Mount and Blade Warband
Mount & Blade: Warband v1.100 to v1.153 Patch
Version 1.153 Changelog
Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.
Single player:
- Town economies are now more balanced.
- Several other bug fixes.
Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.
Mount & Blade: Warband v1.143 Patch
Patch Changes:
Gameplay:
- Some rebalances to the trade/production systems.
Mod system Fixes:
- Shield replacement w/out respawning visual error has been fixed.
- Scene objects damage editing has been fixed.
Bug Fixes:
- Crash to desktop when entering a new scene bug has been fixed.
- Fixed random problems with merchants' inventories not showing up sometimes.
- Lady of the Lake achievement bugs have been fixed.
Mount and Blade Warband v1.111 Full Client
This is the full client for version 1.111 of Mount and Blade Warband, the multiplayer expansion for Mount and Blade, and fixes a pathfinding bug from v. 1.110, among other changes.
Mount & Blade: Warband v1.152 Patch
Patch Changes:
Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.
Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.
Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.
Mount & Blade: Warband Mod - Roman Invasion v1.3
Now the Rhodoks, Veagirs, Khergits and Sarranids realize that the Romans and Gauls pose a threat to their kingdoms. You arrive in Caladria, with a huge war going on.
Mount & Blade: Warband Mod - Floris Mod Pack v2.54
2.54 is the full version of the latest installment of the Floris Mod Pack. It contains three versions: Basic, Gameplay and Expanded. This is the installer which will install the version of your liking for you.
Mount & Blade: Warband Mod - 16th Century
There are some similarities between 16th Century and Extra Invasion.
Mount & Blade: Warband Mod - Romae Bellum v2.2
The Romans are ready, ready for war!
Mount & Blade: Warband Mod - Romae Bellum v2.3
The Romans are ready, ready for war!
Mount & Blade: Warband Mod - Gekokujo v2.1a
The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: from the illustrious Ouchi clan--a belligerent party in the Onin war--being displaced by the Mori (their vassals); to the rise of Toyotomi Hideyoshi (who began his career as a cook and sandal bearer); to the beginning of the Tokugawa shogunate itself (Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun in the first place). As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title even more fitting.
Mount & Blade: Warband Mod - Mount and Empire v1.3
Enjoy the second stable version of this mod!
Mount & Blade: Warband Mod - A Clash of Kings v0.7b
A Clash of Kings is based on the series of books by George R. R Martin, "A Song of Ice and Fire" and the modification is named after the second book in the series, during which time this scenario takes place.
Mount & Blade: Warband Mod - Rome At War2 v2.1
Now with 40 classes to choose from and 12 maps in total.
Mount & Blade: Warband Mod - A Clash of Kings v0.8b
For Mount and Blade: Warband 1.143 and 1.153.
Mount and Blade Warband v. 1.104 Demo
This demo lets you try out the recently released expansion for Mount and Blade, titled Mount and Blade Warband, that brings multiplayer to the medieval action RPG.
Mount & Blade: Warband Mod - Brytenwalda v1.39
The 6th and 7th centuries were a time when invaders (Saxons, Angles and Jutes) tried hard for their destiny in a new world with the steel of their swords, shields and spears. Brytenwalda evokes this time period.
Mount & Blade: Warband Mod - Mount&Gladius v3.0
It includes 2 factions - Rome and Gaul. More factions will be added later on, but for now we will stick with these. This mod used to be very popular. At some of the Shieldbattles, it had 200 players.
Mount & Blade: Warband v1.142 Patch
Patch Changes:
- Six new Steam achievements...
- Several new operations added for use by modders.
- Sarranid Archer and Sarranid Master Archer no longer have jarids.
- Mounted units cannot spawn on walls
- 3d mouse on map window for 3dvision;
- 3d vision convergence has been decreased;
- ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
- mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
- party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
- qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
- Shield no longer gets damaged when the attack is chamber blocked.
- process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
- show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
- several wrong operation condition checks are corrected.
- Font is now reloaded when player switches to a new module without closing the application.
- module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
- become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
- healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
- overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
- agent_unequip_item and agent_equip_item operations now have new parameters
- ti_on_player_exit trigger is added
- mission_object_prune_time is added as a key to module.ini
- savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
- restore module objects is removed from ctrl + m
- equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
- Crash when exiting dedicated server (bugid:3431) fixed;
- new sound system is redone, and working fine under both old and new versions
- ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
- scene_prop_set_cur_hit_points is added
- agent_equip_item and agent_unequip_item bugs are fixed (minor)
- Various minor item stat fixes
- Rhodok infantry troops dont have battle forks and military sycthes anymore
- Long axes and great axes now have proper "unbalance" penalty
- Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
- inventory infinite ammo bug is fixed
- client side fixes for agent ragdoll effects;
- dedicated server fixes;
- tableau fixes for new 3d vision drivers
Mount & Blade: Warband Mod - Floris Mod Pack v2.53
2.53 is the full version of the latest installment of the Floris Mod Pack. It contains three versions: Basic, Gameplay and Expanded. This is the installer which will install the version of your liking for you.
Mount & Blade: Warband v1.151 Patch
Common:
Lots of new operations, flags and trigger types have been added for the benefit of modders.
New parameters have been added to module.ini for modders, including new order system usage and crouching.
Support for game controllers has been improved.
Troop AI for selecting alternative weapon mode has been added.
Troop AI blunt weapon usage has been fixed.
Troop AI for distant targeting has been fixed.
Core resource files and shader files have been made modifiable.
Face generator system now supports multiple meshes to apply deforms.
Volume and priority have been balanced for sounds.
Playing sounds from hard drive option has been added for module system.
Memory usage for resources and navigation meshes have been reduced.
Several crash-to-desktop bug fixes.
Minor translation fixes.
Various other bug fixes.
Single Player:
Good productions for towns have been rearranged.
Bug fix at Lady of the Lake achievement.
Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
Merchant inventory update has been made less random.
Probability of lords defecting from a faction with very few centers has been increased.
Number of cattle at villages has been revised.
Multiplayer:
Khergit troop stats have been rebalanced to make them more viable.
Maximum number of players in a multiplayer match has been changed to 200.
Usernames in multiplayer games can now have special characters.
Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
Network data priority values have been updated.
Mount & Blade: Warband Mod - Mount and Empire v1.2
Enjoy the first stable version of this mod!
Mount & Blade: Warband Mod - Romae Bellum v2.0
The Romans are ready, ready for war!
Mount and Blade Warband Dedicated Server v. 1.112
This is the version 1.112 dedicated server for Mount and Blade: Warband, the multiplayer expansion to Mount and Blade.
WWII China Battlefield Multiplayer v2.6.11
8 MP Factions including Empire of Japan. MGs, mortars, flamethrower, all kinds of WWII infantry weapons. 7 classes troops, including medics and pioneers, who can build all kinds of fortifications anywhere he chose, rises cooperation between players to a new level. Massive historical uniforms, equipments and structures, including gasmasks and huge bunkers. There are carefully hand made(not made by some foolish thing like polygon cruncher, but by me myself) LoDs for most of the models, including some buildings. Particle effects for all kinds of activities, muzzle flash, explosion, water splash and so on. Last Man Standing mode: build and defend the base with your friends against waves of AI attackers. Be careful, these are not zombies, they can use guns and explosives! Clan supporting system: as a WWIICBF clan member, you will be able to use your own clan's flag, uniform and items.
Mount & Blade: Warband Mod - Sword of Damocles: Warlords v3.92
This grand modification takes you away from Calradia and sweeps you to the newly discovered landscape Ponavosa. The map of Ponavosa has taken more than 56 hours to build.
Sword of Damocles - Warlords
(Test Combatant) v3.92 Full
By: Computica / SOD TEAM 2011
Date: 12/08/2011
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=-=CHANGELOG=-=
--Bug Fixes--
*3.89
-Fixed the Tavern Traveler Dialog when searching for unknown companions.
*3.90
-Village Zakosta was Desert Fixed to plains
-Had issues with Walled Fiefs spawning Player
-Skybox was wrongly added to skybox.txt So I removed it and replaced it with Better Skybox Mod
*3.91b2
-Fixed a bug where villages were spawning recruits even when there was no population.
-Away Lords caused exp. bug. Fixed that and the way they spawned on the map.
*3.91b2f1
-Fixed issue with not being able to retreat in-battle.
*3.91b2f2
-Peace notification menus are now turned off for other factions if the show diplomatic message switch is disabled now.
-Thopica's town scene is fixed
-Horses won't rear when attacked by a thrust positioned spear unless actual bonus damage is applied
-Sulves's village scene is now a snow scene
-Arbalest shoots much faster, has a speed increase, and does more damage
-Fixed Estin, Panto Castle, & Uskeild scenes to snow
*3.91b3
-Prevented village icons from becoming the wrong icon type after being looted.
-Troops will only surrender only if they have been hurt. Enemy troops with full HP don't surrender.
-Troops that surrender get correctly added as prisoners after battle.
-All outlaw troops are now in the outlaw faction instead of there related kingdom faction.
-All building improvements are revised and checked for mistakes. Checked Building Descriptions too.
-Castle Chapels rise the faith of its castles bound village local faith.
-Faith system was revised and fixed. Faith should properly grow now.
-Chapel upgrade system was wrong. The result upgraded no Nobles.
-AI fief Improvement scripts were fixed.
-Surrender on off switch was referenced incorrectly in the options menu.
-More money per week for Armor/Weapon/Horse Stores.
-Fixed scene for Alporna Village.
-Slightly increased building difficulty for improvements.
*3.91b3f1
-Fixed Building Improvements Question Dialog
-Reworded "You are building..." to "The inhabitants are building..." and "The Troops stationed here are" for castle construction.
-Note: Population effects building time while amount of soldiers garrisoned at castles effect building time.
*3.91b4 -> 3.92
-Rebalanced Foil & Estoc
-Top-tier Conquistadors receive Estoc
-Base exp. given to garrisoned AI troops is way too high. Rebalanced to make the game more enjoyable.
-I increased the number of hidden bandit caves from 5 to 12.
-AI Hiring rounds for the Barracks, Stable, & Practice Range was just +1 for any instead of 1 for each.
-AI Hiring Rounds are for improvements add to a random instead of being a fixed number.
-Fixed Dialog when hiring troops from other lords. One check was blocking everything.
-Made hiring troops from Garrisoned lords easier to do.
-I had the effects of serfdom backwards in some scripts.
-Enemy and Allied parties that are in a Castle or Town can no longer leave to help fight unless they are part of the player faction.
-Fixed the Tavern Traveler dialog when asking about companions.
-^Increased the amount of times to ask to two a day.
-Fixed a small code mishap during field battles
-Made it harder for troops to surrender.
-Fixed Faction Defeated Triggers
-King Titles Fixed
-Fixed several pieces of Spouse Dialog
-Enabled Regiments to reinforce a garrison again. This time they will be no longer hidden but shown in the garrison.
-Increased Map Travel Speed
-Write important info to log Ex: Last known Companion Location, List of Towns with Tournaments
-Adjusted Hoof Dust to prevent lag but still look nice.
-Cut the time of gun smoke by half.
-MAP SPEED FIXED
-Legion Troop horses rebalanced. (Before they were more like living tanks. They could use more tweaking)
-Village Stratana Scene replaced
-Newer bows were made a bit stronger and received a small price increase.
-Fixed Firearm selection for companion auto-looting
-Completed Economy (1 of 3) [At least 3 trade routes are automatically set for each town.]
-Completed Economy (2 of 3) [Economy Goods automatically are set for each town & Village.]
-Optimized many auxiliary textures
-Limited the amount of prisoners minor parties on the world map can have.
-Reduced the size per player level of outlaw parties
-Made it even easier to hire troops from lords
-You can hire troops from lords when there on the field.
-The Impacts of Winning & Losing a In-battle duel are much more effective.
-Horse Weaknesses apply for tournament matches.
-Fixed the new sun textures
-Made Samurai/Ronin Armors and Weapons buy able.
-Made some blocked Legion Equipment buy able.
--Added/Experimental Features--
*3.90
-Made better Night Textures
-Added Releastic Textures Mod
*3.91b2
-In-battle enemy surrendering. (Gives you the option to let your enemies surrender during battle. They won't be prisoners unless they are using a blunt weapon. Upon surrender you don't receive exp.)
-In-battle surrendering can be turned on/off
-In-battle surrendering has been made a bit more difficult to trigger
-Amount of arrows/bolts/bullets have been increased
-ZER Horse speeds were too fast, maneuvering was too high, and health a bit low|Rebalanced ZER Horses.
*3.91b3
-Added Shift/Zoom functionality to death camera to speed up movement.
-Attack and Defend buttons now make the death camera go up and down.
-Added new grunt [s]and war cries[/s] sounds for females.
-When denying surrender you gain 1 point of morale for each troop that would have surrendered.
-When denying surrender your troops get a small health boost.
-Infestation is now open to all bandits depending on area. Not just looters, mountain, & forest Bandits. This also means bandits of the type will spawn from those infested villages.
-You are warned when your centers are infested by bandits if a message post is built.
-Bandits can now mix merge there parties into mixed types. On Hard Campaign AI they will also combine with looters. A On/Off switch was made to toggle this feature.
-Chance of infestation depends on its faction's diplomatic Serfdom.
-Increased number of Kingdom Colors you may choose from.[size=8pt][i] (Ask me to implement more and I won't respond to you.)[/i][/size] :P
-Temple type buildings that are built in towns now automatically upgrade [b]Garrisoned Top Tier Nobles[/b] to Zealots based on that town's local Faith and that town's bound village('s) local Faith.
-AI Lords now build buildings and pay money for them just like the player does.
-All improvements that give renown, increase health, population, faith(Player Faction), and income are beneficial to lords now.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of times they can hire troops by 1 each every 24 hours making these buildings very useful. Because of this the game will be much harder if a lord owns a fief with all 3 of these buildings built.
-If AI Lords have a fief with a Blacksmith built the cost of hiring troops at that fief are cut in half for them. Because of this the game will be much harder if a blacksmith is built for an AI lord.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of total experience (3000[Normal], 4500[Hard], 1500[Easy]) that is given to troops at that fief by 250 for each improvement built. If all 3 are built the owner of that fief will have higher level troops garrisoned.
-Village Elders can now be individually told to stop reinforcing player fiefs and vice versa.
-The Village Elder, Guild master, and Prison Guards (Castle) can now be asked which improvements does that current fief have.
*3.91b4 -> 3.92
-Updated and fixed the formats of many textures
-Bump & Specular maps were added/re-made to many textures
-During Battle the transparent map will show up.
-Total Duels between Lords/Kings & Companions is now listed in the Report Menu.
-In-Battle Dueling System
-Allies Can Duel For You (In-Battle Dueling System)
-In-Battle Chatter (In-Battle Dueling)
-Companion Level Scaling
-Number of available mercenaries is based on town population and player level. (Tavern)
-Number of available peasants is based on towns surrounding bound villages collective population. (Tavern)
-Revised the 'Buy troops from lord dialog' *again* this time it works much better than before. :D
-Increased the max amount you can burrow from a lord at one time to 50,000 denars.
-Better Prisoner Management (1 of 3) [Tell Prison Guard to send all prisoners in party to fief garrison.]
-Arena Rewards are now based on town population and prosperity
-Villages can't send reinforcements if infested with bandits.
-The Culture of all fiefs change to that of the faction that took it.
-Castle & Town garrison max is based on town population and bound village population for castles.
-Revised Textures using proper shaders.
-Dual Barrel Musket
-Completed Economy (3 of 3) [Snow fiefs have there own economic demands, before there was just Urban, Rural, & Desert Demands for certain goods.]
-Improved several auxiliary textures
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Requirements:
1. Need to have Warband version 1.143
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Install Instructions:
1. This time everything is in a nice installer.
2. Make sure Warband is updated
3. Make Sure the mod is installed in the correct directory because some people have the steam version.
4. Check the "_Optional" folder in the Mods directory for uh... optional stuff.
5. Enjoy the mod
6. Vote for it on ModDB
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NOTICE:
Understand the Multiplayer Portion of this game is in a beta state but it does work.
I'll release the source for the MP portion for the "Sword of Damocles: Bloodshed" Release.
This release also includes several translations preloaded into the language folder.
None of them are up to date but I would love some support from translators.
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~~Credits~~
SOD: Warlords Team
Computica (SOD Warlords - Mod Leader/Lead Coder/All-Around Design)
MorrisB (SOD Gold/Warlords - Lore/History/Story/Script Master)
Daedelus_McGee (SOD Warlords/Mod Organizer)
LibSpit (SOD Gold/Warlords - Creative Direction/Writer/Companions)
Manekemaan (SOD Gold/Warlords - Major Mod Supporter)
SOD: Gold Team
Vonmistont (SOD Gold - Original Mod Leader)
Mordachai (SOD Gold - Lead Programmer)
Cyclohexane (SOD Gold - Texture Artist, Scene Artist, 3D/2D Model Artist)
Kuba (SOD Gold - Programmer)
Twan (SOD Gold - Programmer)
Siofna (SOD Gold - 3D Modeller)
Voice Actors
Libspit (Voice Acting for future release)
Sirbab (Voice Acting for future release)
Master Ronin (Voice Acting for future release)
Resources
Waalx (Original Weapon Models & Textures)
Barf (Pistol Sword 3D Model)
Checkmaty (More Metal Sound Mod 2.2)
Rubik (Released Custom Commander Source Code)
Dunde (Enhanced Process Scripts)
Neil_v (Blood Tweak Tutorials)
zParsifal (Released Diplomacy + Source Code)
Jrider (Faction Relation Presentation Codes)
???? (Inadvertent Flow[CHMB]) (M&B Tenka 2 Mod Leader| Samurai Base Models)
Caba`drin (Educational Help| Released useful Source Codes)
lucky lancer (Modified training scenes)
MadVader (Mouse Death Cam)
Beta Testers
Fyorax
KnightOfVaegir
Valdarr
Halsemon
polydamas
zee
Teronius
Fyorax
Alu
zee
zoolder
Winterwolf00
GenericSoldierX
Alavaria
Goldbrandsz
Notsure
tdring
Teronius
andaries
xchrisx(GER)
ashevil2
Master Ronin
Special Thanks
Aliang227 (Educational Help)
Theoris
Alex Dragon (Mod Supporter)
CryptoCactus (Educational Help)
Waihti (Uses Diplomacy as a base Thank you Waihti)
Elric_de_Melnibone (Mod Supporter)
Somebody (Educational Help)
CptJoker (Educational Help)
Cruger (Educational Help)
Duh (Mod Supporter)
Lumos (Educational Help)
Kinseth
Edenspring
Arys Dayne
BerTolkien (French Translation)
Fidelity
Evil Lemon (Mod Supporter)
LordSim (Extra Signatures)
ShrikeGFX (Extra Signature)
Jammen690 (Mod Supporter)
Notsure (Mod Supporter)
Zombo (Provided Solution to the Module_Music.py)
Vincenzo (Educational Help)
Specialist (Educational Help)
xenoargh (Educational Help|Crossbow Models Textures)
Vornne (Educational Help)
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-Notes-
I want to thank everyone in the Taleworlds community, and especially everyone in the ChineseMB forums.
If you don't know about ChineseMB you should register there and go to there english forum.
I want to give a special thanks to all of my mod supporters.
Without them I wouldn't have known how important this mod is to everyone.
I greatly respect the previous SOD modders of the Classic M&B Era.
I hope to take this mod to the next level.
Also I'm still looking for work and I'm pretty much self taught.
So if anyone is hiring in computer or game design send me a message. ;D
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=-=-=-=-=-=-=-=-=-=-=-Public Contact Info-=-=-=-=-=-=-=-=-=-=-=
Email:
QQ ID\Email: 2477181369@qq.com
Main Forum: http://forums.taleworlds.com/index.php/board,205.0.html
Contact: http://forums.taleworlds.com/index.php?action=profile;u=52377
Moddb Profile: http://www.moddb.com/members/computica
Steam Username: Computica
XFire Username: Computica (Community/Clan: n/a)
Mount and Blade: Warband - Mercenaries Mod v1.016
Mercenaries is a multiplayer modification for Mount & Blade: Warband. It allows you to create your own unique character with his own persistent characteristics and inventory. Just register at www.mbmerc.com and visit our merchant to see a range of armor and weapons. To know more about our loot system, weapon special abilities and other new features, please read the FAQ.
Mount & Blade: Warband Mod - NordInvasion v0.4.9
You represent one of the last hopes for a dying nation, as part of Operation: Swadian Phoenix it is your job to fight back against the Nords and stop them from permanently eliminating Swadia from the map.
Mount & Blade: Warband Mod - Vikingr v1.0
Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.
Mount & Blade: Warband Mod - Floris Mod Pack v2.52
2.52 is the patched version of the latest installment of the Floris Mod Pack. It contains three versions: Basic, Gameplay and Expanded.
Bulgaria in Calradia v.1.0
It includes:
-New recruitment system (now you can recruit from towns)
-New troops for each faction
-New Items and Armours
-And more...
Mount & Blade: Warband Mod - Scaedumar
It provides graphical and game-play changes for both early game play and mid to end gameplay, combining a huge range of Open Source Kits and refined/self-developed scripts. You will have the freedom to choose from a wide range of tactical options for battles and strategic planning, managing your kingdom and interacting with NPCs.
Mount and Blade Warband v. 1.110 Client
This is the version 1.110 client for Mount and Blade: Warband, the multiplayer expansion for the fantasy role-playing game. The full changelog is listed in the extended description.
Mount & Blade: Warband Mod - Call of the Kings v1.3.2
This is the first release of Call of the Kings.
Mount and Blade Warband v1.102 Patch
This patch updates the recently released Mount and Blade expansion, Mount and Blade Warband, to version 1.102, and requires you to currently have version 1.1 or higher.
Mount & Blade: Warband Mod - The Grey Storm
All around the Rhodok mountains, the Nords, Swadians and Khergits have thrown themselves upon the enemy, only to be destroyed by the firearms of the new empire. The Vaegirs, having been beaten down to a tribe, have begun to develop weapons of their own, though...
Mount and Blade Warband v. 1.105 Client
This is the latest full client for Mount and Blade Warband, the recently released expansion for TaleWorlds Entertainment's action RPG, Mount and Blade.
Mount & Blade: Warband Mod - Imperialism v1.0
The year is 1760 and Gunpowder has found good use into calradian hands. The descendant of the ancient bloodline and their factions are fighting for total domination on the continent of Calradia.
Mount & Blade Warband: Napoleonic Wars Announcement Trailer
Paradox Interactive and Taleworlds Entertainment today announced the next DLC for popular action RPG Mount & Blade Warband. Napoleonic Wars is a multiplayer expansion pack that will take players back to the final years of Napoleon\'s conquest in this massive update for the definitive open-world sandbox series.
Mount & Blade: Warband Mod - Midlands Campaign 1: War for Midland V3
Now you must rise again to unite the Midlands under your rule. Now is the time to lead your armies against the enemies of your kingdom and never falter or retreat. Now is your time.
1812 Vympel\'s remake
BETA Version II .
-Pick a starting army if you are not happy with default French one (in the folder \\\"STARTING ARMIES\\\" pick what you want , overwrite)
-Start game say no to \\\"Assemble NPS\\\'s\\\" and no to \\\"Bandit Heroes\\\"
-In camp menu go to \\\"PBOD Preferences\\\" >> \\\"Formations Battle AI \\\" >> choose \\\"Formations AI\\\" nothing else . Change any other options you like for diplomacy or whatever else .
-Compare your battlesize (max number of men on the battlefield) with the value in the PBOD menu (it\\\'s in the camp menu). They should be equal.
-Start the game through \\\"Unlimited Corpses.ink\\\" if you want unlimited corpses on the battlefield (Buggy , but works ).
-Factions included France , Britain , Prussia .
WWIICBF Upgrade v03.01.11
v03.02.11 This is mainly for dedicated servers. For the common players, if you already have v03.01.11, it is not necessary to upgrade this one. 2 buggy maps fixed. Flamethrower animation fixed. -------------------------------- v03.01.11 Drivable and retrievable boats! (F to start or shut down the motor, WSAD to drive) More new maps including 1 special made training ground. Battlefield style game mode: Seesaw Battle(former conquest). Teammates Rank Display, press N to show your teammates' name and rank directly on the screen. Press B to call for medic. Automatically kicks TKer. Added new clans and clan items. Bug fixes and game play balancing. -------------------------------- v02.17.11 Balanced LMS mode. Added 3 new maps for LMS mode. (Thank you Comrade Temuzu!) Added 4 new clans. Chinese translation. Bug fixes. --------------------------------- v02.14.11 Balanced gameplay, for example MGs' accuracy decreased, rifles accuracy increased etc. Slightly lowered the difficulty of LMS mode. Custom mod key interface. Mines can be detonated by explosives like grenades now. Added clan oriented functions. A clan member can use his clan's flag, uniform and other special items. Added version check, player with older versions of this mod will be warned if he tries to join a internet game. Canceled master of field of battle mode, the team who has more survivors in it will win the round. 3 community members made new maps for LMS and battle, thank you Antifiriz and Swadian Man at Arms! Some minor bug fixes.
Mount and Blade Warband v.1100 to 1110 Patch
This patch updates Mount and Blade: Warband to version 1.110, and includes improved AI weapon selection, fixes to party skill bonuses, and more.
Mount and Blade Warband v1.105 Dedicated Server
This is the latest dedicated server package for Mount and Blade: Warband, the recently released expansion for TaleWorlds Entertainment's action RPG, Mount and Blade.
Mount & Blade: Warband Mod - Splatterhouse v1.0
The Splatterhouse is a dilapidated two-story building with a full basement and a spacious attic, giving the structure four levels.The doors throughout only open one direction, starting from the innermost rooms, though they can be destroyed with some effort. This allows those in the inner rooms to allow their teammates inside for protection, or to ambush those outside the door. In this manner the entire house can be fortified from the inside by a careful team.
On each level is also a life power-up in the form of a human heart - each use costs 300 denars and heals 30 hit points. AI troops consist of Zombies (fast/weak), Maniacs like the players (balanced), and Demons (strong/slow), making even single-player play somewhat enjoyable.
Different game modes can be used for variety. For instance, in Team Deathmatch mode, all the players could be on one team, battling against a huge horde of AI bots on the other team. Friendly fire can be made realistic (100% damage to victim; 0% damage to attacker) for an authentic slashfest, and blocking can be set to directional to make staying alive a lot harder. The music tracks are taken directly from Splatterhouse 3.
Vikingr 0.80 Full Installer (BETA)
Brief Overview: After many long months of toil and smithying, we are proud to present Vikingr. We have strived to recreate history in the golden age of the Vikings whose influence upon much of Northern Europe is without equal. Fight with the spear and the axe, with the shield and the horse, become the saga hero and let forth the blood-gore in the landscapes of an unforgiving land. Trailers: http://www.youtube.com/watch?v=A1vkACx5F8s http://www.youtube.com/watch?v=tddjWj41wqA Official forums: http://forums.taleworlds.com/index.php/board,202.0.html Features: - Four factions; Vikingr, Anglo-Saxons, Rus and Normans. - Major overhaul of combat balancing. Feel the weight of that two-handed axe! - Raid game mode. The attackers have to bring torches, burn target houses and then pick up the loot. - Longboat battle, where two ships meet to fight. - Lots of new equipment. - Beautiful maps and sounds that will get you into the right atmosphere. - Troop limiter, to get rid of archer and cav spam, keeping it balanced. - Removed the aiming reticle, so you have to make a real effort when shooting, you will also have fewer arrows, but they deal good damage. - Decapitation, you will be able to chop off heads! - Banner that heal and motivate you teammates. - Horns that you can blow by pressing "H". - Crouching (bound to "Character screen" key, "C" by default). - Insult your enemies with a variety of faction-specific taunts!(bound to "Quest screen" key, "Q" by default). - Tons of other minor gameplay enhancers like drowning script, ammo chests and more! Credits: Team: Rath0s :(Leader, Modeler, Texturer and item/troops scripts). Ginthus: (Modeler and Texturer). Davee: (Coding, Sounds and Mapper) Eirikur/Turanien: (Modeler, Texturer and Mappper) NaglFaar: (Mapper and horn code) Contributors: - Lots of thanks to all members of the Einherjar, Shieldings and OLL for the great support and for testing over and over. - dejawolf (Vikingr Model Pack) - Cifre (New animations) - gutekfiutek (Polished Landscapes) - Aeon (Sound Round-ing) - James (Vikingr Standard Model) - Narf of Picklestink (Rus Armour) - faradon (Norman Helmets) - Slawomir of Aaargh (Horn animation & horn model) - GetAssista, Yoshiboy, Lumos, Tempered (Assisting NaglFaar with the drowning script) - begemot (Beserker outfit) - WEe, Highlander (Assiting Eiríkur with the crouching script) - Jerkuh (Class-limit system) - Comingwinter, Gule, Folthrik, Comrade Temuzu and Coffee'n Smokes (Maps) - Yamabusi (For the priest/monk outfit) - Jur/Broken shield (For the ice models) - Kuauik (For the norman mail coif model/rus tunics) - Shik (Making female versions for some armours) This version's changelog (previous version was 0.73): ____________________ Vikingr Version 0.80 BETA - 11.04.05 Changes - Audio values have been tweaked (longer distance on battle sounds, horse hooves louder and have gotten higher priority). - Spears rebalanced. - All high-tier armours have had their armour values reduced. This should make battles favour the winning team less. Some ranged weapon damage values have been reduced to compensate. - Several maps in different gamemodes updated/tweaked. - All doors now open from both sides for defenders in Siege gamemode. - Some scripts optimized and improved. - Throwing weapons have been removed for some classed to recude the total ammount of them on the battlefield. Price also increased slightly. - Some "draw weapon" animations have had their duration tweaked. - Health points on all horses increased by a tiny bit. Additions - Raid gamemode has had an overhaul. It now features 'Reinforcement waves'. Defenders must defend until time runs out! Many maps changed to fit the new features. This hasn't had much testing, some bugs and balance issues are to be expected. - Siege: Defenders can now pick up Stones or Boulders to hurl at their enemies below for a small fee. Look for small rock piles. - Four new Siege maps: 'Norman Keep' by Comrade Temuzu, 'Small Motte & Bailey', 'The Siege of Paris' and 'Nonnebakken'. - Two new Battle maps: 'Romenel' by Moeckerkalfie and 'Avebury' by Harmast. - A new CTF and Deathmatch map: 'Workshop' by Comrade Temuzu. - Two new maps intended for Holmgang-style duels: 'Forest Holmgang' by ComingWinter and 'Coastal Holmgang'. - All Holmgang maps now feature shield-spawning chests. These spawn three different shields each, that you can pick up and drop on the ground. - New original main menu art by skvor. - Three new Rus Mail Shirts. Replaces the old one. - All factions now have two coulour variations of hoods! Some also come with helmets. Made by Mandible. - New Woolen Cap texture by Mandible. - New Saxon Tunic by Zimke. - 21 new Norman Kite Shields. - Four new painted Norman helmets - three Segmented Helmet and one Faceplate Helmet variation. - Two new mace models by Raegenhere. - 11 New Rus kite shields by Raegenhere. - Three high-damage blunt sounds from the WCVShybrid sound pack. - Four new Rus taunts voiced by Martinoff. - New fog and snow smoke effects. The props start with a "prtsys_" prefix. - New usable 'teleportation' door props (featured only on Norman Keep right now). Place two of the same type to make a player move from one to the other when one of them is activated. They have a "TELEPORT_" prefix. - Several new scene backgrounds from Expanded Horizons. - Decapitations made more dramatic - heads dropping on the ground! Tons of other minor tweaks and fixes. ____________________________________________________________ Do you have any feedback? Suggestions? Want to discuss the mod? Visit the official Vikingr sub-forum on TaleWorlds forums: http://forums.taleworlds.com/index.php/board,202.0.html
Mount and Blade Warband v. 1.112 Client
This is the version 1.112 client for Mount and Blade: Warband, the multiplayer expansion for Mount and Blade. This version increases your initial party size limit by 20, among other changes.
Mount & Blade: Warband Mod - The Deluge v0.5
It offers historically accurate factions, troops and equipment, many improvements to gameplay and tactics, tons of new models/textures, a lot of unique features (eg. working cannons, boats and ferries, building defenses) and much, much more...
Mount and Blade Warband v. 1.112 Retail Patch
This patch updates Mount and Blade Warband to version 1.112. and includes a number of bugfixes and updates to the medieval multiplayer expansion.
Mount and Blade Warband v1.111 Dedicated Server
This is the full dedicated server for version 1.111 of Mount and Blade Warband, the multiplayer expansion for Mount and Blade, and fixes a pathfinding bug from v. 1.110, among other changes.
Mount and Blade Warband v1.104 Patch
This patch updates the recently released Mount and Blade Warband, and fixes a server list error, some game freeze issues, and some texture problems.
Bulgaria in Calradia v. 0.5
It includes:
-New Items, New Troops(bandits added), New Armours
-PreBattle Deployment Tactics (thanks to Caba'drin)
Bulgaria in Calradia v0.5
It contains:
-New armour, New Bandits, New troops(bulgarian type), New items;
-Now the player starts with bulgarian troops;
-PreBattle Orders and Deployment (thanks to Caba'drin)
Mount & Blade With Fire & Sword GDC 2011 Action Trailer
With Fire & Sword is the thrilling sequel to the action role-playing hit Mount & Blade: Warband. Be a mercenary or join one of the five battling factions to conquer, destroy or create empires.
Mount & Blade With Fire & Sword GDC 2011 Ambience Trailer
With Fire & Sword is the thrilling sequel to the action role-playing hit Mount & Blade: Warband. Be a mercenary or join one of the five battling factions to conquer, destroy or create empires.
Mount & Blade With Fire & Sword Developer Interview
With Fire & Sword is the thrilling sequel to the action role-playing hit Mount & Blade: Warband. Be a mercenary or join one of the five battling factions to conquer, destroy or create empires.
Mount and Blade Warband v. 1.100 to 1.111 Retail Patch
This is the version 1.111 patch for Mount and Blade Warband, the multiplayer expansion for Mount and Blade, and fixes a pathfinding bug from v. 1.110, among other changes.
Mount and Blade Warband v1.110 Dedicated Server
This is version 1.110 of the dedicated server for Mount and Blade Warband, the multiplayer expansion for Mount and Blade that allows 64 player deathmatch style battles.
Mount and Blade Warband Advanced Combat Tutorial Trailer
This tutorial trailer helps players understand the advanced combat features in the world of Mount and Blade Warband, the recently released multiplayer expansion to Mount and Blade.
Mount and Blade Warband Trading and Pillaging Tutorial Trailer
This tutorial trailer helps players understand the trading and pillaging system in the world of Mount and Blade Warband, the recently released multiplayer expansion to Mount and Blade.
Mount and Blade Warband Army Command Tutorial Trailer
This tutorial trailer helps players understand how to command their armies in the world of Mount and Blade Warband, the recently released multiplayer expansion to Mount and Blade.
Mount and Blade Warband Siege Warfare Tutorial Trailer
This tutorial trailer helps players understand siege warfare in the world of Mount and Blade Warband, the recently released multiplayer expansion to Mount and Blade.
Mount and Blade Warband Tutorial Trailer 1
This tutorial trailer helps players get started in the world of Mount and Blade Warband, the recently released multiplayer expansion to Mount and Blade.
Mount and Blade Warband v.1100 to 1105 Patch
This patch updates the recently released Mount and Blade: Warband to version 1.105 and includes a number of fixes and updates.
Mount and Blade Warband v1.104 Dedicated Server
This is the dedicated server package for Mount and Blade: Warband, the expansion to Mount and Blade, the single player, third or first person action roleplaying game with a focus on medieval combat.
Mount and Blade Warband v1.101 Dedicated Server
This is the dedicated server package for the recently released Mount and Blade multiplayer expansion, Mount and Blade Warband.
Mount and Blade Warband Getting Started Tutorial Trailer
This tutorial trailer shows off how you get started in the just released multiplayer expansion for Mount and Blade, titled Mount and Blade: Warband.
Mount and Blade Warband Release Trailer
This trailer shows off the release of Mount and Blade Warband, the multiplayer expansion that adds improved strategic AI, extended diplomatic options, and state-of the-art rendering technologies to Mount and Blade.
Mount and Blade Warband Singleplayer Trailer
This Mount and Blade: Warband trailer shows off the singleplayer gameplay in the upcoming sequel to Mount and Blade, due to hit stores in North America March 30th.
Rebels
A mod for Mount&Blade Warband .710 open beta. Adds rebel factions to fight against.
Mount & Blade Warband Valentines Day Interview Trailer
This interview trailer features Armagan Yavuz, Lead Developer at Taleworlds Entertainment, showing off the romance and marriage system in Mount and Blade: Warband.
Mount and Blade Warband GamesCom 2009 Trailer
This GamesCom 2009 trailer features the upcoming expansion to Mount and Blade, Warband.
Mount and Blade Warband Multiplayer Trailer 2
This trailer gives you a closer look at the multiplayer action in Mount and Blade: Warband.






