in more mass deposits and gave a Hydrocarbon Deposit to each starting point.
The Beltway is a map designed by PainAngel, A geological find of the century really, a map in which frequent meteor strikes have deposited mass, its a 4 player, 10 km by 10 km map.
is basically a 2 player map, 10km by 10km, with forests and extremely high mountains.
This map is more balanced than my last one (Battle Beach). There is no "Attacker" or "Defender", and land units play a bigger part in the battle.
A 10x10 map with lots of mass.
Two opposing landmasses connected by an isthmus. This map is roughly based on CPIA by Stix.
Players start on the edges of the map and fight in the ocean between them. Roughly based on a TA map.
Simple map, didn't put much effort into it. Made for 3v1 with the 1 player gets same resources as other 3 put together.
Ever played the map Sludge? Its a fun quick map and it inspired me to create a 4 player map thats based on a t2 arty war so its a 5x5 of course.
Battle Beach is a map that recreates the beach battles in War World Two. While the Defenders (Top) have a space and height advantages; the Attackers (Bottom) have many resources, and a strategic island.
The Thousand Islands are a chain of islands that straddle the U.S.-Canada border in the Saint Lawrence River as it emerges from the northeast corner of Lake Ontario.
It's a new 4 player map.
Great Divide 2 v2 has correct color scheme, trees, and a massive pile of rocks in the middle instead of a giant statue.
File includes the map and the metal mod allowing you to place mexes anywhere.
This is a 3 person map with each person positioned on a different side of a volcano.
A fairly basic four-player map here, with two semi-circle filled water areas, and then the centrepiece, from top to bottom with land, this also being the place for the players to start their campaign.
This is a pretty nice map, set in what looks to be a battleground.
Another nice desert-looking map.
This is a nice map, with water (and an island) in the middle, with the players stationed around the outside.
There is no water, so no naval units in this one (unless they can walk that is).
A nice little map here, set in between hills and ridges.
This is a tiny 2 player map for supreme commander. 2 startspots. 3 mass spots at each startspot. 6 mass spots in the middle 3 at each point.
A water-based map, obviously with some land.
This would be another plain, desert-related map, and a quite open one at that. Makes for straight play, and no worrying about hills and impassible terrain.
This map, is what one could see as the future of Earth, should Global Warming become a very big problem. In that respect, a lot of water, and little land. A nice idea, and this should make for an interesting game.
A Map with a fairly strange name.
I have made this as my first actualy real world map for supreme commander. it is detailed, which I got the height map from the USGS website.