XCOM Enemy Unknown
Every change in this mod is to balance each and every choice that you might have to make. Be it choosing which ability you want for your Heavy, if you want to save a country from Panicking or gain Scientists for a research project.
A strategic management feature where you have to make a tough call on a daily basis, where everything is useful but nothing easy to attain. You will face more challenges and problems, but also be able to use much more to find a solution. Every facility and every item is now useful and even the Gray-Market prices now encourage selling items, especially alien tech - though selling without care will result in a lack of alien tech for research and production!
This mod will challenge you and your soldiers from the early beginning until the very end, and especially on the higher difficulties ruthlessly punish tactical mistakes. Fortunately, it's now possible to recover from mistakes, as the Panic system is slightly more balanced, though too many mistakes will still see the X-COM program quickly abandoned.
For those who take the first steps in X-COM and would like a challenge, but are not used to the game yet, easy and normal offer alternatives that mostly contain the same changes, though panic and financial aspects are more generous and allow more room for mistakes and recovery from failed missions.
Made by Anyone.
The Slingshot Content Pack includes three new maps tied to the Council missions, a new playable squad character with a unique story and voice, and new character customization options.
The battle against the enemy will be tough, and success will depend on your ability to keep your recruits alive and evolve them from rookies to more skilled and powerful soldiers. You are our last hope to save humanity from the global alien invasion. Good luck, Commander.
This is the same presentation that was shown behind closed doors at E3 and PAX, now available online in its entirety for the first time.
As the commander of XCOM, the lives of the world\'s best operatives are in your hands. Soldiers will fall, but it\'s up to you to recruit, train, and advance their skills and capabilities to counter the alien attack and minimize your casualties of war.
Can these operatives turn the tide of battle, or will it be our last stand?
2KTV speaks to Casey O\'Toole, lead programmer for XCOM: Enemy Unknown, about the development of the game and its progression into the modern age.
The second installment in the community video series.
The first in a series of community videos for XCOM: Enemy Unknown.
This video is the first in a series of dev diaries.