This is a 4 plyer 10x10 map where 2 plyers start in the NW corner and the other 2 in the SW corner.
A final update to a popular map.
Its 256x1024 in size and has 4 playable positions. AI markers have been placed on the map for AI play. ***If you play this with Forged Alliance, be sure to have you World Border turned OFF for the map to display correctly.***
This is a 10x10 4plyer map with four corner start locations. Each with 2 mass extractors. The center of the map has lot of mass extractors to fight for and 4 hydrocarbon power plants.
Here we have a 10km x 10km 4 player map designed for 2 v 2 teamplay. Its basically 2 land masses (1 team on each) divided by a small sea/ large river.
Players start on the edges of the map and fight in the ocean between them. Roughly based on a TA map.
A lava rock landscape with a mass riched ceneter. Four armies well start in there own corner either to the NE, SE, SW, and to the NW. They only have 2 mass extracters in there area.
A island group landscape for those navel commanders. Each army well start in there own large island either to the NE, SE, SW, and NW. Each commander starts with 2 mass extraxtres.
Theres 4 big islands and 2 small islands. The 2 islands to the SE and SW look like skulls. Each plyer gets 4 Mass Extracters on there islands. There are 12 more to fight for.
This is a 4 player 20 x 20km map with each player starting in one corner of the map.
A nice lttle, fast action team battle map here from Libra. Its 5km x 5km , supporting 4 players (2 on each side) so you can play 2 v 2 , 1 v 1, or if you fancy a challenge 1 v 2.
Heres a nice 4 player 10x10km map that is best suited to ffa. It's a symetrical map with each player starting in one corner. Basically theres a central island surrounded by a river/circular sea surrounded by a mountainous land strip.
This a symetrical map with the action revolving around a large volcano in the centre of the map (hence the maps name). The map is split into four equal portions with each area connected to the 2 adjacent ones by a land bridge.
2 v 2 map, full ai support, lots of detail. To enter is forbidden. If one dares to enter he shall never leave.
Deadmans Pass by DI_Lael. This is a nice 10km x 10km 4 player team play map, with no water. This can be played 2 v 2, 1 v 1 or 2 v 1 if you fancy a challenge.
A truly beautiful moon map here, it really feels like your fighting on a crater covered lunar surface.
A nice 10 x 10 land battle map here, plays well on 4 player FFA or 2 player FFA.
PainAngel has created a map based around the 'Desert Fox' map. Its still 10 x 10, but theres changes to the layout of the mountains/ passable terrain and more importantly this map supports 2 vs 2 teamplay.
A big sea battle map here. If you fancy a large slice of ocean warfare this is the map for you.
4- player 20x 20 map Simular to a Dawn of war map, thus the name Aircraft can easly fly over the mountains.
No Rush is now supported along with a couple of moved mass points to help with balancing.
This map works well for 1 vs 1 or 2 vs 2. Two land masses are positioned opposite of each other on the map, with a resource abundant island placed in between.
The map is 10 x 10 kilometers, and is built for 4 players. It is a mountainous map, with a small protected area, surrounded by mountains, in each corner.
There are 21 zones on the map, each player starts with one. Zones spawn units regularly, to take a zone destroy the turret and enemies on it and move at least 5 units on it.
This is a four player desert map. Each player is in a corner of the map with a small fortress. In the center, you will find a larger fortress with lots of mass and hydrocarbon power plant build plots.
Frequent meteor strikes in the area have deposited mass that needs collected. Venture between the craters to claim crucial mass points. Careful, though, you're not alone.
A violent volcanic explosion has uncovered several mass deposits in this area. You're not the only one out to get them though. Venture into dangerous territory to secure the vital mass deposits.
A newly forming planet on the edge of a highly disputed system has begun to form a crusty surface atop the magma. Getting control of this planet early could turn the tide of the war in this area. Securing it for your faction is crucial.
A 2v2 map. I was wanting to see a map with multiple levels of hight. So I made one.
The Pass is a map that was originally found in Total Annihilation. It has been recreated for Supreme Commander with a few modifications. The author put in more mass deposits and gave a Hydrocarbon Deposit to each starting point.
The Beltway is a map designed by PainAngel, A geological find of the century really, a map in which frequent meteor strikes have deposited mass, its a 4 player, 10 km by 10 km map.
Two opposing landmasses connected by an isthmus. This map is roughly based on CPIA by Stix.
Simple map, didn't put much effort into it. Made for 3v1 with the 1 player gets same resources as other 3 put together.
Ever played the map Sludge? Its a fun quick map and it inspired me to create a 4 player map thats based on a t2 arty war so its a 5x5 of course.
It's a new 4 player map.
Great Divide 2 v2 has correct color scheme, trees, and a massive pile of rocks in the middle instead of a giant statue.
A fairly basic four-player map here, with two semi-circle filled water areas, and then the centrepiece, from top to bottom with land, this also being the place for the players to start their campaign.