The Elder Scrolls V Skyrim
- Auto Unequip Arrows
- Beyond Reach
- Conan Hyborian Age
- Enhanced Blood Textures
- Enhanced Night Skyrim
- FXAA Post Process Injector
- Realistic Lighting
- Realistic Ragdolls and Force
- Skyrim Invasion
- Skyrim Monster Mod
- Skyrim Online
- Skyrim Redone
- Skyrim Total Enhancement Project
- The Lost Wonders of Mzark
- Unique Grasses
- Wasteland Overhaul
- Weapons and Armor Fixes
Currently in the alpha stage you can see other players (appearing as a spectral horse), you can also chat with everybody.
0) Back up your config files, this mod will rewrite them !!!
1) Unrar the file in your Skyrim root folder.
2) Create a shortcut for SkyrimOnline.exe on your desktop
- Start SkyrimOnline.exe, it will automatically update the mod and then allow you to start the game with the mod.
- When you enter the game, you will be prompted for a username, enter whatever username you feel like using there is no authentication yet.
- To switch between UI mode and Game mode press F3.
Update fixes quest issues, changes areas and adds a new weapon.
Requires Skyrim version 1.9.
The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily.
Version 2.0 fixes bugs from the first version.
It's a quest mod that features a huge dungeon and an incredible amount of Custom Unique Models.
A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...
A Skyrim Companion mod by Antiscamp and Whiteflowerwoman.
There are many areas where textures are used that don't have any grass meshes attached to spawn. Bethesda might of had their reasons for this (mostly clipping issues), but this game is designed to be modded...
Made by Josh Ezzell.
A strange dwemer machine, that sits far out in the ocean, overlooking the far shores of Skyrim. And while the sailors tell these tales, history tells another. Deep within that ruin lies the last endeavors of the great lord of Blackreach.It says that Mzark, ruler of everything under Skyrim's mountains, left behind wonders untouched for thousands of years, watched over by a group of strange sentient machines, who even now seek a worthy adventure to help them fulfill their purpose, and claim the lost wonders of Mzark!
Its main aim is to enhance the depth of character development by giving options to you, and it does so in many ways - specialize in different types of swords and bows, harvest bones as a necromancer, disguise as a Forsworn, or blow up bandit camps with explosives... most perk trees are modified to offer a large amount of possibilities, and one even is as new as perk trees can get at this point.
Several Weapons and Armors have bad or inconsistent properties (e.g. Orcish Waraxe considered to be made of Iron, 2-Handed Sword considered a 1-Handed Sword for perks purposes, etc.). This mod (in theory) fixes them all.
Created by: Headbomb
Enhance your graphics with FXAA and a variety of post processing effects, including bloom, sharpen, technicolor, sepia, tonemap, vignette, and more.
Created by: Retspadez
This mod comes with a script that will automatically unequip arrows when you unequip your bow and will equip the same arrows back when you equip your bow again.
Created by: Mitchalek
Ragdolls will react more to melee and range kills than Reduced Force. Magic will have higher push back but not as powerful as vanilla.
Created by: dDefinder1
Ragdolls will have a higher reaction from melee, arrow and magic kills compared to Realistic Force.
Created by: dDefinder1
Ragdolls will crumble to the ground when killed. Small amount of force applied to magic kills.
Created by: dDefinder1
STEP is an extensive, step-by-step and monthly updated guide to enhancing TESV Skyrim with the actual best mods, tweaks and settings; the focus is quality, no quantity.
Created by: TheCompiler
Replaces the star and galaxy textures with high-resolution night sky alternatives. This is a high-density star field.
Created by: CptJoker71
Replaces the star and galaxy textures with high-resolution night sky alternatives. This is a colorful galactic nebula.
Created by: CptJoker71
This mod caters to anyone from hardcore enthusiasts to those who want a more fantasy feel or JRPG style of lighting. Skyrim will be beautiful one moment, and terrifying and brutal the next.
Created by: Plutoman101
Includes modified scripts from pauderek\'s \"A simple bleeding mod\".
- 747823 for \"Weapons of the 3rd Era\", meshes and textures
- PrivateEye for \"Shortswords for Skyrim\", meshes
At first it\'s only at the lord stone, more locations are in the works..
Full crafting area with storage chests right next to it, 12 mannequins, cooking area, bed, clothing/armour storage, weapon storage, alchemy and enchanting area with storage for everything.
Currently you can find a Mord Sith Temple on the map with Mord Sith NPC\'s including a Mistress Denna companion, they have both red and white sets of gear and can be killed without penalty.
The high-ish cost is to balance the fact it has a huge pool of energy, not sure on the total uses yet. Enjoy!
Added in this version:
-New Area called Cheyenne, the settlement in it is also named that, several interiors done but not all are connected, Navmesh is not finished so I highly suggest not taking followers with you.
-New material, Naquada, in Raw and Refined format, should be available from any smith, if not let me know, you will be able to mine and buy it in Cheyenne in R2.
-Jaffa Staff weapon, same as the minimod but the recipe now uses leather strips and Naquada.
-2 Vendors, alchemist and mage, in their own buildings. 1 Tavern with barkeep too.
Makes the male marriageable NPCs in Skyrim better looking.
The gold armor, bow, arrows, shield and wings are now craftables.