A 40x40 8plyer map with four corner islands and a main island in the center. Each plyer gets 7 mass extractors in its area and one hydrocarbon power plant.
This is the first completely new 80km*80km SupCom map ever released! Fight for world domination on a giant (mostly lifelike) map of the earth!
With this one we've got a four-way system set up. Each player would start in a heavily fortified area, making that their base, which would then follow on to their goal of getting to the centre island, and cashing in the resources.
This map is thought to be a mixed Setons/Isis map, with focus on team-matches suggested 3v3 or 2v2.
An 40x40 8plyer ice like world with a dark green sky, gray-bule islands, and a gray ice or snow mainland. Its a cybran controled world with 4 cybran outpost. Two of them near the coast on the mainland and other 2 on 2 islands.
Heres a colourful 8 player 20 x 20km map. Its a symetrical island battle map with plenty of inlet streams for added naval strategic use.
This is a 40 x 40km 8 player island battle map, so you'll need a pretty high spec comp to get the most out of it. Its a symetrical map with each player getting 6 mass points in their starting island so theres no advantage to anyone.
A vulcan landscape in the middle connects the north and the south through a narrow mountain pass.
A big sea/ land battle map here.
For those of you who like a little more room to stretch your feet, this is the Elysion island map in 40km x 40km form. With 4 times the space, what can you do with it?
A nice 8 player 20x20 map set on an Island.
A map based on the 'Greater Earth Battle A' / 'World Domination' maps.
A really detailed/ realistic looking map here with a good back story from Optiumus Prime.
20x20 - up to 8 players - good for team play.
This map is a super small version of the popular map, Seton's Clutch, which came with the shipped game. The map is 5 x5 kilometers big. That's 1/16th the size of the original!
This map supports up to 8 players, and is 20x20. With limited resourses, expansion is the key to this map, so you can't just build up in one part of the map, and expect to sit it all out. To win, you need to move out of your little safe haven.