Final Fantasy 13-2: How to Defeat the Gigantaur
The Cactuar is the go-to rare enemy in the Final Fantasy series. Dragon Warrior has Slimes, and Final Fantasy has Cactuars. That’s just how the world works. What doesn’t work is when these diabolically difficult Cactuars become huge and block your progress to hidden areas on the Historia Crux. Don’t get pushed around by these prickly problems, learn just how to defeat the three Gigantaurs with our text and video guide below.
Final Fantasy 13-2 has even more to offer, and we have all the information you’ll need on our text and video walkthrough. For more tips, tricks, and guides, check out the Final Fantasy 13-2 cheats page.
How to Defeat the Gigantaur
- To find the Gigantaur, start at the Archylte Steppe. If you want to open the Sealed Gate at Grave Ridge, you’ll need to defeat three Gigantaurs. The gate itself leads to the Vile Peaks (200 AF).
- Around the Archylte Steppe, you’ll find Cactuar Statues dotted throughout the landscape. To spawn a Gigantuar, you’ll need to find three special green Cactuar Statues.
- One statue can be found in the Stonestump Wastelands, in the center of the map near a grouping of standing cactuses during any weather condition, and available during your earliest visit to the area, though we don’t recommend that you try to fight the Gigantuar yet.
- Another statue can be found in sunny weather, in the northeastern corner of Clearwater Marsh, but it can only be found with the Moogle Hunt ability. The last statue is in the center of Clearwater Marsh, near a ridge, and only appears in rainy weather. It too must be found with the Moogle Hunt ability.
- Because you already know when and where the Gigantaur will spawn, always go for a preemptive strike to give yourself that extra bonus.
- When fighting the Gigantaur, come prepared with a high level Sentinel to absorb damage while the rest of your team dishes out damage. Fire spells are a must, as are Deprotect and Deshell, anything to help your team kick up their damage potential.
- Fighting difficult opponents often means you’ll need to wait for your ATB gauge to refill. Unless you shift Paradigms. If you’re not interested in filling your deck of Paradigms with different combinations, simply copy your set of Paradigms and shift between them for an instand ATB gauge refill, without forcing you to change abilities and skills. This is a simple and easy method for increasing your damage output without sacrificing your favorite Paradigm combinations. Once you gain multiple ATB bars, you can instantly recharge your ATB gauge about every other turn.
- If you’re using a Sentinel to tank for your party, keep their health high, as Gigantuar uses the 1,000 Needle Technique more and more as the battle continues.
- The Gigantaur takes double damage from physical, magical, and fire attacks — avoid ice, lightning, and wind. It’s also very vulnerable to Dispel and Wound. Daze, Slow, and Poison can also be effective.
- Defeating Gigantuars rewards your party with a Monster Crystal everytime, as well as three Potent Crystals, 2,000+ gil, and 1,200 CP. You can only fight three Gigantuars total, so don’t go using their Monster Crystals carelessly.