Unreal Engine 4
Epic's Tim Elek and Zak Parrish talk about implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4 Infiltrator real-time demonstration.
Artists and designers can bring their creative visions to life directly in game without programmer assistance via the new Unreal Kismet. This offers programmers the freedom to focus on core gameplay features and sophisticated systems. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
Epic's Zak Parrish walks through some of Unreal Engine 4's popular features, such as the new material system, Blueprints, VFX and level building.
Epic founder Tim Sweeney explains how this can help game developers.
You get everything so you can build anything.
Take a look inside Unreal.
Effects include advanced GPU particle simulation and collision, materials, dynamic particle lights and other VFX.
This includes a brief walk through of the UE4 art pipeline and layered materials.
Unreal Engine 4’s high-end rendering capabilities are evident, as dynamic lighting and shadowing bring intensity to contrasting volcanic and snowy vistas. Real-time reflections, subsurface scattering and GPU-powered particle effects fill the screen space with visual gems as a new ice behemoth cracks free from a frozen mountain and emerges with a radiant, frosty bellow.