The official update for Cavedog Entertainment's 1997 RTS title, Total Annihilation, rated the #1 RTS title of all time by Gamespy.
Patches, Strategy guides etc.. for TA + TA:Kingdons
This file is an updated version of the popular Total Annihiltion Works Project (TAWP) Mod - a rebalance and expansion to Total Annihilation.
All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.
This pack will install all the official cavedog units and all the latest 3rd party units.
TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!
TA map by DannyU
TA map by DannyU
TA Map by Bender with fixed heightmap.
Total Mayhem beta 5.6 contains script fixes, balance tweaks, new models for a bunch of units including the Commanders and the Level 3 heavy carriers, and the new Core L3 AA kbot, the Cougar.
Skirmish version of the map LeParc.
17x8 greenworld and Oxigen metal map
22x22 desert map, 2-8 players
Additional map features needed for many 3rd party maps.
The mod is pretty much Classic Battletech but put into more of TA's scale of battle. It's supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine.
The mod is pretty much Classic Battletech but put into more of TA's scale of battle. It's supposed to feel and emulate most of the classic battle tech universe yet still be a fun RTS like TA, with the obvious restrictions of the TA engine.
Devolution is very different from other Total Annihilation mods- do not look to Devolution just for more units and flashiness, but instead expect top quality work that blends into Cavedog's original style, and keeps the game simple.
The final release of mechwars, the mod that preceded total battletech and is the basis for the new mod. It was released some time in 2000? Only the light mechs, and vehicle labs have been done, so no mad cats.
The mod is pretty much Classic Battletech but put into more of Total Annihilation's scale of battle.
The newest version of Independence War for total annihilation.
Here is the Spring 1.0 Installer for Total Annihilation.