Film Director Mike Newell Says Games Can’t Do Human Drama
Mike Newell, the pretentious-looking old guy pictured and director of such classic films as [sarcasm alert, s**theads] Mona Lisa Smile and Prince of Persia: The Sands of Time, along with Harry Potter and Goblet of Fire and the quite good Four Weddings and a Funeral, doesn’t like games much. They “bore the arse” off him, in fact. And when he sat down with CVG to discuss his PoP movie, well, it didn’t go well.
“When people watch 24, they’re watching for the surprise, you know – when is the great big bad surprise going to step out from behind the palm tree. When they watch The Wire, they’re watching the human drama of it.
“You can’t do it without the human drama. And the video game cannot do that. The video game can do all sorts of face-pulling, all sorts of: ‘I am a bad man, I have a mean jagged sword,’ but it can’t do any more than that.”
Sigh. Just shut up.
Sadly, he does manage to accidentally make a good point about violence in games as he speaks about his gamer son.
“And I know, when I look at my 14-year old’s glazed eyes, that killing 3,000 Brazilians doesn’t mean anything, really.”
He’s saying that shooting hundreds of human enemies over the course of a story-based game can undermine the game’s drama, but he’s too ill-informed to explore this idea with any real thought. Leave this discussion to the adults, Mike. You need to stay at the kid’s table.
Many more weirdly angry comments over at CVG.