Final Fantasy XIV: A Realm Reborn Faces Launch Issues

Final Fantasy XIV: A Realm Reborn is the latest MMORPG to be heavily affected by launch issues. Those who pre-ordered the game gained early access to play it over the weekend, but have been facing numerous server issues that have prevented them from being able to connect to the game.

Many players are now receiving error 1017: an error message notifying them that “The World is currently full. Please wait until an opening is available and try again.”

These problems have prompted the game’s Director Naoki Yoshida to issue an apology to affected players.

“The maximum expected population limit is nearing for each World, and unless the current World simultaneous connection amount decreases, we are unable to open release the limitation,” wrote Yoshida on the game’s official forum.

“In case we do release the limitation, there is a high chance that the corresponding World will crash or cause issues, and we are thinking that it will be difficult for us to release it for a while. We please ask you to consider playing in a World that has a low limitation.

“We are sorry for any inconvenience that this may cause and ask to continue with your cooperation.”

Final Fantasy XIV: A Realm Reborn has been through an extensive beta test over the past few months and officially launches on both the PlayStation 3 and PC on Tuesday, Aug. 27. A version of the game is planned for the PlayStation 4 next year.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

2 Comments on Final Fantasy XIV: A Realm Reborn Faces Launch Issues

Derek

On August 25, 2013 at 9:22 pm

They are essentially telling players that they can either abandoned their characters with 3 to 5 days played time (leaving their guilds and friends behind), or they can not play. And even if they do start on another less populated server, even thise servers become full at certain hours, so they may still be unable to play. No server queues and no transfers.

The problem is that several key in game features do not work past a certain population number (instances), while other features do work (open world play). Their resolution to the former was to block most players from logging in.

Nearly the worst MMO launch to date from a technical perspective, but absolutely the worst to date when it comes to lack of preperation and decisions causing negative customer experience.

AxΣtwin

On August 25, 2013 at 11:58 pm

Isn’t this the exact same thing that happened during the original launch of this game?