Firefall Won’t Have Traditional Leveling System (VIDEO)
Firefall developer Red 5 Studios has done away with the traditional “leveling” model of character improvement for the upcoming free-to-play shooter, opting instead to encourage players to decide how their characters grow and to choose the paths through which they gain new abilities.
Red 5′s James Macauley explains the plan in the video below, but here’s the gist: You’ll earn EXP as you play in Firefall, and that EXP can be spent on improving your character. You’ll choose the improvements and abilities you’ll unlock as you gain points, allowing you to determine how you want your character to evolve over time. So rather than just being a juggernaut because you’ve leveled up a lot, you’ll have to be smart about how you play and where you choose to focus your improvements.
The devs hope that a lack of standard levels will also mean that head-to-head matchups between players will be more about skill and less about who has sunk in more playtime. Also getting overhauls are the crafting system and armor systems, so that players will still have room to constantly advance.