First Total War: Rome 2 Patch Friday

Crashing, crippling battle and campaign lag, co-op desync, and snail-like AI turn speed that suggests battles in the ancient world were paced like a Terrence Malick film. These are just a handful of the most prominent issues that have thrown a wrench — better yet, a gladius — into Total War: Rome 2′s launch. Help is on the way, The Creative Assembly announced today, with the first Rome 2 patch set to arrive on Friday.

Posting on the official Total War: Rome 2 Support forum, The Creative Assembly stated, “we are very pleased with the response to ROME II, with hundreds of thousands of players enjoying the game so far; but we do know that, as with all large PC releases, the variety of hardware and general system specifications can cause issues for some people and we are urgently working to help get them the right experience.”

The Friday update will specifically address crashes and performance issues, Creative Assembly said, and it will be the first of many patches to come. Based on player feedback as well as the real-time metrics players are generating, the dev team said they plan to tweak the balancing, AI routines, and other Rome 2 features “on a weekly basis.”

In other words, Rome 2 wasn’t built in a day. Though the launch had some major issues, it appears Creative Assembly is prepared to address them aggressively.

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3 Comments on First Total War: Rome 2 Patch Friday


On September 4, 2013 at 4:48 pm

second you dumb person it had a day one patch


On September 5, 2013 at 4:16 am

Gamefront, please keep an eye on this game, forums are raging right now. It might just be the next series you should make one of your interesting pieces about “promising” and not delivering.

Ron Whitaker

On September 5, 2013 at 5:48 am

@Volt: We are watching it closely, and in fact, Ben Richardson is playing the game now. He’s delaying his review until after tomorrow’s patch to see exactly what gets addressed there.