Unreal Tournament 2004
A strong environmental goal with realistic terrain and plenty of atmosphere. Part of the design goal in this map was to create a lot of custom futuristic staticmeshes for the team bases to give them a fresh new look.
A winter-themed map.
UT2k4 Vehicle CTF map.
An Unreal Tournament 2004 vehicle capture the flag map.
The Dead Cat Vehicle CTF maps were created for individual use and for network play on dedicated servers.
ut2004 vctf map
Removed the levi, the dragon fly, and the ion tank, so no more spam, made one of the scorpians in each base a lynx.
Kind of repetitive but still a fun map!
Liandri struck the carved stone of this ancient market before the tournament began and when the tournament was at its peak they saw its potential as a new battle ground.
This is a UT2004 vehicle capture the flag map. The basic idea of this map is, that there are 2 sides with different textures and different towers. So 1 side got ice and snow textures and the other side got spring textures like grass and sun.
VCTF map for Unreal Tournament 2004. These two castles, rised over an ancient vulcanico crater, are one of the worst arenas of vCTF.
Ok, a lot of the textures in this map are from the map DM-CBP2-Khrono, so all the credit for the pretty textures goes to Neoduck.
VCTF conversion of the UT2K3 CTF map by: Jon 'KillBait' Original author's permission granted.
A 4-10 player, vehicle capture the flag map from Arkham. Divided by a blessed waterfall two chapels fight for its ownership inside a sacred valley.
This is the fixed verison of VCTF-CsDust, the blue base looks like the red base, so both sides of the map are even and the spawn points are spread apart a little bit to prevent spawn killing in one single area.
The Dead Cat Vehicle CTF maps were created for individual use and for network play on dedicated servers. They are designed expressly for the UT2K4 Vehicle CTF game mode.
Vehicle capture the flag in a realistic winter environment.