The Witcher 2 Assassins of Kings

Download

3702 downloads

Uploaded:11-22-2011

The Witcher 2 v2.0 to v2.1 Patch

the_witcher2_patch2_1.zip | 58.13 MB


Changes since version 2.0:

1. A new system has been implemented improving communications between game installations and both the registration server and ‘Arena’ mode leaderboards.
2. A number of corrections have been introduced to the Witcher 2 Configuration Tool.

Download

16 downloads

Uploaded:06-02-2011

The Witcher 2 - XBox 360 Announcement Trailer

The_Witcher_2_XBOX_360_Annoucement.mp4 | 21.38 MB

The age of the sword and axe has come, and The Witcher 2 is coming soon to Xbox 360!

Download

85 downloads

Uploaded:01-27-2012

The Witcher 2 - Xbox 360 CGI Intro

The_Witcher_2_Xbox_CIG_Intro.wmv | 168.67 MB


The Witcher 2: Assassins of Kings features a thoroughly engrossing, mature storyline that defines a new standard for realistic,non-linear game narration. In addition to an epic story, the game features a complex combat system that uniquely combines deep tactical elements with dynamic action.

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3680 downloads

Uploaded:08-11-2011

The Witcher 2 v1.35 Patch (ENG)

the_witcher2_patcher_1.35.zip | 76.66 MB


Changes:

1. Issue with shadows in 3D Vision mode has been resolved.
2. Screenshots to savegames made in 3D Vision are now visible in load menu.
3. Issue with Steam achievements not being registered has been resolved.
4. Blood texture glitches in game with ubersampling option turned on have been fixed.
5. Pocket item counter is properly updated after picking up an item which is already selected.
6. Issue with ingredient counter when brewing multiple Thunderbolt potions has been resolved.
7. Finished “Scent of incense”, Act 1 quest is no longer marked as failed when entering Loredo’s residence at the end of Chapter 1.
8. Corrections have been made in the greater mutagen drop rate.
9. Deleting savegames after entering memories and flashbacks menu no longer causes “Loading available flashbacks” message to appear.
10. Game exe files are no longer treated as a threat by popular antivirus software.
11. Patching the game automatically right after installation no longer causes Launcher.exe error on Windows XP systems.
12. Game installation folder is not recognized if diacritic signs were used in folder name on Windows which doesn’t support them. Patch now properly informs about the cause of the problem.
13. Names of two scientists in Flotsam have been corrected.
14. Storage chest description have been corrected.
15. Description of Mahakaman Rune Sihill imported from The Witcher savegame have been corrected.

Download

18 downloads

Uploaded:04-06-2012

The Witcher 2 - 52 and a Half (Full)

The_Witcher_2_52_and_a_Half_Full.mp4 | 217.06 MB


He is a witcher, a mutant, a professional monster slayer. People seek him for his skills, but he has to get out of their sight when no longer needed. His blades are his lifeline. It\\\'s therefore unsurprising that Geralt\\\'s ability to wield them is renowned, orand that very few are keen or even willing to risk their lives by engaging him in combat.

Still, the witcher prowess has not led to arrogance. Ultimately, he simply wants to survive while remaining true to his profession.

Download

14 downloads

Uploaded:04-05-2012

The Witcher 2 - 52 and a Half Teaser

The_Witcher_2_52_and_a_Half_Teaser.mp4 | 47.3 MB


He is a witcher, a mutant, a professional monster slayer. People seek him for his skills, but he has to get out of their sight when no longer needed. His blades are his lifeline. It\\\'s therefore unsurprising that Geralt\\\'s ability to wield them is renowned, orand that very few are keen or even willing to risk their lives by engaging him in combat.

Still, the witcher prowess has not led to arrogance. Ultimately, he simply wants to survive while remaining true to his profession.

Download

12 downloads

Uploaded:03-07-2012

The Witcher 2: Assassins of Kings - Behind the Scenes of the CG Intro

The_Witcher_2_CGI_Intro_Making_Of.mp4 | 759.41 MB

Now Platige Image has produced a behind-the-scenes look at the production of the video, from the early renders and motion-capture sessions to the beautifully produced final video.

Download

11 downloads

Uploaded:03-06-2012

The Witcher 2 - Beautiful and Deadly (Xbox 360 Gameplay)

Witcher_2_Beautiful_and_Deadly_Gameplay_Trailer.mp4 | 54.29 MB

Northern Kingdoms mobilize their armies and prepare for war. But armies on the march are not enough to stop a bloody conspiracy. Someone is hunting crowned heads.

Download

27 downloads

Uploaded:09-29-2011

The Witcher 2 v1.35 to v2.0 Patch (RU)

patch2_0_RU.exe | 597.27 MB

Patch 2.0 Changes:

New Game Modes

Arena - is a new gameplay mode that is separate from the main adventure and narrative of The Witcher 2. In this mode, Geralt of Rivia duels a variety of foes to the death in a gladiatorial arena located in an unnamed town somewhere in the Northern Kingdoms. In addition to winning gold and valuable items, players also receive points for their wins. They can then post their point totals on-line to compare their achievements against those of other blood sport enthusiasts around the world. Geralt can encounter both foes and allies in the arena. He can recruit the latter for a fee to assist him during his most challenging clashes.
To post your point totals to the forum, you must be registered and have a forum account! Register and establish your account directly through the game launcher or go to www.thewitcher.com. You can then log in to your account via the launcher.

IMPORTANT: Players using mods to alter their character attributes and statistics will not be able to post their point totals from the arena to the server. This is a necessary precaution to prevent any attempts at distorting competition or misrepresenting player achievements.

Tutorial - The game tutorial takes the form of a brief adventure during which players learn how to use a range of game mechanics and functionalities. Assuming the role of game protagonist Geralt of Rivia, players save a wounded knight named Bolton of Ironford while learning game controls as well as the basics of combat and alchemy. This transpires step by step as the tutorial guides players through a series of minor missions. Upon completion, based on demonstrated abilities, the tutorial recommends the difficulty level which the player should choose in embarking on the main adventure of The Witcher 2.

Dark Difficulty - The ‘Dark’ difficulty setting is the most demanding difficulty level in gameplay terms. Under this setting, each and every foe represents a significant challenge. In addition to raising the difficulty bar, the module includes several new sets of equipment/items that are linked through a dark legend detailed in the Journal. Once all their components have been collected and donned, the Blasphemer’s, Oathbreaker’s and Kinslayer’s outfits provide great advantages in combat. The swords included in the outfits strip opponents of Vitality while supplementing the witcher’s. However, given that they are cursed, the swords provide no benefit and harm Geralt by sapping him of Vitality as long as the outfits to which they belong remain incomplete.

Corrections and improvements to combat:

1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent’s assault.
4. Geralt’s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt’s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
10. Attacks can now be continued even when a key controlling Geralt’s movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.

Other corrections and amendments:

1. Casting several bombs no longer blocks further inputs.
2. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
3. The amount of disk space required for game patching has been reduced.
4. The loading of selected Witcher 1 game saves no longer causes the game to crash.
5. A greater number of monsters now appear in the cave leading to Loc Muinne.
6. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
7. The visual effect accompanying Adrenaline use no longer disappears prematurely.
8. Archers now draw their swords more quickly when Geralt approaches.
9. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
10. The game is now paused when Geralt executes a finishing move in combat.
11. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
12. Physics on cast daggers have been improved.
13. The site for aiming daggers is now more visible.
14. Geralt’s animation when he dies while casting the Axii Sign has been corrected.
15. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
16. An exploit related to the ‘Insane’ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
17. Camera positioning/operation has been corrected during the boss fight against the kayran.
18. Camera control via gamepads has been improved.
19. Assorted adjustments have been made in mutagen statistics.
20. The ‘Junk’ filter in the Inventory has been adjusted to provide for correct item filtering.
21. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
22. Assorted corrections have been introduced to the mini-map in Chapter 1.
23. Audio balance throughout the game has been adjusted.
24. Erratic character teleportation in mini–games has been eliminated.
25. Assorted adjustments have been made in animations applying to nekkers.
26. A minor bug in the “Scent of Incense” quest has been resolved.
27. Numerous minor fixes have been introduced in character lip-sync throughout the game.

Download

27 downloads

Uploaded:09-29-2011

The Witcher 2 v1.35 to v2.0 Patch (JP)

patch2_0_JP.exe | 415.01 MB

Patch 2.0 Changes:

New Game Modes

Arena - is a new gameplay mode that is separate from the main adventure and narrative of The Witcher 2. In this mode, Geralt of Rivia duels a variety of foes to the death in a gladiatorial arena located in an unnamed town somewhere in the Northern Kingdoms. In addition to winning gold and valuable items, players also receive points for their wins. They can then post their point totals on-line to compare their achievements against those of other blood sport enthusiasts around the world. Geralt can encounter both foes and allies in the arena. He can recruit the latter for a fee to assist him during his most challenging clashes.
To post your point totals to the forum, you must be registered and have a forum account! Register and establish your account directly through the game launcher or go to www.thewitcher.com. You can then log in to your account via the launcher.

IMPORTANT: Players using mods to alter their character attributes and statistics will not be able to post their point totals from the arena to the server. This is a necessary precaution to prevent any attempts at distorting competition or misrepresenting player achievements.

Tutorial - The game tutorial takes the form of a brief adventure during which players learn how to use a range of game mechanics and functionalities. Assuming the role of game protagonist Geralt of Rivia, players save a wounded knight named Bolton of Ironford while learning game controls as well as the basics of combat and alchemy. This transpires step by step as the tutorial guides players through a series of minor missions. Upon completion, based on demonstrated abilities, the tutorial recommends the difficulty level which the player should choose in embarking on the main adventure of The Witcher 2.

Dark Difficulty - The ‘Dark’ difficulty setting is the most demanding difficulty level in gameplay terms. Under this setting, each and every foe represents a significant challenge. In addition to raising the difficulty bar, the module includes several new sets of equipment/items that are linked through a dark legend detailed in the Journal. Once all their components have been collected and donned, the Blasphemer’s, Oathbreaker’s and Kinslayer’s outfits provide great advantages in combat. The swords included in the outfits strip opponents of Vitality while supplementing the witcher’s. However, given that they are cursed, the swords provide no benefit and harm Geralt by sapping him of Vitality as long as the outfits to which they belong remain incomplete.

Corrections and improvements to combat:

1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent’s assault.
4. Geralt’s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt’s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
10. Attacks can now be continued even when a key controlling Geralt’s movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.

Other corrections and amendments:

1. Casting several bombs no longer blocks further inputs.
2. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
3. The amount of disk space required for game patching has been reduced.
4. The loading of selected Witcher 1 game saves no longer causes the game to crash.
5. A greater number of monsters now appear in the cave leading to Loc Muinne.
6. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
7. The visual effect accompanying Adrenaline use no longer disappears prematurely.
8. Archers now draw their swords more quickly when Geralt approaches.
9. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
10. The game is now paused when Geralt executes a finishing move in combat.
11. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
12. Physics on cast daggers have been improved.
13. The site for aiming daggers is now more visible.
14. Geralt’s animation when he dies while casting the Axii Sign has been corrected.
15. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
16. An exploit related to the ‘Insane’ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
17. Camera positioning/operation has been corrected during the boss fight against the kayran.
18. Camera control via gamepads has been improved.
19. Assorted adjustments have been made in mutagen statistics.
20. The ‘Junk’ filter in the Inventory has been adjusted to provide for correct item filtering.
21. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
22. Assorted corrections have been introduced to the mini-map in Chapter 1.
23. Audio balance throughout the game has been adjusted.
24. Erratic character teleportation in mini–games has been eliminated.
25. Assorted adjustments have been made in animations applying to nekkers.
26. A minor bug in the “Scent of Incense” quest has been resolved.
27. Numerous minor fixes have been introduced in character lip-sync throughout the game.

Download

151 downloads

Uploaded:09-29-2011

The Witcher 2 v1.35 to v2.0 Patch (CZ)

patch2_0_CZ.exe | 573.39 MB

Patch 2.0 Changes:

New Game Modes

Arena - is a new gameplay mode that is separate from the main adventure and narrative of The Witcher 2. In this mode, Geralt of Rivia duels a variety of foes to the death in a gladiatorial arena located in an unnamed town somewhere in the Northern Kingdoms. In addition to winning gold and valuable items, players also receive points for their wins. They can then post their point totals on-line to compare their achievements against those of other blood sport enthusiasts around the world. Geralt can encounter both foes and allies in the arena. He can recruit the latter for a fee to assist him during his most challenging clashes.
To post your point totals to the forum, you must be registered and have a forum account! Register and establish your account directly through the game launcher or go to www.thewitcher.com. You can then log in to your account via the launcher.

IMPORTANT: Players using mods to alter their character attributes and statistics will not be able to post their point totals from the arena to the server. This is a necessary precaution to prevent any attempts at distorting competition or misrepresenting player achievements.

Tutorial - The game tutorial takes the form of a brief adventure during which players learn how to use a range of game mechanics and functionalities. Assuming the role of game protagonist Geralt of Rivia, players save a wounded knight named Bolton of Ironford while learning game controls as well as the basics of combat and alchemy. This transpires step by step as the tutorial guides players through a series of minor missions. Upon completion, based on demonstrated abilities, the tutorial recommends the difficulty level which the player should choose in embarking on the main adventure of The Witcher 2.

Dark Difficulty - The ‘Dark’ difficulty setting is the most demanding difficulty level in gameplay terms. Under this setting, each and every foe represents a significant challenge. In addition to raising the difficulty bar, the module includes several new sets of equipment/items that are linked through a dark legend detailed in the Journal. Once all their components have been collected and donned, the Blasphemer’s, Oathbreaker’s and Kinslayer’s outfits provide great advantages in combat. The swords included in the outfits strip opponents of Vitality while supplementing the witcher’s. However, given that they are cursed, the swords provide no benefit and harm Geralt by sapping him of Vitality as long as the outfits to which they belong remain incomplete.

Corrections and improvements to combat:

1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent’s assault.
4. Geralt’s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt’s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
10. Attacks can now be continued even when a key controlling Geralt’s movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.

Other corrections and amendments:

1. Casting several bombs no longer blocks further inputs.
2. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
3. The amount of disk space required for game patching has been reduced.
4. The loading of selected Witcher 1 game saves no longer causes the game to crash.
5. A greater number of monsters now appear in the cave leading to Loc Muinne.
6. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
7. The visual effect accompanying Adrenaline use no longer disappears prematurely.
8. Archers now draw their swords more quickly when Geralt approaches.
9. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
10. The game is now paused when Geralt executes a finishing move in combat.
11. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
12. Physics on cast daggers have been improved.
13. The site for aiming daggers is now more visible.
14. Geralt’s animation when he dies while casting the Axii Sign has been corrected.
15. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
16. An exploit related to the ‘Insane’ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
17. Camera positioning/operation has been corrected during the boss fight against the kayran.
18. Camera control via gamepads has been improved.
19. Assorted adjustments have been made in mutagen statistics.
20. The ‘Junk’ filter in the Inventory has been adjusted to provide for correct item filtering.
21. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
22. Assorted corrections have been introduced to the mini-map in Chapter 1.
23. Audio balance throughout the game has been adjusted.
24. Erratic character teleportation in mini–games has been eliminated.
25. Assorted adjustments have been made in animations applying to nekkers.
26. A minor bug in the “Scent of Incense” quest has been resolved.
27. Numerous minor fixes have been introduced in character lip-sync throughout the game.

Download

2156 downloads

Uploaded:09-29-2011

The Witcher 2 v1.35 to v2.0 Patch (INT)

patch2_0_INT.exe | 907.46 MB

Patch 2.0 Changes:

New Game Modes

Arena - is a new gameplay mode that is separate from the main adventure and narrative of The Witcher 2. In this mode, Geralt of Rivia duels a variety of foes to the death in a gladiatorial arena located in an unnamed town somewhere in the Northern Kingdoms. In addition to winning gold and valuable items, players also receive points for their wins. They can then post their point totals on-line to compare their achievements against those of other blood sport enthusiasts around the world. Geralt can encounter both foes and allies in the arena. He can recruit the latter for a fee to assist him during his most challenging clashes.
To post your point totals to the forum, you must be registered and have a forum account! Register and establish your account directly through the game launcher or go to www.thewitcher.com. You can then log in to your account via the launcher.

IMPORTANT: Players using mods to alter their character attributes and statistics will not be able to post their point totals from the arena to the server. This is a necessary precaution to prevent any attempts at distorting competition or misrepresenting player achievements.

Tutorial - The game tutorial takes the form of a brief adventure during which players learn how to use a range of game mechanics and functionalities. Assuming the role of game protagonist Geralt of Rivia, players save a wounded knight named Bolton of Ironford while learning game controls as well as the basics of combat and alchemy. This transpires step by step as the tutorial guides players through a series of minor missions. Upon completion, based on demonstrated abilities, the tutorial recommends the difficulty level which the player should choose in embarking on the main adventure of The Witcher 2.

Dark Difficulty - The ‘Dark’ difficulty setting is the most demanding difficulty level in gameplay terms. Under this setting, each and every foe represents a significant challenge. In addition to raising the difficulty bar, the module includes several new sets of equipment/items that are linked through a dark legend detailed in the Journal. Once all their components have been collected and donned, the Blasphemer’s, Oathbreaker’s and Kinslayer’s outfits provide great advantages in combat. The swords included in the outfits strip opponents of Vitality while supplementing the witcher’s. However, given that they are cursed, the swords provide no benefit and harm Geralt by sapping him of Vitality as long as the outfits to which they belong remain incomplete.

Corrections and improvements to combat:

1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent’s assault.
4. Geralt’s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt’s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
10. Attacks can now be continued even when a key controlling Geralt’s movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.

Other corrections and amendments:

1. Casting several bombs no longer blocks further inputs.
2. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
3. The amount of disk space required for game patching has been reduced.
4. The loading of selected Witcher 1 game saves no longer causes the game to crash.
5. A greater number of monsters now appear in the cave leading to Loc Muinne.
6. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
7. The visual effect accompanying Adrenaline use no longer disappears prematurely.
8. Archers now draw their swords more quickly when Geralt approaches.
9. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
10. The game is now paused when Geralt executes a finishing move in combat.
11. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
12. Physics on cast daggers have been improved.
13. The site for aiming daggers is now more visible.
14. Geralt’s animation when he dies while casting the Axii Sign has been corrected.
15. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
16. An exploit related to the ‘Insane’ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
17. Camera positioning/operation has been corrected during the boss fight against the kayran.
18. Camera control via gamepads has been improved.
19. Assorted adjustments have been made in mutagen statistics.
20. The ‘Junk’ filter in the Inventory has been adjusted to provide for correct item filtering.
21. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
22. Assorted corrections have been introduced to the mini-map in Chapter 1.
23. Audio balance throughout the game has been adjusted.
24. Erratic character teleportation in mini–games has been eliminated.
25. Assorted adjustments have been made in animations applying to nekkers.
26. A minor bug in the “Scent of Incense” quest has been resolved.
27. Numerous minor fixes have been introduced in character lip-sync throughout the game.

Download

75 downloads

Uploaded:08-11-2011

The Witcher 2 v1.35 Patch (Russian)

the_witcher2_patcher_1.35_ru.zip | 130.76 MB


Changes:

1. Issue with shadows in 3D Vision mode has been resolved.
2. Screenshots to savegames made in 3D Vision are now visible in load menu.
3. Issue with Steam achievements not being registered has been resolved.
4. Blood texture glitches in game with ubersampling option turned on have been fixed.
5. Pocket item counter is properly updated after picking up an item which is already selected.
6. Issue with ingredient counter when brewing multiple Thunderbolt potions has been resolved.
7. Finished “Scent of incense”, Act 1 quest is no longer marked as failed when entering Loredo’s residence at the end of Chapter 1.
8. Corrections have been made in the greater mutagen drop rate.
9. Deleting savegames after entering memories and flashbacks menu no longer causes “Loading available flashbacks” message to appear.
10. Game exe files are no longer treated as a threat by popular antivirus software.
11. Patching the game automatically right after installation no longer causes Launcher.exe error on Windows XP systems.
12. Game installation folder is not recognized if diacritic signs were used in folder name on Windows which doesn’t support them. Patch now properly informs about the cause of the problem.
13. Names of two scientists in Flotsam have been corrected.
14. Storage chest description have been corrected.
15. Description of Mahakaman Rune Sihill imported from The Witcher savegame have been corrected.

Download

29 downloads

Uploaded:07-20-2011

The Witcher 2 v1.0 to v1.3 Patch (Russian)

the_witcher2_patcher_1.3_ru.zip | 79.35 MB


Patch Changes:

1. New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
2. Game now supports 4:3, 5:4, and 16:10 aspect ratios.
3. Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
4. A ‘Junk’ panel has been added to the Inventory to provide greater clarity in item classification.
5. A new menu option has been added under ‘Extras’ – this enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
6. A ‘Quickload’ option has been added under the F9 key.
7. The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
8. A counter has been added for items placed in quick slots.
9. Players can now create multiple items in the Alchemy panel.
10. Issue involving the game not running at 2560x1440 resolution has been resolved.
11. Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
12. Assorted improvements have been made in the game’s 3D Vision, SLI and Crossfire functionality.
13. Assorted improvements have been made for running the game in Ubersampling mode on nVidia cards.
14. Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
15. Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
16. Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
17. The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
18. The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
19. The launcher now closes completely and no longer continues to operate in the background.
20. ‘Installed game version is invalid or incomplete’ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
21. Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
22. Corrections have been made in the mutagen drop rate and in Thorak’s store.
23. ‘Dragon’ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
24. During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
25. Map pins have been corrected in many quests.
26. Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
27. Issue with oil enhancements not working on silver swords has been resolved.
28. Issue with Dragon’s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
29. Several optimization improvements have been made in the tavern in Vergen.
30. Problem with music accompanying ‘stealth’ sequences has been resolved.
31. Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
32. Option to fist fight woman praying at a statue in Vergen has been deactivated.
33. Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
34. Problem involving Fenn’s sword in combat has been resolved.
35. Problems with herbalist’s gloves have been resolved.
36. In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the ‘Assault’ sequence.
37. Problem with some nekkers being immortal has been resolved.
38. Issue with triggered black screens blocking game progress has been resolved.
39. Interactions no longer appear on nekker nests after these have been destroyed.
40. The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
41. Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
42. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
43. Guard pacing cycles have been corrected.
44. The Redanian messenger in Henselt’s tent can no longer be killed, preventing him from re-spawning.
45. Elf woman in Vergen no longer strikes a T-pose.
46. Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
47. Several fixes have been made in the functioning of in-game populaces.
48. Numerous problems with cameras in dialogue sequences have been resolved.
49. Assorted corrections have been made in dialogue sequences (including King Foltest’s gestures on the town walls in the Prologue).
50. A progression break in the ‘In the Claws of Madness’ quest has been eliminated.

Download

229 downloads

Uploaded:07-20-2011

The Witcher 2 v1.2 to v1.3 Patch

the_witcher2_patch_1.3.zip | 68.03 MB


Patch Changes:

1. New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
2. Game now supports 4:3, 5:4, and 16:10 aspect ratios.
3. Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
4. A ‘Junk’ panel has been added to the Inventory to provide greater clarity in item classification.
5. A new menu option has been added under ‘Extras’ – this enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
6. A ‘Quickload’ option has been added under the F9 key.
7. The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
8. A counter has been added for items placed in quick slots.
9. Players can now create multiple items in the Alchemy panel.
10. Issue involving the game not running at 2560x1440 resolution has been resolved.
11. Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
12. Assorted improvements have been made in the game’s 3D Vision, SLI and Crossfire functionality.
13. Assorted improvements have been made for running the game in Ubersampling mode on nVidia cards.
14. Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
15. Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
16. Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
17. The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
18. The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
19. The launcher now closes completely and no longer continues to operate in the background.
20. ‘Installed game version is invalid or incomplete’ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
21. Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
22. Corrections have been made in the mutagen drop rate and in Thorak’s store.
23. ‘Dragon’ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
24. During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
25. Map pins have been corrected in many quests.
26. Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
27. Issue with oil enhancements not working on silver swords has been resolved.
28. Issue with Dragon’s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
29. Several optimization improvements have been made in the tavern in Vergen.
30. Problem with music accompanying ‘stealth’ sequences has been resolved.
31. Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
32. Option to fist fight woman praying at a statue in Vergen has been deactivated.
33. Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
34. Problem involving Fenn’s sword in combat has been resolved.
35. Problems with herbalist’s gloves have been resolved.
36. In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the ‘Assault’ sequence.
37. Problem with some nekkers being immortal has been resolved.
38. Issue with triggered black screens blocking game progress has been resolved.
39. Interactions no longer appear on nekker nests after these have been destroyed.
40. The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
41. Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
42. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
43. Guard pacing cycles have been corrected.
44. The Redanian messenger in Henselt’s tent can no longer be killed, preventing him from re-spawning.
45. Elf woman in Vergen no longer strikes a T-pose.
46. Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
47. Several fixes have been made in the functioning of in-game populaces.
48. Numerous problems with cameras in dialogue sequences have been resolved.
49. Assorted corrections have been made in dialogue sequences (including King Foltest’s gestures on the town walls in the Prologue).
50. A progression break in the ‘In the Claws of Madness’ quest has been eliminated.

Download

419 downloads

Uploaded:07-20-2011

The Witcher 2 v1.0 to v1.3 Patch

the_witcher2_patcher_1.3.zip | 77.35 MB


Patch Changes:

1. New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
2. Game now supports 4:3, 5:4, and 16:10 aspect ratios.
3. Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
4. A ‘Junk’ panel has been added to the Inventory to provide greater clarity in item classification.
5. A new menu option has been added under ‘Extras’ – this enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
6. A ‘Quickload’ option has been added under the F9 key.
7. The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
8. A counter has been added for items placed in quick slots.
9. Players can now create multiple items in the Alchemy panel.
10. Issue involving the game not running at 2560x1440 resolution has been resolved.
11. Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
12. Assorted improvements have been made in the game’s 3D Vision, SLI and Crossfire functionality.
13. Assorted improvements have been made for running the game in Ubersampling mode on nVidia cards.
14. Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
15. Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
16. Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
17. The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
18. The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
19. The launcher now closes completely and no longer continues to operate in the background.
20. ‘Installed game version is invalid or incomplete’ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
21. Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
22. Corrections have been made in the mutagen drop rate and in Thorak’s store.
23. ‘Dragon’ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
24. During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
25. Map pins have been corrected in many quests.
26. Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
27. Issue with oil enhancements not working on silver swords has been resolved.
28. Issue with Dragon’s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
29. Several optimization improvements have been made in the tavern in Vergen.
30. Problem with music accompanying ‘stealth’ sequences has been resolved.
31. Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
32. Option to fist fight woman praying at a statue in Vergen has been deactivated.
33. Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
34. Problem involving Fenn’s sword in combat has been resolved.
35. Problems with herbalist’s gloves have been resolved.
36. In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the ‘Assault’ sequence.
37. Problem with some nekkers being immortal has been resolved.
38. Issue with triggered black screens blocking game progress has been resolved.
39. Interactions no longer appear on nekker nests after these have been destroyed.
40. The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
41. Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
42. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
43. Guard pacing cycles have been corrected.
44. The Redanian messenger in Henselt’s tent can no longer be killed, preventing him from re-spawning.
45. Elf woman in Vergen no longer strikes a T-pose.
46. Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
47. Several fixes have been made in the functioning of in-game populaces.
48. Numerous problems with cameras in dialogue sequences have been resolved.
49. Assorted corrections have been made in dialogue sequences (including King Foltest’s gestures on the town walls in the Prologue).
50. A progression break in the ‘In the Claws of Madness’ quest has been eliminated.

Download

20 downloads

Uploaded:06-03-2011

The Witcher 2 - XBox 360 Teaser Trailer

The_Witcher_2_Xbox_360_Reveal_Teaser.wmv | 99.87 MB

The Xbox 360 version will be an enhanced adaptation of the PC game released to instant international acclaim in mid-May. Accordingly, it will incorporate numerous improvements and enhancements. Details will be announced over the coming months.

Download

587 downloads

Uploaded:06-03-2011

The Witcher 2 Patch v1.2

Patcher_1.2.exe | 67.97 MB


Patch 1.2 Corrections/Amendments

  1. All previously released DLC packages are installed with Patch 1.2:

    • "Blue Stripes Combat Jacket"
    • Ultimate Alchemist's Outfit"
    • Ultimate Mage's Outfit"
    • "Ultimate Swordsman's Outfit"
    • "Finisher Pack"
    • "Mysterious Merchant"
    • "Troll Trouble"

  2. Patch 1.2 adds a new free DLC package titled “Barbers and Coiffeuses.” To take advantage of barbershop and hairstyling services, look for Einar Gausel in Chapter 1 of the game, Sambor in Henselt’s Camp in Chapter 2, Felicia Cori in Chapter 2 if you travel to Vergen, and Felicia Cori once again in Chapter 3.
  3. Game saves are now compressed automatically, lowering the amount of disk space they utilize.
  4. An option has been added to the game menu allowing game saves to be deleted. To delete a game save, highlight the relevant item and press the ‘Delete’ key.
  5. The game menu now loads at a markedly accelerated pace.
  6. The game now supports Logitech G35 headphones and other USB headsets with on-board sound cards.
  7. A number of fixes have been added to the key binding functionality (actions can now be mapped to number pad and cursor/arrow keys).
  8. Analog sticks on gamepads now work correctly in the GUI panels.
  9. A number of game balance fixes have been introduced in the Prologue.
  10. Lock on targets is not lost when the distance to targets increases.
  11. A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.
  12. A number of corrections have been made in the statistics displayed in item diagrams in the Crafting panel.
  13. The Witcher 1 saves are now imported correctly.
  14. An auto–save has been added before the fight against the draug.
  15. Flare bomb duration is now 2 (two) minutes.
  16. Issue involving the equipping of bombs (or other items) even if they were not present in the character Inventory has been fixed.
  17. Islamic–themed and similar textures have been deleted and/or replaced.
  18. A number of fixes have been made in game dialogues.
  19. Issue that blocked advancement to the next level at the start of Chapter 3 has been fixed.
  20. Issue involving the occurrence of T-poses upon the destruction of nekker nests has been corrected.
  21. Guards can no longer block Geralt when he is on a ladder.
  22. Knives no longer affect friendly NPCs.
  23. Bug related to using some containers has been fixed.
  24. Ostmurk (an ingredient required to complete a quest) can no longer be sold.
  25. Ingredients required to complete the “Melitele's Heart” quest have been added to the game.
  26. A fix has been introduced in the “Troll Trouble” quest whereby the she–troll’s head can be won in a game of dice poker.
  27. The Ghost of the Banner can no longer be killed by wraiths.
  28. Issue involving the Operator being neutral and thus susceptible to being killed before any conversation occurs has been fixed.
  29. A number of fixes have been introduced to prevent selected NPCs from being blocked (king in siege tower, knights when destroying a gate in the Prologue, etc.).
  30. The “Three Sisters” quest has been fixed so that the door does not remain locked forever once the quest has been completed.
  31. A number of progression breaks have been fixed, including instances of blocked meditation, inability to save game, and blocked combat after use of static cameras (e.g. game could not be saved after completion of the “Indecent Proposal” quest).
  32. The progression break during the fight against the dragon in Chapter 3 (exploration not working properly) has been fixed.
  33. The progression break during the fight against Dethmold (whereby he sometimes remained behind his barrier, doing nothing) has been fixed.
  34. The progression break (black screen) in the "Little Shop of Dreams" quest has been fixed.
  35. The progression break following failure to complete the ritual with Anezka has been fixed.
  36. The progression break during the dialogue on the beach in the “Hung Over” quest has been fixed.

Download

23 downloads

Uploaded:05-19-2011

The Witcher 2 - Iorveth Character Video

TW2_Iorveth_Trailer.mp4 | 10.55 MB

Neither Geralt or Zoltan are close with Iorveth; indeed, few are. Depending on one’s point of view, the crafty, elusive elf is either a valiant freedom fighter for his oppressed race or merely a reprehensible, self-serving bandit.

Download

11 downloads

Uploaded:05-19-2011

The Witcher 2 - Zoltan Character Video

TW2_Zoltan_Trailer.mp4 | 7.07 MB

The stocky dwarf Zoltan Chivay is another completely trusted and faithful comrade. He and the monster slayer have a long history of fighting together – and also of testing each other’s ability to imbibe.

Download

48 downloads

Uploaded:05-19-2011

The Witcher 2 - Triss Character Video

TW2_Triss_Trailer.mp4 | 9.35 MB

Triss Merigold, who recently graced the cover of Playboy in Poland, is a talented sorceress. She is unconditionally loyal to the protagonist, Geralt, with whom she shares an intriguing bond somewhere between friendship and love.

Download

17 downloads

Uploaded:05-19-2011

The Witcher 2 - Roche Character Video

TW2_Roche_Trailer.mp4 | 7.8 MB

Vernon Roche leads the Blue Stripes, the kingdom of Temeria’s elite special forces. Not just a formidable warrior, he is also a master of intrigue, intelligence and interrogation.

Download

24 downloads

Uploaded:05-17-2011

The Witcher 2 - "Hope" Launch Trailer

ATARI_The_Witcher_2_Launch_Trailer_Hope.mov | 949.04 MB

Entitled “Hope”, “Disdain & Fear” and “Love & Blood”, each does so in a distinctive way by creating a unique musical mood and presenting a different selection of situations and scenes. They were produced in collaboration with videographer Marcin Nowak and BX Studio.

Download

27 downloads

Uploaded:05-17-2011

The Witcher 2 - "Disdain & Fear" Launch Trailer

ATARI_The_Witcher_2_Launch_Trailer_Disdain_&_Fear.mov | 269.12 MB

Entitled “Hope”, “Disdain & Fear” and “Love & Blood”, each does so in a distinctive way by creating a unique musical mood and presenting a different selection of situations and scenes. They were produced in collaboration with videographer Marcin Nowak and BX Studio.

Download

21 downloads

Uploaded:05-17-2011

The Witcher 2 - "Love & Blood" Launch Trailer

ATARI_The_Witcher_2_Launch_Trailer_Love_&_Blood.wmv | 152.44 MB

Entitled “Hope”, “Disdain & Fear” and “Love & Blood”, each does so in a distinctive way by creating a unique musical mood and presenting a different selection of situations and scenes. They were produced in collaboration with videographer Marcin Nowak and BX Studio.

Download

21 downloads

Uploaded:05-16-2011

World of The Witcher 2 Trailer

World_Of_TW2_ATARI.wmv | 225.69 MB

This is a cinematic trailer on the world of The Witcher 2.

Download

46 downloads

Uploaded:05-13-2011

The Witcher 2 - How to Kill a Witcher

Witcher2_How_to_Kill.mp4 | 9.89 MB

Here's a new exclusive trailer for The Witcher 2 showing off the game's combat mechanics including hand to hand, swordplay, and magic

Download

16 downloads

Uploaded:05-11-2011

The Witcher 2 - Combat Developer Diary

The_Witcher_2_Dev_Diary6.mov | 782.81 MB

This developer diary gives an overview of the various combat aspects in-game.

Download

26 downloads

Uploaded:05-09-2011

The Witcher 2 - Living Worlds Trailer

TW2_ATARI_GV2_Living_World.mov | 1.55 GB

A trailer on the living worlds of The Witcher 2.

Download

32 downloads

Uploaded:05-09-2011

The Witcher 2 - Environments Trailer

TW2_ATARI_GV3 Environments.wmv | 286.32 MB

A trailer on the environments of The Witcher 2.

Download

26 downloads

Uploaded:05-03-2011

The Witcher 2 - Combat Overview Trailer

TW2_Combat OverviewFINA.wmv | 322.07 MB

A Combat overview trailer for The Witcher 2.

Download

7 downloads

Uploaded:04-21-2011

The Witcher 2 Dev Diary 5

W2_DD5_ESRB_FINAL.mov | 522.97 MB

Developer diary 5 gives some insight into character development and some of the items players will encounter along the way.

Download

9 downloads

Uploaded:04-20-2011

The Witcher 2: Assassins of Kings 'Character Development and Items - Dev Diary

the_witcher_2_devdiary5.mp4 | 132.25 MB

CDProjekt RED discusses character development and some of the items players will encounter throughout their journey in this fifth developer diary.

Download

20 downloads

Uploaded:09-24-2010

The Witcher 2: Assassins of Kings Prison Break Trailer

Witcher2_PrisonBreak_Europe.mov | 446.78 MB

Namco Bandai has released a new trailer for The Witcher 2 Assassins of Kings. This trailer features almost five minutes of cinematic and gameplay footage depicting how the Witcher escaped from prison.

Download

319 downloads

Uploaded:06-07-2010

The Witcher 2: Assassins of Kings Developer Diary Trailer

W2 DevDiary 1 EN - Censored.mp4 | 446.49 MB

Atari has released the first Developer Diary Trailer for The Witcher 2 Assassins of Kings. We get an inside look at this title from several members of the design team with over six minutes of footage.

Download

174 downloads

Uploaded:04-05-2010

The Witcher 2: Assassins of Kings In Game Cutscene Trailer

TheWitcher2_InGame_Cutscene_EN.mp4 | 153.5 MB

This trailer shows off over three and a half minutes of in game footage from The Witcher 2: Assassins of Kings, the upcoming sequel to the mature rated action RPG, The Witcher.

Download

250 downloads

Uploaded:03-29-2010

The Witcher 2 Assassins of Kings The Beginning Video Dev Diary

witcher2_devdiary_beginning.avi | 230.45 MB

This developer diary lets you check out over four and a half minutes of cinematic and gameplay footage from The Witcher 2: Assassins of Kings, the upcoming RPG sequel from CD Projekt.

Download

355 downloads

Uploaded:03-24-2010

The Witcher 2 Assassins of Kings Debut Trailer

TheWitcher_2_Debut_Trailer.mov | 167.21 MB

This trailer for The Witcher 2: Assassins of Kings shows off a first look at the sequel to CDProjekt's action RPG, The Witcher.

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