Fix the Netcode! DICE Details Work On Common Battlefield Issues
That’s the all-encompassing phrase players use to describe the glitchy gameplay issues linked to server-side latency and network problems. Duck behind cover and still somehow take damage? Netcode. Rubber-banding when your ping isn’t budging? Netcode. Fire a barrage of bullets at a point-blank enemy and they take zero damage? Yep, probably the netcode.
As DICE explains, Battlefield 4 uses latency compensation in an effort to ensure all players move around around the map smoothly. However, the jump forward to catch up that latency compensation provides also creates various problems players have been complaining about since Battlefield 4 launched. Here’s a terrific video by YouTuber Battle(non)sense that clearly demonstrates what’s happening:
“Fixing the commonly nicknamed ‘netcode issues’ – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE,” the developer states.
DICE says it has already taken steps, with patches that provide icons for players to see headshots for legititmate one-hit kills, packet loss, and network interrupts. It also notes it is now working specifically to address rubber-banding, the frequency with which the server updates the game world (tick rate), and more.
“We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you’ve had concerns with – and that we will continue to do so with your help,” DICE states. “Please continue to send us your feedback, and thank you for your continued support.”
In truth, these so-called “netcode” problems have always been an issue with the Battlefield franchise. It’s terrific DICE is finally doing something about it, but a real shame it’s been an expected part of the Battlefield experience since the first wing-riding days of 1942.