First Dragon Age 3 Deets Suggest Strong RPG Elements

I’m a big person, so I’m willing to admit that I was wrong. When Dragon Age 3: Inquisition was officially announced, I read the official description and thought that it could be read in a few different ways, myself fully expecting that the information suggested a more tactical combat-oriented game that would be less of an RPG than other entries in the series. You can’t blame me of course; it isn’t as though EA hasn’t devoted their resources to de-RPing most of their RPG titles. But it turns out my cynicism might have been misplaced, and Dragon Age 3 might be a more robust RPG experience than I thought.

Today, coinciding with Edmonton Comic & Entertainment Expo, BioWare began revealing new details about the game, and they’re very promising indeed. Cinematic Designer Jon Perry has already boasted that “one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2,” which will be awesome, so long as they’re not as replete with the dungeon recycling that plagued DA2. In addition, Creative director Mike Laidlaw promises that customization will be “bigger than Dragon Age Origins,” and will include the ability to customize your party members. The game will, like DA2, still limit you to a human character, but this is still a welcome feature.

A strangely worded tweet from Dragon Age 3 producer Cameron Lee hinted at further big things for the game. “Backgrounds will be in Dragon Age 3 even though you will be human,” he said, adding that “it’s not playable but it does significant impact on the story.” I’m still trying to figure out what this means – the sentence is as confusingly worded as the second amendment to the US Constitution – but I gather that players will choose from a variety of backgrounds, each of which will drastically affect the story of DA3 far more than the vague backgrounds for Hawke in DA2 or the Warden in DA:O. (Maybe you’ll get to be a human member of the Qun?)

Images from Dragon Age 3: Inquisition will be released later today at the Edmonton Comic & Entertainment Expo. Via Kotaku.

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8 Comments on First Dragon Age 3 Deets Suggest Strong RPG Elements


On October 22, 2012 at 10:44 am

I am very intrigued about this ” one level is bigger than all of DA2″ comment because the notion of a games size can be viewed from different perspectives.
Is it going to be bigger in terms of gameplay hours? One level being bigger than an entire RPG strikes me as excessive and makes the game sound arduous rather than expansive.
Is it bigger in terms of variety of challenges? Considering this is a Bioware RPG (Great writing: repetitive gameplay) I would say highly unlikely.
Is it bigger in terms of unique gameplay resources? Considering Monkey Island was bigger than DA2 in this respect that is hardly a boast for a modern game.


On October 22, 2012 at 12:46 pm

I dont care how big or small the levels are. I do however wonder, how similar to origins it will be, and how much does it improve on that system. Heck, Ill take the exact same mechanics as Origins, it would still be an awesome game.

But I can be certain that it most certainly will not be the case, and ugh, its definitely got a multiplayer to it. Dragon Age and multiplayer on the same page!!!! Thats enough to steer clear of this title.

[I’m mentioning multiplayer, since EA was quoted along the lines of, “We wont be green lighting any games without a multiplayer component.,


On October 22, 2012 at 1:10 pm

They’ve done too much for me to trust them now. I wont hold my breath for this one, but I will keep an eye out. Definitely wont prebuy this one but will listen to the people and not the reviewers for possibly grabbing it later.


On October 22, 2012 at 3:55 pm


Many of the “levels” in Dragon Age 2 were incredibly small. You could blow through an entire act in about 2 hours or less if you wanted. Hell, the entire game could be done in 15-20 hours and that is if you were a completionist.

With so many “levels” just really small rooms with a reskinned crate at point X instead of Y, things could be different.

The Act involving Orzimmar in Origins took 3 hours or so to complete, 4-5 if you were a completionist. But the size of it was absolutely vast. There were at least 4 different areas, all massive. Origins probably took 50 hours plus if you were a completionist.

Give us something like that. An RPG where 25 hours is the baseline, not the peak.


On October 22, 2012 at 5:20 pm

Not going back to having Origins story already disinterests me for this game.
Dragon Age:origins biggest and most interesting feature was it’s Origin stories. Taking that away is like taking stealth away from Metal Gear or Horror away from Resident Evil (oops look how that turned out).
And why are they out you ask? Simple: because the very stupid decision to add a voiced protagonist and move away from the Origins’ catering of old-school RPGs makes it way too complicated to keep the protagonist different from one player’s game to the other.
What happens is that you can’t select who your character is in any significant way and end up only choosing what tone he will have in his voice, invalidating the very notion of Role Playing.


On October 23, 2012 at 12:33 am

Are you serious?!! The warden is going to be voiced???~

/facepalm x 1000000000000


On October 23, 2012 at 1:43 am

@sep: No one said what you think they said, so you can stop facepalming to infinity and beyond now.


On October 23, 2012 at 6:26 am

Not to be a spoil-sport, but does anyone remember what the ME3 devs said before the game came out? About how the endings would be vastly different depending on all the choices you made?

I’m not trying to poison the well here, but a healthy degree of scepticism is a good thing people.