Panzer Corps




Panzer Corps v1.21 Patch | 746.5 MB

• Change List
Fixed advaced options in GC
o Fixed the issue with too generous hero assignment in GC
o Fixed default game layout: if the patch is installed on PzC Wehrmacht, UI will not
default o Allied skin after install.
o Kamikaze units (like V weapons) no longer get to reform list.
o Fixed AK intro movie - should play correctly now if AK expansion is activated.
o When starting GC, UI skin should switch to german, unless Allies in the only
installed expansion.
o Disbanding 0-strength no longer gives prestige. Disbanding understrength units (e.
g. 1-strength) gives proportionally less prestige.
o The game should now display an error in case it fails to save the game (bad file
name etc.)
o Replays no longer display danger dots when moving airplanes.
• Other changes:
o If "Custom difficulty" checkbox is not checked, difficulty sliders are updated to
reflect the currently selected difficulty level.
Unlocked a few more experimental options which were used in the Allies beta,
available via
o gamerules.pzdat file.




Panzer Corps Wehrmacht v1.05 Patch | 397.93 MB

This update includes 4 new multiplayer maps, a number of new units, and plenty of bug fixes and improvements. The new units coming in the 1.05 update include IS1, KV85, BS3, 85mmM1939, Soviet guards, Soviet SMG and Soviet conscripts.




Panzer Corps v1.01 Patch | 159.95 MB

Changes in v1.01

New features
- "Restart Scenario" option from in game menu
- Window mode from in game menu
- Editor : Reinforcements are configured in unit details popup. Use "Edit trigger" button.
- Editor : AI actions are configured on the Actions tab in Edit->Scenario Params screen. Use "Add AI Action" to create an action that will dynamically change AI behavior.

Technical issues fixed:
- PBEM : Some MP games getting "dead" (the game freezes when trying to load the game).
Note: Existing "dead" games should load with 1.01 too. However, some of such existing games may not be able to show replay of the opponent's turn.
- PBEM : Claim button does not work
- SE units cannot be deployed if deployed last.
- Units with zero ammunition still contribute as mass attackers.
- Forts can be upgraded and given transports.
- On a joint rail/naval port, it is possible to load infinite naval transports under certain conditions.
- Turning supply off allows recon units to move an unlimited amount of hexes.
- Multiple ranged leaders allows half tracks to engage in range combat.
- Recon units with some remaining moves are not indicated with arrow and included in next unit sequence
- Hidden ground units stop moving ships, and vice versa
- Under certain circumstances the AI can assume control of player's units
- A lot of other minor issues (strings, cosmetics etc.)

Graphics/sfx issues fixed
- KV-2 has wrong icon
- Stuka D has wrong icon
- M12 GMC has wrong movement sound
- On ultra high-resolution screens (like 1980x1200) game setup and main screens have horizontal lines
- Italy-Sicily crossing not indicated in any way

Scenario issues fixed
- Stalingrad victory conditions are wrong
- A lot of other minor issues (strings, cosmetics etc.)

Scenario, equipment game rule balancing

Kursk scen
Corrected spelling Ponyn to Ponyri
Balaton scen
Two IS-2 tanks replaced for two T-34/85
Added custom strings for Lake Balaton tiles

Five IS-2 tanks replaced for seven T-34-85
Initial prestige for Axis increased for 200p
Per turn prestige for Axis increased for 30p
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Sealion 40
London strenghten with two HW infantry, one paratrooper and one artillery

Germany (West)
Increase in Allied air force
Two P-51D, one P-47D, one Meteor
Added 4 Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Added three Free French infantry
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Germany (East)
Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Moscow 43
Soviet defense strenghten with 10 auxiliary strongpoints

Gustav Line
Scenario parameters changed from 9 days per turn to 8 days per turn
Core units for Allies set to 48 instead of 34
Allied force strengthned with 2 Free French infantry,
2 HW British, 1 British Engineer, US Rangers, 2 Recons and
3 Artillery

Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed
Added "OR" condition for campaign. Decisive victory if all Allied units are killed

Fixed victory conditions for stand alone mode, Axis victory if all Allied units are killed

Fixed victory conditions

-Addition of Free French changing equipment depending on year
-SA+2 for machine gun mounted fighting vehicles (M20 LAC, BA-64, Dingo, Matilda I)
-British, Soviet, US forces got late engineers with small adjustments to early ones
-Increased defense: Comet I, Challanger (A30), Sherman Firefly, Achilles, Archer, Nashorn, Marder IIA, Marder IID, Marder IIIH, Marder IIIM, SU-76
-Reduced initiative for AA, -1 light, -2 medium, -3 heavy
-88 reduced AA when in anti tank mode
-M3 Halftrack got "passive" air attack
-increased AD for hard target land transport

Early engineers replaced with late ones on following maps:
-Moscow 43
-Germany (East)
-Germany (West)
-Gustav Line
-USA East Coast

Low altitude penalty -5 instead of -6




Panzer Corps v1.20 Patch

PanzerCorps-Update-v120.exe | 647.51 MB

This patch for the strategy game Panzer Corps includes bug fixes for the grand campaign and adds German and Russian full language support for the campaign as well.




Panzer Corps v1.11 Patch | 615.27 MB

This update adds a range of new options to the editor and new tile sets for scenario creators. A few bug fixes are also included on the update, most importantly fixing a crash related to ambush and issues with mods that were created for v1.05 of Panzer Corps.




Panzer Corps v1.10 Patch | 596.44 MB



20+ new units to be used in existing scenarios and also in user mods, including minefields, gliders, flamethrowing tanks and motorcycle infantry
The game was extended with desert-related graphics and game rules, and is fully compatible with scenarios (both official and usernade) set in Africa theatre.
New weather type: sandstorm.
A new option to disable \"Undo Move\" command. Available in both single player and multiplayer.
Embarking and immediately disembarking on the same hex is treated as undo and does not spend unit\'s move.
Planes no longer see enemy units underneath in bad weather.


Heroes are now shown on the map as golden dots on unit\'s strength plates.
In unit list it is now possible to hover hero portraits and see their bonuses in a tooltip.
Unit info screen shows not only the number of kills the unit scored, but also the number of losses it took in the course of the game.
Scenario briefing, as well as any messages that appear in course of a scenario (new feature, not used in old campaigns), are now included in Message log invoked via UI button of Ctrl+M shortcut.
Library was extended with articles about the most prominent WW2 fighters and bombers.
Added italian heroes and awards, and also 10 new german heroes.


Some general improvements in AI play logic.
The AI can now use more unit orders, in particular drop paratroopers and switch multipurpose units.
The AI supports a number of new settings available to modders via the new editor.


The patch updates the game to version 1.10 which is required to login into Multiplayer server after Afrika Korps release.
The game is updated to be compatible with Afrika Korps engine, so that it is possible to accept challenges and play games against opponents using Afrika Korps.
One more new MP scenario added: Spoils of War
Corrected balance in Iron Cross Red Star map.

Equipment changes

Series concept introduced for: Italy, Great Britain, United States, Soviet Union. So, these nations can now get proper discounted upgrades.
5 cm Pak 38 change availability date from 17.4.1941 to 23.3.1941.
Berseglieri renamed to Bersaglieri.
Wurfrahmen 40 changed movement type from tracked to half-tracked.
Changed Italian equipment to disapear in 1946.
Cromwell Mk.IV Previous In/HA/GD was 7/8/8 changed to 8/10/14.
Cromwell Mk.VII Previous In/HA/GD was 7/8/14 changed to 8/12/16.
Churchill Mk.VI Previous SA/HA was 8/8 changed to 9/9.
Churchill Mk,VII Previous HA was 8 changed to 10.
Piaggio P.108 price change from 406 to 426.
Breda Ba.65 fuel change from 34 to 54.
Bf 109K fuel change from 36 to 56.
MC.205 Veltro availability date changed from 13.6.1943 to 19.4.1942
M40 da 75/18 got \"fortkiller\" trait. Previous HA 4 changed to 6.

Bug fixes

A number of fixes in unit icons and animations
Movement heroes no longer affect units in sea/air/rail transports
Fixed crash when using Mount and Supply hotkeys during deployment
Fixed strategic bombers adding white flag when bombing cities with no flags on them.
And much more


More advanced scripting. Now it is possible to trigger not only single actions but also scripts which can consist of several actions. Each script can run one or several times, and also skip a few runs before it gets executed. Also, it is now possible to run scripts not only at the end of a turn, but immediately when the required condition is met (e. g. you capture a city - this triggers an event), and also at the beginning/end of axis/allies half-turn. There are new types of actions (display message, center on hex, mark or unmark certain hex as victory objective) and conditions. Setting and checking tags allow scripts to exchange information - a certain trigger could depend on one or several scripts running prior to its execution etc.
A number of new AI orders. It is possible to give the units to move to a certain hex via a given trajectory, or to move to one of several hexes randomly; patrol area in different ways, or disembark on one of several given hexes randomly. Also, the AI action allows to assign all these new AI orders based on a certain trigger.
Unit placement randomization. Both preplaced units and reinforcements can now appear at random location - within a given radius from their original hex, or in a given zone. This allows to do pretty tricky randomizations: for example, reinforcements could come from any location on the border of the map.
Heroes configuration. Now it is possible to assign any heroes to any units on the map.
Exit zones. Available via Special Hexes layer, separately for Axis and Allies. A unit which enters such a hex is removed from the map and is placed in Reserve. It is also possible to analyze units in reserve using map condition with \"Where\" set to \"Reserve\".
It is now possible to set max strength on a per-unit individual basis.
It is now possible to have several different transports of the same type in the same scenario (e. g. normal air transports and gliders at the same time). They are configured via Transports tab in Scenario Params.
Theatre setting. Any scenario can be set in Europe or Africa. Depending on theatre setting the units will use appropriate camouflage.
In addition to cloudy weather, rain and snow, it is not possible to specify probability of sandstorms in a given scenario.
Share flags setting. If set, units of any nation can be purchased next to flags belonging to allied nations (e. g. german units near italian falgs if germany and italy belong to the same side).
\"Special\" check box in unit params, allowing to mark mission-critical units (the ones you need to protect, escort, destroy) with a different strength plate.
Generate Tiles command no longer overwrites any tiles set manually by the designer. It is possible to generate tiles on a per-layer basis.
It is possible to change unit type without losing its stats - just select new type and click on the unit twice (first click will select the unit, second will change the type).
Units should no longer lose transports after editing unit params.


French and Russian localizations included with this patch.
It is now possible to reduce the game memory footprint by running it with a /nocache command line switch. This might be useful if you are using heavy mods, or simply have very little memory on your PC.
In Data folder there is a new file called diff.pzdat. This file contains all settings for all difficulty levels. So it is now possible to customize difficulty as you want. Also, the modders can include a custom diff.pzdat with their campaigns, thus making difficulty levels which are more suited to their content.
Movement tables can now use fractional movement costs (with one digit after decimal sign, e. g. 1.1 or 1.5, but not 1.25).
New unit traits: minefield, minesweeper, minekiller, glider, nozoc, reconmove.
It is now possible to configure which transports a unit can use, on a per-unit basis, and also create new transport subclasses within primary transport classes (land, sea, air and rail) in the equipment table.
It is now possible to exclude any unit from any theatre of operation in the equipment table.
Multiple nation campaigns are now supported - just list all nations separated with commas in the campaign.pzdat file.
The game can now play voiceovers not only for pre-scenario, but also for post-scenario briefings.
Switch command should now work between planes (i. e. switch ground to air and vice versa).
Added \"kills X\" cheat. Allows to set any number of kills on a unit.
Added \"reform units\" cheat. When this mode is active (entering the cheat code again deactivates it), all killed units move to reserve with zero strength and can be reformed before the next scen. Killed unit loses all experience, but preserves name, awards, heroes and battle history.
\"all eqp\" cheat now also allows to purchase bonus and captured units.
Removed \"air\", \"sea\' and \"rail\" cheats.




Panzer Corps v1.04 Patch

PanzerCorpsWehrmacht-Update-v104.exe | 313.02 MB

This update includes a massive list of tweaks on unit costs, stats, and even a few game rule tweaks to improve balance. Also included are a large range of new scenario design options and extended support for modders and scenario creators to enjoy, including things like the ability to enable captured units. It also includes German language support. The update can be installed by running the auto-update feature from the game’s launch menu.




Panzer Corps v1.02 Patch

PanzerCorpsWehrmacht-Update-v102.exe | 206.16 MB

This is for the PC version of Panzer Corps.




Panzer Corps Afrika Korps - Interview With Alex Shargin

Panzer_Corps_Interview_With_Alex_Shargin.flv | 10.27 MB

In this interview, Alex Shargin gives some insights on the release of Panzer Corps Afrika Korps and the future of the series, including the forthcoming iPad and Mac version and the next expansions.




Panzer Corps: Afrika Korps Trailer

Panzer_Corps_Afrika_Korps_Trailer.mp4 | 120.92 MB

Panzer Corps: Afrika Korps is an expansion for existing Panzer Corps owners and a full stand-alone for new players. With more than 20 new units, 24 new scenarios, new dynamic and varied scenarios and weather types, players will have their wits and tactics tested in this turn-based strategy game of the award-winning Panzer Corps series!




Panzer Corps Gameplay Video

Panzer_Corps_Gameplay_Movie.mp4 | 59 MB

Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions.

- 400 unit types, divided into 19 unit classes with 20 detailed parameters to identify units abilities, 17 terrain types affecting gameplay in various way. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
- Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
- Nations: all major and many minor nations represented: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
- Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.




Panzer Corps v1.04 Demo

PanzerCorpsWehrmacht-Demo-v104.exe | 400.5 MB

The demo includes 6 missions from the Bootcamp Campaign, plus the invasion of Poland and the first few turns of the Norway scenario. The transition between the first two scenarios of the main campaign allows players to upgrade their army between scenarios and get a feel for how units improve and gain experience as they travel from battle to battle. Also packaged with the demo is a limited version of Panzer Corps’ powerful scenario editor so modders can try their hand at the near limitless possibilities for making new scenarios and campaigns!

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