Combat Mission
Combat Mission: Battle for Normandy Demo v1.0 (PC)
DEMO VERSION LIMITATIONS: - only three scenarios, especially made for this demo version, are playable (Note: This Demo includes a training battle "Training Mission - The Road to Berlin", playable from the American side. We recommend playing this battle before the other two.) - QuickBattles are disabled (but the QB setup screen is visible) - multiplayer modes (PBEM/TCP) are fully enabled - the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps - contains nag screens during launch end exit of the demo.
Combat Mission Shock Force v1.32 Patch
Below is a brief list of some of the new v1.32 game features:
- TO&E corrections.
- Computer player is a bit more aggressive in moving on the attack.
- Squads split into specialized teams and reallocate their grenades more intelligently.
- In a campiagn, vehicles with decimated crews that don't refit won't be brought to the next battle with that decimated crew only to be immediately considered knocked out as a result.
- In a campaign, heavy weapons teams will receive a new heavy weapon (if the previous one was lost) even if the force as a whole does not refit.
- Camera movement and zooming keys are smoother.
- Corrected a problem that gave too much much protection to soldiers on rooftops against airbursts.
- Explosive power of minefields is toned down.
- Marder IFVs carry a panzerfaust for passenger use.
- In hotseat games, the arrival of reinforcements does not occur until after the next player has entered his password.
- Assault moves work better.
- Flashes of light, at night, look better.
- Numerous small fixes.
- Various stability improvements.
Combat Mission Afghanistan Demo
This is a FREE demo version (v1.01) of the game Combat Mission: Afghanistan. This demo version contains limited functionality and content to showcase the full version of the game, which can be purchased at www.battlefront.com/afghanistan.
Combat Mission: Battle for Normandy v1.10 Patch (PC)
NEW v1.10 GAME FEATURES
* This patch will update your CMBN game to v1.10, which includes many enhancements and improvements. Below is a list of some of the new v1.10 game features.
* Soldiers make better use of demo charges against vehicles at close range.
* When vehicles bog down, it\'s now more likely to be temporary.
* Corrected a problem where gunners would sometimes aim too low and repeatedly hit intervening ground short of the target.
* Computer-player troops automatically take additional stored weapons and ammo with them when dismounting from vehicles.
* Halftrack gunners will \"sit\" when the vehicle buttons up.
* Dispersion pattern of mortar shells is more realistic.
* Dismount command may be given to multi-unit groups.
* In campaigns, units won\'t go into the next battle without a leader due to a previous casualty.
* Enemy mortars are a little easier to spot when they fire.
* Corrected a problem where frame rate could affect the cover offered by buildings.
* Vehicles are more likely to button up when they take a crew casualty.
* Computer player is more effective at breaching walls and bocage.
* It\'s more difficult to suppress the occupants of a bunker.
* Targeting an enemy unit by clicking its icon works properly when some LOS is blocked.
* Corrected a problem that caused deployed soldiers to move around too frequently, especially inside trenches and buildings.
* Corrected some problems with soldiers moving across narrow bridges.
* Corrected a problem that caused halftracks sometimes to refuse to move across wall breaches.
* Pre-battle intelligence icons don\'t slowly fade during setup.
* Scenarios load faster when 3D Texture Quality option is set to Balanced or any faster option. If you notice any decrease in visual quality, simply increase this option one level higher in quality.
* New editor feature lets you move flavor objects around more easily. In map preview, ALT-click on a flavor object (Option-click on the Mac) and the next map click will place the (previously) ALT-clicked object at the location of the second click.
* Single barbed wire units remember their facing in the editor.
* In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created.
* Made changes that should reduce the occurrence of Out of Memory crashes.
* Allowed for the use of up to 4GB of RAM, dependent on the user\'s operating system and settings.
* Corrected a problem where units driving near ditches would bog too easily.
Combat Mission: Battle for Normandy v1.11 Patch (Windows)
NEW v1.11 GAME FEATURES
* Corrected crashes related to barbed wire units.
* Corrected a rare crash/hang problem in WeGo "blue bar" calculation.
* Corrected the occasional failure of "buddy aid" to retrieve useful ammo from fallen comrades, and accidentally to adopt their targeting orders.
* Corrected a problem that sometimes made fortifications too hard or too easy to spot.
* Panther "shot trap" on the lower turret mantlet (potentially) deflects shots downward into the hull as expected.
* British 95mm HEAT shell has correct amount of internal explosive (reduced from before).
* Corrected a problem in WeGo mode that sometimes caused vehicle passengers to rotate forward when they should not.
* TCP/IP "chat" text is easier to see clearly.
* Teams that are part of a squad properly retain their setup positions from the editor.
* SPW 250/10 and 251/9 halftrack loaders perform correctly when vehicle is buttoned.
* Wood bunkers are a bit tougher to knock out.
* Corrected a problem that sometimes gave on-map artillery the ability to shoot through intervening terrain.
* Corrected a problem that sometimes incorrectly restricted on-map artillery from firing smoke missions.
* Targeting a TRP directly using the mouse works correctly.
* Corrected a problem that occasionally caused a destroyed building to have "floating" rubble.
* Prone soldiers on a slope angle their bodies correctly.
* Bolt-action rifles properly show the spent casing ejected when the bolt is operated.
* Corrected an issue with command & control values being promptly updated when splitting a squad.
* Tiny explosions don't damage tank tracks so much.
* Corrected some AI issues that caused soldiers to move away from their teams, or caused the team to be "stuck" and not move when they should.
* In the editor, hedges allow co-placement of trees like bocage does.
* Light wounds to crew are slightly more likely to cause AFV bailout.
* Corrections made to Luftwaffe and Waffen SS camouflage helmets.
* Updated graphical shaders.
* Updated vehicle models (Commonwealth module): Wespe, PzII Lynx, Marder I, King Tiger, Jagdpanther, Cromwell, Churchill.
On the Mac side, there were Mac specific graphical and stability fixes:
- Fixed "blockheads" problem.
- Increased performance significantly for most Macs.
- Fixed some bugs that were keeping Combat Mission from starting on some Macs.
- Improved compatibility with some integrated Mac video cards.
- Fixed "flickering icons" for most Macs.
- Fixed some Mac-specific crash bugs.
Combat Mission: Fortress Italy Demo (Windows)
DEMO VERSION LIMITATIONS:
- only three scenarios are playable.
- QuickBattles are disabled (but the QB setup screen is visible)
- multiplayer modes (PBEM/TCP) are fully enabled
- the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps
- contains nag screens during launch end exit of the demo.
Combat Mission: Battle for Normandy v1.10 Demo (PC)
DEMO VERSION LIMITATIONS:
- only four scenarios, especially made for this demo version, are playable (Note: This Demo includes a training battle \\\"Training Mission - The Road to Berlin\\\", playable from the American side. We recommend playing this battle before the other two.), including one scenario from the \\\"Commonwealth Forces\\\" module.
- QuickBattles are disabled (but the QB setup screen is visible)
- multiplayer modes (PBEM/TCP) are fully enabled
- the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps
- contains nag screens during launch end exit of the demo.
Combat Mission Shock Force: NATO Patch 1.301
This little file checks to see if you have the British Forces or Marines Modules installed. If you do not, it removes a couple of files from your game installation which were included in the installer by mistake.
Combat Mission Shock Force NATO German Teaser
Teaser video from the CMSF NATO module, showing German Bundeswehr forces in action.
Combat Mission: Battle for Normandy v2.0 to v2.01 Patch (Windows)
New 2.01 Feature List:
* Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon.
* Corrected issues with deploying MGs in buildings.
* Soldiers fire weapons faster at short ranges, especially Garand rifles.
* Small arms fire causes more suppression than before.
* General improvements to MG performance behavior. See note below this list for more information.
* Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes.
* Pistol accuracy slightly reduced.
* BAR range increased to 800m.
* Shaders optimized for nVidia and ATI.
* Moving a mortar even a short distance causes greater loss of target acquisition.
* Bunker-mounted MGs are more accurate than before.
* SS leaders have correct poncho camouflage pattern.
* Corrected an accuracy problem with on-map indirect fire.
* Crews bailed out of destroyed vehicles have more jittery morale.
* Corrected a vehicle navigation problem on bridges.
* Target line for area fire is slightly thicker to differentiate it.
* Shooting at bunkers from very short range works better.
* Daimler SOD given a mounted Bren LMG.
* Fixed a bug causing immobilized MG teams after dismounting from MG bunkers.
* Purple "pop smoke" target line goes away when it should.
* Better small-arms aiming at unarmored vehicles.
* Minor TO&E fixes.
* Fixed a bug that caused some Macs to crash while loading scenarios.
Combat Mission Shock Force v. 1.21 Patch
This patch will update your core Combat Mission Shock Force game and all modules to v1.21, which includes many enhancements and improvements.
Combat Mission Barbarossa to Berlin v. 1.04 Windows Demo
This playable demo allows you try out the shooter Combat Mission Barbarossa to Berlin on the Windows platform.
Eichenbaum's Operation Storfang 1.02
Operation Storfang (OSF) is a Mod & Internet based Campaign for CMBB.
Combat Mission: Battle for Normandy v1.11 Patch (Mac)
NEW v1.11 GAME FEATURES
* Corrected crashes related to barbed wire units.
* Corrected a rare crash/hang problem in WeGo "blue bar" calculation.
* Corrected the occasional failure of "buddy aid" to retrieve useful ammo from fallen comrades, and accidentally to adopt their targeting orders.
* Corrected a problem that sometimes made fortifications too hard or too easy to spot.
* Panther "shot trap" on the lower turret mantlet (potentially) deflects shots downward into the hull as expected.
* British 95mm HEAT shell has correct amount of internal explosive (reduced from before).
* Corrected a problem in WeGo mode that sometimes caused vehicle passengers to rotate forward when they should not.
* TCP/IP "chat" text is easier to see clearly.
* Teams that are part of a squad properly retain their setup positions from the editor.
* SPW 250/10 and 251/9 halftrack loaders perform correctly when vehicle is buttoned.
* Wood bunkers are a bit tougher to knock out.
* Corrected a problem that sometimes gave on-map artillery the ability to shoot through intervening terrain.
* Corrected a problem that sometimes incorrectly restricted on-map artillery from firing smoke missions.
* Targeting a TRP directly using the mouse works correctly.
* Corrected a problem that occasionally caused a destroyed building to have "floating" rubble.
* Prone soldiers on a slope angle their bodies correctly.
* Bolt-action rifles properly show the spent casing ejected when the bolt is operated.
* Corrected an issue with command & control values being promptly updated when splitting a squad.
* Tiny explosions don't damage tank tracks so much.
* Corrected some AI issues that caused soldiers to move away from their teams, or caused the team to be "stuck" and not move when they should.
* In the editor, hedges allow co-placement of trees like bocage does.
* Light wounds to crew are slightly more likely to cause AFV bailout.
* Corrections made to Luftwaffe and Waffen SS camouflage helmets.
* Updated graphical shaders.
* Updated vehicle models (Commonwealth module): Wespe, PzII Lynx, Marder I, King Tiger, Jagdpanther, Cromwell, Churchill.
On the Mac side, there were Mac specific graphical and stability fixes:
- Fixed "blockheads" problem.
- Increased performance significantly for most Macs.
- Fixed some bugs that were keeping Combat Mission from starting on some Macs.
- Improved compatibility with some integrated Mac video cards.
- Fixed "flickering icons" for most Macs.
- Fixed some Mac-specific crash bugs.
Combat Mission: Fortress Italy v1.01 Patch (Windows)
Patch Changes:
Mortars work better with the Target Briefly command.
Target Briefly command works when attached to waypoints.
Corrected a problem with marking mines making a unit get 'stuck'.
Breda M30 LMG reloads more slowly.
Breda M37 MMG reloads more quickly.
Easier to delete old saved games.
Minor corrections to soldier uniform details.
Clear Target command key is user-configurable.
Fixed a trick that allowed mortars to retain existing LOF after moving to a blocked position.
Driver is shown in the PSW 233.
M3 GMC and T30 halftracks correctly move a crewman to replace a howitzer gunner casualty.
TacAI makes better decisions about using HE vs. HEAT against building area targets.
Renault R35 shows correct icon for coaxial MG.
Corrections to small-arms ammo inside Italian bunkers.
Corrected an issue that allowed mortars to estimate range-to-target correctly too easily when changing targets.
Corrected crash bugs at the end game screen, and the command key configuration screen.
On-map artillery makes proper use of smoke ammunition carried by nearby bearers and vehicles.
Fixed a problem that caused buddy aid occasionally to adopt the targeting orders of the fallen comrades.
Small explosions cause less damage to vehicle tracks.
Corrected a small problem that showed the wrong time length for some battles in the loading screen.
Corrected a small problem with the command and control icons just after a squad is split.
Updated shaders.
Small corrections to models for Sdkfz 231 and 233.
Corrected a problem with corner handling in the scenario editor's automatic linear terrain tool.
fixed QB map issues fixed, including AI enemy not moving quickly enough
some Meeting Engagement maps were re-balanced.
Combat Mission: Fortress Italy Demo (Mac)
DEMO VERSION LIMITATIONS:
- only three scenarios are playable.
- QuickBattles are disabled (but the QB setup screen is visible)
- multiplayer modes (PBEM/TCP) are fully enabled
- the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps
- contains nag screens during launch end exit of the demo.
Combat Mission: Battle for Normandy v1.10 Patch (Mac)
NEW v1.10 GAME FEATURES
* This patch will update your CMBN game to v1.10, which includes many enhancements and improvements. Below is a list of some of the new v1.10 game features.
* Soldiers make better use of demo charges against vehicles at close range.
* When vehicles bog down, it\\\'s now more likely to be temporary.
* Corrected a problem where gunners would sometimes aim too low and repeatedly hit intervening ground short of the target.
* Computer-player troops automatically take additional stored weapons and ammo with them when dismounting from vehicles.
* Halftrack gunners will \\\"sit\\\" when the vehicle buttons up.
* Dispersion pattern of mortar shells is more realistic.
* Dismount command may be given to multi-unit groups.
* In campaigns, units won\\\'t go into the next battle without a leader due to a previous casualty.
* Enemy mortars are a little easier to spot when they fire.
* Corrected a problem where frame rate could affect the cover offered by buildings.
* Vehicles are more likely to button up when they take a crew casualty.
* Computer player is more effective at breaching walls and bocage.
* It\\\'s more difficult to suppress the occupants of a bunker.
* Targeting an enemy unit by clicking its icon works properly when some LOS is blocked.
* Corrected a problem that caused deployed soldiers to move around too frequently, especially inside trenches and buildings.
* Corrected some problems with soldiers moving across narrow bridges.
* Corrected a problem that caused halftracks sometimes to refuse to move across wall breaches.
* Pre-battle intelligence icons don\\\'t slowly fade during setup.
* Scenarios load faster when 3D Texture Quality option is set to Balanced or any faster option. If you notice any decrease in visual quality, simply increase this option one level higher in quality.
* New editor feature lets you move flavor objects around more easily. In map preview, ALT-click on a flavor object (Option-click on the Mac) and the next map click will place the (previously) ALT-clicked object at the location of the second click.
* Single barbed wire units remember their facing in the editor.
* In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created.
* Made changes that should reduce the occurrence of Out of Memory crashes.
* Allowed for the use of up to 4GB of RAM, dependent on the user\\\'s operating system and settings.
* Corrected a problem where units driving near ditches would bog too easily.
Combat Mission: Battle for Normandy v1.10 Demo (Mac)
DEMO VERSION LIMITATIONS:
- only four scenarios, especially made for this demo version, are playable (Note: This Demo includes a training battle \\\"Training Mission - The Road to Berlin\\\", playable from the American side. We recommend playing this battle before the other two.), including one scenario from the \\\"Commonwealth Forces\\\" module.
- QuickBattles are disabled (but the QB setup screen is visible)
- multiplayer modes (PBEM/TCP) are fully enabled
- the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps
- contains nag screens during launch end exit of the demo.
Combat Mission: Battle for Normandy v1.01 Patch (Mac)
NEW v1.01 GAME FEATURES
Vehicles
- Moving vehicles fire their weapons with further reduced accuracy.
- Spotting ability of buttoned-up vehicles is further reduced.
- Fixed a graphical bug that could cause a Puma crew to rotate outside the vehicle.
- Vehicles that lose an unbuttoned crewman to small-arms fire are more likely to pop smoke and/or retreat like they typically do when the vehicle itself takes a hit.
- Armor penetrations through a vehicle's main gun mantlet are not reported as hits on other locations.
- Hit text for projectiles that enter an open vehicle hatch says "Hit: Opening" rather than turret or hull.
- Corrected a rare problem that could cause tank drivers to remember "threat locations" for too long and rotate the vehicle inappropriately.
- In a campaign game, if a tank is in working order but its crew is decimated, the tank will not appear in the next battle only to immediately become "knocked out" due to having a decimated crew.
- Rhino vehicles are additionally available in August.
- Fixed a bug that prevented ricochets off a Panther lower mantlet into the hull top (though this intentionally remains rare).
- The glacis/hull-roof armor plate on the Tiger front is thicker.
- SPW 250/9, SPW 251/9, and SPW 251/10 halftracks will button up under fire like most other vehicles do.
- PSW 222 crew is now commander/loader, gunner, and driver.
- PSW 222 and PSW 223 are capable of firing weapons after losing a crewman, and have slightly improved commander's visiblity when buttoned up.
Terrain
- Troops hiding in trenches or foxholes get better protection from shrapnel.
- Concealment in foxholes is increased.
- Corrected a problem that protected soldiers when a wall was behind them, but not enough when a wall was in front of them.
- The distance between a soldier and bocage where the soldier may see through the bocage is slightly shortened.
- Direct hits do more damage to trees.
- Trees are less likely to block large projectiles consistently.
- Tree placement remains precisely consistent each time you load/play a particular scenario.
Quick Battles
- Corrected a problem that sometimes switched attacking and defending sides.
- The unit auto-purchaser is improved.
- Air support may only be purchased during daytime with clear or hazy weather.
- The "Random Service" option works properly.
Artillery
- Artillery is a little less precise.
- When a forward observer cannot see where spotting rounds impact, he will usually require another round to be fired rather than skip ahead to fire-for-effect with poor accuracy.
- Corrected a problem that sometimes caused artillery missions targeted near a TRP to "prepare" indefinitely.
- Pre-planned missions for on-map artillery won't ever use spotting rounds.
- Corrected an accuracy problem that could affect the first rounds of pre-planned artillery strikes using the Line pattern.
- White phosphorous (smoke) does not cause unrealistically high casualties.
Soldier Behavior
- Soldiers are less likely to use SMGs at longer ranges.
- Soldiers are less likely to fire on exposed tank crew.
- Soldiers can spot anti-tank mines (in addition to anti-personnel mines).
- Corrected some problems with mortars in direct-fire mode.
- Soldiers are less likely to use explosive weapons for area-fire at very short range.
- Soldiers won't set up heavy weapons on the precise edge of the map.
- The TacAI pays a bit less attention to unarmed vehicle targets.
- Soldiers aim better when area-firing into an immediately adjacent building.
- Corrected some problems with soldier placement around heavy weapons in foxholes.
- Soldiers are quicker to stop attempting to surrender if friendly soldiers are nearby and enemies are not.
- HMG assistants can cower under fire like the rest of their team.
Grenades
- Troops may throw grenades from buildings at open-topped vehicles.
- Grenade throwing obeys covered arc orders.
- Grenades won't roll through building walls.
Bridge Pathfinding
- Corrected some minor pathing problems across bridges.
- Troops are more willing to move across nearby fords rather than use distant bridges.
Anti-tank Guns
- Antitank guns won't attach to vehicles that are too small to tow them.
- Corrected a problem that potentially allowed an antitank gun team to move the gun into a building.
User Interface
- Keyboard camera controls are smoother (Windows version).
- When placing troops in a building during setup, if you click on a soldier or its icon (instead of the building) to set the destination, it won't cause the moving troops to float in midair.
- Trenches and barbed-wires "remember" their rotations if moved to a location that is not adjacent to other trenches or barbed-wire.
- When attaching targeting orders to a waypoint, the range display is calculated from the waypoint, not the unit's current location.
- Corrected a problem with area-targeting a non-occupiable roof of a building.
- Clicking Exit or New in the Editor brings up a confirmation dialog.
Miscellaneous
- Less framerate is devoted to showing wind blowing through trees.
- MP40 ammo pouches display correctly on German soldiers.
- Fixed a disappearing "gable" on a couple of barns.
- Updated US rank icons.
- Fixed some out-of-memory problems.
- Adjusted the point values for bunkers.
Combat Mission: Battle for Normandy v1.01 Patch
NEW v1.01 GAME FEATURES
Vehicles
- Moving vehicles fire their weapons with further reduced accuracy.
- Spotting ability of buttoned-up vehicles is further reduced.
- Fixed a graphical bug that could cause a Puma crew to rotate outside the vehicle.
- Vehicles that lose an unbuttoned crewman to small-arms fire are more likely to pop smoke and/or retreat like they typically do when the vehicle itself takes a hit.
- Armor penetrations through a vehicle's main gun mantlet are not reported as hits on other locations.
- Hit text for projectiles that enter an open vehicle hatch says "Hit: Opening" rather than turret or hull.
- Corrected a rare problem that could cause tank drivers to remember "threat locations" for too long and rotate the vehicle inappropriately.
- In a campaign game, if a tank is in working order but its crew is decimated, the tank will not appear in the next battle only to immediately become "knocked out" due to having a decimated crew.
- Rhino vehicles are additionally available in August.
- Fixed a bug that prevented ricochets off a Panther lower mantlet into the hull top (though this intentionally remains rare).
- The glacis/hull-roof armor plate on the Tiger front is thicker.
- SPW 250/9, SPW 251/9, and SPW 251/10 halftracks will button up under fire like most other vehicles do.
- PSW 222 crew is now commander/loader, gunner, and driver.
- PSW 222 and PSW 223 are capable of firing weapons after losing a crewman, and have slightly improved commander's visiblity when buttoned up.
Terrain
- Troops hiding in trenches or foxholes get better protection from shrapnel.
- Concealment in foxholes is increased.
- Corrected a problem that protected soldiers when a wall was behind them, but not enough when a wall was in front of them.
- The distance between a soldier and bocage where the soldier may see through the bocage is slightly shortened.
- Direct hits do more damage to trees.
- Trees are less likely to block large projectiles consistently.
- Tree placement remains precisely consistent each time you load/play a particular scenario.
Quick Battles
- Corrected a problem that sometimes switched attacking and defending sides.
- The unit auto-purchaser is improved.
- Air support may only be purchased during daytime with clear or hazy weather.
- The "Random Service" option works properly.
Artillery
- Artillery is a little less precise.
- When a forward observer cannot see where spotting rounds impact, he will usually require another round to be fired rather than skip ahead to fire-for-effect with poor accuracy.
- Corrected a problem that sometimes caused artillery missions targeted near a TRP to "prepare" indefinitely.
- Pre-planned missions for on-map artillery won't ever use spotting rounds.
- Corrected an accuracy problem that could affect the first rounds of pre-planned artillery strikes using the Line pattern.
- White phosphorous (smoke) does not cause unrealistically high casualties.
Soldier Behavior
- Soldiers are less likely to use SMGs at longer ranges.
- Soldiers are less likely to fire on exposed tank crew.
- Soldiers can spot anti-tank mines (in addition to anti-personnel mines).
- Corrected some problems with mortars in direct-fire mode.
- Soldiers are less likely to use explosive weapons for area-fire at very short range.
- Soldiers won't set up heavy weapons on the precise edge of the map.
- The TacAI pays a bit less attention to unarmed vehicle targets.
- Soldiers aim better when area-firing into an immediately adjacent building.
- Corrected some problems with soldier placement around heavy weapons in foxholes.
- Soldiers are quicker to stop attempting to surrender if friendly soldiers are nearby and enemies are not.
- HMG assistants can cower under fire like the rest of their team.
Grenades
- Troops may throw grenades from buildings at open-topped vehicles.
- Grenade throwing obeys covered arc orders.
- Grenades won't roll through building walls.
Bridge Pathfinding
- Corrected some minor pathing problems across bridges.
- Troops are more willing to move across nearby fords rather than use distant bridges.
Anti-tank Guns
- Antitank guns won't attach to vehicles that are too small to tow them.
- Corrected a problem that potentially allowed an antitank gun team to move the gun into a building.
User Interface
- Keyboard camera controls are smoother (Windows version).
- When placing troops in a building during setup, if you click on a soldier or its icon (instead of the building) to set the destination, it won't cause the moving troops to float in midair.
- Trenches and barbed-wires "remember" their rotations if moved to a location that is not adjacent to other trenches or barbed-wire.
- When attaching targeting orders to a waypoint, the range display is calculated from the waypoint, not the unit's current location.
- Corrected a problem with area-targeting a non-occupiable roof of a building.
- Clicking Exit or New in the Editor brings up a confirmation dialog.
Miscellaneous
- Less framerate is devoted to showing wind blowing through trees.
- MP40 ammo pouches display correctly on German soldiers.
- Fixed a disappearing "gable" on a couple of barns.
- Updated US rank icons.
- Fixed some out-of-memory problems.
- Adjusted the point values for bunkers.
Combat Mission: Battle for Normandy Demo v1.0 (Mac)
DEMO VERSION LIMITATIONS: - only three scenarios, especially made for this demo version, are playable (Note: This Demo includes a training battle "Training Mission - The Road to Berlin", playable from the American side. We recommend playing this battle before the other two.) - QuickBattles are disabled (but the QB setup screen is visible) - multiplayer modes (PBEM/TCP) are fully enabled - the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps - contains nag screens during launch end exit of the demo.
Combat Mission Shock Force NATO Funny Trailer
Crap, someone broke into the warehouse and leaked footage online. I am uploading the tape here. Make sure you keep this one private and DO NOT set this to public viewing!
Combat Mission Shock Force NATO Canadian Teaser
Teaser video from the CMSF NATO module, showing Canadian forces in action.
Combat Mission Afghanistan Tank Trailer
One of six release trailer videos from Combat Mission Afghanistan. This one showing T-55 tanks moving into action.
Combat Mission Afghanistan Mechanized Infantry Trailer
Second of six release trailer videos from Combat Mission Afghanistan. This one showing a mechanized infantry formation advancing into action.
Combat Mission Afghanistan Artillery Trailer
Third of six release trailer videos from Combat Mission Afghanistan. This one showing an armored formation coming under artillery attack.
Combat Mission Afghanistan Armor in Combat Trailer
Fourth of six release trailer videos from Combat Mission Afghanistan. This one showing armored units in combat.
Combat Mission Afghanistan Infantry Combat Trailer
Fifth of six release trailer videos from Combat Mission Afghanistan. This one showing infantry units in combat!
Combat Mission Afghanistan Urban Combat Trailer
Last of six release trailer videos from Combat Mission Afghanistan. This 5 minute trailer is showing an intense urban combat situation!
Combat Mission Shock Force Marines Patch v. 1.21a
This patch includes the recently released hotfix for Combat Mission Shock Force, and includes the modified version of the original Combat Mission: Shock Force Marines campaign "Semper Fi, Syria!"
Combat Mission Shock Force Marines v1.20 Patch
This new patch for Combat Mission Shock Force: Marines updates to v1.20 this Combat Mission Shock Force expansion.
Combat Mission Shock Force v1.20 Patch
This new patch for Combat Mission: Shock Force updates to v1.20 this strategy game that depicts a hypothetical near future conflict between NATO and Syrian forces in Syria.
Combat Mission Shock Force British Forces Trailer
Get a look at the all new turn-based strategy title in the Combat Mission Shock Force series, British Forces.
Combat Mission Barbarossa to Berlin v1.04 Demo
Grab this playable demo to try out the World War II shooter Combat Mission: Barbarossa to Berlin.
Combat Mission Afrika Korps v1.04 Windows Demo
This playable demo for Combat Mission Afrika Corps lets you try out the shooter before you decide to purchase it.
Combat Mission Afrika Korps v1.04 Mac Demo
This demo of Combat Mission Afrika Corps allows you to give the shooter a try before deciding to purchase it.
Combat Mission Shock Force Demo v1.20
This brand new demo showcases the basic Shock Force game as well as the Marines Module and also the latest British Forces Module.
Combat Mission Shock Force Demo v1.20
This brand new demo showcases the basic Shock Force game as well as the Marines Module and also the latest British Forces Module.
Combat Mission Shock Force British Troop Assault Trailer
This trailer shows off an assault by British troops in the upcoming British Forces Module for Combat Mission Shock Force.
Combat Mission Shock Force British Jackal Trailer
This trailer features the Jackal M-WMIK (Mobility Weapon-Mounted Installation Kit) in the Combat Mission Shock Force British Forces module.
CMSF - British Forces: Mortar Trailer
A video focussing on the newly added 51mm L9A1 infantry mortars.
CM: Shock Force Marines 'Town Assault' Video
Battlefront has released a video from Combat Mission Shock Force Marines. It features in-game footage of US Marines infantry assaulting an enemy held town and running into some Syrian tanks.
CM: Shock Force Marines 'T-90's' Video
Battlefront has released a video from Combat Mission Shock Force Marines. It features in-game footage of Syrian T-90 tanks assaulting, supported by some Mechanized Infantry.
CM Shock Force: Marines 'Marines Assault' Video
This video demonstrates both some of the newly updated sound effects as well as the new A.I. "fire and move" behavior.
CM SF v1.08 Battlefront.com "Incremental" Patch
This incremental patch is only for Battlefront.com versions of the game already patched/updated to v1.07.
CMSF v1.05 Dynamic Lighting Effect Video 7
One the new attractions of the v1.05 version of Combat Mission Shock Force is dynamic lighting. Here we see how it looks while we follow various armored units including a Syrian T-72 and a US M1 Abrams.
CMSF v1.05 Dynamic Lighting Effect Video 2
One the new attractions of the v1.05 version of Combat Mission Shock Force is dynamic lighting. This movie demonstrates this effect with small arms fire.
CMSF v1.05 Dynamic Lighting Effect Video 4
One the new attractions of the v1.05 version of Combat Mission Shock Force is dynamic lighting. Here we see how it looks while a T-72 gets into the fray at night.
Combat Mission: Shock Force v1.02 Demo
The Combat Mission: Shock Force Demo includes two playable scenarios.
CM: Shock Force v1.02 Patch (Battlefront.com)
A patch updating Combat Mission Shock Force to v1.02. This patch is specific to ONLY the Battlefront.com release of this game.
Combat Mission: Shock Force Demo
This demo includes 2 scenarios (one being a tutorial), full multiplayer modes, and game editor (but no save).
Combat Mission Shock Force Trailer
This is a collection of many smaller and shorter videos showing off various units, vehicles and action in the game.
Combat Mission Shock Force 'Firefight' Video
This video shows a US Army infantry squad laying down some suppresive fire as they engage Syrian forces.
CM: Shock Force Artillery Observer Trailer
This 1 minute 59 second long video is mainly intended to show the new Artillery Support interface and how it works.
Combat Mission: Shock Force Trailer 3
A trailer featuring footage from Combat Mission: Shock Force, a tactical military simulation depicting a hypothetical near future conflict between NATO and Syrian forces in Syria.
CM: Shock Force 'M1A1HC Abrams' Trailer
Watch as a M1A1HC (Heavy Common) Abrams tank travels off-road.
CM: Shock Force 'Infantry w/ M4 Carbines' Trailer
This video shows a troop of US soldiers firing their M4 carbines, and displays the various firing animations from both standing and kneeling positions, as well as the reloading sequences.
CMSF 'T-72 M1' Wallpaper #1 (1280x960)
Decorate your desktop with a 3D render taken from the T-72 M1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'T-72 M1' Wallpaper #1 (1024x768)
Decorate your desktop with a 3D render taken from the T-72 M1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'M1A1 Abrams' Wallpaper #2 (800x600)
Decorate your desktop with a 3D render taken from the M1A1 Abrams vehicle model featured in Combat Mission: Shock Force.
CMSF 'M1A1 Abrams' Wallpaper #1 (1280x960)
Decorate your desktop with a 3D render taken from the M1A1 Abrams vehicle model featured in Combat Mission: Shock Force.
CMSF 'M1A1 Abrams' Wallpaper #1 (1024x768)
Decorate your desktop with a 3D render taken from the M1A1 Abrams vehicle model featured in Combat Mission: Shock Force.
CMSF 'M1A1 Abrams' Wallpaper #1 (800x600)
Decorate your desktop with a 3D render taken from the M1A1 Abrams vehicle model featured in Combat Mission: Shock Force.
CMSF 'BMP-1' Wallpaper #2 (1600x1200)
Decorate your desktop with a 3D render taken from the BMP-1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'Stryker ICV' Wallpaper #2 (1024x768)
Decorate your desktop with a 3D render taken from the Stryker ICV vehicle model featured in Combat Mission: Shock Force.
CMSF 'Stryker ICV' Wallpaper #1 (1600x1200)
Decorate your desktop with a 3D render taken from the Stryker ICV vehicle model featured in Combat Mission: Shock Force.
Combat Mission: Afrika Korps Retail v1.03 Patch
The CMAK 1.03 patch is all inclusive and includes all the fixes and changes included in the earlier 1.01 and 1.02 patches. It can be applied to CMAK version 1.0, 1.01 or 1.02.
Combat Mission: Afrika Korps Retail v1.02 Patch
The CMAK 1.02 patch is all inclusive and includes all the fixes and changes included in the earlier 1.01 patch. It can be applied to either CMAK version 1.0 or 1.01.
CM: Afrika Korps Companion Scenario Pack
With a 150 personal accounts inside the The Battery Commander, his Batman, and a Cook (the CMAK Companion) is perfectly suited as the definitive CMAK Scenario and Operation creation resource.
Combat Mission: Afrika Korps - v1.01 Update Patch
Battlefront has released the first patch for their recently released WWII hybrid turn-based/realtime 3D simulation Combat Mission: Afrika Korps.
Combat Mission: Afrika Korps Demo
Combat Mission: Afrika Korps is a 1-2 player, hybrid turn-based/realtime 3D simulation of WWII tactical warfare in parts of the Mediterranean Theater including North Africa, Italy, Sicily and Crete from 1940 to 1945.
Combat Mission Demo
Combat Mission is a 1-2 player, turn-based, simultaneous-execution 3D simulation of WWII tactical warfare. It combines unparalleled game depth and ease of use with a true 3D environment.
Combat Mission Shock Force NATO Dutch Teaser
Teaser video from the CMSF NATO module, showing Dutch forces in action.
Combat Mission Shock Force NATO Trailer
Paradox Interactive has released a new trailer for Combat Mission Shock Force NATO showing mechanized Dutch forces in the attack against Syrian defenders.
Combat Mission Shock Force British Challenger Trailer
This trailer shows off the Challenger Tank from Combat Mission Shock Force's upcoming British Forces Module.
Combat Mission Shock Force Play Catch Trailer
See how you can play catch with grenades in this trailer for Combat Mission Shock Force's upcoming British Forces Module.
Combat Mission Shock Force British Scimitar Trailer
This is a brief video featuring the FV107 Scimitar armoured reconnaissance vehicle/light tank in Combat Mission Shock Force's British Forces module
Combat Mission Shock Force British Section Trailer
This video features the basic combat unit in the British Infantry, the Section, from Combat Mission Shock Force's upcoming British Forces module.
Combat Mission Shock Force 'Warrior' Video
Battlefront.com has released a video showing off the Infantry Fighting Vehicle, one of the new armed vehicles included in Combat Mission Shock Force: British Forces.
Combat Mission Shock Force 'Scimitar' Video
Battlefront.com has released a video showing off the FV107, one of the new armed vehicles included in Combat Mission Shock Force: British Forces.
Combat Mission Shock Force 'Jackal' Video
Battlefront.com has released a video showing off the M-WMIK or Jackal, one of the new armed vehicles included in Combat Mission Shock Force: British Forces.
CM: Shock Force Marines 'Ridge' Video
Battlefront has released a video from Combat Mission Shock Force Marines. It's a short in-game video highlighting the new ridge behavior: notice how the US Marines on top of the ridge are lined up against it and not spread out through the entire action sp
CM: Shock Force Marines 'Handgrenades' Video
Battlefront has released a video from Combat Mission Shock Force Marines. This short in-game video shows the improved TacAI logic of soldiers engaging enemy troops independently, even during movement.
CM Shock Force: Marines 'Sneak and Awe' Video
This video also showcases many of the new dynamic sound effects added in the Marines Module including the new infantry movement sounds and radio effects.
CMSF v1.05 Dynamic Lighting Effect Video 6
One the new attractions of the v1.05 version of Combat Mission Shock Force is dynamic lighting. Here we see how it looks while conducting some intense urban combat.
CMSF v1.05 Dynamic Lighting Effect Video 5
One the new attractions of the v1.05 version of Combat Mission Shock Force is dynamic lighting. Here we see how it looks while viewing some burning casualties of night combat.
CMSF v1.05 Dynamic Lighting Effect Video 3
One the new attractions of the v1.05 version of Combat Mission Shock Force is dynamic lighting. Here we see how it looks during some intense armored combat.
CMSF v1.05 Dynamic Lighting Effect Video 1
One the new additions to v1.05 version of Combat Mission Shock Force is the presence of dynamic lighting. Here we see how it looks during some intense night combat.
Combat Mission: Shock Force 'Bradley' Trailer
Paradox Interactive has released a new trailer featuring footage of Bradley fighting vehicles in Combat Mission: Shock Force.
Combat Mission: Shock Force E3 2007 Trailer 1
One of two E3 2007 trailers released for Combat Mission: Shock Force.
Combat Mission: Shock Force E3 2007 Trailer 2
One of two E3 2007 trailers released for Combat Mission: Shock Force.
Combat Mission Shock Force 'Thunder Run' Video
This video shows a platoon of M1's as they attack a Syrian occupied town.
CM: Shock Force 'ATGM Ambush' Video
This video shows a Syrian ATGM team ambushing a US armored convoy.
CMSF 'T-72 M1' Wallpaper #1 (1600x1200)
Decorate your desktop with a 3D render taken from the T-72 M1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'T-72 M1' Wallpaper #2 (1600x1200)
Decorate your desktop with a 3D render taken from the T-72 M1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'T-72 M1' Wallpaper #2 (1280x960)
Decorate your desktop with a 3D render taken from the T-72 M1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'T-72 M1' Wallpaper #2 (1024x768)
Decorate your desktop with a 3D render taken from the T-72 M1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'T-72 M1' Wallpaper #2 (800x600)
Decorate your desktop with a 3D render taken from the T-72 M1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'M1A1 Abrams' Wallpaper #2 (1600x1200)
Decorate your desktop with a 3D render taken from the M1A1 Abrams vehicle model featured in Combat Mission: Shock Force.
CMSF 'T-72 M1' Wallpaper #1 (800x600)
Decorate your desktop with a 3D render taken from the T-72 M1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'M1A1 Abrams' Wallpaper #2 (1280x960)
Decorate your desktop with a 3D render taken from the M1A1 Abrams vehicle model featured in Combat Mission: Shock Force.
CMSF 'M1A1 Abrams' Wallpaper #2 (1024x768)
Decorate your desktop with a 3D render taken from the M1A1 Abrams vehicle model featured in Combat Mission: Shock Force.
CMSF 'M1A1 Abrams' Wallpaper #1 (1600x1200)
Decorate your desktop with a 3D render taken from the M1A1 Abrams vehicle model featured in Combat Mission: Shock Force.
CMSF 'BMP-1' Wallpaper #2 (1280x960)
Decorate your desktop with a 3D render taken from the BMP-1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'BMP-1' Wallpaper #1 (1600x1200)
Decorate your desktop with a 3D render taken from the BMP-1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'BMP-1' Wallpaper #2 (1024x768)
Decorate your desktop with a 3D render taken from the BMP-1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'BMP-1' Wallpaper #1 (1280x960)
Decorate your desktop with a 3D render taken from the BMP-1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'BMP-1' Wallpaper #2 (800x600)
Decorate your desktop with a 3D render taken from the BMP-1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'BMP-1' Wallpaper #1 (1024x768)
Decorate your desktop with a 3D render taken from the BMP-1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'BMP-1' Wallpaper #1 (800x600)
Decorate your desktop with a 3D render taken from the BMP-1 vehicle model featured in Combat Mission: Shock Force.
CMSF 'Stryker ICV' Wallpaper #2 (1600x1200)
Decorate your desktop with a 3D render taken from the Stryker ICV vehicle model featured in Combat Mission: Shock Force.
CMSF 'Stryker ICV' Wallpaper #2 (1280x960)
Decorate your desktop with a 3D render taken from the Stryker ICV vehicle model featured in Combat Mission: Shock Force.
CMSF 'Stryker ICV' Wallpaper #2 (800x600)
Decorate your desktop with a 3D render taken from the Stryker ICV vehicle model featured in Combat Mission: Shock Force.
CMSF 'Stryker ICV' Wallpaper #1 (1280x960)
Decorate your desktop with a 3D render taken from the Stryker ICV vehicle model featured in Combat Mission: Shock Force.
CMSF 'Stryker ICV' Wallpaper #1 (1024x768)
Decorate your desktop with a 3D render taken from the Stryker ICV vehicle model featured in Combat Mission: Shock Force.
CMSF 'Stryker ICV' Wallpaper #1 (800x600)
Decorate your desktop with a 3D render taken from the Stryker ICV vehicle model featured in Combat Mission: Shock Force.






