Folks Are Skeptical About Skyrim’s Install Size, Pete Hines Says Simma Down Now

So, apparently folks simply don’t believe that Skyrim is only going to take up 6gb on your PC’s hard drive, and I’d be skeptical too after Rage, a game with no content whatsoever, took up over 20gb. It just makes you wonder if it actually has the amount of content you think and hope it’s going to have.

Well, calm down, yo, because Pete Hines is all over the explanation on Twitter. Here’s what he said.

Because content doesn’t take lots more space if you know how to build an open world game, which we do.

Oblivion was, what, 4 something? Did it have more content than these games being mentioned that have 2x or 3x the install?

6 gigs: New engine and we’re much better at compression (art/voice/data). It’s huge yet more optimized than we’ve had before. And faster.

So there you have it. It’s 6gb for a reason, so stop being skeptical. That’s just how it is.

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8 Comments on Folks Are Skeptical About Skyrim’s Install Size, Pete Hines Says Simma Down Now


On October 27, 2011 at 1:28 pm

Its probably so small because they are just using crappy tilesets like oblivion. Meaning while there will be hundreds of dungeons, there all going to be built out of the same crappy 7 pieces.


On October 27, 2011 at 2:32 pm

It’s not uncommon for developers to recycle content in a game. Daggerfall did it a million times over and that game was pretty damn good and for the time when it came out it was game of the year.


On October 27, 2011 at 3:00 pm

told you skyrim is just an oblivion total conversion for the console kiddies

JosephPS3 Herman Cain 4 Pres

On October 27, 2011 at 5:09 pm

as my g/f says every time after sex, ” Don’t worry hun, good things come in small packages. Its fine. I’m content. You content my world.”


On October 27, 2011 at 6:07 pm

It’s small because it probably uses alot of repeating artwork (i.e textures). Rage tried to be fancy with MegaTexture and populated the word with a unique and large texture dataset. Where Rage failed is that it ended up providing “more” of “less”. That means, id gave us alot of unique but relatively low res textures (relative to what we’re used to seeing in a typical PC shooter).

Skyrim isn’t doing anything different that any other game before it. Worry less about the size of the art assets are more about what the game experience will be.


On October 27, 2011 at 10:27 pm

My Oblivion Mod folder ended up being 6GB.

papa byrd

On October 28, 2011 at 7:17 am

Pfffffst!!! Ri-diculous! Wouldn’t care if it was 1g..It is new content; Personally, 11-11-11 can’t get here fast enough…Oblivion game time, mod time, edit and create time 5 years and still strong.. You skeptics seem a bit whiny, Dynamite comes in small packages..6gb is AWESOME..Obliviovn devoted space -35gb- even after Skyrim..Don’t hate, be great..


On November 17, 2011 at 4:02 am

SO now all you sceptics are queit! LOL!!!